Comp Image
Watcher Sniper Reroll
Icon 7Icon 117
Traits
Trait BackgroundFirelight Icon
3
Firelight
2 > 3 > 4
Trait BackgroundWatcher Icon
4
Watcher
2 > 4 > 6
Trait BackgroundAutomata Icon
2
Automata
2 > 4 > 6
Trait BackgroundSniper Icon
2
Sniper
2 > 4 > 6
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundAmbusher Icon
1
Ambusher
2 > 3 > 4 > 5
Trait BackgroundFamily Icon
1
Family
3 > 4 > 5
Trait BackgroundScrap Icon
1
Scrap
2 > 4 > 6 > 9
Scar Garen Vander Ekko Amumu Kog’Maw Zeri
Trait BackgroundFirelight Icon
3
Trait BackgroundWatcher Icon
4
Trait BackgroundAutomata Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundAmbusher Icon
1
Trait BackgroundFamily Icon
1
Trait BackgroundScrap Icon
1
Firelight Icon
Firelight
Sniper Icon
Sniper
Zeri Cost Icon 2
600 HP
0 / 3
Mini Mees
Center of the Universe
Dragonsoul
Current
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT_Item_Deathblade
Best-in-Slot
TFT5_Item_GuinsoosRagebladeRadiant
TFT_Item_HextechGunblade
TFT_Item_Deathblade
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT_Item_InfinityEdge
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT_Item_LastWhisper
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT_Item_MadredsBloodrazor
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Ability Icon Living Battery
Range Icon 6 Hex
Passive: Every 3rd attack is replaced with a spark that deals 112/168/249/331 (scaleAD Icon) physical damage to target and 56/84/125/165 (scaleAD Icon) physical damage to 2 nearby enemies.
Automata Icon
Automata
Sniper Icon
Sniper
Kog’Maw Cost Icon 3
650 HP
0 / 40
One Thousand Cuts
Hypervelocity
Comeback Story
Current
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_HextechGunblade
Best-in-Slot
TFT_Item_Artifact_LichBane
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
Alt Build 1
TFT_Item_Artifact_WitsEnd
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
Alt Build 2
TFT4_Item_OrnnZhonyasParadox
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
Alt Build 3
TFT7_Item_ShimmerscaleGamblersBlade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Ability Icon Upgrading Barrage Module
Range Icon 4 Hex
Passive: Attacks deal 48/72/120 (scaleAP Icon) bonus magic damage.

Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.
Firelight Icon
Firelight
Watcher Icon
Watcher
Scar Cost Icon 3
800 HP
80 / 170
Fortified
Giant-Sized
Bulwark
Current
TFT_Item_BrambleVest
TFT_Item_DragonsClaw
TFT_Item_GargoyleStoneplate
Best-in-Slot
TFT4_Item_OrnnAnimaVisage
TFT_Item_WarmogsArmor
TFT_Item_GargoyleStoneplate
Alt Build 1
TFT_Item_Artifact_InnervatingLocket
TFT_Item_WarmogsArmor
TFT_Item_DragonsClaw
Alt Build 2
TFT_Item_Artifact_LightshieldCrest
TFT_Item_DragonsClaw
TFT_Item_GargoyleStoneplate
Ability Icon Sumpsnipe Surprise
Range Icon 1 Hex
Lob bombs at the nearest 3 enemies, Stunning them for 2 seconds and dealing 80/120/180 (scaleAP Icon) magic damage to each. Heal 220/240/270 (scaleAP Icon).
Emissary Icon
Emissary
Watcher Icon
Watcher
Garen Cost Icon 4
1000 HP
60 / 125
Giant-Sized
Deep Roots
Fortified
Current
TFT_Item_RedBuff
TFT_Item_IonicSpark
TFT_Item_Redemption
Alt Build 1
TFT_Item_RedBuff
TFT_Item_IonicSpark
TFT13_Item_HoverboardEmblemItem
Ability Icon Demacian Justice
Range Icon 1 Hex
Passive: After dealing damage, heal 15/27/162 (scaleHealth Icon).

Active: Gain 350/490/1986 (scaleHealth IconscaleAP Icon) Shield for 4 seconds. Slam a massive sword on target, dealing 163/244/2194 (scaleAD Icon) physical damage to them and 81/122/1097 (scaleAD Icon) physical damage to enemies within 2 hexes.
When to Play

Perfect Items

Strategy
Tips & Tricks
  • Anger issues is absurd – always take.
  • On level 8, generally you want to play 6 Watcher but if you find a 6-cost, you can play 6-cost + Ekko + 4 Watcher.
  • Firelight emblem is good and worth taking. Watcher emblem is not worth taking as an augment generally.
  • Primary carry has shifted between Zeri and Kog’Maw depending on meta and opener. If you have many copies of Zeri and no strong Kog’Maw artifacts, focus on Zeri + Scar. If you hit a strong Kog’Maw artifact, focus on Kog’Maw.
  • This comp requires nearly perfect items. Zeri always wants rageblade + gunblade + AD item and Kog’Maw generally wants Rageblade + Archangel + Gunblade or Artifact.
  • Tank anomaly > Kog’Maw or Zeri anomaly. This is a scaling comp, so damage won’t be an issue as long as the fight goes long.
Openers
Watcher Sniper
AmumuAmumu
ZeriZeri
Kog'MawKog’Maw
ScarScar
Trait BackgroundAutomata Icon
2
Trait BackgroundFirelight Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundWatcher Icon
2
Watcher Sniper
AmumuAmumu
DariusDarius
MaddieMaddie
Kog'MawKog’Maw
Trait BackgroundAutomata Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundWatcher Icon
2
Strong Conditions
Items
Lich BaneLich Bane
Gambler's BladeGambler’s Blade
Anima VisageAnima Visage
Wit's EndWit’s End
Zhonya's ParadoxZhonya’s Paradox
Firelight EmblemFirelight Emblem
Augments
Shimmerscale EssenceShimmerscale Essence
All That ShimmersAll That Shimmers
Anger IssuesAnger Issues
Living ForgeLiving Forge
Worth the Wait IIWorth the Wait II
Firelight CrestFirelight Crest
Firelight CrownFirelight Crown
Item Priority
Guinsoo's Rageblade
>
Hextech Gunblade
>
Archangel's Staff
Economy Strategy
  1. This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3 loss streak.
  4. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  5. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  6. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  7. Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
  8. In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
  9. Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
  10. Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
  11. From this point onward, attempt to level to 8 and add any key remaining units to your board.