Comp Image
Tectonic Titan Malphite
Primary
AP Icon
Tier
C
Required
Tectonic Titan
Icon 9Icon 123
Traits
Trait BackgroundMage Icon
1
Mage
1
Trait BackgroundShadow Clone Icon
1
Shadow Clone
1
Trait BackgroundSky Piercer Icon
1
Sky Piercer
1
Trait BackgroundStrategist Icon
4
Strategist
2 > 3 > 4 > 5
Trait BackgroundRogue Captain Icon
1
Rogue Captain
1
Trait BackgroundThe Champ Icon
1
The Champ
1
Trait BackgroundThe Crew Icon
5
The Crew
2 > 2 > 2 > 2 > 2 > 2 > 2
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundProtector Icon
2
Protector
2 > 4 > 6
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundCrystal Gambit Icon
1
Crystal Gambit
3 > 5 > 7 > 10
Trait BackgroundEdgelord Icon
1
Edgelord
2 > 4 > 6
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4 > 5
Trait BackgroundLuchador Icon
1
Luchador
2 > 4
Trait BackgroundMighty Mech Icon
1
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundSniper Icon
1
Sniper
2 > 3 > 4 > 5
Jarvan IV Braum Malphite Shen Twisted Fate Ryze Janna Sivir Ziggs
Trait BackgroundMage Icon
1
Trait BackgroundShadow Clone Icon
1
Trait BackgroundSky Piercer Icon
1
Trait BackgroundStrategist Icon
4
Trait BackgroundRogue Captain Icon
1
Trait BackgroundThe Champ Icon
1
Trait BackgroundThe Crew Icon
5
Trait BackgroundBastion Icon
2
Trait BackgroundProtector Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundCrystal Gambit Icon
1
Trait BackgroundEdgelord Icon
1
Trait BackgroundExecutioner Icon
1
Trait BackgroundLuchador Icon
1
Trait BackgroundMighty Mech Icon
1
Trait BackgroundSniper Icon
1
Tips & Tricks
  • Save every power up and use every power up on Malphite to try and get Mage. It makes a massive difference in the comp’s strength. His ability scales its range with each cast, so mage is quite strong. Same reason Manazane is broken. Raises the comp by at least a tier if not more.
  • After the reduction in Attack Speed on hero augments in Patch 15.3, Rageblade appears to no longer be Best-in-Slot on Malphite. Focus on crit-based builds instead.
Strong Conditions
+3 Tier Conditions CS
ManazaneManazane
+2 Tier Conditions CA
IsekaiIsekai
ProtagonistProtagonist
+1 Tier Conditions CB
Seeker's ArmguardSeeker’s Armguard
Wit's EndWit’s End
Zhonya's ParadoxZhonya’s Paradox
Openers
The Crew
MalphiteMalphite
SivirSivir
JannaJanna
ShenShen
ZiggsZiggs
Trait BackgroundThe Crew Icon
4
Trait BackgroundProtector Icon
2
Trait BackgroundStrategist Icon
2
Malphite Malphite
Sivir Sivir
Ziggs Ziggs
Twisted Fate Twisted Fate
Protector Icon
Protector
The Crew Icon
The Crew
Malphite Cost Icon 1
750 HP
0 / 100
Mage
Max Arcana
100 Push Ups
Current
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_Artifact_WitsEnd
TFT_Item_TitansResolve
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_TitansResolve
Alt Build 3
TFT_Item_Bloodthirster
TFT_Item_JeweledGauntlet
TFT_Item_Artifact_SeekersArmguard
Alt Build 4
TFT4_Item_OrnnZhonyasParadox
TFT_Item_TitansResolve
TFT_Item_JeweledGauntlet
Ability Icon Regolith Resistance
Range Icon 1 Hex
Passive: Gain 20 Armor for each item equipped.

Active: Deal 189/283/425/568 (scaleArmor IconscaleAP Icon) physical damage to enemies in a cone.
Sniper Icon
Sniper
The Crew Icon
The Crew
Sivir Cost Icon 1
450 HP
0 / 60
Sky Piercer
Critical Threat
Attack Expert
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Star Cutter
Range Icon 6 Hex
Launch a returning blade 2-hexes through the current target. It deals 190/285/430/575 (scaleAD IconscaleAP Icon) physical damage to enemies hit, reduced by 40% per hit.
Strategist Icon
Strategist
The Crew Icon
The Crew
Ziggs Cost Icon 3
650 HP
0 / 90
Shadow Clone
Ramping Rage
Storm Bender
Current
TFT_Item_GuinsoosRageblade
TFT_Item_StatikkShiv
TFT_Item_RabadonsDeathcap
Ability Icon Orbital Ordinance
Range Icon 4 Hex
Passive: Attacks are bouncing bombs that deal 70/105/165 (scaleAP IconTFTBaseAD Icon) magic damage to the first enemy hit.

Active: Deal 200/300/465 (scaleAP Icon) magic damage in a 1-hex radius centered on the target.
Rogue Captain Icon
Rogue Captain
The Crew Icon
The Crew
Twisted Fate Cost Icon 5
900 HP
40 / 120
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT_Item_RapidFireCannon
Ability Icon 52 Card Calamity
Range Icon 4 Hex
Passive: Attacks bounce between 3 enemies, dealing 35/55/999 (scaleAP Icon) bonus magic damage and marking enemies hit. Attacks deal 30% reduced damage per hit.

Active: Deal 120/180/1500 (scaleAD Icon) physical damage to the 4/4/20 closest enemies, and detonate their marks for 26/40/500 (scaleAP Icon) magic damage each.
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
0

Leave a Reply

8 Comments

  1. Anonymous

    Why not build it with the 5 snipers variation? And why ap items instead of guinsso titans?

  2. Anonymous

    “Mage” seems bugged. Sometimes malphite only casts once which will result in loses. No idea if the 25% debuff is still active when only casting once.

  3. Rabbit

    How does mage compare to other stage 2 scaling powerups like 100 Push Ups / Not Done Yet / Final Form? Those feel like such infinite value, I don’t know if the scaling range is important enough to justify that, especially since people could keep carries safe with positioning.

  4. nebus

    protagonist should be at least +3. its like hitting build a bud, you’re able to aggressively push and roll on 7.

    1. Kirkyy

      Absolutely – wondering why it wasn’t even mentioned

    2. Author avatarGM Blue

      Added it, but I don’t think it’s push levels. You lose way too much value when you buy XP instead of roll with The Crew. Maybe push to level 6 and roll there for the rest of the game, but you’re never aggressively pushing 7 with Crew.

  5. demz

    Decided to try this augment out with horizon focus and it went pretty well

    1. Anonymous

      same, but “went well” is an understatement, especially combined with “mage”