Comp Image
Wraith Snipers
Primary
AD Icon
Tier
A
Required
Icon 9Icon 81
Traits
Trait BackgroundSniper Icon
5
Sniper
2 > 3 > 4 > 5
Trait BackgroundWraith Icon
4
Wraith
2 > 4 > 6
Trait BackgroundStar Guardian Icon
3
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundProtector Icon
2
Protector
2 > 4 > 6
Trait BackgroundBattle Academia Icon
1
Battle Academia
3 > 5 > 7 > 7
Trait BackgroundLuchador Icon
1
Luchador
2 > 4
Neeko Poppy K’Sante Zac Varus Jhin Gnar Caitlyn Jinx
Trait BackgroundSniper Icon
5
Trait BackgroundWraith Icon
4
Trait BackgroundStar Guardian Icon
3
Trait BackgroundHeavyweight Icon
2
Trait BackgroundProtector Icon
2
Trait BackgroundBattle Academia Icon
1
Trait BackgroundLuchador Icon
1
Tips & Tricks
  • One major benefit of this version of Snipers over Bastion is that when you get Varus online, he can massively heal K’Sante when he ults if K’Sante is low enough HP.
  • Consider sacrificing Zac (placing him on edge of frontline) so he does not take Wraith heals. If you only have Jhin 1, you can also consider sac’ing him by placing him in frontline, but generally do not recommend sac’ing a Jhin 2 as he’ll do reasonable damage even with 0 items.
Strong Conditions
+2 Tier Conditions AS+
Radiant Blue BuffRadiant Blue Buff
Radiant Spear of ShojinRadiant Spear of Shojin
Radiant RefactorRadiant Refactor
+1 Tier Conditions AS
Radiant Infinity EdgeRadiant Infinity Edge
Sniper EmblemSniper Emblem
Openers
Heavyweight Sniper
GnarGnar
ZacZac
Dr. MundoDr. Mundo
JhinJhin
KobukoKobuko
Trait BackgroundHeavyweight Icon
2
Trait BackgroundLuchador Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundWraith Icon
2
Trait BackgroundMentor Icon
1
Jinx Jinx
Varus Varus
Sniper Icon
Sniper
Star Guardian Icon
Star Guardian
Jinx Cost Icon 4
850 HP
10 / 80
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT_Item_InfinityEdge
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_LastWhisper
Alt Build 3
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_RunaansHurricane
TFT_Item_InfinityEdge
Ability Icon Star Rocket Blast Off!
Range Icon 6 Hex
Passive: Attacks grant 6/6/12% (scaleAP Icon) stacking Attack Speed, up to 60/60/120% (scaleAP Icon). Critical strikes instead grant 9/9/18% (scaleAP Icon).

Active: Deal 200/300/900 (scaleAD Icon) physical damage to the target and 575/865/2500 (scaleAD Icon) physical damage split across a 2-hex radius centered on the target.
Wraith Icon
Wraith
Sniper Icon
Sniper
Varus Cost Icon 5
900 HP
10 / 85
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Best-in-Slot
TFT5_Item_BlueBuffRadiant
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 1
TFT5_Item_SpearOfShojinRadiant
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Level Zero: 100 Shot Demon
Range Icon 6 Hex
Passive: Gain mana when units die. Enemies grant 5, allies 3.

Active: Fire 3 (scaleAS Icon) piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12/12/6 mana and deals 90/135/533 (scaleAD IconscaleAP Icon) physical damage, reduced by 35% per hit.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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