Main
▾
Traits
Current



Alt Build 1



Alt Build 2



Passive: Attacks deal 32/48/72 (
) physical damage to enemies adjacent to the target.
Active: Fire a beam two hexes beyond the current target, dealing 244/366/585 (
) physical damage to enemies hit.
Active: Fire a beam two hexes beyond the current target, dealing 244/366/585 (
Current



Strike the most enemies in a semi-circle, gaining 270/300/350 (
) Shield for 4 seconds plus 30/50/80 (
) per enemy hit. Deal 60/90/135 (
) physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.
Current

Knock the target into the air for 2 seconds. Over the duration, heal 220/301/427/553 (
) Health and deal 240/360/540/720 (
) physical damage to the target.
Current



Rapidly fire 3 attacks. The first two deal 28/41/62/83 (
) bonus true damage, and the final attack deals 92/139/211/282 (
) bonus true damage.
When to Play
Category Five
Emblem
Strategy
Openers
Vanguard Slayer





Vanguard Slayer





Strong Conditions
Items


Augments



Item Priority

Frying Pan

Recurve Bow
Economy Strategy
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.