Comp Image
Supreme Akali
Primary
AP Icon
Tier
B
Required
Icon 9Icon 93
Traits
Trait BackgroundCrimson Veil Icon
1
Crimson Veil
1
Trait BackgroundUnstoppable Icon
1
Unstoppable
1
Trait BackgroundSupreme Cells Icon
4
Supreme Cells
2 > 3 > 4
Trait BackgroundStance Master Icon
1
Stance Master
1
Trait BackgroundExecutioner Icon
3
Executioner
2 > 3 > 4 > 5
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundProtector Icon
2
Protector
2 > 4 > 6
Trait BackgroundStrategist Icon
2
Strategist
2 > 3 > 4 > 5
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundDuelist Icon
1
Duelist
2 > 4 > 6
Trait BackgroundMighty Mech Icon
1
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6
Trait BackgroundStar Guardian Icon
1
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundWraith Icon
1
Wraith
2 > 4 > 6
Lee Sin Darius Akali K’Sante Poppy Jarvan IV Kennen Ryze Kai’Sa
Trait BackgroundCrimson Veil Icon
1
Trait BackgroundUnstoppable Icon
1
Trait BackgroundSupreme Cells Icon
4
Trait BackgroundStance Master Icon
1
Trait BackgroundExecutioner Icon
3
Trait BackgroundHeavyweight Icon
2
Trait BackgroundProtector Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundDuelist Icon
1
Trait BackgroundMighty Mech Icon
1
Trait BackgroundSorcerer Icon
1
Trait BackgroundStar Guardian Icon
1
Trait BackgroundWraith Icon
1
Tips & Tricks
  • This is similar to the Protector version, but it plays around the core 7 units of 4 Supreme + Ryze + Jarvan + K’Sante. The last 2 units are flexible, but the most common two are Poppy + Lee Sin.
  • This line is new, so expect optimizations around the last 2 units and how to play it
  • Crimson Veil is still important in this version of Akali
Strong Conditions
+3 Tier Conditions BS+
DawncoreDawncore
Radiant Archangel's StaffRadiant Archangel’s Staff
+2 Tier Conditions BS
Radiant Guinsoo's RagebladeRadiant Guinsoo’s Rageblade
Forward ThinkingForward Thinking
Sated SpellweaverSated Spellweaver
Shopping SpreeShopping Spree
+1 Tier Conditions BA
Strategist EmblemStrategist Emblem
Supreme Cells EmblemSupreme Cells Emblem
Wit's EndWit’s End
Zhonya's ParadoxZhonya’s Paradox
Backup DancersBackup Dancers
Calculated LossCalculated Loss
Caretaker's FavorCaretaker’s Favor
Cloning FacilityCloning Facility
Cluttered MindCluttered Mind
ReinFOURcementReinFOURcement
Slammin'Slammin’
Slammin'+Slammin’+
Lots of GoldLots of Gold
Openers
Mighty Supreme
AatroxAatrox
KennenKennen
LucianLucian
GangplankGangplank
Kai'SaKai’Sa
Trait BackgroundMighty Mech Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundSupreme Cells Icon
2
Akali Akali
K'Sante K’Sante
Lee Sin Lee Sin
Poppy Poppy
Executioner Icon
Executioner
Supreme Cells Icon
Supreme Cells
Akali Cost Icon 4
1050 HP
0 / 30
Crimson Veil
Dark Amulet
Current
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_SpearOfShojin
Best-in-Slot
TFT5_Item_ArchangelsStaffRadiant
TFT_Item_GuinsoosRageblade
TFT_Item_SpearOfShojin
Alt Build 1
TFT_Item_Artifact_Dawncore
TFT_Item_ArchangelsStaff
TFT_Item_GuardianAngel
Alt Build 2
TFT_Item_Artifact_WitsEnd
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
Alt Build 3
TFT4_Item_OrnnZhonyasParadox
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_PowerGauntlet
Alt Build 5
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_ArchangelsStaff
Ability Icon Piercing Phantom Strike
Range Icon 1 Hex
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 80/120/1000 (scaleAP Icon) magic damage to its target and 70/105/1000 (scaleAP Icon) magic damage to other enemies hit.

If only one enemy remains, dash 3 times instead
Wraith Icon
Wraith
Protector Icon
Protector
K’Sante Cost Icon 4
1000 HP
30 / 90
Unstoppable
Pure Heart
Inner Fire
Current
TFT_Item_RedBuff
TFT_Item_IonicSpark
TFT_Item_WarmogsArmor
Ability Icon Breakout Force
Range Icon 1 Hex
Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/0% Health each second and heal 300/540/972 (scaleHealth Icon) on kill.

Active: Gain 50%/55%/85% (scaleAP Icon) Durability for 3 seconds, then deal 144/216/960 (scaleArmor IconscaleMR Icon) physical damage to the target.

Active (ALL OUT): . Deal 350/525/3000 (scaleAD Icon) physical damage to the target.
Stance Master Icon
Stance Master
Lee Sin Cost Icon 5
1200 HP
0 / 100
Current
TFT15_Item_DragonFistReaperStance
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_SteraksGage
Ability Icon A Demonstration of Skill
Range Icon 1 Hex
Field Lee Sin to choose a stance. Each stance has a unique ability, and grants Lee Sin a bonus trait.
Heavyweight Icon
Heavyweight
Star Guardian Icon
Star Guardian
Poppy Cost Icon 4
1100 HP
45 / 105
Alt Build 1
TFT15_Item_ShotcallerEmblemItem
Ability Icon Spinning Galaxy Hammer
Range Icon 1 Hex
Gain 500/575/1200 (scaleAP Icon) Shield for 4 seconds. When it breaks, deal 310/498/3782 (scaleHealth IconscaleAD Icon) physical damage to the target and 115/189/1491 (scaleHealth IconscaleAD Icon) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-2.5/2.5/10 seconds based on how long the shield held, and other enemies are briefly Stunned.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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