Main
▾
Traits
Tips & Tricks
- This is similar to the Protector version, but it plays around the core 7 units of 4 Supreme + Ryze + Jarvan + K’Sante. The last 2 units are flexible, but the most common two are Poppy + Lee Sin or Senna + Aatrox. Can also drop 4 Supreme for Senna + Aatrox + Lee Sin, but ideally keep 4 Supreme.
- Can play around Mighty Mech before hitting Lee Sin (play Aatrox over Poppy and Senna over Lee Sin).
Strong Conditions
+3 Tier Conditions A → OP



+2 Tier Conditions A → S+


+1 Tier Conditions A → S














Openers
Mighty Supreme









Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Alt Build 5



Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Who holds Akali items before Akali
kaisa
lucian
On 1 star Akali I think you need crimson veil, but once two starred I prefer On Edge, and Dark Amulet. The point is to kill fast, I don’t think indexing much in survivability is worthwhile. Thrillseeker is meh at best.
What are your thoghts on Unflinching for Akali? worst case scenario but CC immunity to help with the Unstoppable Luchador Matchups, and some Omni vamp if you dont have any from Augment
Why is Shopping Spree so valuable here but not on the other version? is it great in general for both since you are kind of saccing and leveling dont care about upgrades until Lvl 8?
I am only in plat, but this version of akali helped me rotate out of kaisa reroll when someone wanted to contest me no matter the cost. The easy transfer of sojin from kaisa (and rageblade once you know you are going for akali) to akali really helped preserve my mid-game tempo.
I appreciate the flexibility of the Mighty Supreme opener. Able to go for fast 8 Akali, Kaisa reroll, Darius Dance, or Karma Sorc.