Open Builder
Comp Image
Soul Eater Nasus
Primary
AD Icon
Tier
D
Required
Soul Eater
Icon 8Icon 66
Traits
Trait BackgroundGuardian Icon
6
Guardian
2 > 4 > 6 > 8
Trait BackgroundSpell Thief Icon
1
Spell Thief
1
Trait BackgroundShimmerscale IconDragon Icon
5
Shimmerscale
3 > 5 > 7 > 9 > 10
Trait BackgroundDragon Icon
1
Dragon
1 > 2 > 3 > 4 > 5 > 6
Trait BackgroundLagoon Icon
1
Lagoon
3 > 6 > 9 > 12
Trait BackgroundMage Icon
1
Mage
3 > 5 > 7 > 9
Trait BackgroundMirage Icon
1
Mirage
2 > 4 > 6 > 8
Trait BackgroundMystic Icon
1
Mystic
2 > 3 > 4 > 5
Trait BackgroundRagewing Icon
1
Ragewing
2 > 4 > 6 > 8
Trait BackgroundScalescorn Icon
1
Scalescorn
2 > 4 > 6
Nasus Idas Leona Braum Zac Rakan Zoe
Trait BackgroundGuardian Icon
6
Trait BackgroundSpell Thief Icon
1
Trait BackgroundShimmerscale IconDragon Icon
5
Trait BackgroundDragon Icon
1
Trait BackgroundLagoon Icon
1
Trait BackgroundMage Icon
1
Trait BackgroundMirage Icon
1
Trait BackgroundMystic Icon
1
Trait BackgroundRagewing Icon
1
Trait BackgroundScalescorn Icon
1
Tips & Tricks
  • Comp looks bad in stats — Play at your own risk.
Strong Conditions
+1 Tier Conditions DC
FlickerbladesFlickerblades
Radiant BloodthirsterRadiant Bloodthirster
Openers
Guardians
LeonaLeona
NasusNasus
BraumBraum
ZacZac
RakanRakan
Trait BackgroundGuardian Icon
5
Nasus Nasus
Guardian Icon
Guardian
Shimmerscale Icon
Shimmerscale
Nasus Cost Icon 1
700 HP
0 / 50
Current
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_GuinsoosRageblade
Best-in-Slot
TFT5_Item_BloodthirsterRadiant
TFT_Item_TitansResolve
TFT_Item_GuinsoosRageblade
Alt Build 1
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
Ability Icon Fury of the Dawn
Range Icon 1 Hex
Gain 225/350/650/700 max Health for 6 seconds, dealing 70/100/205/310 (scaleAP Icon) magic damage to adjacent enemies every second.
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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