Comp Image
Smeech Reroll
Icon 8Icon 93
Traits
Trait BackgroundAmbusher Icon
5
Ambusher
2 > 3 > 4 > 5
Trait BackgroundEnforcer Icon
2
Enforcer
2 > 4 > 6 > 8 > 10
Trait BackgroundFirelight Icon
2
Firelight
2 > 3 > 4
Trait BackgroundScrap Icon
2
Scrap
2 > 4 > 6 > 9
Trait BackgroundWatcher Icon
2
Watcher
2 > 4 > 6
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundChem-Baron Icon
1
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundFamily Icon
1
Family
3 > 4 > 5
Trait BackgroundRebel Icon
1
Rebel
3 > 5 > 7 > 10
Trait BackgroundSentinel Icon
1
Sentinel
2 > 4 > 6
Smeech Garen Ekko Camille Powder Loris Scar Jinx
Trait BackgroundAmbusher Icon
5
Trait BackgroundEnforcer Icon
2
Trait BackgroundFirelight Icon
2
Trait BackgroundScrap Icon
2
Trait BackgroundWatcher Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundChem-Baron Icon
1
Trait BackgroundFamily Icon
1
Trait BackgroundRebel Icon
1
Trait BackgroundSentinel Icon
1
Ambusher Icon
Ambusher
Chem-Baron Icon
Chem-Baron
Smeech Cost Icon 3
800 HP
20 / 70
Invisibility
Comeback Story
Last Chance
Current
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
Best-in-Slot
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_Artifact_ProwlersClaw
Alt Build 1
TFT4_Item_OrnnDeathsDefiance
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
Alt Build 2
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
TFT_Item_Artifact_ProwlersClaw
Alt Build 3
TFT_Item_Artifact_SilvermereDawn
TFT_Item_UnstableConcoction
TFT_Item_Bloodthirster
Alt Build 4
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
TFT_Item_TitansResolve
Alt Build 5
TFT5_Item_HandOfJusticeRadiant
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
Ability Icon Scrap Hacker
Range Icon 1 Hex
Leap towards the enemy with the fewest items within 4 hexes. Slash 3 times, dealing a total of 420/630/957 (scaleAD Icon) physical damage. If they die, leap again, dealing 30% less damage.
Ambusher Icon
Ambusher
Firelight Icon
Firelight
Scrap Icon
Scrap
Ekko Cost Icon 4
1100 HP
0 / 50
Last Chance
Bulwark
Stoneskin
Current
TFT_Item_UnstableConcoction
TFT_Item_RabadonsDeathcap
TFT_Item_Bloodthirster
Best-in-Slot
TFT_Item_UnstableConcoction
TFT_Item_RabadonsDeathcap
TFT4_Item_OrnnZhonyasParadox
Ability Icon Splitting Seconds
Range Icon 1 Hex
Summon an assault of afterimages that deals 300/450/1200 (scaleAP Icon) magic damage to the target and 150/225/450 (scaleAP Icon) magic damage to 2/2/4 other nearby enemies. Afterimages reduce their target’s Magic Resist by 5 for the rest of combat.
Emissary Icon
Emissary
Watcher Icon
Watcher
Garen Cost Icon 4
1000 HP
60 / 125
Current
TFT_Item_RedBuff
TFT_Item_SpectralGauntlet
TFT_Item_IonicSpark
Alt Build 1
TFT_Item_RedBuff
TFT_Item_SpectralGauntlet
TFT13_Item_HoverboardEmblemItem
Ability Icon Demacian Justice
Range Icon 1 Hex
Passive: After dealing damage, heal 15/27/162 (scaleHealth Icon).

Active: Gain 350/490/1986 (scaleHealth IconscaleAP Icon) Shield for 4 seconds. Slam a massive sword on target, dealing 163/244/2194 (scaleAD Icon) physical damage to them and 81/122/1097 (scaleAD Icon) physical damage to enemies within 2 hexes.
Ambusher Icon
Ambusher
Rebel Icon
Rebel
Jinx Cost Icon 5
900 HP
0 / 60
Current
TFT_Item_SpearOfShojin
TFT_Item_PowerGauntlet
TFT_Item_Deathblade
Ability Icon Ruin Everything
Range Icon 4 Hex
Jinx alternates between Zap, Flame Chompers, and Death Rocket for her ability.

Zap: Deal 159/239/2700 (scaleAD Icon) physical damage to enemies in a line and Stun them for 1/2/10 seconds.
Flame Chompers: Deal 159/239/2700 (scaleAD Icon) physical damage to 3 1-hex circles of enemies.
Death Rocket: Fire a rocket at the center of the board that 480/720/12451 (scaleAD IconscaleAP Icon) physical damage to ALL enemies, reduced by 10% for each hex they are away from the epicenter.
Strategy
Tips & Tricks
  • For a while, the most popular way to play ambushers was with Camille. But playing Smeech has a massive benefit: You can more easily hit Ekko / Jinx.
  • Ekko is an insane carry; he will do the same damage if not more than Smeech 3 in many fights. In an ideal world, you play 2 upgraded Ekkos but this is unlikely to happen most games.
  • You can still consider going for Camille 3 if you are far enough ahead of the lobby and hit many copies early or during your level 7 rolls, but otherwise focus on Smeech 3 + Ekko 2.
Openers
Ambusher
PowderPowder
StebSteb
TrundleTrundle
CamilleCamille
SmeechSmeech
Trait BackgroundAmbusher Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundEnforcer Icon
2
Trait BackgroundScrap Icon
2
Strong Conditions
Items
Prowler's ClawProwler’s Claw
Silvermere DawnSilvermere Dawn
Zhonya's ParadoxZhonya’s Paradox
Death's DefianceDeath’s Defiance
Ambusher EmblemAmbusher Emblem
Firelight EmblemFirelight Emblem
Augments
Not TodayNot Today
Mace's WillMace’s Will
Item Priority
Hand Of Justice
>
Edge of Night
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.