Comp Image
Sorcerer Karma
Primary
AP Icon
Tier
A
Required
Icon 9Icon 93
Traits
Trait BackgroundHemorrhage Icon
1
Hemorrhage
1
Trait BackgroundMage Icon
1
Mage
1
Trait BackgroundSorcerer Icon
6
Sorcerer
2 > 4 > 6
Trait BackgroundThe Champ Icon
1
The Champ
1
Trait BackgroundMighty Mech Icon
3
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundSoul Fighter Icon
2
Soul Fighter
2 > 4 > 6 > 8 > 8
Trait BackgroundStrategist Icon
2
Strategist
2 > 3 > 4 > 5
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundCrystal Gambit Icon
1
Crystal Gambit
3 > 5 > 7 > 10
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4 > 5
Trait BackgroundLuchador Icon
1
Luchador
2 > 4
Trait BackgroundStar Guardian Icon
1
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Jarvan IV Braum The Mighty Mech Swain Gwen Karma Lux Ryze Lucian Ahri
Trait BackgroundHemorrhage Icon
1
Trait BackgroundMage Icon
1
Trait BackgroundSorcerer Icon
6
Trait BackgroundThe Champ Icon
1
Trait BackgroundMighty Mech Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundSoul Fighter Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundCrystal Gambit Icon
1
Trait BackgroundExecutioner Icon
1
Trait BackgroundLuchador Icon
1
Trait BackgroundStar Guardian Icon
1
Tips & Tricks
  • The stats suggest that itemizing Jarvan over Swain is better. Obviously itemize Swain if you have Swain 2 and Jarvan 1.
Strong Conditions
+2 Tier Conditions AS+
ManazaneManazane
Sniper's FocusSniper’s Focus
+1 Tier Conditions AS
Blighting JewelBlighting Jewel
Luden's TempestLuden’s Tempest
Openers
Mighty Mech
AatroxAatrox
KennenKennen
LucianLucian
GangplankGangplank
UdyrUdyr
Trait BackgroundMighty Mech Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundMentor Icon
1
Gwen Gwen
Karma Karma
Ahri Ahri
Soul Fighter Icon
Soul Fighter
Sorcerer Icon
Sorcerer
Gwen Cost Icon 5
1150 HP
0 / 40
Hemorrhage
Needlework
Magic Expert
Current
TFT_Item_GuardianAngel
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Best-in-Slot
TFT9_Item_OrnnHorizonFocus
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Alt Build 1
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_JeweledGauntlet
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Soul Stitch / Rip The Threads
Range Icon 2 Hex
Passive: Attacks deal 30/45/400 (scaleAP Icon) magic damage in a cone. Every 3rd cast is Rip the Threads.

Soul Stitch: Fire 3 needles through the board, dealing 45/70/1000 (scaleAP Icon) magic damage to enemies hit and leaving threads behind.

Rip The Threads: Deal 320/480/9999 (scaleAP Icon) split between all enemies and 100/150/9001 (scaleAP Icon) bonus magic damage to each. Enemies near at least one thread take 10% more damage.
Mighty Mech Icon
Mighty Mech
Sorcerer Icon
Sorcerer
Karma Cost Icon 4
850 HP
0 / 70
Mage
Shadow Clone
Efficient
Current
TFT_Item_BlueBuff
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_Artifact_BlightingJewel
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Ability Icon Destruction Disc
Range Icon 4 Hex
Fire an energy disc that deals 1050/1575/6500 (scaleAP Icon) total magic damage in a 1-hex radius centered on the target.
Sorcerer Icon
Sorcerer
Star Guardian Icon
Star Guardian
Ahri Cost Icon 3
650 HP
10 / 50
Best-in-Slot
TFT_Item_Artifact_LudensTempest
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Ability Icon Pure Heart Breaker
Range Icon 4 Hex
Deal 465/700/1125 (scaleAP Icon) magic damage to the current target, increased up to 50% based on the target’s missing health.

If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus 40/60/95 (scaleAP Icon) magic damage per target.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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One Comment

  1. unimentil

    What are your thoughts on the soul chipper power up? I liked playing it on pbe, but when I’ve had it on Karma or Ryze it felt like they didnt tick damage fast enough for it to feel very effective