Open Builder
Comp Image
Lagoon
Primary
AP Icon
Tier
B
Required
Icon 9Icon 81
Traits
Trait BackgroundSpell Thief Icon
1
Spell Thief
1
Trait BackgroundBard Icon
1
Bard
1
Trait BackgroundLagoon IconDragon Icon
6
Lagoon
3 > 6 > 9 > 12
Trait BackgroundMage Icon
3
Mage
3 > 5 > 7 > 9
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6 > 8
Trait BackgroundEvoker Icon
2
Evoker
2 > 3 > 4
Trait BackgroundMystic Icon
2
Mystic
2 > 3 > 4 > 5
Trait BackgroundWhispers Icon
2
Whispers
2 > 4 > 6
Trait BackgroundDragon Icon
1
Dragon
1 > 2 > 3 > 4 > 5 > 6
Trait BackgroundGuild Icon
1
Guild
1 > 2 > 3 > 4 > 5 > 6 > 7 > 8
Trait BackgroundAssassin Icon
1
Assassin
2 > 4 > 6
Trait BackgroundShimmerscale Icon
1
Shimmerscale
3 > 5 > 7 > 9 > 10
Malphite Sylas Seraphine Nilah Zyra Zoe Bard Sohm
Trait BackgroundSpell Thief Icon
1
Trait BackgroundBard Icon
1
Trait BackgroundLagoon IconDragon Icon
6
Trait BackgroundMage Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundEvoker Icon
2
Trait BackgroundMystic Icon
2
Trait BackgroundWhispers Icon
2
Trait BackgroundDragon Icon
1
Trait BackgroundGuild Icon
1
Trait BackgroundAssassin Icon
1
Trait BackgroundShimmerscale Icon
1
Tips & Tricks
  • Ideally try and play 9 Lagoon as long as you can, but eventually you should transition down to 6 Lagoon with better units like Bard and Zoe.
  • Lagoon Emblem is strong because it allows you to play 9 Lagoon on 8. You cannot play 9 Lagoon on 8 realistically otherwise as you would have to sacrifice Mage on your Sohm.
  • Obviously consider playing this line if you get the encounter that provides you a dragon at the start of the game and it provides you Sohm as it makes the early game much easier.
  • Soraka can be played over Zyra late game as well
Strong Conditions
+1 Tier Conditions BA
Death's DefianceDeath’s Defiance
Lagoon EmblemLagoon Emblem
Zhonya's ParadoxZhonya’s Paradox
Openers
Lagoon
MalphiteMalphite
TaliyahTaliyah
VladimirVladimir
Kai'SaKai’Sa
SylasSylas
Trait BackgroundLagoon Icon
3
Trait BackgroundMage Icon
3
Trait BackgroundBruiser Icon
2
Sohm Sohm
Sylas Sylas
Nilah Nilah
Dragon Icon
Dragon
Lagoon Icon
Lagoon
Mage Icon
Mage
Sohm Cost Icon 4
800 HP
0 / 40
Current
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_HextechGunblade
Best-in-Slot
TFT4_Item_OrnnZhonyasParadox
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 3
TFT_Item_GuardianAngel
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 4
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 5
TFT_Item_BlueBuff
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Ability Icon Tideblossom
Range Icon 4 Hex
Mark an unmarked enemy, dealing 200/300/900 (scaleAP Icon) magic damage to enemies along the way. Marks transfer to a nearby enemy on Mark owner death.

After 3 casts, the next cast deals 335/505/1510 (scaleAP Icon) magic damage in a 2-hex radius around all marked enemies.
Bruiser Icon
Bruiser
Mage Icon
Mage
Whispers Icon
Whispers
Sylas Cost Icon 3
900 HP
20 / 60
Current
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
TFT_Item_IonicSpark
Best-in-Slot
TFT_Item_Artifact_UnendingDespair
TFT_Item_Crownguard
TFT_Item_FrozenHeart
Alt Build 1
TFT_Item_WarmogsArmor
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
Ability Icon Petricite Burst
Range Icon 1 Hex
Deal 140/200/320 (scaleAP Icon) magic damage to nearby enemies and gain 365/415/525 (scaleAP Icon) Shield for 6 seconds. If Shield is already active, hit a larger area and 30% Mana Reave enemies struck.

{{TFT_Keyword_ManaReave}}
Assassin Icon
Assassin
Lagoon Icon
Lagoon
Nilah Cost Icon 4
850 HP
0 / 25
Current
TFT_Item_GuardianAngel
TFT_Item_InfinityEdge
TFT_Item_UnstableConcoction
Alt Build 1
TFT4_Item_OrnnDeathsDefiance
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Ability Icon Slipstream
Range Icon 2 Hex
Dash through the target, dealing 270/435/1490 (scaleAD IconscaleAP Icon) physical damage. If this damages a Shield, gain a Shield equal to 80/100/300% of the damage dealt to it for 4 seconds. Instantly recast if the target is killed or remains Shielded.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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