Tip changed from Prioritize carry items over tank items in this line. Ideally have Kindred, Master Yi, and Fiora items by the end of the game. Can build tank items if you don't have a carry to itemize or for antiheal → If you have an Emblem, be on the lookout for Graves on 4-2 or earlier as he can ramp into a very strong carry
Tip changed from Tank options are Tahm Kench, Maokai, and Rammus. Remain flexible to what you hit. The board isn't fixed. You should play what you hit. The example board is the typical final board, but you should be open minded to Rammus, 5 N.O.V.A. or even Urgot → If you have items for her and can upgrade her, consider playing Fiora over Bel'Veth. The loss of Challenger is acceptable as long as Fiora is providing meaningful value.
Tip changed from Before the 17.1b nerf to N.O.V.A. Emblem strike, it was always the best option. Now it looks like either Maokai (if itemized) or Caitlyn (if on the board and Maokai is not itemized) are better options. → In the Master Yi versions, prioritize carry items over tank items.
Tip changed from This comp is noticeably better with a N.O.V.A. Emblem as it is hard to fit all desired units without an emblem. The N.O.V.A. emblem strike is also the best. Play it on Yi 2 until you hit Fiora 2. → The default way to play N.O.V.A. changed in Patch 17.6. It used to always play around Master Yi (those boards are still shown in the variations), but now it frequently plays around Morgana primary tank and Kindred Primary carry with Shen holding leftover items.
Tip changed from Without an emblem, 4 N.O.V.A. is often strongest board as it allows you to fit both Bel'Veth and Tahm Kench. Caitlyn with 5 N.O.V.A. is worth considering, especially since her Strike is quite good, but often having the better frontline and traits is better after upgrades → Worth the Wait Aatrox is also worth considering in this line as it allows you to push levels. Can play around the typical solo frontline Aatrox build with double Gargoyle + Titans if you get Worth the Wait.
Removed
Tahm Kench
Current Build
RemovedTip: With Emblem, 6 N.O.V.A. is completely fine if it's your best board. Caitlyn's N.O.V.A. buff is quite good, so if you don't have an upgraded unit to play that makes the board noticeably better, feel free to just play Caitlyn (Graves variation shows this).
Tip changed from This comp can play as AD or AP depending on whether Miss Fortune or Viktor items are built first. Both are viable first carries; prioritize slamming items. Typically Viktor will get itemized first since this line is ideally played from Drone so 3 items on him is easier. → Can play around Maokai or Ornn primary tank, depending on which you have more copies of. They use similar items except for the fact that Ornn likes Gargoyle.
Tip changed from The best Psionic items will likely change with balance, but right now the best option is the Drone for Viktor → This comp can play as AD or AP depending on whether Miss Fortune or Viktor items are built first. Both are viable first carries; prioritize slamming items. Typically Viktor will get itemized first since this line is ideally played from Drone so 3 items on him is easier.
RemovedTip: Ideally play for Maokai main tank, but can play around Ornn if you hit more copies (especially since Maokai is typically more contested from N.O.V.A. splash and comp).
Tip changed from Conduit is not that valuable of a trait for Aurelion Sol, so you can play several flex units in the Conduit slot. Jhin for aura + Dark star, Morgana, or early Graves with items are all viable instead of the typical Bard final board. → Can build Striker or AP item over Jeweled Gauntlet on Aurelion Sol with Akali N.O.V.A. Jeweled Gauntlet is still fine even with Akali Precision though as it provides more crit than other crit items.
Tip changed from This is a one unit comp. Every augment, item, or boon that buffs The Mighty Mech will go a long way to making the comp stronger as the goal is to make it as immortal as possible while Aurelion Sol kills the board → The 4 Mech Board is becoming standard over the 6 Mech board
Tip changed from Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol. → The Anomaly (item from Ekko's boon) is good on Mech Aurelion Sol so keep that in mind when making boon selections earlier in the game
Tip changed from The Anomaly (item from Ekko's boon) is good on Aurelion Sol so keep that in mind when making boon selections earlier in the game → This is a one unit comp. Every augment, item, or boon that buffs The Mighty Mech will go a long way to making the comp stronger as the goal is to make it as immortal as possible while Aurelion Sol kills the board
Tip changed from Can build Striker or AP item over Jeweled Gauntlet on Aurelion Sol with Akali N.O.V.A. Jeweled Gauntlet is still fine even with Akali Precision though as it provides more crit than other crit items. → Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol.
RemovedRadiant Giant Slayer with tier modifier +2
RemovedRadiant Striker's Flail with tier modifier +2
RemovedEkko's Patience with tier modifier +1
RemovedProwler's Claw with tier modifier +3
RemovedTitanic Hydra with tier modifier +1
RemovedTip: While Anima items are still good on the Mighty Mech in Patch 17.2, they now require a 400 cashout instead of 300 which makes them notably more challenging to get.
Tip changed from Since the comp becomes much better with Sona, it's better to play from tempo spots than lose streak as hitting Sona on Level 8 is a gamble and lose streak often needs to roll deeper on 8 than tempo spots do → Ideally play from Arbiter effects that provide you Leona copies so you can play around Leona 3 as your primary tank or from Arbiter effects that buff LeBlanc (e.g: AP on Attack) and then play around Illaoi or Morgana as your primary tank.
Tip changed from Generally only play from Emblem spots as 7 Shepherd is noticeably stronger → Since the comp becomes much better with Sona, it's better to play from tempo spots than lose streak as hitting Sona on Level 8 is a gamble and lose streak often needs to roll deeper on 8 than tempo spots do
Tip added: Consider itemizing Urgot if you have good items for him and do not have Fiora yet. He can sometimes be a strong tertiary carry option that helps get you to 9
Tip changed from Since hitting Blitzcrank is not going to happen every game, can consider playing around the 5 Space Groove board or playing multiple copies of one of your reroll units (e.g: Two Ornns 2s or Two Samira, even without Two Tanky) before hitting. → If using the solo frontline positioning, the most important part is to protect yourself against getting wrapped
Tip changed from In Patch 17.4b, Space Groove has received several buffs and now 7 Space Groove is becoming the increasingly best board for Samira reroll after you hit Blitzcrank. → Since hitting Blitzcrank is not going to happen every game, can consider playing around the 5 Space Groove board or playing multiple copies of one of your reroll units (e.g: Two Ornns 2s or Two Samira, even without Two Tanky) before hitting.
Tip changed from Two Tanky has been added back as a condition. It looks strong as long as you understand to play vertical Space Groove INSTEAD of 3 Space Groove. So play 5 Space Groove + Double Ornn and Double Samira on 7, and either Double Ornn Double Samira on 8 with Bastion OR 7 Space Groove with Double Ornn on 8 → The old Two Tanky comp is still shown in case balance brings it back to being the superior version, but for now always play around vertical Space Groove.
Tip changed from If using the solo frontline positioning, the most important part is to protect yourself against getting wrapped → Two Tanky is strong as long as you understand to play vertical Space Groove INSTEAD of 3 Space Groove. So play 5 Space Groove + Double Ornn and Double Samira on 7, and either Double Ornn Double Samira on 8 with Bastion OR 7 Space Groove with Double Ornn on 8
RemovedTip: The old Two Tanky comp is still shown in case balance brings it back to being the superior version, but for now always play around vertical Space Groove.
Tip changed from Ideally only play from Arbiter cause and effect that is strong for Diana. best Arbiters are when an Arbiter deals damage X times or when an Arbiter attacks X times, gain either Armor / MR or Permanent HP. → Ideally only play from Arbiter cause and effect that is strong for Diana. best Arbiters are when an Arbiter attacks X times, gain either Armor / MR or Permanent HP.
Tip changed from Ideally only play from Arbiter cause and effect that is strong for Diana. best Arbiters are when an Arbiter attacks X times, gain either Armor / MR or Permanent HP. → Ideally only play from Arbiter cause and effect that is strong for Diana. The best Arbiter is when an Arbiter attacks X times, gain either Armor / MR or Permanent HP.
Title changed from Miss Fortune Urgot Reroll → Miss Fortune Reroll
Board added (Variation: No Ornn (Challengers))
Added
Board added (Variation: No Ornn (Bruisers))
Added
Tip added: Diana is a better secondary carry than Urgot, but requires more specific items (ideally Titans + either BT or Edge of Night)
Tip added: Since Ornn is now often contested by Samira reroll players, consider playing around more Challengers or Bruisers instead. Note that if you don't play Ornn Aatrox, you'll need Last Whisper or Evenshroud.
Tip changed from Gragas looks slightly worse than Pantheon in the stats as a tank, but always itemize whichever one is higher star level → Generally want to play from Pyke Psionic item, but Drone on Gwen is fine too.
Tip changed from Generally want to play from Pyke Psionic item, but Drone on Gwen is fine too. → Goal is to position such that Pyke hits enemy carry early into fight which requires him to be opposite side and ideally with clean line of sight toward enemy carry.
Tip changed from Two Much Value was disabled in Patch 17.2, so this comp is practically unplayable now. → Gragas looks slightly worse than Pantheon in the stats as a tank, but always itemize whichever one is higher star level
RemovedTip: Goal is to position such that Pyke hits enemy carry early into fight which requires him to be opposite side and ideally with clean line of sight toward enemy carry.
{champion} from Caretakers Ally added with tier modifier +2
Sword Overflow added with tier modifier +1
Deadlier Blades added with tier modifier +2
Tip added: Even if you can't hit Poppy 3, you can consider putting Crownguard on Poppy if you already have 3 item Rammus as her ability drastically increases the tankiness of your frontline while active and it scales with AP.
Tip changed from Two Tanky removal is based on stats that double Ornn and Samira doesn't outperform the normal comp. But it might be good if you just play Double Ornn and Double Samira on 7 with 5 Space Groove until you find Blitzcrank and then shift to 7 Space Groove Double Ornn on 8. Unknown at this point. → The old Two Tanky comp is still shown in case balance brings it back to being the superior version, but for now always play around vertical Space Groove.
Tip changed from Two Tanky has been removed as a strong condition. The comp is better if just played normally rather than Two Tanky, unless you have an uncommon spot where Two Tanky makes your early and midgame strong. → Two Tanky has been added back as a condition. It looks strong as long as you understand to play vertical Space Groove INSTEAD of 3 Space Groove. So play 5 Space Groove + Double Ornn and Double Samira on 7, and either Double Ornn Double Samira on 8 with Bastion OR 7 Space Groove with Double Ornn on 8
Tip added: Two Tanky has been removed as a strong condition. The comp is better if just played normally rather than Two Tanky, unless you have an uncommon spot where Two Tanky makes your early and midgame strong.
Tip added: Two Tanky removal is based on stats that double Ornn and Samira doesn't outperform the normal comp. But it might be good if you just play Double Ornn and Double Samira on 7 with 5 Space Groove until you find Blitzcrank and then shift to 7 Space Groove Double Ornn on 8. Unknown at this point.
Samira
Current Build
Flex +2
Flex +2
→
Flex +3
Samira
Best-in-Slot
Flex +1
Flex +3
→
Flex +1
Flex +4
Xayah
Current Build(Variation: Two Tanky)
Flex +5
→
Tip changed from The best reroll board has not been solved yet. While in theory the Rhaast + Stargazers board makes the most sense, the Space Groove variations are worth considering too. → If using the solo frontline positioning, the most important part is to protect yourself against getting wrapped
Tip changed from Samira does not want Infinity Edge. Build her with other Sword items, but try to avoid Infinity Edge. Can build LW on Samira, but eventually want to move it to Xayah or Jhin late-game. → In Patch 17.4b, Space Groove has received several buffs and now 7 Space Groove is becoming the increasingly best board for Samira reroll after you hit Blitzcrank.
Tip changed from Samira's passive hits units that get knocked up to get her into The Groove which synergizes with Nunu and Rhaast. → Since hitting Blitzcrank is not going to happen every game, can consider playing around the 5 Space Groove board or playing multiple copies of one of your reroll units (e.g: Two Ornns 2s or Two Samira, even without Two Tanky) before hitting.
RemovedBattle Bunny Crossbow with tier modifier +4
Tip changed from Best played from early win streaks with econ augments. Can also transition into this line from LeBlanc lines since she carries the same items and plays many of the same units. → There is almost no reason to play this board instead of the Nova Fast 9 or Vanguard Fast 9 board, hence the tier ranking. The actual comp is much better than D-tier if you get to the actual board, but it's just worse than other meta fast 9 boards.
Tip added: After the Psionic item changes in Patch 17.4, all Psionic items are acceptable. You can safely play this line with any Psionic item as long as you have a good spot for it. The reworked Sympathetic Implant can go on Master Yi. Read the reworked items! They are more flexible now.
Tip added: Maokai wants all Belt items due to his passive scaling with HP.
Lulu
Alt Build 1
→
Lulu
Alt Build 2
→
Rhaast
Current Build(Variation: The Mountain)
→
Tip changed from Lulu generally wants two items that help her cast and one item that provides AP. Rageblade is fine as a caster item as long as it is paired with Shojin. Cast items include Nashor, Shojin, Blue Buff, Adaptive, and Rageblade. AP items include Rabadon's, Archangel, and JG. → Crownguard Jax used to be his best item before Patch 17.4 because his damage reduction used to scale with AP, but it no longer scales so other tank items are typically better now.
Tip changed from Lulu gets MUCH stronger with Radiant items and Artifacts, so it's worth always checking the Stargazer before selecting your 2-1 augment as some Lulu setups are worth forcing (most notably The Mountain Horizon Focus Lulu). → Lulu generally wants two items that help her cast and one item that provides AP. Rageblade is fine as a caster item as long as it is paired with Shojin. Cast items include Nashor, Shojin, Blue Buff, Adaptive, and Rageblade. AP items include Rabadon's, Archangel, and JG.
Tip changed from The best Stargazer Constellation is The Mountain if you have it on 2-1. The Fountain is also quite strong. Medallion and Serpent are playable, but noticeably worse than these two options. The other Constellations are much worse. → Lulu gets MUCH stronger with Radiant items and Artifacts, so it's worth always checking the Stargazer before selecting your 2-1 augment as some Lulu setups are worth forcing (most notably The Mountain Horizon Focus Lulu).
Tip changed from Horizon Focus has been disabled in Patch 17.3 and likely will remain disabled for the remainder of the set, so Horizon Focus on The Mountain is no longer a combo. → The Fountain and The Mountain on 2-1 are the best Constellations. Medallion is playable, especially with any reroll augment that helps hit multiple units. Avoid on Serpent, Altar, and Huntress.
Board added (Variation: 7 Space Groove (No Riven))
Added
Space Groove Emblem upgraded tier modifier +2 → +3
Tip added: In Patch 17.4, 7 Space Groove was buffed which means playing around 7 Space Groove is far more acceptable than prior patches. The 5 Space Groove board with Emblem is still strong if you can hit Nunu 2 and Kench 2, but that is quite rare so consider playing around 7 Space Groove instead.
{champion} from Aura Farming added with tier modifier +3
Calculated Loss added with tier modifier +1
Pandora's Items added with tier modifier +1
Pandora's Items II added with tier modifier +1
Pandora's Items III added with tier modifier +1
May the Fours Be With You added with tier modifier +2
Replication added with tier modifier +1
Flex
Flex
Opener added: Anima
Tip added: On Level 8, you can either drop Mordekaiser or Rhaast for the NOVA board. Samira is the best placeholder for Jhin until you find him.
Tip changed from On Level 8, you can either drop Mordekaiser or Rhaast for the NOVA board. Samira is the best placeholder for Jhin until you find him. → On Level 8, you can either drop Blitzcrank / Mordekaiser or Rhaast for the NOVA board. Samira is the best placeholder for Jhin until you find him.
Tip changed from There are three main approaches to Xayah: 1) Play around Meeple, which becomes a lot better with Bard; 2) Play around Timebreakers; or 3) Play around Vertical Stargazer, which is better with The Mountain, The Boar, or The Serpent. → Since Xayah's best build requires 4 bows, it's almost impossible to play this line from winstreak as you often will require the component anvils from low lobby placement to reliably hit her best items unless you have an augment that helps hit perfect items.
Tip changed from The best Stargazer Constellations are The Mountain on 2-1, Serpent, Boar, and Altar. Huntress and Fountain are -1 tier. Do not play on Medallion. → The best Stargazer Constellations are The Mountain on 2-1, Serpent, Boar, Altar, and Fountain. Huntress is -1 tier. Medallion is -2 tiers (practically unplayable on Medallion without insane spot).
Tip changed from With Stargazer Emblem and the Boar, you can reach 6 Stargazer without losing much unit quality → The main ways to play Xayah have changed over time, but now the predominant approach is playing around N.O.V.A. rather than Meeple or Timebreaker.
Tip added: Clumping your carries in the backline is generally good in this line as this is one of the highest DPS comps in the game. If you group your carries, they usually can melt any tank in front of them before it gets more than 1 cast off.
Tip added: The line used to always play Riven, but now she is played much less often than before and instead frontliners are prioritized, especially in the AP versions of Dark Star that play around Aurelion Sol or Bard.
Tip added: The three main frontline 4-cost units you are looking to upgrade are Nunu, Tahm Kench, and The Mighty Mech in roughly that order. Nunu is by far the best tank for the line as his CC often stalls long enough for your backline to delete the entire enemy board
Tip changed from This comp really needs an item augment on 3-2 to function well since it wants to fully itemize Mordekaiser and Leona as soon as possible. Mordekaiser can use Zoe utility items like Void Staff and Morello until you get a full set of Mordekaiser items. → God offerings that provide items are high priority if playing around the Vanguard version until you can fully itemize Leona, Mordekaiser, and Zoe.
Tip changed from This augment is still struggling in Patch 17.3 despite the Mordekaiser mana buff. → There are two main ways to play this comp: 1) Vanguard Arbiter setup with Zoe duo; or 2) 6 Dark Star. Play whichever one you natural more units for and are closer to. If you have good Arbiter for Leona or Zoe, consider just playing around the Vanguards as it has a better midgame.
RemovedTip: God offerings that provide items are therefore high priority until you can fully itemize Leona, Mordekaiser, and Zoe.
RemovedTip: The best Arbiters are the ones that buff Leona. The two main options are gain max HP every 50 mana spent and every 4 seconds gain a % max HP shield. These are the best two Arbiters for the line and likely the only two that make it viable.
Tip changed from Miss Fortune itemization with Challenger mode looks like it wants Deathblade + Attack Speed sources like Giant Slayer, Last Whisper, Red Buff, and Rageblade → Miss Fortune itemization with Challenger mode looks like it wants Deathblade + Attack Speed sources like Giant Slayer, Quicksilver, Red Buff, and Rageblade
Tip changed from Voyager Emblem is strong, but uncertain what the best board for it is. It ideally wants to go onto a tank, but not Rammus which is not possible on the default board. Stats suggest playing around Poppy with Voyager Emblem is reasonable, but it means both Shen and Bard are hard to fit. → Corki has no sources of AD so Deathblade is one of his best items. Avoid slamming Infinity Edge since he gets Precision (ability crit) from the Fateweaver trait.
Tip changed from Corki has no sources of AD so Deathblade is one of his best items. Avoid slamming Infinity Edge since he gets Precision (ability crit) from the Fateweaver trait. → Do not be afraid to duo carry Milio 2. He's surprisingly strong, so consider putting any extra items or TG on him. In general, TG is good in this line if you can spare the gloves (prioritize Corki items first) as it can go on Riven and then eventually Milio once you have Riven items.
Tip changed from Rammus wants all chain items if possible as his ability scales with armor → Most games you will not get to the Shen Bard board and instead should play the Level 8 Board + Rhaast on 9.
Tip changed from Steraks converts Riven to AD which is useful because this comp generally only builds Sunder, so ideally you want your Riven to deal attack damage rather than magic → Rammus wants all chain items if possible as his ability scales with armor
Tip changed from Do not be afraid to duo carry Milio 2. He's surprisingly strong, so consider putting any extra items or TG on him. In general, TG is good in this line if you can spare the gloves (prioritize Corki items first) as it can go on Riven and then eventually Milio once you have Riven items. → Steraks converts Riven to AD which is useful because this comp generally only builds Sunder, so ideally you want your Riven to deal attack damage rather than magic
Tip changed from There are several boards that can be played with Aurelion Sol. The optimal board hasn't been fully discovered yet, but generally 4 Vanguard is the safest option. → There are several boards that can be played with Aurelion Sol. The best endgame board is Blitzcrank + Nunu with 4 Vanguard, but if remain flexible to Mighty Mech and Morgana during rolldown as 4 Vanguard without Blitzcrank is underwhelming.
Tip added: If your Diana has a permanent HP scaling Arbiter, then can also consider playing for winning rounds if you are strong enough to ensure she stacks HP in the early game.
Tip added: The best spot to play this comp from is Anima opener with an augment that rewards lose streaking (e.g: Patience is a Virtue, Calculated Loss, etc.) into a 400+ cashout
Tip changed from While Anima cashout into playing a comp is generally good, this line struggles because Diana isn't that strong currently. It's generally better to just take the cashout and play a "Default" line (see the home page on the website). → Ideally only play from Arbiter cause and effect that is strong for Diana. best Arbiters are when an Arbiter deals damage X times or when an Arbiter attacks X times, gain either Armor / MR or Permanent HP.
Radiant Rabadon's Deathcap added with tier modifier +2
Aurelion Sol
Best-in-Slot added
Flex +1
Tip added: In the board that plays The Mighty Mech, you can consider Mecha Forming the Mighy Mech, although often playing a Rhaast is better unless you have perfect items for the Mech.
Tip added: There are 4 tanks you can play around in this line: Nunu, Mighty Mech, Morgana, and Tahm Kench. If you find that Nunu is unhittable because several people are playing AP flex, consider using one of the other comp variations that plays around one of the other tanks.
Bard
Current Build
→
Tip changed from This comp is experimental for Patch 17.3. Aurelion Sol's non mech form received a massive buff and in theory should be viable as a carry, but it has never been played before Patch 17.3 so play at your own risk until the Patch is more solved. → There are several boards that can be played with Aurelion Sol. The optimal board hasn't been fully discovered yet, but generally 4 Vanguard is the safest option.
Tip changed from It looks better not to Mech the Mighty Mech and instead just play 2/3 Mecha. It only loses 25 AD / AP on the Aurelion Sol in exchange for a full team slot, which seems worth it given that Morgana looks like the better tank right now. That might change as the comp is played more. → This comp is specifically for non-mech Aurelion Sol. Do not use the Mecha Forma on him generally.
Expected Unexpectedness added with tier modifier +1
Slightly Magic Roll added with tier modifier +1
Titanic Hydra added with tier modifier +2
Flex
Opener added: Primordian Rogue
Tip added: Edge of Night is by far the most important item in this comp. The comp is 1 tier weaker if you can't get an Edge of Night on Master Yi. In an ideal world, you can get 2 Edge of Nights for Master Yi and Fiora respectively. It's almost always worth greeding for Edge of Night.
Expected Unexpectedness added with tier modifier +1
Urf's Gambit added with tier modifier +1
Kai'Sa
Current Build added
Flex +3
Flex +1
Kai'Sa
Best-in-Slot added
Flex +1
Kai'Sa
Alt Build 2 added
Flex +1
Flex +3
Flex +1
Tahm Kench
Current Build added
Kai'Sa
Alt Build 1
→
Flex +1
Flex +5
Tip changed from Generally only play from Emblem because otherwise getting to 6 Dark Star requires Jhin which makes the line much more conditional on being able to go Level 9 (or Aura Farming Jhin) → Generally only play from Emblem because otherwise getting to 6 Dark Star requires Jhin which makes the line much more conditional on being able to go Level 9 (or Aura Farming Jhin). The emblem also allows you to drop a bad unit which is highly impactful.
Tip changed from Both Kai'Sa and Karma look strong, but Jhin is weak for a 5-cost. Do not move items from Kai'Sa 2 to Jhin 1. → Since the comp has so many traits that it can fill out, many Emblems are good in this line along with the Dark Star Emblem.
RemovedShepherd Emblem with tier modifier +1
Removed
Flex
Flex
Opener: Shepherd
Removed
Flex
Opener: Mordekaiser
RemovedTip: Since the comp has so many traits that it can fill out, many Emblems are good in this line along with the Dark Star Emblem.
Tip changed from This augment is terrible in Patch 17.2. But Leona is not terrible. If you genuinely want to play this, consider it a Leona comp more than it is a Mordekaiser hero comp. That means prioritize picking augments that make Leona stronger, not Mordekaiser. → This augment is still struggling in Patch 17.3 despite the Mordekaiser mana buff.
Tip changed from Item priority is Gargoyle on Leona > everything else, followed by Void Staff and Morello (you can put them on Mordekaiser before moving them to Zoe). This comp practically needs an item augment on 3-2 since it wants to itemize Leona first which is not traditional for hero augments → This comp really needs an item augment on 3-2 to function well since it wants to fully itemize Mordekaiser and Leona as soon as possible. Mordekaiser can use Zoe utility items like Void Staff and Morello until you get a full set of Mordekaiser items.
Tip added: With Meeple Emblem, play him in the Meeple Corki comp. With Brawler Emblem, play him with Master Yi or any other Brawler comp and aim for 6 Brawler.
Continuous Conjuration added with tier modifier +1
Slightly Magic Roll added with tier modifier +1
Slice of Life added with tier modifier +1
Woven Magic added with tier modifier +1
Tip changed from Horizon Focus is ONLY BROKEN ON THE MOUNTAIN. Do not try and play Horizon Focus Lulu on other Constellations. → Horizon Focus has been disabled in Patch 17.3 and likely will remain disabled for the remainder of the set, so Horizon Focus on The Mountain is no longer a combo.
Tip changed from The best Stargazer Constellation is The Mountain if you have it on 2-1. The Serpent is the best if you can't get early Mountain. Medallion is playable, but much worse than Serpent or Mountain. Do not play on other Constellations. → The best Stargazer Constellation is The Mountain if you have it on 2-1. The Fountain is also quite strong. Medallion and Serpent are playable, but noticeably worse than these two options. The other Constellations are much worse.
RemovedHorizon Focus with tier modifier +6
RemovedTip: If you have Horizon Focus on The Mountain, do not build damage items on Lulu. Build her to cast as often as possible. Best build is Rageblade + Shojin, but any double mana build will work as well.
Tip changed from This guide used to be called "Fast 9 Graves", but that is a misnomer as Graves is not always played or mandatory for this comp. → In Patch 17.3, Morgana was changed from a 5-cost to a 4-cost tank. As such, the comp now has an additional unit to roll for as a frontline tank and she shares similar itemization to Nunu in terms of wanting mana tank items. Crownguard is good on her too.
Radiant Rabadon's Deathcap added with tier modifier +1
Radiant Titan's Resolve added with tier modifier +1
Pandora's Items added with tier modifier +1
Big Grab Bag added with tier modifier +1
Rolling For Days I added with tier modifier +1
Exclusive Customization added with tier modifier +1
Feeling Lucky added with tier modifier +1
Golden Gamble+ added with tier modifier +1
Golden Gamble++ added with tier modifier +1
Replication added with tier modifier +1
Size Matters added with tier modifier +1
Small Grab Bag added with tier modifier +1
Sweet Treats added with tier modifier +1
Jax
Current Build
→
Flex +3
Jax
Best-in-Slot
→
Flex +2
Flex +1
Flex +1
Tip changed from The Medallion is theoretically the best Stargazer constellation for this line, although optimal Stargazer constellations for each line has not been solved yet → The best Constellations are Huntress (attack speed and heal are both good for Jax), Serpent, and The Mountain on 2-1. Boar and Altar are playable. Fountain is -1 tier and Medallion looks unplayable.
RemovedRadiant Nashor's Tooth with tier modifier +1
RemovedRadiant Striker's Flail with tier modifier +1
RemovedAnomaly with tier modifier +1
RemovedDawncore with tier modifier +1
RemovedLuden's Tempest with tier modifier +1
RemovedTip: The reason an additional combat augment is recommended over item is because typically melee-based hypercarry comps want combat to make the melee unit immortal. This rule of thumb only holds true if you can secure good items on Jax. Correct Jax itemization takes priority over everything else.
Expected Unexpectedness added with tier modifier +1
Xayah
Current Build
Flex +6
→
Flex +5
Tip changed from In Patch 17.2, all Stargazer Constellations are playable except The Medallion. The Mountain on 2-1 is the best. The Huntress is the worst of the playable Stargazers, with Boar and Serpent looking strong. → The best Stargazer Constellations are The Mountain on 2-1, Serpent, Boar, and Altar. Huntress and Fountain are -1 tier. Do not play on Medallion.
Tip changed from There are two main approaches to Xayah: 1) Play around Meeple, which becomes a lot better with Bard; or 2) Play around Vertical Stargazer, which is better with The Mountain, The Boar, or The Serpent. → There are three main approaches to Xayah: 1) Play around Meeple, which becomes a lot better with Bard; 2) Play around Timebreakers; or 3) Play around Vertical Stargazer, which is better with The Mountain, The Boar, or The Serpent.
Tip changed from Play for Kindred carry with Bastions if you get many copies of Aatrox early and are ahead of tempo. The goal is to play around Kindred 2 and eventually hit Shen with 4 Bastions. → All of the Stargazer Constellations look acceptable currently
Tip changed from There are three main ways to play this hero augment: 1) Kindred; 2) Primordian; 3) Twisted Fate. Play for Kindred carry with Bastions if you get many copies of Aatrox early and → The primary way to play this hero augment is with Stargazers, but technically there is a Primordian board that could be played if you had many copies of those units. Generally just play the Stargazer board.
RemovedRadiant Giant Slayer with tier modifier +2
RemovedRadiant Kraken's Fury with tier modifier +1
RemovedRadiant Sterak's Gage with tier modifier +1
RemovedRadiant Titan's Resolve with tier modifier +1
RemovedEvelynn's Instinct with tier modifier +2
RemovedRogue Emblem with tier modifier +1
RemovedN.O.V.A. Emblem with tier modifier +1
RemovedBrawler Emblem with tier modifier +1
RemovedFishbones with tier modifier +1
RemovedFlickerblades with tier modifier +1
RemovedRapid Firecannon with tier modifier +2
RemovedTitanic Hydra with tier modifier +1
Removed
Aatrox
Best-in-Slot
Flex +1
Removed
Kindred
Current Build
Flex +2
Flex +5
Removed
Maokai
Current Build(Variation: Primordian Version)
Removed
Maokai
Best-in-Slot(Variation: Primordian Version)
Removed
Flex
Flex
Flex
Opener: N.O.V.A
Removed
Opener: N.O.V.A Primordian
Removed
Flex +1
Flex
Opener: N.O.V.A TF
RemovedTip: Play for Primordian when you have N.O.V.A. Primordian opener and hit many copies of Bel'Veth while going for Aatrox, especially if you have items for her.
RemovedTip: Play for Twisted Fate if your Stargazer Constellation is The Medallion or The Altar and you have AP items for Twisted Fate or good tank items for Jax.
Tip changed from This comp is NOT A-tier without a Leona max HP shield or permanent HP scaling Arbiter. If you only have an econ Arbiter, like the chance of Leona each round, then this comp does not cap nearly as high and instead is B-tier at best. → In Patch 17.3, after the nerf to both Leona and Teemo, it is much more important to have a good tank Arbiter for Leona + at least one other condition such as a radiant or artifact item or Yasuo hexes.
Radiant Hand of Justice added with tier modifier +1
Radiant Infinity Edge added with tier modifier +1
Radiant Rabadon's Deathcap added with tier modifier +1
Rolling For Days I added with tier modifier +1
Evelynn's Instinct added with tier modifier +1
Feeling Lucky added with tier modifier +1
Meepsie
Alt Build 3 added
Pyke
Current Build added
Flex +1
Flex +2
Pyke
Best-in-Slot added
Flex +1
Flex +1
Flex +1
Pyke
Alt Build 1 added
Flex +1
Meepsie
Alt Build 1
Flex +1
Flex +2
→
Flex +1
Meepsie
Alt Build 2
Flex +1
Flex +2
→
Tip changed from Can drop Illaoi for Sona once you find her → For 3-2 and 4-2 augment selection, your first priority is to get the right items on Meepsie. Second priority is to make sure you have enough gold to hit. If both of those requirements are met, aim for augments that make Meepsie stronger.
Tip changed from For 3-2 and 4-2 augment selection, your first priority is to get the right items on Meepsie. Second priority is to make sure you have enough gold to hit. If both of those requirements are met, aim for augments that make Meepsie stronger. → One reason hero augment comps perform better when you already have items for the unit on 2-1 or have copies of the units on 2-1 is because you can satisfy the first two priorities without investing as many augments or boons into them, allowing you to prioritize choices that cap higher.
RemovedRadiant Bloodthirster with tier modifier +1
RemovedRadiant Guinsoo's Rageblade with tier modifier +1
RemovedTip: One reason hero augment comps perform better when you already have items for the unit on 2-1 or have copies of the units on 2-1 is because you can satisfy the first two priorities without investing as many augments or boons into them, allowing you to prioritize choices that cap higher.
Tip changed from The Mountain on 2-1 is the best Constellation. All Constellations are playable in Patch 17.2, with The Huntress looking the worst but still playable. The Fountain was removed for 17.2, so if you have a good spot for this comp, you can play it regardless of Constellation. → The Mountain on 2-1 is the best Constellation. The Altar and the Serpent are also good Constellations. All other Constellations are noticeably weaker (-1 tier). Medallion is okay if you can get 3 star Caitlyn and Aatrox as well due to reroll augment.
Tip changed from Best played when you have an Arbiter that provides you Leona copies at the end of combat so you can have 3-star Leona while pushing levels or Combat Arbiter + Worth the Wait Leona. → Best played from AP opener winstreak. If you have Arbiter that provides you Leona copies, can play around the Leona version with Leona 3. Otherwise play standard with Nunu. If you do not streak enough or do not have enough gold for Level 9, play for Vanguard LeBlanc instead.
Tip changed from If you have a combat Arbiter, play LeBlanc over Meepsie. Do not play Arbiter on your final board if your Arbiter effect is getting Leona copies (the 1g a round is not worth the loss in combat power). → Technically this comp can be played with Nunu instead of Leona, but the Leona line is much easier to winstreak with and get to Level 9.
RemovedRadiant Gargoyle Stoneplate with tier modifier +3
RemovedSoraka's Miracle with tier modifier +1
RemovedLightshield Crest with tier modifier +1
RemovedThe Indomitable with tier modifier +1
RemovedTip: Technically this comp can be played with Nunu instead of Leona, but the Leona line is much easier to winstreak with and get to Level 9.
Radiant Spear of Shojin added with tier modifier +1
Radiant Striker's Flail added with tier modifier +1
Cho'Gath
Current Build added
Kai'Sa
Current Build added (Variation: Kai'Sa + Jhin)
Flex +3
Flex +1
Kai'Sa
Best-in-Slot added (Variation: Kai'Sa + Jhin)
Flex +1
Kai'Sa
Alt Build 1 added (Variation: Kai'Sa + Jhin)
Flex +1
Flex +5
Kai'Sa
Alt Build 2 added (Variation: Kai'Sa + Jhin)
Flex +1
Flex +3
Flex +1
Tip added: Itemize Rek'Sai instead of Cho'Gath can't be 3-starred or doesn't have many stacks.
Tip added: Kai'Sa 2 is typically better to itemize than even Bel'Veth 3, especially as she can kill tears which are a hard component to kill in this comp since chain and belt are prioritized to Sterak's, Titan's, and Evenshroud first.
Tip added: Rammus wants all chain items if possible as his ability scales with armor
Tip added: Steraks converts Riven to AD which is useful because this comp generally only builds Sunder, so ideally you want your Riven to deal attack damage rather than magic
Corki
Current Build
Flex +2
Flex +2
→
Flex +3
Flex +1
Tip changed from Voyager Emblem is strong, but uncertain what the best board for it is. It ideally wants to go onto a tank, but not Rammus which is not possible on the default board. Stats suggest playing around Poppy with Voyager Emblem is reasonable, but it means both Shen and Bard are hard to fit. → Corki has no sources of AD so Deathblade is one of his best items. Avoid slamming Infinity Edge since he gets Precision (ability crit) from the Fateweaver trait.
Tip changed from Corki has no sources of AD so Deathblade is one of his best items. Avoid slamming Infinity Edge since he gets Precision (ability crit) from the Fateweaver trait. → Do not be afraid to duo carry Milio 2. He's surprisingly strong, so consider putting any extra items or TG on him. In general, TG is good in this line if you can spare the gloves (prioritize Corki items first) as it can go on Riven and then eventually Milio once you have Riven items.
Tip changed from While this is one of the standard fast 8 boards, it ideally is only played from winstreak as it doesn't cap high relative to other boards in the meta currently → Voyager Emblem is strong, but uncertain what the best board for it is. It ideally wants to go onto a tank, but not Rammus which is not possible on the default board. Stats suggest playing around Poppy with Voyager Emblem is reasonable, but it means both Shen and Bard are hard to fit.
Tip changed from Briar is easier to obtain and appears to be a better carry than Akali currently, so prioritize her over Akali unless you have better items for Akali. → Briar is the most important carry in the comp. Prioritize her items over all other units.
Tip changed from While 5 N.O.V.A. is an option, typically the Rhaast boards that only play 2 to 3 N.O.V.A. are better since you don't have to play bad units. Without Aatrox N.O.V.A., make sure to prioritize Evenshroud on Rek'Sai. → Evenshroud is MUCH better than Sunfire in this comp. The comp does a ton of damage and often does not struggle eventually getting through tanks even without antiheal. In general, prioritize Briar items and Evenshroud first, then slam whatever you get between tank and Bel'Veth items.
Tip changed from Before Stage 5, you can consider positioning such that Briar takes most aggro at the start of the fight instead of your tank. The aim is to reduce her HP so she gets more attack speed from her passive. This is why you might see some people solo frontline Briar. → Position Briar such that she takes most aggro at the start of the fight instead of your tank. The aim is to reduce her HP so she gets more attack speed from her passive. This is why you might see some people solo frontline Briar.
Tip changed from In later stages, you can't afford to have her take the majority of aggro as the DPS is often high enough to kill her before she can sustain. But the goal is always to have her take some damage to increase her attack speed. → The goal is to position your tank so that it ideally walks next to Briar and takes all aggro after Briar uses her Rogue aggro drop. Late game you might need to position the tank closer to Briar to ensure this happens.
RemovedTip: General consensus is that the Strike for Maokai is the best, although you can put it on Caitlyn or Kindred if you really need the damage.
Tip added: If you have Horizon Focus on The Mountain, do not build damage items on Lulu. Build her to cast as often as possible. Best build is Rageblade + Shojin, but any double mana build will work as well.
Tip changed from If you have Horizon Focus on The Mountain, do not build damage items on Lulu. Build her to cast as often as possible. Best build is Rageblade + Shojin, but any double mana build will work as well. → Lulu generally wants two items that help her cast and one item that provides AP. Rageblade is fine as a caster item as long as it is paired with Shojin. Cast items include Nashor, Shojin, Blue Buff, Adaptive, and Rageblade. AP items include Rabadon's, Archangel, and JG.
Tip changed from Do NOT roll for Veigar 3. Push levels instead and roll for 7 Meeple in Stage 4. The trait provides a bench slot that creates a Veigar every turn which you can use to 3-star him. → Reroll for Veigar + Lissandra + Poppy if you don't think you can win most of Stage 2 and 3. Push to Level 8 WITHOUT rolling for Veigar if you are strong enough to win most rounds in Stage 2 and 3, then print Veigar 3 using 7 Meeple.
Tip added: Play 7 Meeple to get Poppy 3 if you were able to tempo to Level 8. Then move down to 5 Meeple after you have Poppy 3 IF it's stronger. In many cases, it's better to just push to Level 9 before considering dropping out of 7 Meeple.
Tip added: Prioritize item augment on 3-2 if you don't have full Poppy build by then.
Tip added: The win condition for this line is to be ahead of tempo as Poppy is exceptionally strong early game even at 2-star. If you lose streak with this comp, you will be forced to reroll for Poppy on 3-1 so you can stabilize which is not ideal.
Tip changed from Bastion Emblem allows you to play 6 Bastion without Shen on Level 7, making it quite good as 6 Bastion not only buffs the tankiness of the board, but also Poppy's damage as her hero ability scales with armor. → Build two damage items + mana item (Shojin or Blue Buff) on her. Ideally IE + Mana + Damage
Tip changed from It is better to push levels with this line and play around 7 Meeple printing Poppy 3, then move down to 5 Meeple or even 3 Meeple with 4 to 6 Bastion. For this reason, Meeple Emblem is quite good as it allows you to play 7 Meeple with a slightly higher quality board. → Poppy is strong, but the stats suggests she isn't because people play her wrong. First of all, do not click this augment if you don't have any Poppys on 2-1. Ideally you'll have Poppy 2 after taking the augment with 1 slammable item. That alone is usually enough to win 3+ rounds Stage 2.
Title changed from Graves Fast 9 → N.O.V.A. Vex Fast 9
Salvage Bin added with tier modifier +1
Exclusive Customization added with tier modifier +1
Fiora
Alt Build 1 added
Flex
Opener added: Primordian Rogue
Tip added: All 3 Graves forms are viable, so play flexibly based on what items you have.
Tip added: In an ideal world, play for this line when you can winstreak Stage 2 and Stage 3 and then play Timebreaker while saving gold in Stage 4, spike on either 4-5 or 5-1 depending on gold / HP.
Tip added: Play for Graves if high enough HP and hit him early enough. Otherwise can flex Jhin or Rhaast.
Tip added: The most important use of Glove in this line is Thief's Gloves (TG). Salvage Bin is good because it allows you to slam Glove items and then eventually remake them into TGs later on.
Tip changed from All 3 Graves forms are viable, so play flexibly based on what items you have. → Duo carry can be Graves or Fiora. Ideally it is Graves, but if you find him late then consider playing for Fiora instead. This is part of why you should consider melee items over Power Frame or Marksman Frame items earlier in the game as they can flexibly go on Fiora.
Tip changed from Play for Graves if high enough HP and hit him early enough. Otherwise can flex Jhin or Rhaast. → This guide used to be called "Fast 9 Graves", but that is a misnomer as Graves is not always played or mandatory for this comp).
Tip changed from This guide used to be called "Fast 9 Graves", but that is a misnomer as Graves is not always played or mandatory for this comp). → This guide used to be called "Fast 9 Graves", but that is a misnomer as Graves is not always played or mandatory for this comp.
Talisman Of Ascension downgraded tier modifier +2 → +1
Ezreal
Alt Build 1 added
Flex +1
Ezreal
Alt Build 2 added
Flex +1
Tip added: Protector's Vow is an especially strong item on Cho'Gath in the early game because it helps him cast more often, stacking his HP up. In Stage 5 you can consider moving it to another unit and replacing it with a max HP item like Spirit Visage, Bramble, Dragon's Claw, etc.
Tip changed from Graves upgrades are not solved yet → All 3 Graves forms are viable, so play flexibly based on what items you have.
Tip changed from Ideally wants early Graves (stage 4). If you hit Graves late, you can prioritize Vex and Fiora over Graves → Play for Graves if high enough HP and hit him early enough. Otherwise can flex Jhin or Rhaast.
RemovedTip: Do not need to build Infinity Edge on Graves or Jeweled Gauntlet on Vex if you have Akali with N.O.V.A. active
RemovedTip: This comp is absurdly expensive and can use many items so augments and boons that provide resources are helpful
Tip changed from Gragas looks slightly worse than Pantheon in the stats as a tank, but always itemize whichever one is higher star level → Generally want to play from Pyke Psionic item, but Drone on Gwen is fine too.
Tip changed from Generally want to play from Pyke Psionic item, but Drone on Gwen is fine too. → Goal is to position such that Pyke hits enemy carry early into fight which requires him to be opposite side and ideally with clean line of sight toward enemy carry.
Tip changed from Since this comp farms so many rolls, one of its main win conditions is hitting Riven 3 or Corki 3. Make sure to hold extra Riven or Corki copies if they're uncontested. → Gragas looks slightly worse than Pantheon in the stats as a tank, but always itemize whichever one is higher star level
Tip changed from Do not play without Two Much Value. However, with the augment, you get 3 free rerolls a turn plus Timebreaker XP / rolls. → Two Much Value was disabled in Patch 17.2, so this comp is practically unplayable now.
RemovedTwo Much Value with tier modifier +4
RemovedTip: Goal is to position such that Pyke hits enemy carry early into fight which requires him to be opposite side and ideally with clean line of sight toward enemy carry.
Exclusive Customization added with tier modifier +1
Find Your Center added with tier modifier +1
Side Effects added with tier modifier +1
Baron's Lair added with tier modifier +1
The Golden Dragon added with tier modifier +2
Leona
TFT17_FavoredEffect_GainShield added (Alt 2)
Flex +1
Flex +1
Flex
Opener added: Teemo
Tip added: Combat augments are especially strong in this comp precisely because they buff Leona. The best combat augments are those that make Leona tankier
Tip added: First, you'll always want Leona + Teemo on board with 2 Vanguard and 2 Arbiter. That's a fixed 4 units (ideally Leona + Teemo + Mordekaiser + Zoe). On Level 5, you can add Lissandra, any Vanguard, or even Rhaast if you have him.
Tip added: For duo carry, your main options are Zoe, Lissandra, and Nami. The best option by far is Zoe, especially if you have any permanent HP Arbiter effect. Zoe 2 might even be as strong or stronger than Lissandra 3, so for now default to Zoe every game instead of wasting gold on Lissandra.
Tip added: On Level 6, you can play 4 Vanguard or 3 Shepherd. 3 Shepherd with 3 Vanguard is most likely strongest board (Illaoi + Lissandra).
Tip added: On Level 7, you add 4 Vanguard or 3 Shepherd (whichever one you didn't have on Level 6). Finally on Level 8, play Rhaast or Nami. Rhaast if your duo carry is Zoe, Nami if your duo carry is Lissandra. Zoe 2 is probably as strong as Lissandra 3 currently, so aim for just playing Rhaast.
Tip added: The best Leona Arbiter effects are the ones that give her permanent max HP or the ones that give her a % max shield. The two best Arbiters are gain permanent HP for every 50 mana spent and gain % max hp shield every 4 seconds.
Tip added: This comp has a strong trait web and many potential units to play at every level so it can be confusing to know which units to play at which level and what final board to end on. Here are the general rules of thumb for how to handle leveling and final board.
Tip added: This is a Leona comp. Every single decision you make should be made with the idea of making Leona stronger. Generally if an augment, God offering, Arbiter effect, etc. makes her stronger, it's the correct choice.
Leona
Current Build
Flex +6
Flex +4
→
Flex +6
Flex +5
Tip changed from This comp is MUCH stronger if you get Leona Arbiter that gains max HP when spending mana. → This comp is NOT A-tier without a Leona max HP shield or permanent HP scaling Arbiter. If you only have an econ Arbiter, like the chance of Leona each round, then this comp does not cap nearly as high and instead is B-tier at best.
Tip added: Zoe looks better than Karma if you have any Arbiter that provides her AP. Otherwise consider Karma as secondary (Note: Zoe 2 is better than Karma 1 always).
Tip changed from 300+ Tech is where you can start getting Tier 2 Anima items which are extremely powerful. Any augment or boon (e.g: Soraka boons) that heal your Tactician HP are helpful for hitting the bigger cashouts. → 400+ Tech is where you can start getting Tier 2 Anima items which are extremely powerful. Any augment or boon (e.g: Soraka boons) that heal your Tactician HP are helpful for hitting the bigger cashouts.
Tip changed from Since this comp requires lose streaking with Anima, you will have reforgers that you can use to reforge any Tier 2 items you get. Aim for a tank item for Illaoi (all of them are good) or Searing Shortbow ideally. The Annilhator is worse than Shortbow or tank item, but acceptable → Keep any reforgers you get so you can use them to reforge any Tier 2 items you get. Aim for a tank item for Illaoi (all of them are good) or Searing Shortbow ideally. The Annilhator is worse than Shortbow or tank item, but acceptable
RemovedTip: Battle Bunny Crossbow is effectively an auto win. Pivot completely to Xayah if you get it, even if it means cashing out earlier at 300 when you could get 400.
Tip changed from While Ezreal is the most common carry to pair with Cho'Gath, the performance of the comp has generally not been the best. There are some variations that do not play Ezreal and instead play around Master Yi or Urgot carry. Sample is low so play at own risk → Before Jhin, can either play Kai'Sa or a Sniper. Kai'Sa looks slightly better, especially since she's a good item holder for Jhin's items if you can't find Riven 2 for extra items.
RemovedRadiant Nashor's Tooth with tier modifier +1
{champion} from Aura Farming added with tier modifier +2
Tip changed from This comp has not been solved yet. After the B-patch buff to Karma, it has become noticeably stronger. It's hard to say what the best final board is even with Emblem as it's not possible to fit all traits. → Both Kai'Sa and Karma look strong, but Jhin is weak for a 5-cost. Do not move items from Kai'Sa 2 to Jhin 1.
Tip changed from Generally only play from Emblem because otherwise getting to 6 Dark Star requires Jhin which makes the line much more conditional on being able to go Level 9 → Generally only play from Emblem because otherwise getting to 6 Dark Star requires Jhin which makes the line much more conditional on being able to go Level 9 (or Aura Farming Jhin)
Tip changed from Both Kai'Sa and Karma look strong, but Jhin is weak for a 5-cost. Do not move items from Kai'Sa 2 to Jhin 1. It might even be better to invest into Kai'Sa and play units like Riven on the board than a Sniper for Jhin. → Since the comp has so many traits that it can fill out, many Emblems are good in this line along with the Dark Star Emblem.
RemovedTip: Since the comp has so many traits that it can fill out, many Emblems are good in this line along with the Dark Star Emblem.
Tip added: While Anima items are still good on the Mighty Mech in Patch 17.2, they now require a 400 cashout instead of 300 which makes them notably more challenging to get.
Tip changed from The best Stargazer Constellations for Xayah are "The Boar" and "The Serpent". "The Altar" is acceptable, but weaker. Don't play on other Constellations. Hover (touch on mobile) over the Stargazer trait and click on the numbers to see the different constellations for Stargazer on the website. → In Patch 17.2, all Stargazer Constellations are playable except The Medallion. The Mountain on 2-1 is the best. The Huntress is the worst of the playable Stargazers, with Boar and Serpent looking strong.
Tip changed from While The Mountain is one of the cooler versions of Stargazer, it is currently not performing as well as the aforementioned constellations. A variation with the Mountain is shown anyway. → There are two main approaches to Xayah: 1) Play around Meeple, which becomes a lot better with Bard; or 2) Play around Vertical Stargazer, which is better with The Mountain, The Boar, or The Serpent.
RemovedTip: There are two main approaches to Xayah: 1) Play around Meeple, which becomes a lot better with Bard; or 2) Play around Vertical Stargazer, which is better with The Boar or Serpent. Generally the Meeple version is performing best currently.
Tip changed from The Medallion is the best Stargazer constellation since this comp can hit many 3-stars. The Altar also looks good → The Mountain on 2-1 is the best Constellation. All Constellations are playable in Patch 17.2, with The Huntress looking the worst but still playable. The Fountain was removed for 17.2, so if you have a good spot for this comp, you can play it regardless of Constellation.
Bronze For Life II downgraded tier modifier +3 → +2
Bronze For Life I downgraded tier modifier +2 → +1
Patience is a Virtue downgraded tier modifier +2 → +1
Tip changed from Whether to roll for 3-stars depends on how much econ you have, how much HP you have, and how many copies you have of each 3-cost. Unfortunately, this decision requires your discretion. There is no "fixed" guideline for when to roll for 3-stars. → After the nerfs to Viktor in Patch 17.2 and its strongest augment, Bronze for Life, there are far fewer circumstances where tempo is correct (there are other lines to consider) so generally aim to reroll if possible.
Tip changed from The consensus building around this comp is that it is a good idea to roll for 2-stars on Level 7 since your carries are 3-costs, even if you are going to push levels. Ideally play for 3-stars, but in some games it is better to tempo level instead of reroll. → Roll for 2-stars on Level 7 since your carries are 3-costs, even if you are going to push levels. Ideally play for 3-stars, but in some games it is better to tempo level instead of reroll.
Tip changed from Mainly play from Viktor Psionic item. Comp is MUCH stronger with augments like Bronze for Life → The Sona boards are experimental. Most players are staying on the Illaoi boards instead even when pushing levels.
RemovedTip: Most players are prioritizing primary carry items on Viktor over Nami currently, even at 2-stars. Nami can hold Void Staff and Morello if you don't have frontline utility items.
RemovedTip: The Sona boards are experimental. Most players are staying on the Illaoi boards instead even when pushing levels, but it is worth considering.
Tip added: General consensus is that the Strike for Maokai is the best, although you can put it on Caitlyn or Kindred if you really need the damage.
Tip added: In later stages, you can't afford to have her take the majority of aggro as the DPS is often high enough to kill her before she can sustain. But the goal is always to have her take some damage to increase her attack speed.
Tip added: While 5 N.O.V.A. is an option, typically the Rhaast boards that only play 2 to 3 N.O.V.A. are better since you don't have to play bad units. Without Aatrox N.O.V.A., make sure to prioritize Evenshroud on Rek'Sai.
Bel'Veth
Alt Build 1
Flex +1
Flex +2
→
Flex +3
Flex +2
Tip changed from While 5 N.O.V.A. is an option, typically the Rhaast boards that only play 2 to 3 N.O.V.A. are better since you don't have to play bad units. Without Aatrox N.O.V.A., make sure to prioritize Evenshroud on Rek'Sai. → Before Stage 5, you can consider positioning such that Briar takes most aggro at the start of the fight instead of your tank. The aim is to reduce her HP so she gets more attack speed from her passive. This is why you might see some people solo frontline Briar.
Tip changed from General consensus is that the Strike for Maokai is the best, although you can put it on Caitlyn or Kindred if you really need the damage. → Briar is easier to obtain and appears to be a better carry than Akali currently, so prioritize her over Akali unless you have better items for Akali.
Tip added: Goal is to position such that Pyke hits enemy carry early into fight which requires him to be opposite side and ideally with clean line of sight toward enemy carry.
RemovedTip: While Space Groove emblem will go on Riven MOST of the time, if you hit Graves early (ideally 4-2 or earlier), you can consider playing around him. Uncertain of the best Frame, but since Rageblade + Infinity Edge looks best, current guess is either Marksman or Power Frame.
Tip changed from Always N.O.V.A. Selector emblem holder. Without emblem, the main options are Maokai, Caitlyn, and Kindred. Currently the consensus is Maokai and Caitlyn are better than Kindred. Default Maokai, but Caitlyn is good if you want damage. → Before the 17.1b nerf to N.O.V.A. Emblem strike, it was always the best option. Now it looks like either Maokai (if itemized) or Caitlyn (if on the board and Maokai is not itemized) are better options.
Tip added: On Level 7, you can play all 6 units and not Mecha Forma the Mighty Mech. On Level 8, Mighty Forma the Mech.
Tip changed from Uncertain if Maokai 3 is better than The Mighty Mech 2 or if Maokai 2 is better than Mighty Mech 1. Maokai is itemized more now as his itemization is less specific than Galio, allowing you to focus on Urgot items. → Try to position Urgot, Aurora, and Main Tank on the same side as enemy corner carry. Urgot has high DPS and will often kill frontline first and can move to kill corner carry. Can move Urgot back if melee carry on same side as him.
RemovedRadiant Gargoyle Stoneplate with tier modifier +3
RemovedRadiant Sterak's Gage with tier modifier +2
Tip added: While 5 N.O.V.A. is an option, typically the Rhaast boards that only play 2 to 3 N.O.V.A. are better since you don't have to play bad units. Without Aatrox N.O.V.A., make sure to prioritize Evenshroud on Rek'Sai.
Tip added: Battle Bunny Crossbow is effectively an auto win. Pivot completely to Xayah if you get it, even if it means cashing out earlier at 300 when you could get 400.
Tip changed from The best Stargazer Constellations for Xayah are "The Boar" and "The Serpent". Hover (touch on mobile) over the Stargazer trait and click on the numbers to see the different constellations for Stargazer on the website. → The best Stargazer Constellations for Xayah are "The Boar" and "The Serpent". "The Altar" is acceptable, but weaker. Don't play on other Constellations. Hover (touch on mobile) over the Stargazer trait and click on the numbers to see the different constellations for Stargazer on the website.
Tip changed from The Xayah boards are not solved because she wasn't strong during PBE. She got buffed in the A-patch (launch patch), so it will take some time to figure out the best way to play her. → There are two main approaches to Xayah: 1) Play around Meeple, which becomes a lot better with Bard; or 2) Play around Vertical Stargazer, which is better with The Boar or Serpent. Generally the Meeple version is performing best currently.
Tip changed from The consensus building around this comp is that it is a good idea to roll for 2-stars on Level 7 since your carries are 3-costs, even if you are going to push levels. → The consensus building around this comp is that it is a good idea to roll for 2-stars on Level 7 since your carries are 3-costs, even if you are going to push levels. Ideally play for 3-stars, but in some games it is better to tempo level instead of reroll.
Tip changed from Whether to roll for 3-stars depends on how much econ you have, how much HP you have, and how many copies you have of each 3-cost. Unfortunately, this decision requires your discretion. There is no "fixed" guideline for when to roll for 3-stars. But it is worth considering each game. → Whether to roll for 3-stars depends on how much econ you have, how much HP you have, and how many copies you have of each 3-cost. Unfortunately, this decision requires your discretion. There is no "fixed" guideline for when to roll for 3-stars.
Tip added: Since this comp requires lose streaking with Anima, you will have reforgers that you can use to reforge any Tier 2 items you get. Aim for a tank item for Illaoi (all of them are good) or Searing Shortbow ideally. The Annilhator is worse than Shortbow or tank item, but acceptable
Tip added: Most players are prioritizing primary carry items on Viktor over Nami currently, even at 2-stars. Nami can hold Void Staff and Morello if you don't have frontline utility items.
Tip added: The Sona boards are experimental. Most players are staying on the Illaoi boards instead even when pushing levels, but it is worth considering.
Tip changed from Rhaast looks like better tank than Illaoi. Itemize whichever one is higher star level, preferring Rhaast if both are equal star level. → Mainly play from Viktor Psionic item. Comp is MUCH stronger with augments like Bronze for Life
Tip changed from This comp is not solved yet. Current theory is that it is better to play Fast 8 instead of 3-cost reroll (only exception might be Prismatic Ticket with high econ). Push levels, play around 2-stars, and try to get to the Max Cap board → The consensus building around this comp is that it is a good idea to roll for 2-stars on Level 7 since your carries are 3-costs, even if you are going to push levels.
Tip changed from Mainly play from Viktor Psionic item. Comp is MUCH stronger with augments like Bronze for Life → Whether to roll for 3-stars depends on how much econ you have, how much HP you have, and how many copies you have of each 3-cost. Unfortunately, this decision requires your discretion. There is no "fixed" guideline for when to roll for 3-stars. But it is worth considering each game.
Tip added: While Anima cashout into playing a comp is generally good, this line struggles because Diana isn't that strong currently. It's generally better to just take the cashout and play a "Default" line (see the home page on the website).
Tip added: Make sure to position Bard such that the nearest Meeples to him are the ones you want to buff (read his Meep bonus).
Tip added: The Stargazer version looks worse than the Shepherd version, especially since you're not supposed to reroll so the end board usually only has one 3-star
Tip changed from The Stargazer version looks worse than the Shepherd version, especially since you're not supposed to reroll so the end board usually only has one 3-star → The Stargazer version looks worse than the Shepherd version, especially since you're not supposed to reroll so the end board usually only has one 3-star. Can also just stay 7 Meeple the whole game (often the case so you can push levels)
Tip added: With Emblem, 6 N.O.V.A. is completely fine if it's your best board. Caitlyn's N.O.V.A. buff is quite good, so if you don't have an upgraded unit to play that makes the board noticeably better, feel free to just play Caitlyn (Graves variation shows this).
Tip changed from Always N.O.V.A. Selector Master Yi or Fiora if you have emblem. Without emblem, the main options are Maokai, Caitlyn, and Kindred. Currently the consensus is Maokai and Caitlyn are better than Kindred. Default Maokai, but Caitlyn is good if you want damage. → Always N.O.V.A. Selector emblem holder. Without emblem, the main options are Maokai, Caitlyn, and Kindred. Currently the consensus is Maokai and Caitlyn are better than Kindred. Default Maokai, but Caitlyn is good if you want damage.
{champion} from Aura Farming added with tier modifier +3
Aura Farming added with tier modifier +1
Graves
Current Build
Flex +6
→
Flex +5
Graves
→
Choke(Alt 1)
Graves
→
Buckshot++(Alt 2)
Tip changed from Duo carry can either be Vex or Fiora. Both are strong, but Vex provides a source of backline damage. → Do not need to build Infinity Edge on Graves or Jeweled Gauntlet on Vex if you have Akali with N.O.V.A. active
Tip changed from Needs early Graves to play (Stage 4) → Ideally wants early Graves (stage 4). If you hit Graves late, you can prioritize Vex and Fiora over Graves
RemovedTip: Do not need to build Infinity Edge on Graves or Jeweled Gauntlet on Vex if you have Akali with N.O.V.A. active
Radiant Spear of Shojin added with tier modifier +1
Two Tanky added with tier modifier +2
Tip changed from The best reroll board has not been solved yet. While in theory the Rhaast + Stargazers board makes the most sense, current balance suggests that the 5 Space Groove board could potentially be better. With Blitzcrank, you can consider 7 Space Groove → The best reroll board has not been solved yet. While in theory the Rhaast + Stargazers board makes the most sense, the Space Groove variations are worth considering too.
Title changed from Viktor Illaoi Reroll → Viktor Bronze for Life
Board added (Variation: Max Cap (No Reroll))
Added
Board added (Variation: Psionic Emblem)
Added
Board changed
Before
After
Board added (Variation: Sona on 8)
Added
Stand United added with tier modifier +1
AFK added with tier modifier +1
Risky Moves added with tier modifier +1
Good For Something I added with tier modifier +1
Voyager Emblem added with tier modifier +2
Psionic Emblem added with tier modifier +1
Boxing Lessons added with tier modifier +1
Epic Rolldown added with tier modifier +1
Feeling Lucky added with tier modifier +1
Hold the Line added with tier modifier +2
Money Hungry added with tier modifier +1
Savings Account added with tier modifier +1
Seraphim's Staff added with tier modifier +1
Slice of Life added with tier modifier +1
Nami
Current Build added
Flex +1
Flex +3
Nami
Best-in-Slot added
Flex +5
Rhaast
Current Build added
Tip added: Mainly play from Viktor Psionic item. Comp is MUCH stronger with augments like Bronze for Life
Tip added: Rhaast looks like better tank than Illaoi. Itemize whichever one is higher star level, preferring Rhaast if both are equal star level.
Tip changed from Only play from Viktor Psionic item → This comp is not solved. It might be a reroll comp, it could just be a push levels and go for the max cap board. If so, you play Fast 8 econ strategy and play around 2-stars until you get to the ideal level 9 board. Most likely should push levels unless you have reroll augment like Prismatic Ticket
Tip changed from This comp is not solved. It might be a reroll comp, it could just be a push levels and go for the max cap board. If so, you play Fast 8 econ strategy and play around 2-stars until you get to the ideal level 9 board. Most likely should push levels unless you have reroll augment like Prismatic Ticket → This comp is not solved yet. Current theory is that it is better to play Fast 8 instead of 3-cost reroll (only exception might be Prismatic Ticket with high econ). Push levels, play around 2-stars, and try to get to the Max Cap board
Radiant Rabadon's Deathcap added with tier modifier +2
Crown of Demacia added with tier modifier +1
Kayle's Boon added with tier modifier +1
Voyager Emblem added with tier modifier +2
Vanguard Emblem added with tier modifier +1
Frontline Foundation added with tier modifier +1
Statikk Shiv added with tier modifier +1
Tip added: Vanguard Emblem can go on Morgana or Karma most of the time. Can also put on LeBlanc if you don't have a 3rd item yet, but eventually you'll want a real 3rd item.
Tip added: Voyager Emblem can go on a backliner like Zoe or Bard if you need damage or can go on a frontliner if you need a tankier board
LeBlanc
Best-in-Slot
Flex +5
Flex +3
→
Flex +5
Flex +1
Flex +4
LeBlanc
Alt Build 1
Flex +2
→
Flex +3
LeBlanc
Alt Build 2
Flex +4
Flex +2
→
Flex +1
Flex +2
Tip changed from The Arbiter cause spend mana with the Arbiter effect gain permanent HP seems strong currently → Spend Mana for Permanent HP Arbiter effect is very strong if you can scale an early Leona with it (don't roll for Leona 3, Leona 2 is fine). Otherwise, instances of damage or autos granting AP are quite good for LeBlanc
Title changed from Conduit Miss Fortune → Conduit MF Viktor
Board changed
Before
After
Heroic Grab Bag added with tier modifier +1
Heroic Grab Bag+ added with tier modifier +1
Heroic Grab Bag++ added with tier modifier +1
Maokai
Current Build added
Maokai
Best-in-Slot added
Flex +1
Flex
Opener added: Conduit
Tip added: Ideally play for Maokai main tank, but can play around Ornn if you hit more copies (especially since Maokai is typically more contested from N.O.V.A. splash and comp).
Tip changed from This comp can play as AD or AP depending on whether Miss Fortune or Viktor items are built first. Both are viable first carries; prioritize slamming items. → This comp can play as AD or AP depending on whether Miss Fortune or Viktor items are built first. Both are viable first carries; prioritize slamming items. Typically Viktor will get itemized first since this line is ideally played from Drone so 3 items on him is easier.
Tip changed from Tips will come later → Best played from early win streaks with econ augments. Can also transition into this line from LeBlanc lines since she carries the same items and plays many of the same units.
Tip changed from Can put Strike Selector on Caitlyn over Kindred if you don't have Kindred 2 with items → General consensus is that the Strike for Maokai is the best, although you can put it on Caitlyn or Kindred if you really need the damage.
Tip changed from Augments that help achieve good items can help as otherwise it will be difficult to itemize both Poppy and Caitlyn as they both want nearly identical items. → It is better to push levels with this line and play around 7 Meeple printing Poppy 3, then move down to 5 Meeple or even 3 Meeple with 4 to 6 Bastion. For this reason, Meeple Emblem is quite good as it allows you to play 7 Meeple with a slightly higher quality board.
Econ Strategy changed from 1-Cost Reroll → Fast 8
RemovedRadiant Deathblade with tier modifier +1
RemovedRadiant Giant Slayer with tier modifier +1
RemovedTip: Before hitting Shen, the comp has two flex slots on Level 7 and Level 8. Can play Ornn anyway despite having 5 Bastions and any standard flex unit like Morgana or N.O.V.A. units
Tip added: Can build Striker or AP item over Jeweled Gauntlet on Aurelion Sol with Akali N.O.V.A. Jeweled Gauntlet is still fine even with Akali Precision though as it provides more crit than other crit items.
Tip added: Conduit is not that valuable of a trait for Aurelion Sol, so you can play several flex units in the Conduit slot. Jhin for aura + Dark star, Morgana, or early Graves with items are all viable instead of the typical Bard final board.
Tip added: The Psionic version is not as strong as the others, but it's cheap, helpful if you need a 3rd Aurelion Sol item, and allows you to play Tahm Kench which can help hit your 2-stars with an easy transition to the max cap
Tip changed from Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol. Can also omit Void Staff altogether if playing the N.O.V.A. version but the comp eventually wants to play around Fiora so Void is worth building → Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol.
Tip added: Corki has no sources of AD so Deathblade is one of his best items. Avoid slamming Infinity Edge since he gets Precision (ability crit) from the Fateweaver trait.
Tip added: Voyager Emblem is strong, but uncertain what the best board for it is. It ideally wants to go onto a tank, but not Rammus which is not possible on the default board. Stats suggest playing around Poppy with Voyager Emblem is reasonable, but it means both Shen and Bard are hard to fit.
Tip added: Always N.O.V.A. Selector Master Yi or Fiora if you have emblem. Without emblem, the main options are Maokai, Caitlyn, and Kindred. Currently the consensus is Maokai and Caitlyn are better than Kindred. Default Maokai, but Caitlyn is good if you want damage.
Tip added: Tank options are Tahm Kench, Maokai, and Rammus. Remain flexible to what you hit. The board isn't fixed. You should play what you hit. The example board is the typical final board, but you should be open minded to Rammus, 5 N.O.V.A. or even Urgot
Master Yi
Current Build
Flex +1
Flex +2
→
Flex +1
Flex +1
Flex +3
Master Yi
Current Build(Variations: N.O.V.A. Emblem - 01, N.O.V.A. Emblem - 02)
Flex +1
Flex +2
→
Flex +1
Flex +1
Flex +3
Tip changed from Without an emblem, 4 N.O.V.A. is often strongest board as it allows you to fit both Bel'Veth and Tahm Kench. Caitlyn with 5 N.O.V.A. can be worth considering in some games, especially since her Strike is quite good, but often having the better frontline and traits is better → Prioritize carry items over tank items in this line. Ideally have Kindred, Master Yi, and Fiora items by the end of the game. Can build tank items if you don't have a carry to itemize or for antiheal
Tip changed from This comp is noticeably better with a N.O.V.A. Emblem as it is hard to fit all desired units without an emblem. → This comp is noticeably better with a N.O.V.A. Emblem as it is hard to fit all desired units without an emblem. The N.O.V.A. emblem strike is also the best. Play it on Yi 2 until you hit Fiora 2.
Tip changed from Prioritize carry items over tank items in this line. Ideally have Kindred, Master Yi, and Fiora items by the end of the game. Can build tank items if you don't have a carry to itemize or for antiheal → Without an emblem, 4 N.O.V.A. is often strongest board as it allows you to fit both Bel'Veth and Tahm Kench. Caitlyn with 5 N.O.V.A. is worth considering, especially since her Strike is quite good, but often having the better frontline and traits is better after upgrades
Tip added: Riven is best built with melee items, but can accept AP items due to her passive adapting her ability damage based on how much AD / AP she has
Tip added: This comp gets much stronger with Space Groove emblem and in general can use emblems well since the comp has many 2 breakpoint traits. Space Groove Emblem also makes missing Blitzcrank much less painful as you can play around Nunu until you hit
Tip added: While Space Groove emblem will go on Riven MOST of the time, if you hit Graves early (ideally 4-2 or earlier), you can consider playing around him. Uncertain of the best Frame, but since Rageblade + Infinity Edge looks best, current guess is either Marksman or Power Frame.
Tip changed from Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol. → Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol. Can also omit Void Staff altogether if playing the N.O.V.A. version but the comp eventually wants to play around Fiora so Void is worth building
Tip changed from Can move Master Yi items to Fiora late game (including N.O.V.A. emblem) if you 2-star her → Prioritize carry items over tank items in this line. Ideally have Kindred, Master Yi, and Fiora items by the end of the game. Can build tank items if you don't have a carry to itemize or for antiheal
Tip changed from Strike Selector on Caitlyn over Kindred is worth considering in spots where you have Master Yi without an emblem → Without an emblem, 4 N.O.V.A. is often strongest board as it allows you to fit both Bel'Veth and Tahm Kench. Caitlyn with 5 N.O.V.A. can be worth considering in some games, especially since her Strike is quite good, but often having the better frontline and traits is better
Tip added: Do not need to build Infinity Edge on Graves or Jeweled Gauntlet on Vex if you have Akali with N.O.V.A. active
Tip changed from Duo carry can either be Vex or Fiora. Both are strong, but Vex provides a source of backline damage. Fiora items are more flexible, but conflict with Graves items → Duo carry can either be Vex or Fiora. Both are strong, but Vex provides a source of backline damage.
Tip changed from Tips will come later (Soon tm) → The Medallion is the best Stargazer constellation since this comp can hit many 3-stars
Tip changed from The Medallion is the best Stargazer constellation since this comp can hit many 3-stars. The Serpent also looks quite strong → The Medallion is the best Stargazer constellation since this comp can hit many 3-stars. The Altar also looks good
Tip changed from The Medallion is the best Stargazer constellation since this comp can hit many 3-stars → The Medallion is the best Stargazer constellation since this comp can hit many 3-stars. The Serpent also looks quite strong
Tip added: You can use this comp as a transition to fast 9 Vex if you are rich or healthy enough, but need to roll on 8. Play around LeBlanc, push to 9. Play around the Vex variation, then can transition into the Fast 9 Vex AP boards.