Comp Image
Stargazer Xayah
Econ Icon Fast 8
Primary
AD Icon
Tier
A
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Stargazer Opener
Jax
Talon
Flex +2
Stargazer
Bastion
Flex
Jax
Talon
Twisted Fate
Poppy
Gwen
Formula
Example
Lvl8
Aatrox
Maokai
1
Lvl8
3 Meeple3
1
Lvl8
4 Stargazer4
1
Lvl9
3 Meeple3
1
Lvl9
3 Timebreaker3
1
Lvl9
5 Stargazer5
1
Traits
Icon 0 Icon 0
Traits
Trait Background Eradicator Icon
1
Eradicator
1
Trait Background Oracle Icon
1
Oracle
1
Trait Background Party Animal Icon
1
Party Animal
1
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Stargazer Icon
3
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Brawler Icon
2
Brawler
2 > 4 > 6
Trait Background N.O.V.A. Icon
2
N.O.V.A.
2 > 5
Trait Background Sniper Icon
2
Sniper
2 > 3 > 4
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Trait Background Space Groove Icon
1
Space Groove
1 > 3 > 5 > 7 > 10
Trait Background Dark Star Icon
1
Dark Star
2 > 4 > 6 > 9
Icon 9 Icon 93
Tahm KenchNunu &…PBlitzcrankFlex +1JaxAatroxRhaastMaokaiXayahPJhinS
Trait Background Eradicator Icon
1
Trait Background Oracle Icon
1
Trait Background Party Animal Icon
1
Trait Background Redeemer Icon
1
Trait Background Stargazer Icon
3
Trait Background Bastion Icon
2
Trait Background Brawler Icon
2
Trait Background N.O.V.A. Icon
2
Trait Background Sniper Icon
2
Trait Background Vanguard Icon
2
Trait Background Space Groove Icon
1
Trait Background Dark Star Icon
1
Comp Variations
Flex
Lvl8
Aatrox
Maokai
Lvl8
3 Meeple3
Lvl8
4 Stargazer4
Lvl9
3 Meeple3
Lvl9
3 Timebreaker3
Lvl9
5 Stargazer5
Tips & Tricks
  • The best Stargazer Constellations are The Mountain on 2-1, Serpent, Boar, Altar, and Fountain. Huntress is -1 tier. Medallion is -2 tiers (practically unplayable on Medallion without insane spot).
  • The main ways to play Xayah have changed over time, but now the predominant approach is playing around N.O.V.A. rather than Meeple or Timebreaker.
  • Since Xayah's best build requires 4 bows, it's almost impossible to play this line from winstreak as you often will require the component anvils from low lobby placement to reliably hit her best items unless you have an augment that helps hit perfect items.
  • On Level 8, you can either drop Blitzcrank / Mordekaiser or Rhaast for the NOVA board. Samira is the best placeholder for Jhin until you find him.
Strong Conditions
+4 Tier Conditions AOP
Battle Bunny Crossbow
Xayah
Battle Bunny Crossbow
+3 Tier Conditions AOP
Jhin
Jhin from Aura Farming
Echoing Batblades
Xayah
Echoing Batblades
+2 Tier Conditions AS+
May the Fours Be With You
May the Fours Be With You
+1 Tier Conditions AS
Stargazer Emblem
Riven
Stargazer Emblem
Titanic Hydra
Xayah
Titanic Hydra
Epic Rolldown
Epic Rolldown
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
Expected Unexpectedness
Expected Unexpectedness
Slammin'
Slammin'
Slammin'+
Slammin'+
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Calculated Loss
Calculated Loss
Pandora's Items
Pandora's Items
Pandora's Items II
Pandora's Items II
Pandora's Items III
Pandora's Items III
Replication
Replication
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Xayah
P
Xayah
Nunu & Willump
P
Nunu & Willump
Jhin
S
Jhin
Stargazer Icon
Stargazer
Sniper Icon
Sniper
XayahCost Icon 4
N/A HP
Default
TFT_Item_RapidFireCannon
TFT_Item_RunaansHurricane
TFT_Item_RunaansHurricane
Flex +5
TFT_Item_MadredsBloodrazor
TFT_Item_GuinsoosRageblade
TFT_Item_Deathblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Best-in-Slot
TFT_Item_Artifact_TitanicHydra
TFT_Item_RapidFireCannon
TFT_Item_RunaansHurricane
Alt Build 1
TFT17_AnimaSquadItem_Tier2_BattleBunnyCrossbow
TFT_Item_InfinityEdge
TFT_Item_GuinsoosRageblade
Alt Build 2
TFT17_AnimaSquadItem_Tier2_EchoingBatblades
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Stargazer Icon
Stargazer
Vanguard Icon
Vanguard
Nunu & WillumpCost Icon 4
N/A HP
Default
TFT_Item_FrozenHeart
Flex +1
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Flex +4
TFT_Item_BrambleVest
TFT_Item_RedBuff
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Flex +2
TFT_Item_DragonsClaw
TFT_Item_RedBuff
Dark Star Icon
Dark Star
Eradicator Icon
Eradicator
Sniper Icon
Sniper
JhinCost Icon 5
N/A HP
Default
TFT_Item_MadredsBloodrazor
Flex +3
TFT_Item_GuinsoosRageblade
TFT_Item_LastWhisper
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Patch Changes
AatroxAatrox
default Ability
Previous
Patch 17.4
Heal 300/375/575/775 (scaleAP Icon), then deal 161/242/362/611 (scaleAD IconscaleArmor Icon) physical damage to the current target.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 81/121/181/305 (scaleAD IconscaleArmor Icon) physical damage.
Heal 325/400/650/900 (scaleAP Icon), then deal 161/242/362/611 (scaleAD IconscaleArmor Icon) physical damage to the current target.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 105/157/235/397 (scaleAD IconscaleArmor Icon) physical damage.
Twisted FateTwisted Fate
default Ability
Previous
Patch 17.4
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 180/270/405/690 (scaleAP Icon) and 360/540/810/1380 (scaleAP Icon) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430/730 (scaleAP Icon) and 380/570/860/1460 (scaleAP Icon) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
Bel'VethBel'Veth
default Ability
Previous
Patch 17.4
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 21/32/48/81 (scaleAD IconscaleAP Icon) physical damage each.
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 23/35/52/89 (scaleAD IconscaleAP Icon) physical damage each.
GnarGnar
BUFFAttack Speed IconAttack Speed0.700.75
GwenGwen
BUFFArmor IconArmor4550
BUFFMagic Resist IconMagic Resist4550
default Ability
Previous
Patch 17.4
Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health.

Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145/220/380/650 (scaleAP Icon) magic damage to the target and 75/110/190/325 (scaleAP Icon) magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health.

Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145/220/410/700 (scaleAP Icon) magic damage to the target and 75/110/190/325 (scaleAP Icon) magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
JaxJax
default Ability
Previous
Patch 17.4
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/20/25/30 (scaleAP Icon) and gaining 400/450/500/600 (scaleAP Icon) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (scaleArmor IconscaleMR Icon) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
Enter a defensive stance for 3 seconds, reducing incoming damage by 20/25/30/35 and gaining 400/450/500/600 (scaleAP Icon) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (scaleArmor IconscaleMR Icon) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
hero Ability
Previous
Patch 17.4
Passive: Attacks deal 45/70/105/180 (scaleAP Icon) bonus magic damage.

Active: Bash the target dealing 170/250/450/765 (scaleAP Icon) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
Passive: Attacks deal 45/70/105/180 (scaleAP Icon) bonus magic damage.

Active: Bash the target dealing 160/240/420/715 (scaleAP Icon) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
AuroraAurora
default Ability
Previous
Patch 17.4
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190 (scaleAP Icon) magic damage to each, plus 370/555/890 (scaleAP Icon) magic damage split between all enemies hit.

Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190 (scaleAP Icon) magic damage to each, plus 400/600/960 (scaleAP Icon) magic damage split between all enemies hit.

Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
OrnnOrnn
BUFFHealth IconHealth850/1530/2754950/1710/3078
CorkiCorki
default Ability
Previous
Patch 17.4
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 35/51/304 (scaleAD IconscaleAP Icon) physical damage with a 20% Lucky chance of firing a mega missile that deals 122/178/1064 (scaleAD Icon) instead.

Meep Bonus: Every 6.5 (set17AmpIcon Icon) seconds, launch an Explosive Meep at the target, dealing 120/180/900 (scaleAD Icon) physical damage in a one hex radius on impact.

Lucky: Check twice and take the better outcome.
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 33/49/304 (scaleAD IconscaleAP Icon) physical damage with a 20% Lucky chance of firing a mega missile that deals 115/171/1064 (scaleAD Icon) instead.

Meep Bonus: Every 6.5 (set17AmpIcon Icon) seconds, launch an Explosive Meep at the target, dealing 110/165/900 (scaleAD Icon) physical damage in a one hex radius on impact.

Lucky: Check twice and take the better outcome.
XayahXayah
BUFFBase AD IconBase AD50/75/11352/78/117
default Ability
Previous
Patch 17.4
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (scaleAD Icon) physical damage each. Xayah's current target takes 10/15/200 (scaleAD Icon) additional physical damage per feather.
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (scaleAD Icon) physical damage each. Xayah's current target takes 25/40/200 (scaleAD Icon) additional physical damage per feather.
ShenShen
BUFFStarting Mana IconStarting Mana1020
default Ability
Previous
Patch 17.4
Passive: On cast, attacks gain 33/53/819 (scaleHealth IconscaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 395/601/4088 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Passive: On cast, attacks gain 38/63/819 (scaleHealth IconscaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 395/601/4088 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Dark StarDark Star
Previous
Patch 17.4
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 70% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
RedeemerRedeemer
Previous
Patch 17.4
(1) For each non-unique trait you have active, your team gains 2%/2.5%/3% Attack Speed, and 2/2.5/3 Armor and Magic Resist.

Teamwide Attack Speed: %
scaleAS Icon
Teamwide Resists: scaleArmor IconscaleMR Icon
(1) For each non-unique trait you have active, your team gains 2% Attack Speed, and 2 Armor and Magic Resist.

Teamwide Attack Speed: %
scaleAS Icon
Teamwide Resists: scaleArmor IconscaleMR Icon
SniperSniper
Previous
Patch 17.4
Snipers gain Damage Amp, increased against targets farther away.

(2) 18% scaleDA Icon; +2% scaleDA Icon per hex
(3)
24% scaleDA Icon; +3% scaleDA Icon per hex
(4)
28% scaleDA Icon; +4% scaleDA Icon per hex
Snipers gain Damage Amp, increased against targets farther away.

(2) 18% scaleDA Icon; +2% scaleDA Icon per hex
(3)
25% scaleDA Icon; +3% scaleDA Icon per hex
(4)
35% scaleDA Icon; +4% scaleDA Icon per hex
Space GrooveSpace Groove
Previous
Patch 17.4
(1) Groovians can enter style="color: #F39B9B;">The style="color: #9BF39B;">Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 3 seconds.
(5) Each second spent in style="color: #F39B9B;">The style="color: #9BF39B;">Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 10%!
(10)
style="color: #F39B9B;">Get style="color: #9BF39B;">your style="color: #D59BF3;">Groove style="color: #9BF3D5;">on!

The style="color: #9BF39B;">Groove: % scaleAS Icon, % scaleHPRegen Icon
(1) Groovians can enter style="color: #F39B9B;">The style="color: #9BF39B;">Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 3 seconds.
(5) Each second spent in style="color: #F39B9B;">The style="color: #9BF39B;">Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 15%!
(10)
style="color: #F39B9B;">Get style="color: #9BF39B;">your style="color: #D59BF3;">Groove style="color: #9BF3D5;">on!

The style="color: #9BF39B;">Groove: % scaleAS Icon, % scaleHPRegen Icon
Change Log
17.4
17.3
17.2b
17.2
17.1b
17.1
BA
Board removed (Variation: Emblem - The Boar)
Removed
Nunu & WillumpMordekaiserJaxRivenShen RelicShenXayahJhinTalonLulu
Board removed (Variation: The Mountain)
Removed
Nunu & WillumpMordekaiserJaxRivenShen RelicShenXayahJhinTalonLulu
Board removed (Variation: Level 8)
Removed
Nunu & WillumpRammusMordekaiserJaxRhaastXayahGnarCorki
Board added (Variation: Level 8 - Meeple Version)
Added
Nunu & WillumpRammusMordekaiserJaxRhaastXayahGnarCorki
Board changed
Before
Tahm KenchNunu & WillumpMordekaiserJaxAatroxRhaastMaokaiXayahJhin
After
Tahm KenchNunu & WillumpBlitzcrankJaxAatroxRhaastMaokaiXayahJhin
Board added (Variation: Level 8 - NOVA)
Added
Tahm KenchNunu & WillumpRhaastJaxAatroxMaokaiXayahSamira
{champion} from Aura Farming {champion} from Aura Farming added with tier modifier +3
Calculated Loss Calculated Loss added with tier modifier +1
Pandora's Items Pandora's Items added with tier modifier +1
Pandora's Items II Pandora's Items II added with tier modifier +1
Pandora's Items III Pandora's Items III added with tier modifier +1
May the Fours Be With You May the Fours Be With You added with tier modifier +2
Replication Replication added with tier modifier +1
Anima
Anima
Anima
Flex
Flex
Opener added: Anima
Tip added: On Level 8, you can either drop Mordekaiser or Rhaast for the NOVA board. Samira is the best placeholder for Jhin until you find him.
Tip changed from On Level 8, you can either drop Mordekaiser or Rhaast for the NOVA board. Samira is the best placeholder for Jhin until you find him.On Level 8, you can either drop Blitzcrank / Mordekaiser or Rhaast for the NOVA board. Samira is the best placeholder for Jhin until you find him.
Tip changed from There are three main approaches to Xayah: 1) Play around Meeple, which becomes a lot better with Bard; 2) Play around Timebreakers; or 3) Play around Vertical Stargazer, which is better with The Mountain, The Boar, or The Serpent.Since Xayah's best build requires 4 bows, it's almost impossible to play this line from winstreak as you often will require the component anvils from low lobby placement to reliably hit her best items unless you have an augment that helps hit perfect items.
Tip changed from The best Stargazer Constellations are The Mountain on 2-1, Serpent, Boar, and Altar. Huntress and Fountain are -1 tier. Do not play on Medallion.The best Stargazer Constellations are The Mountain on 2-1, Serpent, Boar, Altar, and Fountain. Huntress is -1 tier. Medallion is -2 tiers (practically unplayable on Medallion without insane spot).
Tip changed from With Stargazer Emblem and the Boar, you can reach 6 Stargazer without losing much unit qualityThe main ways to play Xayah have changed over time, but now the predominant approach is playing around N.O.V.A. rather than Meeple or Timebreaker.
Removed
Nunu & WillumpNunu & Willump
Best-in-Slot
Horizon FocusProtector's VowAdaptive Helm
Openers
Stargazer 3Stargazer
Stargazer 3Stargazer 3
Jax
Talon
Flex +2
Stargazer
Bastion
Flex
Jax
Talon
Twisted Fate
Poppy
Gwen
Primordian 3Econ Traits
Primordian 3Primordian 3Timebreaker 2Timebreaker 2
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
Anima 3Anima
Anima 3Anima 3
Anima
Anima
Anima
Flex
Flex
Briar
Jinx
Aurora
Illaoi
0

Leave a Reply

10 Comments

  1. Beamer

    DO NOT build LW or Rageblade on Xayah(rageblade is just bad and Aatrox is sunder), all your bows have to be Kraken Red Buff or GS(Double Kraken is BIS), not allowed to make anything else with bows because you’re gonna need 4 bows and pickup an item augment

  2. Anonymous

    3 stargazer alternative bruiser frontline(smoother on 8 and 3 timebreaker for econ): : xayah, nunu, talon, tahm, pantheon, riven, rhaast(morde if tanking nunu), ezreal(jhin if hit).

  3. Anonymous

    is battle bunny still bis?

  4. monsterykiller

    i think echoing batblades as good as battle bunny crossbow

    1. monsterykiller

      batblades maybe like S. not same tier as battle bunny crossbow

  5. dan

    i keep playing battle bunny crossbow xayah and i cannot top 4, im a challenger player and i dont know what im doing wrong help

    1. Anonymous

      after cashout and roll down for Xayah 2 star + any tank that’s when you are the strongest in the lobby, can flex in a Fiora to recover HP and econ to 9, then transit to a Graves exodia board, Xayah could fall off later and Jhin do nothing. to the point that opponents are too tanky that take Xayah so long to clear, could lose to quick burst comp like Kaisa Fizz or Viktor something like that. Graves uses crossbow way better than Xayah, like he active it almost every single hit (but unit not always available and of course, need time to invest)

  6. Anonymous

    Who is the Deaths Defiance for? Or is it a mistake?

    1. Author avatarGM Blue

      It was auto synced from my database because of Riven, but since Riven is not even in the main comp variation now, I removed it.

  7. unimentil

    Wanted to share a Xayah Corki composition I thought of and got the chance to play. I still think Riven is viable as a duo-carry, but I like the frontline you get from this version and how the items transition when you reach level 9. https://tftflow.com/team-builder/130c7c6c