Comp Image
Stargazer Xayah
Econ Icon Fast 8
Primary
AD Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Stargazer Opener
Jax
Talon
Flex +2
Stargazer
Bastion
Flex
Jax
Talon
Twisted Fate
Poppy
Gwen
Formula
Example
Lvl8
1
Lvl8
4 Stargazer4
1
Lvl9
3 Timebreaker3
1
Lvl9
5 Stargazer5
1
Lvl9
6 Stargazer6
Stargazer Emblem
1
Lvl9
8 Stargazer8
1
Traits
Icon 0 Icon 0
Traits
Trait Background Eradicator Icon
1
Eradicator
1
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Sniper Icon
3
Sniper
2 > 3 > 4
Trait Background Meeple Icon
3
Meeple
3 > 5 > 7 > 10
Trait Background Stargazer Icon
3
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Conduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Icon 9 Icon 93
Nunu &…PRammusMordekaiserJaxRhaastFlex +1XayahPJhinSGnarBard
Trait Background Eradicator Icon
1
Trait Background Redeemer Icon
1
Trait Background Sniper Icon
3
Trait Background Meeple Icon
3
Trait Background Stargazer Icon
3
Trait Background Bastion Icon
2
Trait Background Conduit Icon
2
Trait Background Dark Star Icon
2
Trait Background Vanguard Icon
2
Comp Variations
Flex
Lvl8
Lvl8
4 Stargazer4
Lvl9
3 Timebreaker3
Lvl9
5 Stargazer5
Lvl9
6 Stargazer6
Stargazer Emblem
Lvl9
8 Stargazer8
Tips & Tricks
  • The best Stargazer Constellations are The Mountain on 2-1, Serpent, Boar, and Altar. Huntress and Fountain are -1 tier. Do not play on Medallion.
  • With Stargazer Emblem and the Boar, you can reach 6 Stargazer without losing much unit quality
  • There are three main approaches to Xayah: 1) Play around Meeple, which becomes a lot better with Bard; 2) Play around Timebreakers; or 3) Play around Vertical Stargazer, which is better with The Mountain, The Boar, or The Serpent.
Strong Conditions
+4 Tier Conditions BOP
Battle Bunny Crossbow
Xayah
Battle Bunny Crossbow
+3 Tier Conditions BS+
Echoing Batblades
Xayah
Echoing Batblades
+1 Tier Conditions BA
Stargazer Emblem
Riven
Stargazer Emblem
Titanic Hydra
Xayah
Titanic Hydra
Epic Rolldown
Epic Rolldown
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
Expected Unexpectedness
Expected Unexpectedness
Slammin'
Slammin'
Slammin'+
Slammin'+
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Xayah
P
Xayah
Nunu & Willump
P
Nunu & Willump
Jhin
S
Jhin
Stargazer Icon
Stargazer
Sniper Icon
Sniper
XayahCost Icon 4
N/A HP
Default
TFT_Item_RapidFireCannon
TFT_Item_LastWhisper
TFT_Item_MadredsBloodrazor
Flex +5
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_Deathblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Best-in-Slot
TFT_Item_Artifact_TitanicHydra
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 1
TFT17_AnimaSquadItem_Tier2_BattleBunnyCrossbow
TFT_Item_InfinityEdge
TFT_Item_GuinsoosRageblade
Alt Build 2
TFT17_AnimaSquadItem_Tier2_EchoingBatblades
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Stargazer Icon
Stargazer
Vanguard Icon
Vanguard
Nunu & WillumpCost Icon 4
N/A HP
Default
TFT_Item_FrozenHeart
Flex +1
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Flex +4
TFT_Item_BrambleVest
TFT_Item_RedBuff
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Flex +2
TFT_Item_DragonsClaw
TFT_Item_RedBuff
Best-in-Slot
TFT_Item_Artifact_HorizonFocus
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
Dark Star Icon
Dark Star
Eradicator Icon
Eradicator
Sniper Icon
Sniper
JhinCost Icon 5
N/A HP
Default
TFT_Item_MadredsBloodrazor
Flex +3
TFT_Item_GuinsoosRageblade
TFT_Item_LastWhisper
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Patch Changes
BriarBriar
NERFBase AD IconBase AD40/60/90/12035/53/79/105
Twisted FateTwisted Fate
default Ability
Previous
Patch 17.3
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430/730 (scaleAP Icon) and 380/570/860/1460 (scaleAP Icon) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 180/270/405/690 (scaleAP Icon) and 360/540/810/1380 (scaleAP Icon) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
Bel'VethBel'Veth
default Ability
Previous
Patch 17.3
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 23/35/52/89 (scaleAD IconscaleAP Icon) physical damage each.
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 21/32/48/81 (scaleAD IconscaleAP Icon) physical damage each.
GnarGnar
BUFFBase AD IconBase AD45/68/101/13550/75/113/150
default Ability
Previous
Patch 17.3
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605/935 (scaleAD IconscaleAP Icon) physical damage, reduced by 75% per hit.

Meep Bonus: 2 (set17AmpIcon Icon) Meeps attack alongside Gnar, dealing 10/16/23/31 (scaleAD IconscaleAS Icon) physical damage per second.
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605/935 (scaleAD IconscaleAP Icon) physical damage, reduced by 75% per hit.

Meep Bonus: 2 (set17AmpIcon Icon) Meeps attack alongside Gnar, dealing 12/17/26/35 (scaleAD IconscaleAS Icon) physical damage per second.
JaxJax
default Ability
Previous
Patch 17.3
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/25/35/45 (scaleAP Icon) and gaining 400/470/550/630 (scaleAP Icon) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (scaleArmor IconscaleMR Icon) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/20/25/30 (scaleAP Icon) and gaining 400/450/500/600 (scaleAP Icon) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (scaleArmor IconscaleMR Icon) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 45/70/105/180 (scaleAP Icon) bonus magic damage.

Active: Bash the target dealing 155/230/375/640 (scaleAP Icon) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
Passive: Attacks deal 45/70/105/180 (scaleAP Icon) bonus magic damage.

Active: Bash the target dealing 170/250/450/765 (scaleAP Icon) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
MordekaiserMordekaiser
default Ability
Previous
Patch 17.3
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 4 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 6 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
hero Ability
Previous
Patch 17.3
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 225/250/300/400 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/400/550 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/175 (scaleAP Icon) magic damage for the next 6 seconds.
LuluLulu
alt3 Ability
Previous
Patch 17.3
Passive: Gain a different secondary effect each game based on the Stargazer constellation.

Active: Call down flasks from the sky, dealing 150/225/375 (scaleAP Icon) magic damage to 3 nearby enemies, and removing 5/7/10 Magic Resistance from enemies within 1 hex of each of them.
Passive: Gain a different secondary effect each game based on the Stargazer constellation.

Active: Call down flasks from the sky, dealing 140/210/335 (scaleAP Icon) magic damage to 3 nearby enemies, and removing 4/6/8 Magic Resistance from enemies within 1 hex of each of them.
OrnnOrnn
default Ability
Previous
Patch 17.3
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.

Active: Gain 100/150/500 (scaleAP Icon) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (scaleAP Icon) magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.

Active: Gain 125/200/500 (scaleAP Icon) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (scaleAP Icon) magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
Nunu & WillumpNunu & Willump
BUFFMax Mana IconMax Mana155145
XayahXayah
default Ability
Previous
Patch 17.3
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (scaleAD Icon) physical damage each.
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (scaleAD Icon) physical damage each. Xayah's current target takes 10/15/200 (scaleAD Icon) additional physical damage per feather.
BardBard
default Ability
Previous
Patch 17.3
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220/330/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
Summon a flying saucer over the current target that lasts 5 seconds. Each second it deals 220/330/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
ShenShen
BUFFHealth IconHealth1200/2160/38881300/2340/4212
default Ability
Previous
Patch 17.3
Passive: On cast, attacks gain 45/75/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 380/574/4039 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Passive: On cast, attacks gain 33/53/819 (scaleHealth IconscaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 395/601/4088 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Edge of NightEdge of Night
Previous
Patch 17.3
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Horizon FocusHorizon FocusREMOVED
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Change Log
17.3
17.2b
17.2
17.1b
17.1
Board added (Variation: 3 Timebreaker)
Added
Nunu & WillumpPantheonTahm KenchMordekaiserXayahJhinRivenTalonEzreal
Titanic Hydra Titanic Hydra downgraded tier modifier +4 → +1
Cluttered Mind Cluttered Mind added with tier modifier +1
Patient Study Patient Study added with tier modifier +1
Slammin' Slammin' added with tier modifier +1
Slammin'+ Slammin'+ added with tier modifier +1
Expected Unexpectedness Expected Unexpectedness added with tier modifier +1
XayahXayah
Current Build
Guinsoo's RagebladeKraken's FuryLast Whisper
Flex +6
Red BuffLast WhisperGiant Slayer
Flex +5
Tip changed from In Patch 17.2, all Stargazer Constellations are playable except The Medallion. The Mountain on 2-1 is the best. The Huntress is the worst of the playable Stargazers, with Boar and Serpent looking strong.The best Stargazer Constellations are The Mountain on 2-1, Serpent, Boar, and Altar. Huntress and Fountain are -1 tier. Do not play on Medallion.
Tip changed from There are two main approaches to Xayah: 1) Play around Meeple, which becomes a lot better with Bard; or 2) Play around Vertical Stargazer, which is better with The Mountain, The Boar, or The Serpent.There are three main approaches to Xayah: 1) Play around Meeple, which becomes a lot better with Bard; 2) Play around Timebreakers; or 3) Play around Vertical Stargazer, which is better with The Mountain, The Boar, or The Serpent.
Openers
Stargazer 3Stargazer
Stargazer 3Stargazer 3
Jax
Talon
Flex +2
Stargazer
Bastion
Flex
Jax
Talon
Twisted Fate
Poppy
Gwen
Primordian 3Econ Traits
Primordian 3Primordian 3Timebreaker 2Timebreaker 2
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
0

Leave a Reply

9 Comments

  1. Anonymous

    3 stargazer alternative bruiser frontline(smoother on 8 and 3 timebreaker for econ): : xayah, nunu, talon, tahm, pantheon, riven, rhaast(morde if tanking nunu), ezreal(jhin if hit).

  2. Anonymous

    is battle bunny still bis?

  3. monsterykiller

    i think echoing batblades as good as battle bunny crossbow

    1. monsterykiller

      batblades maybe like S. not same tier as battle bunny crossbow

  4. dan

    i keep playing battle bunny crossbow xayah and i cannot top 4, im a challenger player and i dont know what im doing wrong help

    1. Anonymous

      after cashout and roll down for Xayah 2 star + any tank that’s when you are the strongest in the lobby, can flex in a Fiora to recover HP and econ to 9, then transit to a Graves exodia board, Xayah could fall off later and Jhin do nothing. to the point that opponents are too tanky that take Xayah so long to clear, could lose to quick burst comp like Kaisa Fizz or Viktor something like that. Graves uses crossbow way better than Xayah, like he active it almost every single hit (but unit not always available and of course, need time to invest)

  5. Anonymous

    Who is the Deaths Defiance for? Or is it a mistake?

    1. Author avatarGM Blue

      It was auto synced from my database because of Riven, but since Riven is not even in the main comp variation now, I removed it.

  6. unimentil

    Wanted to share a Xayah Corki composition I thought of and got the chance to play. I still think Riven is viable as a duo-carry, but I like the frontline you get from this version and how the items transition when you reach level 9. https://tftflow.com/team-builder/130c7c6c