Comp Image
Stargazer Xayah
Econ Icon Fast 8
Primary
AD Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Stargazer Opener
Jax
Talon
Flex +2
Stargazer
Bastion
Flex
Jax
Talon
Twisted Fate
Poppy
Gwen
Formula
Example
Lvl8
1
Lvl9
6 Stargazer6
Stargazer Emblem
1
Lvl9
8 Stargazer8
1
Lvl9
3 Meeple3
1
Traits
Icon 0 Icon 0
Traits
Trait Background Bulwark Icon
1
Bulwark
1
Trait Background Eradicator Icon
1
Eradicator
1
Trait Background Stargazer Icon
6
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Rogue Icon
2
Rogue
2 > 3 > 4 > 5
Trait Background Sniper Icon
2
Sniper
2 > 3 > 4
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Trait Background Conduit Icon
1
Conduit
2 > 3 > 4 > 5
Trait Background Replicator Icon
1
Replicator
2 > 4
Trait Background Timebreaker Icon
1
Timebreaker
2 > 3 > 4
Icon 9 Icon 90
Nunu &…PMordekaiserJaxRivenSShenShen RelicXayahPJhinSTalonLulu
Trait Background Bulwark Icon
1
Trait Background Eradicator Icon
1
Trait Background Stargazer Icon
6
Trait Background Bastion Icon
2
Trait Background Dark Star Icon
2
Trait Background Rogue Icon
2
Trait Background Sniper Icon
2
Trait Background Vanguard Icon
2
Trait Background Conduit Icon
1
Trait Background Replicator Icon
1
Trait Background Timebreaker Icon
1
Comp Variations
Lvl8
Lvl9
3 Meeple3
Tips & Tricks
  • The best Stargazer Constellations for Xayah are "The Boar" and "The Serpent". Hover (touch on mobile) over the Stargazer trait and click on the numbers to see the different constellations for Stargazer on the website.
  • With Stargazer Emblem and the Boar, you can reach 6 Stargazer without losing much unit quality
  • While The Mountain is one of the cooler versions of Stargazer, it is currently not performing as well as the aforementioned constellations. A variation with the Mountain is shown anyway.
  • The Xayah boards are not solved because she wasn't strong during PBE. She got buffed in the A-patch (launch patch), so it will take some time to figure out the best way to play her.
Strong Conditions
+1 Tier Conditions BA
Death's Defiance
Death's Defiance
Stargazer Emblem
Riven
Stargazer Emblem
Slammin'
Slammin'
Slammin'+
Slammin'+
Epic Rolldown
Epic Rolldown
Feeling Lucky
Feeling Lucky
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Xayah
P
Xayah
Nunu & Willump
P
Nunu & Willump
Riven
S
Riven
Jhin
S
Jhin
Stargazer Icon
Stargazer
Sniper Icon
Sniper
XayahCost Icon 4
N/A HP
Default
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_LastWhisper
Flex +5
TFT_Item_MadredsBloodrazor
TFT_Item_RunaansHurricane
TFT_Item_HextechGunblade
TFT_Item_Deathblade
TFT_Item_InfinityEdge
Stargazer Icon
Stargazer
Vanguard Icon
Vanguard
Nunu & WillumpCost Icon 4
N/A HP
Default
TFT_Item_FrozenHeart
Flex +1
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Flex +4
TFT_Item_BrambleVest
TFT_Item_RedBuff
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Flex +2
TFT_Item_DragonsClaw
TFT_Item_RedBuff
Best-in-Slot
TFT_Item_Artifact_HorizonFocus
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
Timebreaker Icon
Timebreaker
Rogue Icon
Rogue
RivenCost Icon 4
N/A HP
Best-in-Slot
TFT17_Item_StargazerEmblemItem
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
Flex +3
TFT_Item_TitansResolve
TFT_Item_JeweledGauntlet
TFT_Item_Quicksilver
Alt Build 1
TFT4_Item_OrnnDeathsDefiance
TFT_Item_Quicksilver
Flex +2
TFT_Item_TitansResolve
TFT_Item_GuardianAngel
TFT_Item_SteraksGage
Flex +3
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
TFT_Item_PowerGauntlet
Dark Star Icon
Dark Star
Eradicator Icon
Eradicator
Sniper Icon
Sniper
JhinCost Icon 5
N/A HP
Default
TFT_Item_MadredsBloodrazor
Flex +3
TFT_Item_GuinsoosRageblade
TFT_Item_LastWhisper
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Patch Changes
BriarBriar
default Ability
PBE 16.7
PBE 16.8
Passive: For every 1% missing Health, gain 2% (scaleAP Icon) Attack Speed

Active: Deal 130/195/295/500 (scaleAD Icon) physical damage to the target, increased by 50% if they're a tank.
Passive: For every 1% missing Health, gain 2/2/2.5/2.5% (scaleAP Icon) Attack Speed

Active: Deal 130/195/320/550 (scaleAD Icon) physical damage to the target, increased by 50% if they're a tank.
JaxJax
BUFFStarting Mana IconStarting Mana1020
NERFMax Mana IconMax Mana7080
hero Ability
PBE 16.7
PBE 16.8
Passive: Attacks deal 45/70/105/180 (scaleAP Icon) bonus magic damage.

Active: Bash the target dealing 140/210/340/580 (scaleAP Icon) magic damage and granting 15% stacking Attack Speed and Movement Speed for the rest of combat.
Passive: Attacks deal 45/70/105/180 (scaleAP Icon) bonus magic damage.

Active: Bash the target dealing 155/230/375/640 (scaleAP Icon) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
PoppyPoppy
hero Ability
PBE 16.7
PBE 16.8
Summon a large Meep, then blast them towards the target dealing 345/518/776/1171 (scaleAD IconscaleArmor Iconset17AmpIcon Icon) physical damage to the first target hit. If this kills, the Meep ricochets to the closest enemy dealing the overkill damage.

Meep Bonus: Increase the Meep's size and damage by 30% (set17AmpIcon Icon)
Summon a large Meep, then blast them towards the target dealing 365/548/913/1391 (scaleAD IconscaleArmor Iconset17AmpIcon Icon) physical damage to the first target hit. If this kills, the Meep ricochets to the closest enemy dealing the overkill damage.

Meep Bonus: Increase the Meep's size and damage by 30% (set17AmpIcon Icon)
RammusRammus
BUFFMax Mana IconMax Mana10090
NERFStarting Mana IconStarting Mana3020
XayahXayah
BUFFBase AD IconBase AD45/68/10150/75/113
Rek'SaiRek'SaiNEW
default Ability
PBE 16.7
PBE 16.8
Heal @TotalHealing@ (scaleHealth IconscaleAP Icon), then briefly knock up adjacent enemies and deal @ModifiedDamage@ (scaleAP Icon) magic damage.
Heal 245/302/407/513 (scaleHealth IconscaleAP Icon), then briefly knock up adjacent enemies and deal 80/120/180/315 (scaleAP Icon) magic damage.
Rek'SaiRek'SaiREMOVED
Dark StarDark Star
PBE 16.7
PBE 16.8
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain
40% scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain
45% scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Change Log
17.1
AFK AFK added with tier modifier +1
Risky Moves Risky Moves added with tier modifier +1
Good For Something I Good For Something I added with tier modifier +1
Epic Rolldown Epic Rolldown added with tier modifier +1
Feeling Lucky Feeling Lucky added with tier modifier +1
Savings Account Savings Account added with tier modifier +1
Slice of Life Slice of Life added with tier modifier +1
Openers
Stargazer 3Stargazer
Stargazer 3Stargazer 3
Jax
Talon
Flex +2
Stargazer
Bastion
Flex
Jax
Talon
Twisted Fate
Poppy
Gwen
Primordian 3Econ Traits
Primordian 3Primordian 3Timebreaker 2Timebreaker 2
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
0

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