Comp Image
Stargazer Xayah
Econ Icon Fast 8
Primary
AD Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Stargazer Opener
Jax
Talon
Flex +2
Stargazer
Bastion
Flex
Jax
Talon
Twisted Fate
Poppy
Gwen
Formula
Example
Lvl8
1
Lvl8
4 Stargazer4
1
Lvl9
5 Stargazer5
1
Lvl9
6 Stargazer6
Stargazer Emblem
1
Lvl9
8 Stargazer8
1
Traits
Icon 0 Icon 0
Traits
Trait Background Eradicator Icon
1
Eradicator
1
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Sniper Icon
3
Sniper
2 > 3 > 4
Trait Background Meeple Icon
3
Meeple
3 > 5 > 7 > 10
Trait Background Stargazer Icon
3
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Conduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Icon 9 Icon 93
Nunu &…PRammusMordekaiserJaxRhaastFlex +1XayahPJhinSGnarBard
Trait Background Eradicator Icon
1
Trait Background Redeemer Icon
1
Trait Background Sniper Icon
3
Trait Background Meeple Icon
3
Trait Background Stargazer Icon
3
Trait Background Bastion Icon
2
Trait Background Conduit Icon
2
Trait Background Dark Star Icon
2
Trait Background Vanguard Icon
2
Comp Variations
Flex
Lvl8
Lvl8
4 Stargazer4
Lvl9
5 Stargazer5
Lvl9
6 Stargazer6
Stargazer Emblem
Lvl9
8 Stargazer8
Tips & Tricks
  • In Patch 17.2, all Stargazer Constellations are playable except The Medallion. The Mountain on 2-1 is the best. The Huntress is the worst of the playable Stargazers, with Boar and Serpent looking strong.
  • With Stargazer Emblem and the Boar, you can reach 6 Stargazer without losing much unit quality
  • There are two main approaches to Xayah: 1) Play around Meeple, which becomes a lot better with Bard; or 2) Play around Vertical Stargazer, which is better with The Mountain, The Boar, or The Serpent.
Strong Conditions
+4 Tier Conditions BOP
Battle Bunny Crossbow
Xayah
Battle Bunny Crossbow
Titanic Hydra
Xayah
Titanic Hydra
+3 Tier Conditions BS+
Echoing Batblades
Xayah
Echoing Batblades
+1 Tier Conditions BA
Stargazer Emblem
Riven
Stargazer Emblem
Epic Rolldown
Epic Rolldown
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Xayah
P
Xayah
Nunu & Willump
P
Nunu & Willump
Jhin
S
Jhin
Stargazer Icon
Stargazer
Sniper Icon
Sniper
XayahCost Icon 4
N/A HP
Default
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_LastWhisper
Flex +6
TFT_Item_RapidFireCannon
TFT_Item_MadredsBloodrazor
TFT_Item_RunaansHurricane
TFT_Item_HextechGunblade
TFT_Item_Deathblade
TFT_Item_InfinityEdge
Best-in-Slot
TFT_Item_Artifact_TitanicHydra
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 1
TFT17_AnimaSquadItem_Tier2_BattleBunnyCrossbow
TFT_Item_InfinityEdge
TFT_Item_GuinsoosRageblade
Alt Build 2
TFT17_AnimaSquadItem_Tier2_EchoingBatblades
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Stargazer Icon
Stargazer
Vanguard Icon
Vanguard
Nunu & WillumpCost Icon 4
N/A HP
Default
TFT_Item_FrozenHeart
Flex +1
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Flex +4
TFT_Item_BrambleVest
TFT_Item_RedBuff
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Flex +2
TFT_Item_DragonsClaw
TFT_Item_RedBuff
Best-in-Slot
TFT_Item_Artifact_HorizonFocus
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
Dark Star Icon
Dark Star
Eradicator Icon
Eradicator
Sniper Icon
Sniper
JhinCost Icon 5
N/A HP
Default
TFT_Item_MadredsBloodrazor
Flex +3
TFT_Item_GuinsoosRageblade
TFT_Item_LastWhisper
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Patch Changes
EzrealEzreal
default Ability
Previous
Patch 17.2
Active: Fire a blast at the current target that deals 165/250/380/645 (scaleAD IconscaleAP Icon) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18/30 (scaleAD Icon) physical damage to the current target on cast.
(Total Takedowns: )
Active: Fire a blast at the current target that deals 174/261/397/674 (scaleAD IconscaleAP Icon) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18/30 (scaleAD Icon) physical damage to the current target on cast.
(Total Takedowns: )
PoppyPoppy
hero Ability
Previous
Patch 17.2
Summon a large Meep, then blast them towards the target dealing 365/548/913/1391 (scaleAD IconscaleArmor Iconset17AmpIcon Icon) physical damage to the first target hit. If this kills, the Meep ricochets to the closest enemy dealing the overkill damage.

Meep Bonus: Increase the Meep's size and damage by 30% (set17AmpIcon Icon)
Summon a large Meep, then blast them towards the target dealing 385/578/963/1641 (scaleAD IconscaleArmor Iconset17AmpIcon Icon) physical damage to the first target hit. If this kills, the Meep ricochets to the closest enemy dealing the overkill damage.

Meep Bonus: Increase the Meep's size and damage by 30% (set17AmpIcon Icon)
TalonTalon
NERFAttack Speed IconAttack Speed0.800.75
default Ability
Previous
Patch 17.2
Stab the target, causing them to bleed for 520/780/1225/2085 (scaleAD IconscaleAP Icon) physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
Stab the target, causing them to bleed for 490/735/1135/1930 (scaleAD IconscaleAP Icon) physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
GnarGnar
default Ability
Previous
Patch 17.2
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/570/935 (scaleAD IconscaleAP Icon) physical damage, reduced by 75% per hit.

Meep Bonus: 2 (set17AmpIcon Icon) Meeps attack alongside Gnar, dealing 10/16/23/31 (scaleAD IconscaleAS Icon) physical damage per second.
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605/935 (scaleAD IconscaleAP Icon) physical damage, reduced by 75% per hit.

Meep Bonus: 2 (set17AmpIcon Icon) Meeps attack alongside Gnar, dealing 10/16/23/31 (scaleAD IconscaleAS Icon) physical damage per second.
JaxJax
default Ability
Previous
Patch 17.2
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/25/35/45 (scaleAP Icon) and gaining 400/500/675/850 (scaleAP Icon) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (scaleArmor IconscaleMR Icon) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/25/35/45 (scaleAP Icon) and gaining 400/500/625/850 (scaleAP Icon) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (scaleArmor IconscaleMR Icon) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
MordekaiserMordekaiser
hero Ability
Previous
Patch 17.2
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 150/180/225/270 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/250/300 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
LuluLulu
BUFFMax Mana IconMax Mana6055
alt8 Ability
Previous
Patch 17.2
Passive: Gain a different secondary effect each game based on the Stargazer constellation.

Active: Call down coins from the sky, dealing 160/240/400 (scaleAP Icon) magic damage to 3 nearby enemies, and every 6 casts drops 1/3/6 gold. (Casts Remaining: )

(Total Gold Gained: )
Passive: Gain a different secondary effect each game based on the Stargazer constellation.

Active: Call down coins from the sky, dealing 160/240/400 (scaleAP Icon) magic damage to 3 nearby enemies, and every 6 casts drops 1/3/5 gold. (Casts Remaining: )

(Total Gold Gained: )
CorkiCorki
default Ability
Previous
Patch 17.2
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 33/49/304 (scaleAD IconscaleAP Icon) physical damage with a 20% Lucky chance of firing a mega missile that deals 115/171/1064 (scaleAD Icon) instead.

Meep Bonus: Every 6.5 (set17AmpIcon Icon) seconds, launch an Explosive Meep at the target, dealing 120/180/900 (scaleAD Icon) physical damage in a one hex radius on impact.

Lucky: Check twice and take the better outcome.
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 35/51/304 (scaleAD IconscaleAP Icon) physical damage with a 20% Lucky chance of firing a mega missile that deals 122/178/1064 (scaleAD Icon) instead.

Meep Bonus: Every 6.5 (set17AmpIcon Icon) seconds, launch an Explosive Meep at the target, dealing 120/180/900 (scaleAD Icon) physical damage in a one hex radius on impact.

Lucky: Check twice and take the better outcome.
Nunu & WillumpNunu & Willump
NERFMax Mana IconMax Mana145155
default Ability
Previous
Patch 17.2
Gain 475/575/2000 (scaleAP Icon) Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000 (scaleAP Icon) magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000 (scaleAP Icon) magic damage. All enemies hit by the astrolabe are knocked up for 1.75/2/8 seconds.
Gain 475/575/2000 (scaleAP Icon) Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000 (scaleAP Icon) magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000 (scaleAP Icon) magic damage. All enemies hit by the astrolabe are knocked up for 1.5/1.75/8 seconds.
XayahXayah
default Ability
Previous
Patch 17.2
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 54/81/960 (scaleAD Icon) physical damage each.
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (scaleAD Icon) physical damage each.
JhinJhin
default Ability
Previous
Patch 17.2
Passive: Jhin has a fixed attack speed of 0.9/0.9/1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.

Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 42/63/688 (scaleAD Icon) physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.
Passive: Jhin has a fixed attack speed of 0.9/0.9/1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.

Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 45/68/688 (scaleAD Icon) physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.
ShenShen
default Ability
Previous
Patch 17.2
Passive: On cast, attacks gain 40/60/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 321/473/3767 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/999% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Passive: On cast, attacks gain 40/60/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 321/473/3767 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
default Ability
Patch 17.2
Patch 17.2b
Passive: On cast, attacks gain 40/60/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 321/473/3767 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Passive: On cast, attacks gain 45/75/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 380/574/4039 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Titanic HydraTitanic Hydra
Previous
Patch 17.2
Attacks deal 4% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
AFKAFK
Previous
Patch 17.2
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.
Savings AccountSavings Account
Previous
Patch 17.2
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.

Gold earned:
After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 4 gold now.

Gold earned:
TimebreakerTimebreaker
Previous
Patch 17.2
(2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(3)
AND Allies gain 25% Attack Speed.
(4) AND
Timebreakers gain an additional 40% Attack Speed

Rerolls on Loss: 1
XP on Win: 2
(2) Allies gain 15% Attack Speed.
(3) AND
When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(4)
AND Timebreakers gain an additional 50% Attack Speed

Rerolls on Loss: 1
XP on Win: 2
Change Log
17.2b
17.2
17.1b
17.1
Echoing Batblades Echoing Batblades added with tier modifier +3
Titanic Hydra Titanic Hydra added with tier modifier +4
XayahXayah
Alt Build 2 added
Echoing BatbladesGuinsoo's RagebladeKraken's Fury
XayahXayah
Best-in-Slot
Battle Bunny CrossbowInfinity EdgeGuinsoo's Rageblade
Titanic HydraGuinsoo's RagebladeKraken's Fury
XayahXayah
Alt Build 1
Echoing BatbladesGuinsoo's RagebladeKraken's Fury
Battle Bunny CrossbowInfinity EdgeGuinsoo's Rageblade
Openers
Stargazer 3Stargazer
Stargazer 3Stargazer 3
Jax
Talon
Flex +2
Stargazer
Bastion
Flex
Jax
Talon
Twisted Fate
Poppy
Gwen
Primordian 3Econ Traits
Primordian 3Primordian 3Timebreaker 2Timebreaker 2
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
0

Leave a Reply

8 Comments

  1. Anonymous

    is battle bunny still bis?

  2. monsterykiller

    i think echoing batblades as good as battle bunny crossbow

    1. monsterykiller

      batblades maybe like S. not same tier as battle bunny crossbow

  3. dan

    i keep playing battle bunny crossbow xayah and i cannot top 4, im a challenger player and i dont know what im doing wrong help

    1. Anonymous

      after cashout and roll down for Xayah 2 star + any tank that’s when you are the strongest in the lobby, can flex in a Fiora to recover HP and econ to 9, then transit to a Graves exodia board, Xayah could fall off later and Jhin do nothing. to the point that opponents are too tanky that take Xayah so long to clear, could lose to quick burst comp like Kaisa Fizz or Viktor something like that. Graves uses crossbow way better than Xayah, like he active it almost every single hit (but unit not always available and of course, need time to invest)

  4. Anonymous

    Who is the Deaths Defiance for? Or is it a mistake?

    1. Author avatarGM Blue

      It was auto synced from my database because of Riven, but since Riven is not even in the main comp variation now, I removed it.

  5. unimentil

    Wanted to share a Xayah Corki composition I thought of and got the chance to play. I still think Riven is viable as a duo-carry, but I like the frontline you get from this version and how the items transition when you reach level 9. https://tftflow.com/team-builder/130c7c6c