Comp Image
Anima Diana Reroll
Econ Icon 3-Cost Reroll
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Econ
Econ
+
Item
Item
Anima Opener
Anima
Anima
Anima
Flex
Flex
Briar
Jinx
Aurora
Illaoi
Formula
Example
Lvl8
Anima Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundArbiter Icon
3
Arbiter
2 > 3
Trait BackgroundRedeemer Icon
1
Redeemer
1
Trait BackgroundAnima Icon
3
Anima
3 > 5
Trait BackgroundShepherd Icon
3
Shepherd
3 > 5 > 7
Trait BackgroundChallenger Icon
2
Challenger
2 > 3 > 4 > 5
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundVoyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait BackgroundMeeple Icon
1
Meeple
3 > 5 > 7 > 10
Icon 8 Icon 117
RhaastFlex +3MeepsieLeonaBia & BayinIllaoiPDianaPLeBlancJinxAuroraP
Trait BackgroundArbiter Icon
3
Trait BackgroundRedeemer Icon
1
Trait BackgroundAnima Icon
3
Trait BackgroundShepherd Icon
3
Trait BackgroundChallenger Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundVoyager Icon
2
Trait BackgroundMeeple Icon
1
Comp Variations
Flex
Lvl8
Anima Emblem
Tips & Tricks
  • Ideally only play from Arbiter cause and effect that is strong for Diana. The best Arbiter is when an Arbiter attacks X times, gain either Armor / MR or Permanent HP.
  • The best spot to play this comp from is Anima opener with an augment that rewards lose streaking (e.g: Patience is a Virtue, Calculated Loss, etc.) into a 400+ cashout
  • If your Diana has a permanent HP scaling Arbiter, then can also consider playing for winning rounds if you are strong enough to ensure she stacks HP in the early game.
  • 5 Anima got significantly nerfed in Patch 17.8 and is no longer as easy to win like it was in Patch 17.7
Strong Conditions
+2 Tier Conditions BS
Tiny Titans
Tiny Titans
Anima Commander
Anima Commander
Tiniest Titan
Tiniest Titan
+1 Tier Conditions BA
Anima Emblem
Anima Emblem
Patience is a Virtue
Patience is a Virtue
Rolling For Days I
Rolling For Days I
Calculated Loss
Calculated Loss
Heroic Grab Bag
Heroic Grab Bag
Heroic Grab Bag+
Heroic Grab Bag+
Heroic Grab Bag++
Heroic Grab Bag++
Trifecta I
Trifecta I
Prismatic Ticket
Prismatic Ticket
Trifecta II
Trifecta II
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
Builds
Diana
P
Diana
Aurora
P
Aurora
Illaoi
P
Illaoi
Arbiter Icon
Arbiter
Challenger Icon
Challenger
DianaCost Icon 3
N/A HP
Arbiter Cause
Arbiter Effect
Arbiter Effect
Current
TFT_Item_GuinsoosRageblade
TFT_Item_TitansResolve
Flex +1
TFT_Item_GuardianAngel
TFT_Item_Bloodthirster
Best-in-Slot
TFT17_AnimaSquadItem_Tier2_CyclonicSlicers
TFT_Item_TitansResolve
Flex +1
TFT5_Item_TitansResolveRadiant
TFT_Item_Bloodthirster
Flex +1
TFT5_Item_BloodthirsterRadiant
Alt Build 1
TFT17_Item_ShieldTankEmblemItem
TFT_Item_Bloodthirster
Flex +2
TFT_Item_TitansResolve
TFT_Item_GuardianAngel
TFT_Item_GuinsoosRageblade
Alt Build 2
TFT_Item_Artifact_WitsEnd
TFT_Item_GuinsoosRageblade
TFT_Item_TitansResolve
Alt Build 3
TFT_Item_Artifact_SeekersArmguard
TFT_Item_GuinsoosRageblade
TFT_Item_TitansResolve
Alt Build 4
TFT4_Item_OrnnZhonyasParadox
TFT_Item_GuinsoosRageblade
TFT_Item_TitansResolve
Alt Build 5
TFT_Item_Artifact_Mittens
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
Alt Build 6
TFT5_Item_GuardianAngelRadiant
TFT_Item_GuinsoosRageblade
TFT_Item_TitansResolve
Alt Build 7
TFT5_Item_TitansResolveRadiant
TFT_Item_Bloodthirster
TFT_Item_GuinsoosRageblade
Anima Icon
Anima
Voyager Icon
Voyager
AuroraCost Icon 3
N/A HP
Default
TFT_Item_Leviathan
Flex +1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_Leviathan
Flex +1
TFT_Item_PowerGauntlet
Best-in-Slot
TFT17_AnimaSquadItem_Tier2_SearingShortbow
Flex +1
TFT17_AnimaSquadItem_Tier2_Annihilator
TFT_Item_Leviathan
Flex +1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT5_Item_LeviathanRadiant
TFT_Item_JeweledGauntlet
TFT_Item_Leviathan
Flex +2
TFT17_AnimaSquadItem_Tier2_SearingShortbow
TFT17_AnimaSquadItem_Tier2_Annihilator
Anima Icon
Anima
Vanguard Icon
Vanguard
Shepherd Icon
Shepherd
IllaoiCost Icon 3
N/A HP
Default
TFT_Item_RedBuff
TFT_Item_IonicSpark
TFT_Item_Redemption
Flex +6
TFT_Item_WarmogsArmor
TFT_Item_NightHarvester
TFT_Item_FrozenHeart
TFT_Item_Crownguard
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
Best-in-Slot
TFT17_AnimaSquadItem_Tier2_LionessLament
Flex +2
TFT17_AnimaSquadItem_Tier2_RadiantField
TFT17_AnimaSquadItem_Tier2_IceblastArmor
TFT_Item_Redemption
TFT_Item_NightHarvester
Alt Build 1
TFT17_AnimaSquadItem_Tier1_TentacleSlam
TFT_Item_Redemption
TFT_Item_NightHarvester
When to Play
Directional Augments
Tiny TitansAnima Commander
Openers
Anima 3Anima
Anima 3Anima 3
Anima
Anima
Anima
Flex
Flex
Briar
Jinx
Aurora
Illaoi
Patch Changes
MeepsieMeepsie
default Ability
Patch 17.9
PBE
Heal 456/567/846/1126 (scaleHealth IconscaleAP Icon) Health over 3 seconds. Slam the target, dealing 160/240/360/600 (scaleAP Icon) magic damage and knocking up for 1.5/1.75/2/2.25 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.

Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 24% (set17AmpIcon Icon).
Passive: Attacks deal 60/90/140/190 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 180/270/425/725 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1/1/1.5/1.5 seconds.

Meep Bonus: The passive's bonus damage is increased by 50% per Meep.
RhaastRhaast
default Ability
Patch 17.9
PBE
Gain 20% Durability for 2 seconds, healing 500/550/650 (scaleAP Icon) over the duration. Afterwards, slash forward in a line, dealing 120/180/300 (scaleAD Icon) physical damage to enemies hit and knocking them up for 1 second.
Gain 20% Durability for 1 seconds, healing 500/550/650 (scaleAP Icon) over the duration. Afterwards, slash forward in a line, dealing 400/600/1000 (scaleAD Icon) physical damage to enemies hit and knocking them up for 1 second.
Bia & BayinBia & Bayin
alt1 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat.
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat.
alt2 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/230/275 (scaleAP Icon) magic damage to enemies hit.
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/300/400 (scaleAP Icon) magic damage to enemies hit.
alt3 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/230/275 (scaleAP Icon) magic damage to enemies hit.

Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 220 (scaleAP Icon) magic damage to enemies it passes through, and restores 15% max Health to allies.
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/300/400 (scaleAP Icon) magic damage to enemies hit.

Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 300 (scaleAP Icon) magic damage to enemies it passes through, and restores 15% max Health to allies.
default Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat.
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat.
Lioness's LamentLioness's Lament
Patch 17.9
PBE
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit.

Recommended Roles: Attack or Magic Tank
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 3 Armor and Magic Resist from all enemies hit.

Recommended Roles: Attack or Magic Tank
Change Log
17.8
17.7
17.4b
17.4
17.3
17.2b
17.2
17.1b
17.1
16.8
Anima Emblem Anima Emblem downgraded tier modifier +3 → +1
Tip changed from In Patch 17.7, the highest trait breakpoint for Anima went from 6 down to 5. This means technically 5 Anima is playable on Level 9 without Emblem or on 8 with an Emblem (drop Rhaast for either Briar or Fiora).5 Anima got significantly nerfed in Patch 17.8 and is no longer as easy to win like it was in Patch 17.7
0

Leave a Reply

10 Comments

  1. Jackober#NoOne

    i only play this comp from the start set 17 until emerald 😀

  2. Anonymous

    ONLY play from strong anima cash out. Otherwise its just luck if you hit top 4

  3. Anonymous

    Is the comp still playable since they removed the 10 hit arbiter?

    1. Website Owner
      Author avatar
      GM Blue
      Master 0 LP
      Twitch Sub

      Yes, it’s still playable from the same spots (early Diana with good Arbiter). I updated the tip related to best Arbiter, thanks.

  4. Beamer

    Never play this shit unless you have Diana from orb + 1 Item for her + Anima opener also to start building a cashout + Vanguard spat

    1. Anonymous

      Not sure the conditions are quite so strict. I just went 1st in diamond with my only conditions beings a diana from orb and a good arbiter effect. My arbiter effect was stacking max HP on 10 dmg so I think BIS. But my items were trash, not a single rod from minions so I had no rageblade and I didn’t have vanguard spat. Also no anima opener, got it in late while win streaking for only 100 cashouts.

      1. anon

        link the final lobby (lolchess)

  5. me

    Comeback story is very good with Diana. Just make sure you got decent arbiter effect.
    It just better than Viktor without drone version I guess.

    Also Arbiter damage tick effect works with Ekko artifact it seems.

  6. Sejuanchi

    Sona > Morgana > Blitz?

  7. complys

    1* Morgana/Sona/Blitzcrank over 2* Rhaast or nah?