Comp Image
Anima Diana Reroll
Econ Icon 3-Cost Reroll
Primary
AP Icon
Tier
C
Required
Augment Setup
Econ
Econ
+
Econ
Econ
+
Item
Item
Anima Opener
Anima
Anima
Anima
Flex
Flex
Briar
Jinx
Aurora
Illaoi
Formula
Example
Traits
Icon 0 Icon 0
Traits
Trait Background Arbiter Icon
3
Arbiter
2 > 3
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Anima Icon
3
Anima
3 > 6
Trait Background Shepherd Icon
3
Shepherd
3 > 5 > 7
Trait Background Challenger Icon
2
Challenger
2 > 3 > 4 > 5
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Meeple Icon
1
Meeple
3 > 5 > 7 > 10
Icon 8 Icon 117
RhaastFlex +3MeepsieLeonaBia & BayinIllaoiPDianaPLeBlancJinxAuroraP
Trait Background Arbiter Icon
3
Trait Background Redeemer Icon
1
Trait Background Anima Icon
3
Trait Background Shepherd Icon
3
Trait Background Challenger Icon
2
Trait Background Vanguard Icon
2
Trait Background Voyager Icon
2
Trait Background Meeple Icon
1
Comp Variations
Flex
Tips & Tricks
  • Ideally only play from Arbiter cause and effect that is strong for Diana. best Arbiters are when an Arbiter deals damage X times or when an Arbiter attacks X times, gain either Armor / MR or Permanent HP.
  • The best spot to play this comp from is Anima opener with an augment that rewards lose streaking (e.g: Patience is a Virtue, Calculated Loss, etc.) into a 400+ cashout
  • If your Diana has a permanent HP scaling Arbiter, then can also consider playing for winning rounds if you are strong enough to ensure she stacks HP in the early game.
Strong Conditions
+2 Tier Conditions CA
Wit's End
Diana
Wit's End
Tiniest Titan
Tiniest Titan
Tiny Titans
Tiny Titans
Anima Commander
Anima Commander
+1 Tier Conditions CB
Seeker's Armguard
Diana
Seeker's Armguard
Vanguard Emblem
Diana
Vanguard Emblem
Zhonya's Paradox
Diana
Zhonya's Paradox
Mittens
Diana
Mittens
Radiant Titan's Resolve
Diana
Radiant Titan's Resolve
Radiant Edge of Night
Diana
Radiant Edge of Night
Patience is a Virtue
Patience is a Virtue
Calculated Loss
Calculated Loss
Prismatic Ticket
Prismatic Ticket
Rolling For Days I
Rolling For Days I
Heroic Grab Bag+
Heroic Grab Bag+
Heroic Grab Bag++
Heroic Grab Bag++
Heroic Grab Bag
Heroic Grab Bag
Trifecta I
Trifecta I
Trifecta II
Trifecta II
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
Builds
Diana
P
Diana
Aurora
P
Aurora
Illaoi
P
Illaoi
Arbiter Icon
Arbiter
Challenger Icon
Challenger
DianaCost Icon 3
N/A HP
Arbiter Cause
Arbiter Effect
Arbiter Effect
Current
TFT_Item_GuinsoosRageblade
TFT_Item_TitansResolve
Flex +1
TFT_Item_GuardianAngel
TFT_Item_Bloodthirster
Best-in-Slot
TFT17_AnimaSquadItem_Tier2_CyclonicSlicers
TFT_Item_TitansResolve
Flex +1
TFT5_Item_TitansResolveRadiant
TFT_Item_Bloodthirster
Flex +1
TFT5_Item_BloodthirsterRadiant
Alt Build 1
TFT17_Item_ShieldTankEmblemItem
TFT_Item_Bloodthirster
Flex +2
TFT_Item_TitansResolve
TFT_Item_GuardianAngel
TFT_Item_GuinsoosRageblade
Alt Build 2
TFT_Item_Artifact_WitsEnd
TFT_Item_GuinsoosRageblade
TFT_Item_TitansResolve
Alt Build 3
TFT_Item_Artifact_SeekersArmguard
TFT_Item_GuinsoosRageblade
TFT_Item_TitansResolve
Alt Build 4
TFT4_Item_OrnnZhonyasParadox
TFT_Item_GuinsoosRageblade
TFT_Item_TitansResolve
Alt Build 5
TFT_Item_Artifact_Mittens
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
Alt Build 6
TFT5_Item_GuardianAngelRadiant
TFT_Item_GuinsoosRageblade
TFT_Item_TitansResolve
Alt Build 7
TFT5_Item_TitansResolveRadiant
TFT_Item_Bloodthirster
TFT_Item_GuinsoosRageblade
Anima Icon
Anima
Voyager Icon
Voyager
AuroraCost Icon 3
N/A HP
Default
TFT_Item_Leviathan
Flex +1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_Leviathan
Flex +1
TFT_Item_PowerGauntlet
Best-in-Slot
TFT17_AnimaSquadItem_Tier2_SearingShortbow
Flex +1
TFT17_AnimaSquadItem_Tier2_Annihilator
TFT_Item_Leviathan
Flex +1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT5_Item_LeviathanRadiant
TFT_Item_JeweledGauntlet
TFT_Item_Leviathan
Flex +2
TFT17_AnimaSquadItem_Tier2_SearingShortbow
TFT17_AnimaSquadItem_Tier2_Annihilator
Anima Icon
Anima
Vanguard Icon
Vanguard
Shepherd Icon
Shepherd
IllaoiCost Icon 3
N/A HP
Default
TFT_Item_RedBuff
TFT_Item_IonicSpark
TFT_Item_Redemption
Flex +6
TFT_Item_WarmogsArmor
TFT_Item_NightHarvester
TFT_Item_FrozenHeart
TFT_Item_Crownguard
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
Best-in-Slot
TFT17_AnimaSquadItem_Tier2_LionessLament
Flex +2
TFT17_AnimaSquadItem_Tier2_RadiantField
TFT17_AnimaSquadItem_Tier2_IceblastArmor
TFT_Item_Redemption
TFT_Item_NightHarvester
Alt Build 1
TFT17_AnimaSquadItem_Tier1_TentacleSlam
TFT_Item_Redemption
TFT_Item_NightHarvester
Patch Changes
BriarBriar
NERFBase AD IconBase AD40/60/90/12035/53/79/105
LeonaLeona
NERFArmor IconArmor4540
NERFMagic Resist IconMagic Resist4540
default Ability
Previous
Patch 17.3
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 226/339/509/867 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 196/294/441/753 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
hero Ability
Previous
Patch 17.3
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 286/488/860/1303 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 180/270/405/385 (scaleAD Icon) physical damage.
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 258/437/769/1172 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 200/300/480/820 (scaleAD Icon) physical damage.
JinxJinx
default Ability
Previous
Patch 17.3
Fire a barrage of 18 (scaleAS Icon) rockets in a cone, each dealing 32/49/72/122 (scaleAD Icon) physical damage to the first target hit.
Fire a barrage of 18 (scaleAS Icon) rockets in a cone, each dealing 32/49/77/122 (scaleAD Icon) physical damage to the first target hit.
MeepsieMeepsie
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
DianaDiana
default Ability
Previous
Patch 17.3
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 250/290/375 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 50/75/120 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 275/325/475 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/145 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
LeBlancLeBlanc
default Ability
Previous
Patch 17.3
Passive: Attacks deal 62/93/250 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (scaleAP Icon) magic damage.
Passive: Attacks deal 62/93/250 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 80/120/750 (scaleAP Icon) magic damage.
AnimaAnima
Previous
Patch 17.3
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
Change Log
17.3
17.2b
17.2
17.1b
17.1
16.8
DC
Board changed
Before
LeonaMeepsieBia & BayinRhaastIllaoiDianaLeBlancJinxAurora
After
RhaastMeepsieLeonaBia & BayinIllaoiDianaLeBlancJinxAurora
Zhonya's Paradox Zhonya's Paradox added with tier modifier +1
Radiant Edge of Night Radiant Edge of Night added with tier modifier +1
Radiant Titan's Resolve Radiant Titan's Resolve added with tier modifier +1
Vanguard Emblem Vanguard Emblem added with tier modifier +1
Mittens Mittens added with tier modifier +1
Seeker's Armguard Seeker's Armguard added with tier modifier +1
Wit's End Wit's End added with tier modifier +2
DianaDiana
Alt Build 1 added
Vanguard EmblemBloodthirster
Flex +2
Guinsoo's Rageblade
DianaDiana
Alt Build 2 added
Wit's EndGuinsoo's RagebladeTitan's Resolve
DianaDiana
Alt Build 3 added
Seeker's ArmguardGuinsoo's RagebladeTitan's Resolve
DianaDiana
Alt Build 4 added
Zhonya's ParadoxGuinsoo's RagebladeTitan's Resolve
DianaDiana
Alt Build 5 added
MittensBloodthirsterTitan's Resolve
DianaDiana
Alt Build 6 added
Radiant Edge of NightGuinsoo's RagebladeTitan's Resolve
DianaDiana
Alt Build 7 added
Radiant Titan's ResolveBloodthirsterGuinsoo's Rageblade
DianaDiana
TFT17_FavoredEffect_GainsArmor
TFT17_FavoredEffect_GainsArmor added (Alt 1)
DianaDiana
TFT17_FavoredEffect_GainsPermanentMaxHealth
TFT17_FavoredEffect_GainsPermanentMaxHealth added (Alt 2)
DianaDiana
TFT17_FavoredCause_DealDamage
TFT17_FavoredCause_DealDamage added (Active Slot)
Tip added: If your Diana has a permanent HP scaling Arbiter, then can also consider playing for winning rounds if you are strong enough to ensure she stacks HP in the early game.
Tip added: The best spot to play this comp from is Anima opener with an augment that rewards lose streaking (e.g: Patience is a Virtue, Calculated Loss, etc.) into a 400+ cashout
Tip changed from While Anima cashout into playing a comp is generally good, this line struggles because Diana isn't that strong currently. It's generally better to just take the cashout and play a "Default" line (see the home page on the website).Ideally only play from Arbiter cause and effect that is strong for Diana. best Arbiters are when an Arbiter deals damage X times or when an Arbiter attacks X times, gain either Armor / MR or Permanent HP.
Openers
Anima 3Anima
Anima 3Anima 3
Anima
Anima
Anima
Flex
Flex
Briar
Jinx
Aurora
Illaoi
0

Leave a Reply

5 Comments

  1. Beamer

    Never play this shit unless you have Diana from orb + 1 Item for her + Anima opener also to start building a cashout + Vanguard spat

    1. Anonymous

      Not sure the conditions are quite so strict. I just went 1st in diamond with my only conditions beings a diana from orb and a good arbiter effect. My arbiter effect was stacking max HP on 10 dmg so I think BIS. But my items were trash, not a single rod from minions so I had no rageblade and I didn’t have vanguard spat. Also no anima opener, got it in late while win streaking for only 100 cashouts.

  2. me

    Comeback story is very good with Diana. Just make sure you got decent arbiter effect.
    It just better than Viktor without drone version I guess.

    Also Arbiter damage tick effect works with Ekko artifact it seems.

  3. Sejuanchi

    Sona > Morgana > Blitz?

  4. complys

    1* Morgana/Sona/Blitzcrank over 2* Rhaast or nah?