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Main
Traits
Comp Variations
Flex
Tips & Tricks
- Ideally only play from Arbiter cause and effect that is strong for Diana. best Arbiters are when an Arbiter deals damage X times or when an Arbiter attacks X times, gain either Armor / MR or Permanent HP.
- The best spot to play this comp from is Anima opener with an augment that rewards lose streaking (e.g: Patience is a Virtue, Calculated Loss, etc.) into a 400+ cashout
- If your Diana has a permanent HP scaling Arbiter, then can also consider playing for winning rounds if you are strong enough to ensure she stacks HP in the early game.
Strong Conditions
+2 Tier Conditions C → A
Wit's End
Tiniest Titan
Tiny Titans
Anima Commander
+1 Tier Conditions C → B
Seeker's Armguard
Vanguard Emblem
Zhonya's Paradox
Mittens
Radiant Titan's Resolve
Radiant Edge of Night
Patience is a Virtue
Calculated Loss
Prismatic Ticket
Rolling For Days I
Heroic Grab Bag+
Heroic Grab Bag++
Heroic Grab Bag
Trifecta I
Trifecta II
Economy Strategy
3-Cost Reroll
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
P
DianaP
AuroraP
IllaoiCurrent
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
Alt Build 5
Alt Build 6
Alt Build 7
Patch Changes
Briar
NERF
Base AD40/60/90/12035/53/79/105
17.3▾
17.3
17.2b
17.2
17.1b
17.1
16.8
D → C
Board changed
Before
After
Tip added: If your Diana has a permanent HP scaling Arbiter, then can also consider playing for winning rounds if you are strong enough to ensure she stacks HP in the early game.
Tip added: The best spot to play this comp from is Anima opener with an augment that rewards lose streaking (e.g: Patience is a Virtue, Calculated Loss, etc.) into a 400+ cashout
Tip changed from While Anima cashout into playing a comp is generally good, this line struggles because Diana isn't that strong currently. It's generally better to just take the cashout and play a "Default" line (see the home page on the website). → Ideally only play from Arbiter cause and effect that is strong for Diana. best Arbiters are when an Arbiter deals damage X times or when an Arbiter attacks X times, gain either Armor / MR or Permanent HP.
Formula
Flex
Flex
Example


Never play this shit unless you have Diana from orb + 1 Item for her + Anima opener also to start building a cashout + Vanguard spat
Not sure the conditions are quite so strict. I just went 1st in diamond with my only conditions beings a diana from orb and a good arbiter effect. My arbiter effect was stacking max HP on 10 dmg so I think BIS. But my items were trash, not a single rod from minions so I had no rageblade and I didn’t have vanguard spat. Also no anima opener, got it in late while win streaking for only 100 cashouts.
Comeback story is very good with Diana. Just make sure you got decent arbiter effect.
It just better than Viktor without drone version I guess.
Also Arbiter damage tick effect works with Ekko artifact it seems.
Sona > Morgana > Blitz?
1* Morgana/Sona/Blitzcrank over 2* Rhaast or nah?