Main ▾
Main
Shepherd Emblem
Leona
Lvl9
1
Lvl9
1
Traits
Comp Variations
Flex
Tips & Tricks
- Since the comp becomes much better with Sona, it's better to play from tempo spots than lose streak as hitting Sona on Level 8 is a gamble and lose streak often needs to roll deeper on 8 than tempo spots do
- Can play around Arbiter early game and even go for Leona 3 tank early on, but dropping out of Arbiter for Blitzcrank is often the best Stage 4+ board.
- The Level 9 slot is flexible. Can play around Rhaast, Mighty Mech, or Pyke. With Shepherd Emblem, can play Teemo instead for 7 Shepherd.
Strong Conditions
+2 Tier Conditions B → S
Shepherd Emblem
Voyager Emblem
Radiant Giant Slayer
Radiant Rabadon's Deathcap
+1 Tier Conditions B → A
Sona from Aura Farming
Win Streak
Flickerblades
Radiant Guinsoo's Rageblade
Statikk Shiv
Crown of Demacia
AFK
Feeling Lucky
Good For Something I
Risky Moves
Slice of Life
Aura Farming
Cluttered Mind
Epic Rolldown
Money Hungry
Patient Study
Savings Account
Slammin'
Slammin'+
Speedy Double Kill
Expected Unexpectedness
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
LeBlancS
KarmaDefault
Best-in-Slot
Alt Build 1
Alt Build 2
When to Play
Directional Items
Formula
Flex
Flex
Example
Mordekaiser
Formula
Flex
Example
Space Groove
Formula
Example
Patch Changes
Bia & Bayin
alt1 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat.
Active: Gain 100/275/460 (
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat.
Active: Gain 100/275/460 (
alt2 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/230/275 (
) magic damage to enemies hit.
Active: Gain 100/275/460 (
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/300/400 (
) magic damage to enemies hit.
Active: Gain 100/275/460 (
alt3 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/230/275 (
) magic damage to enemies hit.
Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 220 (
) magic damage to enemies it passes through, and restores 15% max Health to allies.
Active: Gain 100/275/460 (
Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 220 (
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/300/400 (
) magic damage to enemies hit.
Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 300 (
) magic damage to enemies it passes through, and restores 15% max Health to allies.
Active: Gain 100/275/460 (
Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 300 (
default Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat.
Active: Gain 100/275/460 (
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat.
Active: Gain 100/275/460 (
17.6▾
17.6
17.3
17.1
16.8
Board added (Variation: Leona)
Added
Board changed (Variation: Shepherd Emblem)
Before
After
Board changed
Before
After
Tip added: The Level 9 slot is flexible. Can play around Rhaast, Mighty Mech, or Pyke. With Shepherd Emblem, can play Teemo instead for 7 Shepherd.
Tip changed from Ideally play from Arbiter effects that provide you Leona copies so you can play around Leona 3 as your primary tank or from Arbiter effects that buff LeBlanc (e.g: AP on Attack) and then play around Illaoi or Morgana as your primary tank. → Can play around Arbiter early game and even go for Leona 3 tank early on, but dropping out of Arbiter for Blitzcrank is often the best Stage 4+ board.
Tip changed from Since the comp becomes much better with Sona, it's better to play from tempo spots than lose streak as hitting Sona on Level 8 is a gamble and lose streak often needs to roll deeper on 8 than tempo spots do → Ideally play from Arbiter effects that provide you Leona copies so you can play around Leona 3 as your primary tank or from Arbiter effects that buff LeBlanc (e.g: AP on Attack) and then play around Illaoi or Morgana as your primary tank.
Tip changed from Generally only play from Emblem spots as 7 Shepherd is noticeably stronger → Since the comp becomes much better with Sona, it's better to play from tempo spots than lose streak as hitting Sona on Level 8 is a gamble and lose streak often needs to roll deeper on 8 than tempo spots do
Removed
Illaoi Current Build
Removed
Illaoi Best-in-Slot
Removed
Illaoi Alt Build 1








Does Morgana still stay second row after range changes?