Main ▾
Main
Shepherd Emblem
Lvl9
1
Traits
Comp Variations
Tips & Tricks
- Generally only play from Emblem spots as 7 Shepherd is noticeably stronger
- Since the comp becomes much better with Sona, it's better to play from tempo spots than lose streak as hitting Sona on Level 8 is a gamble and lose streak often needs to roll deeper on 8 than tempo spots do
Strong Conditions
+2 Tier Conditions B → S
Shepherd Emblem
Voyager Emblem
Radiant Giant Slayer
Radiant Rabadon's Deathcap
+1 Tier Conditions B → A
Sona from Aura Farming
Win Streak
Flickerblades
Radiant Guinsoo's Rageblade
Statikk Shiv
Crown of Demacia
Aura Farming
Speedy Double Kill
Epic Rolldown
Feeling Lucky
Money Hungry
Savings Account
Slice of Life
Good For Something I
AFK
Risky Moves
Expected Unexpectedness
Slammin'
Slammin'+
Cluttered Mind
Patient Study
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
LeBlancP
IllaoiS
KarmaDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Patch Changes
Leona
NERF
Armor4540
NERF
Magic Resist4540
default Ability
Previous
Patch 17.3
Gain 420/480/620/760 (
) Shield for 4 seconds. Bash the current target, dealing 226/339/509/867 (
) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
Gain 420/480/620/760 (
) Shield for 4 seconds. Bash the current target, dealing 196/294/441/753 (
) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
hero Ability
Previous
Patch 17.3
Gain 200/240/280/320 (
) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 286/488/860/1303 (
) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 180/270/405/385 (
) physical damage.
Gain 200/240/280/320 (
) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 258/437/769/1172 (
) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 200/300/480/820 (
) physical damage.
17.3▾
17.3
17.1
16.8
Formula
Flex
Flex
Example
Mordekaiser
Formula
Flex
Example
Space Groove
Formula
Example



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