Comp Image
Shepherd LeBlanc
Econ Icon Fast 8
Primary
AP Icon
Tier
B
Required
Augment Setup
Emblem
Emblem
+
Econ
Econ
+
Combat
Combat
Shepherd Opener
Illaoi
Lissandra
Mordekaiser
Shepherd
Flex
Illaoi
Lissandra
Mordekaiser
Teemo
Pantheon
Formula
Example
Lvl9
Shepherd Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait Background Commander Icon
1
Commander
1
Trait Background Dark Lady Icon
1
Dark Lady
1
Trait Background Shepherd Icon
5
Shepherd
3 > 5 > 7
Trait Background Voyager Icon
3
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Arbiter Icon
2
Arbiter
2 > 3
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Mecha Icon
1
Mecha
3 > 4 > 6
Trait Background Meeple Icon
1
Meeple
3 > 5 > 7 > 10
Trait Background Psionic Icon
1
Psionic
2 > 4
Trait Background Replicator Icon
1
Replicator
2 > 4
Icon 9 Icon 84
MeepsieIllaoiPBia & BayinLeonaThe Mighty …MorganaLeBlancPKarmaSLissandraSona
Trait Background Commander Icon
1
Trait Background Dark Lady Icon
1
Trait Background Shepherd Icon
5
Trait Background Voyager Icon
3
Trait Background Arbiter Icon
2
Trait Background Dark Star Icon
2
Trait Background Vanguard Icon
2
Trait Background Anima Icon
1
Trait Background Mecha Icon
1
Trait Background Meeple Icon
1
Trait Background Psionic Icon
1
Trait Background Replicator Icon
1
Comp Variations
Lvl9
Shepherd Emblem
Tips & Tricks
  • Generally only play from Emblem spots as 7 Shepherd is noticeably stronger
  • Since the comp becomes much better with Sona, it's better to play from tempo spots than lose streak as hitting Sona on Level 8 is a gamble and lose streak often needs to roll deeper on 8 than tempo spots do
Strong Conditions
+2 Tier Conditions BS
Shepherd Emblem
Karma
Shepherd Emblem
Voyager Emblem
Voyager Emblem
Radiant Giant Slayer
LeBlanc
Radiant Giant Slayer
Radiant Rabadon's Deathcap
LeBlanc
Radiant Rabadon's Deathcap
+1 Tier Conditions BA
Sona
Sona from Aura Farming
Win Streak
Win Streak
Flickerblades
LeBlanc
Flickerblades
Radiant Guinsoo's Rageblade
LeBlanc
Radiant Guinsoo's Rageblade
Statikk Shiv
LeBlanc
Statikk Shiv
Crown of Demacia
LeBlanc
Crown of Demacia
Aura Farming
Aura Farming
Speedy Double Kill
Speedy Double Kill
Epic Rolldown
Epic Rolldown
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
Expected Unexpectedness
Expected Unexpectedness
Slammin'
Slammin'
Slammin'+
Slammin'+
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
LeBlanc
P
LeBlanc
Illaoi
P
Illaoi
Karma
S
Karma
Arbiter Icon
Arbiter
Shepherd Icon
Shepherd
LeBlancCost Icon 4
N/A HP
Arbiter Cause
Arbiter Effect
Arbiter Effect
Default
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Flex +5
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
TFT_Item_ArchangelsStaff
TFT_Item_RabadonsDeathcap
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Flex +3
TFT_Item_HextechGunblade
TFT_Item_ArchangelsStaff
TFT_Item_RabadonsDeathcap
Best-in-Slot
TFT5_Item_GiantSlayerRadiant
Flex +5
TFT_Item_MadredsBloodrazor
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
TFT_Item_RabadonsDeathcap
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
Flex +1
TFT5_Item_GuinsoosRagebladeRadiant
TFT_Item_JeweledGauntlet
Flex +4
TFT5_Item_RabadonsDeathcapRadiant
TFT_Item_RabadonsDeathcap
TFT_Item_HextechGunblade
TFT_Item_ArchangelsStaff
Alt Build 1
TFT_Item_Artifact_NavoriFlickerblades
Flex +3
TFT9_Item_CrownOfDemacia
TFT_Item_Artifact_BlightingJewel
TFT7_Item_ShimmerscaleGamblersBlade
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Alt Build 2
TFT_Item_Artifact_StatikkShiv
Flex +1
TFT_Item_Artifact_WitsEnd
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Flex +2
TFT_Item_HextechGunblade
TFT_Item_MadredsBloodrazor
Anima Icon
Anima
Vanguard Icon
Vanguard
Shepherd Icon
Shepherd
IllaoiCost Icon 3
N/A HP
Default
TFT_Item_RedBuff
TFT_Item_IonicSpark
TFT_Item_Redemption
Flex +6
TFT_Item_WarmogsArmor
TFT_Item_NightHarvester
TFT_Item_FrozenHeart
TFT_Item_Crownguard
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
Best-in-Slot
TFT17_AnimaSquadItem_Tier2_LionessLament
Flex +2
TFT17_AnimaSquadItem_Tier2_RadiantField
TFT17_AnimaSquadItem_Tier2_IceblastArmor
TFT_Item_Redemption
TFT_Item_NightHarvester
Alt Build 1
TFT17_AnimaSquadItem_Tier1_TentacleSlam
TFT_Item_Redemption
TFT_Item_NightHarvester
Dark Star Icon
Dark Star
Voyager Icon
Voyager
KarmaCost Icon 4
N/A HP
Default
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Flex +3
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT17_Item_SummonTraitEmblemItem
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Patch Changes
LeonaLeona
NERFArmor IconArmor4540
NERFMagic Resist IconMagic Resist4540
default Ability
Previous
Patch 17.3
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 226/339/509/867 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 196/294/441/753 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
hero Ability
Previous
Patch 17.3
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 286/488/860/1303 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 180/270/405/385 (scaleAD Icon) physical damage.
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 258/437/769/1172 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 200/300/480/820 (scaleAD Icon) physical damage.
TeemoTeemo
default Ability
Previous
Patch 17.3
Passive: Attacks deal 30/45/100/170 (scaleAP Icon) bonus magic damage and an additional 70/105/190/325 (scaleAP Icon) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.

Active: Gain 150% Attack Speed for 3 attacks.
Passive: Attacks deal 30/45/100/170 (scaleAP Icon) bonus magic damage and an additional 65/95/170/300 (scaleAP Icon) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.

Active: Gain 150% Attack Speed for 3 attacks.
MeepsieMeepsie
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
MordekaiserMordekaiser
default Ability
Previous
Patch 17.3
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 4 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 6 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
hero Ability
Previous
Patch 17.3
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 225/250/300/400 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/400/550 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/175 (scaleAP Icon) magic damage for the next 6 seconds.
KarmaKarma
default Ability
Previous
Patch 17.3
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (scaleAP Icon) magic damage.
LeBlancLeBlanc
default Ability
Previous
Patch 17.3
Passive: Attacks deal 62/93/250 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (scaleAP Icon) magic damage.
Passive: Attacks deal 62/93/250 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 80/120/750 (scaleAP Icon) magic damage.
MorganaMorgana
Cost5Morgana (cost 5)4Morgana (cost 4)
BUFFArmor IconArmor5070
BUFFBase AD IconBase AD50/75/11360/90/135
BUFFHealth IconHealth1000/1800/32401300/2340/4212
BUFFStarting Mana IconStarting Mana2030
BUFFMagic Resist IconMagic Resist5070
NERFAttack Speed IconAttack Speed0.900.65
NERFMax Mana IconMax Mana6090
default Ability
Previous
Patch 17.3
Passive: Heal for 20% of Ability damage.

Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 (scaleAP Icon) Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 50/75/1500 (scaleAP Icon) magic damage per second to each one.

At the end of the transfomation, deal 240/360/4000 (scaleAP Icon) magic damage to all tethered enemies.
Transform for 3 seconds, gaining 655/859/4606 (scaleAP IconscaleHealth Icon) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (scaleAP Icon) magic damage to the closest 3 enemies and restore 100/150/3000 (scaleAP Icon) health to the closest 2 injured allies.
SonaSona
default Ability
Previous
Patch 17.3
Hurl a chunk of magnetic debris at the nearest target without one, dealing 280/420/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 680/1050/9999 (scaleAP Icon) magic damage and briefly stunning them.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 300/450/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 720/1100/9999 (scaleAP Icon) magic damage and briefly stunning them.
AnimaAnima
Previous
Patch 17.3
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
Dark LadyDark Lady
Previous
Patch 17.3
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Change Log
17.3
17.1
16.8
Cluttered Mind Cluttered Mind added with tier modifier +1
Patient Study Patient Study added with tier modifier +1
Slammin' Slammin' added with tier modifier +1
Slammin'+ Slammin'+ added with tier modifier +1
Expected Unexpectedness Expected Unexpectedness added with tier modifier +1
Openers
Shepherd 3Shepherd
Shepherd 3Shepherd 3
Shepherd
Shepherd
Shepherd
Flex
Flex
Lissandra
Teemo
Meepsie
Cho'Gath
Pantheon
Mordekaiser
Mordekaiser
MordekaiserMordekaiser
Illaoi
Lissandra
Mordekaiser
Shepherd
Flex
Illaoi
Lissandra
Mordekaiser
Teemo
Pantheon
Space Groove 3
Space Groove
Space Groove 3Space Groove 3
Illaoi
Teemo
Nasus
Shepherd
Space Groove
Illaoi
Teemo
Nasus
Lissandra
Gwen
0

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