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Main
Traits
Tips & Tricks
- Play 7 Meeple + Strongest Unit on 8 (Mighty Mech or Sniper usually) and put Gnar on the 7 Meeple cloning bench slot. Note this requires a 4th Gnar so make sure to roll for it if you don't have it yet.
- Drop to 5 Meeple after hitting Gnar 3. Since it will take a while to print Gnar 3, you should ideally consider this line from a Gnar tempo opener where you win a decent number of rounds in Stage 2 and 3.
- Even if you can't hit Poppy 3, you can consider putting Crownguard on Poppy if you already have 3 item Rammus as her ability drastically increases the tankiness of your frontline while active and it scales with AP.
Strong Conditions
+2 Tier Conditions B → S
Deadlier Blades
+1 Tier Conditions B → A
Gold Collector
Crown of Demacia
Radiant Deathblade
Radiant Infinity Edge
Radiant Giant Slayer
Radiant Kraken's Fury
Lightshield Crest
Epic Rolldown
Expected Unexpectedness
Feeling Lucky
Money Hungry
Savings Account
Slice of Life
Good For Something I
Slammin'
Slammin'+
AFK
Cluttered Mind
Patient Study
Risky Moves
Golden Gamble
Golden Gamble+
Golden Gamble++
Heavy Is the Crown
Sword Overflow
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
GnarP
RammusDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Patch Changes
Aatrox
default Ability
Previous
Patch 17.4
Heal 300/375/575/775 (
), then deal 161/242/362/611 (
) physical damage to the current target.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 81/121/181/305 (
) physical damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 81/121/181/305 (
Heal 325/400/650/900 (
), then deal 161/242/362/611 (
) physical damage to the current target.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 105/157/235/397 (
) physical damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 105/157/235/397 (
17.4b▾
17.4b
Tip added: Even if you can't hit Poppy 3, you can consider putting Crownguard on Poppy if you already have 3 item Rammus as her ability drastically increases the tankiness of your frontline while active and it scales with AP.
Formula
Flex
Example



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