Comp Image
Meeple Gnar
Econ Icon Fast 8
Primary
AD Icon
Tier
A
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Bastion Sniper Opener
Aatrox
Poppy
Gnar
Ezreal
Flex +1
Flex
Aatrox
Poppy
Gnar
Ezreal
Maokai
Formula
Example
Traits
Icon 0 Icon 0
Traits
Trait Background Eradicator Icon
1
Eradicator
1
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Meeple Icon
5
Meeple
3 > 5 > 7 > 10
Trait Background Voyager Icon
3
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Sniper Icon
2
Sniper
2 > 3 > 4
Trait Background Conduit Icon
1
Conduit
2 > 3 > 4 > 5
Trait Background Mecha Icon
1
Mecha
3 > 4 > 6
Trait Background Shepherd Icon
1
Shepherd
3 > 5 > 7
Icon 9 Icon 102
RhaastThe Mighty …MeepsiePoppySRammusPKarmaBardJhinSGnarP
Trait Background Eradicator Icon
1
Trait Background Redeemer Icon
1
Trait Background Meeple Icon
5
Trait Background Voyager Icon
3
Trait Background Bastion Icon
2
Trait Background Dark Star Icon
2
Trait Background Sniper Icon
2
Trait Background Conduit Icon
1
Trait Background Mecha Icon
1
Trait Background Shepherd Icon
1
Tips & Tricks
  • Play 7 Meeple + Strongest Unit on 8 (Mighty Mech or Sniper usually) and put Gnar on the 7 Meeple cloning bench slot. Note this requires a 4th Gnar so make sure to roll for it if you don't have it yet.
  • Drop to 5 Meeple after hitting Gnar 3. Since it will take a while to print Gnar 3, you should ideally consider this line from a Gnar tempo opener where you win a decent number of rounds in Stage 2 and 3.
  • Even if you can't hit Poppy 3, you can consider putting Crownguard on Poppy if you already have 3 item Rammus as her ability drastically increases the tankiness of your frontline while active and it scales with AP.
Strong Conditions
+3 Tier Conditions AOP
Gnar
Gnar from Worth the Wait II
Gnar
Gnar from Caretakers Ally
+2 Tier Conditions AS+
Deadlier Blades
Deadlier Blades
+1 Tier Conditions AS
Gold Collector
Gnar
Gold Collector
Crown of Demacia
Gnar
Crown of Demacia
Radiant Deathblade
Gnar
Radiant Deathblade
Radiant Infinity Edge
Gnar
Radiant Infinity Edge
Radiant Giant Slayer
Gnar
Radiant Giant Slayer
Radiant Kraken's Fury
Gnar
Radiant Kraken's Fury
Lightshield Crest
Rammus
Lightshield Crest
Epic Rolldown
Epic Rolldown
Expected Unexpectedness
Expected Unexpectedness
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
Slammin'
Slammin'
Slammin'+
Slammin'+
AFK
AFK
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Risky Moves
Risky Moves
Golden Gamble
Golden Gamble
Golden Gamble+
Golden Gamble+
Golden Gamble++
Golden Gamble++
Heavy Is the Crown
Heavy Is the Crown
Sword Overflow
Sword Overflow
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Gnar
P
Gnar
Rammus
P
Rammus
Meeple Icon
Meeple
Sniper Icon
Sniper
GnarCost Icon 2
N/A HP
Default
TFT_Item_GuinsoosRageblade
TFT_Item_Deathblade
Flex +1
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
Flex +3
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
TFT_Item_Deathblade
Best-in-Slot
TFT5_Item_DeathbladeRadiant
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
Alt Build 1
TFT4_Item_OrnnTheCollector
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
Alt Build 2
TFT9_Item_CrownOfDemacia
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
Alt Build 3
TFT_Item_Artifact_CappaJuice
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
Flex +1
TFT_Item_Deathblade
Meeple Icon
Meeple
Bastion Icon
Bastion
RammusCost Icon 4
N/A HP
Default
TFT_Item_BrambleVest
TFT_Item_NightHarvester
TFT_Item_FrozenHeart
Best-in-Slot
TFT_Item_Artifact_LightshieldCrest
TFT_Item_BrambleVest
TFT_Item_FrozenHeart
Patch Changes
EzrealEzreal
default Ability
Previous
Patch 17.5
Active: Fire a blast at the current target that deals 174/261/397/674 (scaleAD IconscaleAP Icon) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18/30 (scaleAD Icon) physical damage to the current target on cast.
(Total Takedowns: )
Active: Fire a blast at the current target that deals 184/276/412/704 (scaleAD IconscaleAP Icon) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18/30 (scaleAD Icon) physical damage to the current target on cast.
(Total Takedowns: )
SamiraSamira
NERFMax Mana IconMax Mana6065
default Ability
Previous
Patch 17.5
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 (scaleAD IconscaleAP Icon) physical damage and entering The Groove for 3 seconds.

Active: Unleash a volley of bullets at the target, dealing 375/560/900 (scaleAD Icon) physical damage and knocking up for 1.25 seconds.
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 (scaleAD IconscaleAP Icon) physical damage and entering The Groove for 3 seconds.

Active: Unleash a volley of bullets at the target, dealing 375/560/900 (scaleAD Icon) physical damage and knocking up for 1 seconds.
RammusRammus
BUFFMax Mana IconMax Mana9080
default Ability
Previous
Patch 17.5
Gain 675/825/2000 (scaleAP Icon) shield for 4 seconds. Then, strike enemies in a three hex line, dealing 80/120/1360 (scaleAP IconscaleArmor Icon) magic damage.

Meep Bonus: Reduce the damage of incoming attacks by 8 (set17AmpIcon Icon). After being attacked 20 times, deal 24/36/600 (scaleArmor Iconset17AmpIcon Icon) magic damage in a two hex radius.
Gain 675/825/2000 (scaleAP Icon) shield for 4 seconds. Then, strike enemies in a three hex line, dealing 80/120/1360 (scaleAP IconscaleArmor Icon) magic damage.

Meep Bonus: Reduce the damage of incoming attacks by 6 (set17AmpIcon Icon). After being attacked 20 times, deal 24/36/600 (scaleArmor Iconset17AmpIcon Icon) magic damage in a two hex radius.
BardBard
default Ability
Previous
Patch 17.5
Summon a flying saucer over the current target that lasts 5 seconds. Each second it deals 220/330/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
Summon a flying saucer over the current target that lasts 5 seconds. Each second it deals 240/360/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
Gold CollectorGold Collector
NERFAttack Damage IconAttack Damage4035
Radiant DeathbladeRadiant Deathblade
NERFAttack Damage IconAttack Damage110100
Risky MovesRisky Moves
Previous
Patch 17.5
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.
Savings AccountSavings Account
Previous
Patch 17.5
After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 4 gold now.

Gold earned:
After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now.

Gold earned:
Slammin'+Slammin'+
Previous
Patch 17.5
Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
MeepleMeeple
Previous
Patch 17.5
Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.

(3) 2
set14AmpIcon Icon, 100 scaleHealth Icon
(5) 3 set14AmpIcon Icon, 400 scaleHealth Icon
(7) 4 set14AmpIcon Icon, 400 scaleHealth Icon. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
(10) 6
set14AmpIcon Icon, 500 scaleHealth Icon. SUMMON THE FOUR MEEPLORDS!

Cloning time = Champion cost
Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.

(3) 2
set14AmpIcon Icon, 100 scaleHealth Icon
(5) 3 set14AmpIcon Icon, 350 scaleHealth Icon
(7) 4 set14AmpIcon Icon, 450 scaleHealth Icon. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
(10) 6
set14AmpIcon Icon, 550 scaleHealth Icon. SUMMON THE FOUR MEEPLORDS!

Cloning time = Champion cost
Change Log
17.5b
17.4b
BA
{champion} from Caretakers Ally {champion} from Caretakers Ally upgraded tier modifier +2 → +3
GnarGnar
Alt Build 3 added
Cappa JuiceGuinsoo's RagebladeInfinity Edge
Flex +1
Openers
Bastion 2Bastion Sniper
Bastion 2Bastion 2Sniper 2Sniper 2
Aatrox
Poppy
Gnar
Ezreal
Flex +1
Flex
Aatrox
Poppy
Gnar
Ezreal
Maokai
0

Leave a Reply

5 Comments

  1. ipi

    gambler’s blade is super good in this comp too i think it should be added as a tier modifier (+1 probably), you can put it on gnar early for fast 8/9 and once you get jhin 2* he can take it for a shit ton of AD or you can just reforge it lol

  2. Beamer

    Kraken or QSS in place of Rageblade is also fine, already seen some people win vs some matchups where they were getting stunned

  3. Beamer

    if you wanna learn how to angle this comp look at Gobosteur that guys has been forcing Gnar rr for like 3 patches already, has climbed a good amount of LP in high Challenger EUW

  4. maegami

    this goes crazy on win streak gnar is such a beast

  5. Dawcio

    Worth the wait II Gnar should be added as tier mod modifier 😀