Comp Image
Anima Viktor Reroll
Econ Icon 3-Cost Reroll
Primary
AP Icon
Tier
C
Required
Augment Setup
Econ
Econ
+
Econ
Econ
+
Combat
Combat
Anima Opener
Anima
Anima
Anima
Flex
Flex
Briar
Jinx
Aurora
Illaoi
Formula
Example
Lvl9
1
Lvl9
Fiora
Master Yi
1
Traits
Icon 0 Icon 0
Traits
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Voyager Icon
3
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Anima Icon
3
Anima
3 > 6
Trait Background Conduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Psionic Icon
2
Psionic
2 > 4
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Trait Background Challenger Icon
1
Challenger
2 > 3 > 4 > 5
Trait Background Shepherd Icon
1
Shepherd
3 > 5 > 7
Icon 8 Icon 120
RhaastMordekaiserPykeIllaoiPJinxFlex +3KarmaViktorPAuroraP
Trait Background Redeemer Icon
1
Trait Background Voyager Icon
3
Trait Background Anima Icon
3
Trait Background Conduit Icon
2
Trait Background Dark Star Icon
2
Trait Background Psionic Icon
2
Trait Background Vanguard Icon
2
Trait Background Challenger Icon
1
Trait Background Shepherd Icon
1
Comp Variations
Flex
Lvl9
Lvl9
Fiora
Master Yi
Tips & Tricks
  • 400+ Tech is where you can start getting Tier 2 Anima items which are extremely powerful. Any augment or boon (e.g: Soraka boons) that heal your Tactician HP are helpful for hitting the bigger cashouts.
  • This line is better when played from Viktor Psionic item, preferably Drone.
  • Can drop out of Anima after you have cashed out. Jinx does not need to be on the final board.
  • Keep any reforgers you get so you can use them to reforge any Tier 2 items you get. Aim for a tank item for Illaoi (all of them are good) or Searing Shortbow ideally. The Annilhator is worse than Shortbow or tank item, but acceptable
Strong Conditions
+2 Tier Conditions CA
Titanic Hydra
Master Yi
Titanic Hydra
Tiniest Titan
Tiniest Titan
Tiny Titans
Tiny Titans
Anima Commander
Anima Commander
+1 Tier Conditions CB
Heroic Grab Bag+
Heroic Grab Bag+
Heroic Grab Bag++
Heroic Grab Bag++
Patience is a Virtue
Patience is a Virtue
Heroic Grab Bag
Heroic Grab Bag
Calculated Loss
Calculated Loss
Prismatic Ticket
Prismatic Ticket
Rolling For Days I
Rolling For Days I
Trifecta I
Trifecta I
Trifecta II
Trifecta II
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
Builds
Aurora
P
Aurora
Illaoi
P
Illaoi
Viktor
P
Viktor
Anima Icon
Anima
Voyager Icon
Voyager
AuroraCost Icon 3
N/A HP
Default
TFT_Item_Leviathan
Flex +1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_Leviathan
Flex +1
TFT_Item_PowerGauntlet
Best-in-Slot
TFT17_AnimaSquadItem_Tier2_SearingShortbow
Flex +1
TFT17_AnimaSquadItem_Tier2_Annihilator
TFT_Item_Leviathan
Flex +1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT5_Item_LeviathanRadiant
TFT_Item_JeweledGauntlet
TFT_Item_Leviathan
Flex +2
TFT17_AnimaSquadItem_Tier2_SearingShortbow
TFT17_AnimaSquadItem_Tier2_Annihilator
Anima Icon
Anima
Vanguard Icon
Vanguard
Shepherd Icon
Shepherd
IllaoiCost Icon 3
N/A HP
Default
TFT_Item_RedBuff
TFT_Item_IonicSpark
TFT_Item_Redemption
Flex +6
TFT_Item_WarmogsArmor
TFT_Item_NightHarvester
TFT_Item_FrozenHeart
TFT_Item_Crownguard
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
Best-in-Slot
TFT17_AnimaSquadItem_Tier2_LionessLament
Flex +2
TFT17_AnimaSquadItem_Tier2_RadiantField
TFT17_AnimaSquadItem_Tier2_IceblastArmor
TFT_Item_Redemption
TFT_Item_NightHarvester
Alt Build 1
TFT17_AnimaSquadItem_Tier1_TentacleSlam
TFT_Item_Redemption
TFT_Item_NightHarvester
Psionic Icon
Psionic
Conduit Icon
Conduit
ViktorCost Icon 3
N/A HP
Default
TFT17_Item_PsyOps_DroneMod_Radiant
Flex +2
TFT17_Item_PsyOps_SympatheticImplantMod_Radiant
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_ArchangelsStaff
Flex +2
TFT_Item_RabadonsDeathcap
TFT_Item_Leviathan
Patch Changes
BriarBriar
NERFBase AD IconBase AD40/60/90/12035/53/79/105
JinxJinx
default Ability
Previous
Patch 17.3
Fire a barrage of 18 (scaleAS Icon) rockets in a cone, each dealing 32/49/72/122 (scaleAD Icon) physical damage to the first target hit.
Fire a barrage of 18 (scaleAS Icon) rockets in a cone, each dealing 32/49/77/122 (scaleAD Icon) physical damage to the first target hit.
MeepsieMeepsie
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
MordekaiserMordekaiser
default Ability
Previous
Patch 17.3
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 4 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 6 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
hero Ability
Previous
Patch 17.3
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 225/250/300/400 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/400/550 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/175 (scaleAP Icon) magic damage for the next 6 seconds.
ViktorViktor
default Ability
Previous
Patch 17.3
Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 185/275/475 (scaleAP Icon) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Channel a one-hex psionic storm that follows enemies for 5 seconds. Each second, it grows larger and deals 185/275/475 (scaleAP Icon) magic damage to enemies within, reduced by 60% per hex from the epicenter.
KarmaKarma
default Ability
Previous
Patch 17.3
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (scaleAP Icon) magic damage.
Master YiMaster Yi
default Ability
Previous
Patch 17.3
Passive: Every third attack is a doubleslash that deals 70/105/550 (scaleAD Icon) bonus physical damage.

Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (scaleAD IconscaleAP Icon) physical damage
Passive: Every third attack is a doubleslash that deals 70/105/550 (scaleAD Icon) bonus physical damage.

Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (scaleAD IconscaleAP Icon) physical damage
MorganaMorgana
Cost5Morgana (cost 5)4Morgana (cost 4)
BUFFArmor IconArmor5070
BUFFBase AD IconBase AD50/75/11360/90/135
BUFFHealth IconHealth1000/1800/32401300/2340/4212
BUFFStarting Mana IconStarting Mana2030
BUFFMagic Resist IconMagic Resist5070
NERFAttack Speed IconAttack Speed0.900.65
NERFMax Mana IconMax Mana6090
default Ability
Previous
Patch 17.3
Passive: Heal for 20% of Ability damage.

Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 (scaleAP Icon) Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 50/75/1500 (scaleAP Icon) magic damage per second to each one.

At the end of the transfomation, deal 240/360/4000 (scaleAP Icon) magic damage to all tethered enemies.
Transform for 3 seconds, gaining 655/859/4606 (scaleAP IconscaleHealth Icon) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (scaleAP Icon) magic damage to the closest 3 enemies and restore 100/150/3000 (scaleAP Icon) health to the closest 2 injured allies.
SonaSona
default Ability
Previous
Patch 17.3
Hurl a chunk of magnetic debris at the nearest target without one, dealing 280/420/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 680/1050/9999 (scaleAP Icon) magic damage and briefly stunning them.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 300/450/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 720/1100/9999 (scaleAP Icon) magic damage and briefly stunning them.
Edge of NightEdge of Night
Previous
Patch 17.3
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
AnimaAnima
Previous
Patch 17.3
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
Dark LadyDark Lady
Previous
Patch 17.3
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
MarauderMarauder
Previous
Patch 17.3
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

(2) 5%
scaleSV Icon, 20% scaleAD Icon
(4) 7% scaleSV Icon, 40% scaleAD Icon
(6) 10% scaleSV Icon, 60% scaleAD Icon.
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

(2) 5%
scaleSV Icon, 18% scaleAD Icon
(4) 7% scaleSV Icon, 35% scaleAD Icon
(6) 10% scaleSV Icon, 55% scaleAD Icon.
Change Log
17.2b
17.2
17.1b
17.1
BC
Prismatic Ticket Prismatic Ticket downgraded tier modifier +2 → +1
Tiniest Titan Tiniest Titan downgraded tier modifier +3 → +2
Patience is a Virtue Patience is a Virtue downgraded tier modifier +2 → +1
Titanic Hydra Titanic Hydra added with tier modifier +2
Master YiMaster Yi
Alt Build 1 added (Variation: Fiora Yi)
Malware Matrix
Flex +1
Edge of NightGiant Slayer
Flex +2
Master YiMaster Yi
Best-in-Slot (Variation: Fiora Yi)
Malware Matrix
Flex +1
Edge of NightGiant Slayer
Flex +2
Titanic HydraEdge of NightQuicksilver
Flex +1
Openers
Anima 3Anima
Anima 3Anima 3
Anima
Anima
Anima
Flex
Flex
Briar
Jinx
Aurora
Illaoi
0

Leave a Reply

9 Comments

  1. Anonymous

    Searing Shortbow or tier 2 tank -> Good, cash out
    Crossbow -> Auto-win on Xayah or Graves
    Radiant Field (hp burn) -> BIS on mighty mech

  2. Anonymous

    searing shortbow is broken right now autoclick at 300 if you have it

  3. ivern is shinigami

    There is a graphic bug. You cannot see your gold on mobile because numbers overlap

    1. Author avatarGM Blue

      Not sure what you mean. If you’re talking about the unit count and board cost, those are purposefully hidden right now on mobile. But I don’t know what you’re talking about for “numbers overlap”. Looks fine on the devices I’ve tested. Posting a picture in Discord is best way to communicate exactly what is happening if I can’t replicate it.

      1. Anonymous

        i think they mean in the game itself on mobile, when playing anima the gold and cashout values overlap, there are some bugs with anima right now this might be one of them

        1. Author avatarGM Blue

          Ah okay. Yeah I just saw a post on Twitter that they are not going to be able to fix the Mobile gold issue until next patch unfortunately.

  4. Mark

    A health trait is a must

    Everything up to 400 wasn’t effective enough to be of use and I barely didn’t have enough health to get 500

  5. yummy

    I really think this is only worth playing if you can get a 500 cashout and a turn to stabilize, also not really documented super well but its nice you can reforge cashout items

    1. Author avatarGM Blue

      Added a tip about reforges, thanks. The comp is great if you can get 400+ cash, 300+ is okay but need other conditions. 500+ should win the game most of the time, but isn’t realistic.