Main ▾
Main
Rammus Version
Lvl9
1
Traits
Comp Variations
Lvl9
Tips & Tricks
- Invader Zed can fit into ANY comp with a flex slot. The example board shown here is one of the strongest fast 9 boards that usually plays Graves instead of Zed, but it doesn't have to be this comp. Again, it can be ANY comp with a flex slot.
- However, you should aim to only play Zed when you can realistically go 9 which means you'll often want to be ahead of tempo when you click the augment and ideally with good econ
- On the website, you can find any comp that can use Zed by searching Morgana on the tier list as almost any comp that can use Morgana can also use Zed in her slot instead. Again, remember you ideally want to go 9 since you are investing an augment into unlocking him so 2-starring him is important.
Strong Conditions
+4 Tier Conditions B → OP
Rapid Firecannon
+2 Tier Conditions B → S
Death's Defiance
+1 Tier Conditions B → A
Statikk Shiv
Money Monsoon
Upward Mobility
Slammin'
Hedge Fund
Just Hit
Max Build
Economy Strategy
Fast 9
- Without econ augment, fast 9 is almost impossible without win-streak.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3-loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7, or 8 if you can stay above 30g.
- Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don't need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
- Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
- Level to 9 if you can roll 40g+ or if low HP.
- Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
P
ZedP
VexP
Nunu & WillumpS
FioraDefault
Best-in-Slot
Alt Build 1
Patch Changes
Aatrox
hero Ability
PBE 16.7
PBE 16.8
Rotate between three abilities:
Strike: Deal 120/180/270/535 (
) physical damage.
Sweep: Deal 100/150/225/380 (
) physical damage in a cone and remove 10 (
) Armor.
Slam: Deal 140/210/315/615 (
) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 160/240/360/480 (
) physical damage.
Strike: Deal 120/180/270/535 (
Sweep: Deal 100/150/225/380 (
Slam: Deal 140/210/315/615 (
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 160/240/360/480 (
Rotate between three abilities:
Strike: Deal 140/210/315/535 (
) physical damage.
Sweep: Deal 100/150/225/380 (
) physical damage in a cone and remove 10 (
) Armor.
Slam: Deal 160/240/360/615 (
) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
) physical damage.
Strike: Deal 140/210/315/535 (
Sweep: Deal 100/150/225/380 (
Slam: Deal 160/240/360/615 (
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
17.1▾
17.1
A → B
Removed
Late Game Specialist with tier modifier +1
Removed
Slammin'+ with tier modifier +1
Formula
Example

No comments found for this patch.