Comp Image
Invader Zed
Econ Icon Fast 9
Primary
AD Icon
Tier
B
Required
Required Condition
Augment Setup
Econ
Econ
+
Econ
Econ
Econ Traits Opener
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
Formula
Example
Traits
Icon 0 Icon 0
Traits
Trait Background Bulwark Icon
1
Bulwark
1
Trait Background Dark Lady Icon
1
Dark Lady
1
Trait Background Divine Duelist Icon
1
Divine Duelist
1
Trait Background Doomer Icon
1
Doomer
1
Trait Background Galaxy Hunter Icon
1
Galaxy Hunter
1
Trait Background Oracle Icon
1
Oracle
1
Trait Background N.O.V.A. Icon
3
N.O.V.A.
2 > 5
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Brawler Icon
2
Brawler
2 > 4 > 6
Trait Background Marauder Icon
2
Marauder
2 > 4 > 6
Trait Background Anima Icon
1
Anima
3 > 6
Icon 9 Icon 105
Tahm K…PShenAatroxAkaliMaokaiZedPFioraSVexPShen RelicMorgana
Trait Background Bulwark Icon
1
Trait Background Dark Lady Icon
1
Trait Background Divine Duelist Icon
1
Trait Background Doomer Icon
1
Trait Background Galaxy Hunter Icon
1
Trait Background Oracle Icon
1
Trait Background N.O.V.A. Icon
3
Trait Background Bastion Icon
2
Trait Background Brawler Icon
2
Trait Background Marauder Icon
2
Trait Background Anima Icon
1
Tips & Tricks
  • Invader Zed can fit into ANY comp with a flex slot. The example board shown here is one of the strongest fast 9 boards that usually plays Graves instead of Zed, but it doesn't have to be this comp. Again, it can be ANY comp with a flex slot.
  • However, you should aim to only play Zed when you can realistically go 9 which means you'll often want to be ahead of tempo when you click the augment and ideally with good econ
  • On the website, you can find any comp that can use Zed by searching Morgana on the tier list as almost any comp that can use Morgana can also use Zed in her slot instead. Again, remember you ideally want to go 9 since you are investing an augment into unlocking him so 2-starring him is important.
Strong Conditions
+6 Tier Conditions BOP
Iceblast Armor
Zed
Iceblast Armor
+4 Tier Conditions BOP
Rapid Firecannon
Zed
Rapid Firecannon
+3 Tier Conditions BS+
Death's Defiance
Zed
Death's Defiance
Zhonya's Paradox
Zed
Zhonya's Paradox
+1 Tier Conditions BA
Statikk Shiv
Vex
Statikk Shiv
Money Monsoon
Money Monsoon
Upward Mobility
Upward Mobility
Hedge Fund
Hedge Fund
TFT_Augment_JustHit
TFT_Augment_MaxBuild
Late Game Scaling
Late Game Scaling
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don't need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 40g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
Builds
Zed
P
Zed
Vex
P
Vex
Fiora
S
Fiora
Galaxy Hunter Icon
Galaxy Hunter
ZedCost Icon 5
N/A HP
Default
TFT_Item_GuardianAngel
TFT_Item_SpearOfShojin
TFT_Item_AdaptiveHelm
Flex +6
TFT_Item_SpearOfShojin
TFT_Item_FrozenHeart
TFT_Item_GuinsoosRageblade
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_Quicksilver
Best-in-Slot
TFT17_AnimaSquadItem_Tier2_IceblastArmor
TFT_Item_GuardianAngel
TFT_Item_SpearOfShojin
Alt Build 1
TFT_Item_Artifact_RapidFirecannon
TFT_Item_SpearOfShojin
TFT_Item_GuardianAngel
Flex +3
TFT_Item_GuinsoosRageblade
TFT_Item_SpearOfShojin
TFT_Item_Quicksilver
Alt Build 2
TFT4_Item_OrnnDeathsDefiance
TFT_Item_GuardianAngel
TFT_Item_SpearOfShojin
Alt Build 3
TFT4_Item_OrnnZhonyasParadox
TFT_Item_SpearOfShojin
TFT_Item_SpearOfShojin
Doomer Icon
Doomer
VexCost Icon 5
N/A HP
Default
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Flex +3
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Flex +3
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
TFT_Item_HextechGunblade
Best-in-Slot
TFT_Item_Artifact_StatikkShiv
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Flex +5
TFT_Item_JeweledGauntlet
TFT_Item_HextechGunblade
TFT_Item_GuinsoosRageblade
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
Alt Build 1
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuinsoosRageblade
Flex +1
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
Flex +1
TFT_Item_HextechGunblade
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Divine Duelist Icon
Divine Duelist
Anima Icon
Anima
Marauder Icon
Marauder
FioraCost Icon 5
N/A HP
Default
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
Flex +2
TFT_Item_TitansResolve
TFT_Item_Quicksilver
TFT_Item_GuardianAngel
Flex +4
TFT_Item_Quicksilver
TFT_Item_TitansResolve
TFT_Item_MadredsBloodrazor
TFT_Item_Deathblade
Patch Changes
EzrealEzreal
default Ability
Previous
Patch 17.2
Active: Fire a blast at the current target that deals 165/250/380/645 (scaleAD IconscaleAP Icon) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18/30 (scaleAD Icon) physical damage to the current target on cast.
(Total Takedowns: )
Active: Fire a blast at the current target that deals 174/261/397/674 (scaleAD IconscaleAP Icon) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18/30 (scaleAD Icon) physical damage to the current target on cast.
(Total Takedowns: )
MaokaiMaokai
default Ability
Previous
Patch 17.2
Passive: Gain 45% more max Health from all sources.

Active: Converge an X-shape of vines on the target, dealing 100/150/225 (scaleAP Icon) magic damage to each enemy hit and Stunning them for 1.5/1.5/1.75 seconds.

N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5/1.5/1.75 seconds. For the rest of combat, Maokai's attacks deal 88/158/285 (scaleHealth Icon) bonus physical damage.
Passive: Gain 50% more max Health from all sources.

Active: Converge an X-shape of vines on the target, dealing 100/150/225 (scaleAP Icon) magic damage to each enemy hit and Stunning them for 1.5/1.5/1.75 seconds.

N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5/1.5/1.75 seconds. For the rest of combat, Maokai's attacks deal 88/158/285 (scaleHealth Icon) bonus physical damage.
Tahm KenchTahm Kench
BUFFMax Mana IconMax Mana120110
default Ability
Previous
Patch 17.2
Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.

Active: Heal 385/514/1858 (scaleHealth IconscaleAP Icon), then tongue lash all enemies within two hexes dealing 71/107/884 (scaleAP IconscaleHealth Icon) magic damage.
Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.

Active: Heal 410/559/1858 (scaleHealth IconscaleAP Icon), then tongue lash all enemies within two hexes dealing 71/107/1584 (scaleAP IconscaleHealth Icon) magic damage.
FioraFiora
BUFFMax Mana IconMax Mana8070
ShenShen
default Ability
Previous
Patch 17.2
Passive: On cast, attacks gain 40/60/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 321/473/3767 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/999% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Passive: On cast, attacks gain 40/60/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 321/473/3767 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
default Ability
Patch 17.2
Patch 17.2b
Passive: On cast, attacks gain 40/60/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 321/473/3767 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Passive: On cast, attacks gain 45/75/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 380/574/4039 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
VexVex
NERFRange IconRange10 Hex6 Hex
default Ability
Previous
Patch 17.2
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30/45/250 (scaleAP Icon) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.

Active: Shadow launches 3 empowered strikes, dealing 140/210/1000 (scaleAP Icon) magic damage instead.
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30/45/250 (scaleAP Icon) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.

Active: Shadow launches 3 empowered strikes, dealing 130/195/1000 (scaleAP Icon) magic damage instead.
Hedge FundHedge Fund
Previous
Patch 17.2
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Gain 22 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Just HitJust HitREMOVED
Max BuildMax BuildREMOVED
BrawlerBrawler
Previous
Patch 17.2
Your team gains 5% Health. Brawlers gain more.

(2)
+20% maximum Health
(4)
+40% maximum Health
(6)
+60% maximum Health
Your team gains 5% Health. Brawlers gain more.

(2)
+25% maximum Health
(4)
+45% maximum Health
(6)
+65% maximum Health
Change Log
17.2b
17.1b
17.1
VexVex
Alt Build 2 added
Guinsoo's RagebladeJeweled GauntletStriker's Flail
VexVex
Current Build
Guinsoo's RagebladeJeweled Gauntlet
Flex +1
Striker's Flail
Flex +6
Guinsoo's RagebladeGiant Slayer
Flex +3
Rabadon's Deathcap
Flex +3
Openers
Primordian 3Econ Traits
Primordian 3Primordian 3Timebreaker 2Timebreaker 2
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
0

Leave a Reply

13 Comments

  1. Anonymous

    Had Iceblast Armor. Lost down to 30 hp with anima, reforged for it. Easiest win of my life, especially once you two star everything!

  2. Anonymous

    Agree with bruiser spat op. He did absurd stuff for me

  3. Anon

    Was playing Aurora-Viktor reroll for 3 full stages before realizing I was double contested, had Zed augment + Iceblast Armor (didn’t realize the interaction) on 11HP and then realized I had a game-winning combo on hand. Went on to win the lobby, thanks for the advice!

  4. Mark

    Misfits is super strong with this build

    You want to have a comp of cost 5 anyway and Misfits gives you a 600 flat HP boost to your entire team including zed

  5. sutekh

    Clicked on the augment without knowing how to build around it, I was lucky to have a bunch of 2-star units to survive stage 3, and find the right units to play with. Having Zed early helped a lot and got me the dub. The way I see it, Tahm Kench is a bit OP with the way I got a 2-star Zed before stage 5 and steam roll agains the lobby.

  6. Anonymous

    Add bruiser spat to OP, vertical bruiser with spat has 50% winrate

  7. Anonymous

    There is a bug or something that ZED is not showing on my screen despite im level 10. ( cost about 60g rollin at lv9, 40 at lv 10 ), got all shen 2, fiora 2, vex 2, mor 2, graves 2 but no sight of the ZED. So you can flex ZED with other 5 legend and this comp still lit.

    1. d

      you need his augment to find him in shops

  8. Mark

    Make sure to get rid of Nova as soon as you reach level nine with Vex and Fiora to powerspike or else you go bottom 4 since Kindred isn’t strong enough

  9. Anonymous :)

    What is the counterplay to this?

    1. Anonymous

      alt f4

    2. Anonymous

      mech with fiora seemed to have a very good matchup into it in my games, even against zed with rfc

  10. Anonymous

    This comp is BROKEN with any tempo. You probs want to open with NOVA or play NOVA to get tempo. I put RageBlade and Shojin with Zed and it works well too. I found that playing Rammus into the comp gave me more frontline with regular items on Nunu as well.