Comp Image
Self Destruct Gragas
Econ Icon 2-Cost Reroll
Primary
AP Icon
Tier
B
Required
Required Condition
Augment Setup
Item
Item
+
Combat
Combat
Psionic Brawler Opener
Pyke
Gragas
Brawler
Brawler
Brawler
Pyke
Gragas
Cho'Gath
Rek'Sai
Pantheon
Formula
Example
Lvl8
4 Psionic4
1
Traits
Icon 0 Icon 0
Traits
Trait Background Brawler Icon
6
Brawler
2 > 4 > 6
Trait Background Oracle Icon
1
Oracle
1
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Psionic Icon
2
Psionic
2 > 4
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Marauder Icon
1
Marauder
2 > 4 > 6
Trait Background Mecha Icon
1
Mecha
3 > 4 > 6
Trait Background N.O.V.A. Icon
1
N.O.V.A.
2 > 5
Trait Background Replicator Icon
1
Replicator
2 > 4
Trait Background Timebreaker Icon
1
Timebreaker
2 > 3 > 4
Icon 8 Icon 99
GragasPPanthe…PMaokaiCho'GathTahm K…SPykePUrgotKarmaS
Trait Background Brawler Icon
6
Trait Background Oracle Icon
1
Trait Background Dark Star Icon
2
Trait Background Psionic Icon
2
Trait Background Voyager Icon
2
Trait Background Marauder Icon
1
Trait Background Mecha Icon
1
Trait Background N.O.V.A. Icon
1
Trait Background Replicator Icon
1
Trait Background Timebreaker Icon
1
Comp Variations
Lvl8
4 Psionic4
Tips & Tricks
  • If you have Sympathetic Implant as one of your Psionic items, play around 4 Psionic as the item is very strong on Gragas when upgraded. The base item is not strong (only playing 2 Psionic).
  • The absolute best Psionic setup for this comp is Target-Lock Optics on 2 for Pyke and Sympathetic Implant on 4 for Gragas. If you do not have Sympathetic Implant, it's probably not worth playing 4 Psionic over 6 Brawler.
  • The positioning is not solved yet (haven't seen enough games with the augment). The two factors to keep in mind for positioning is maximizing Gragas damage and getting Pyke to the enemy corner carry.
  • These two factors theoretically conflict because Gragas wants enemies clumped while Pyke wants the frontline split to make his hook more likely to hit corner carry. Also not known if Gragas wants a center position for more AoE, or a side position for higher chance of hitting backline.
Strong Conditions
+3 Tier Conditions BS+
Radiant Rabadon's Deathcap
Gragas
Radiant Rabadon's Deathcap
+2 Tier Conditions BS
Radiant Jeweled Gauntlet
Gragas
Radiant Jeweled Gauntlet
Charge Transfer II
Charge Transfer II
+1 Tier Conditions BA
Sympathetic Implant
Gragas
Sympathetic Implant
Ekko's Patience
Gragas
Ekko's Patience
Seeker's Armguard
Gragas
Seeker's Armguard
Evelynn's Instinct
Gragas+1
Evelynn's Instinct
Luden's Tempest
Gragas
Luden's Tempest
Radiant Hand of Justice
Pyke
Radiant Hand of Justice
Radiant Edge of Night
Pyke
Radiant Edge of Night
Radiant Infinity Edge
Pyke
Radiant Infinity Edge
Death's Defiance
Pyke
Death's Defiance
Rolling For Days I
Rolling For Days I
Second Wind
Second Wind
Big Grab Bag
Big Grab Bag
Exclusive Customization
Exclusive Customization
Feed the Flames
Feed the Flames
Jeweled Lotus I
Jeweled Lotus I
Jeweled Lotus II
Jeweled Lotus II
Baron's Lair
Baron's Lair
Soul Awakening
Soul Awakening
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. "Stable" changes depending on rank, items, augments, composition, and patch, but generally it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be "stable" and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven't already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Builds
Gragas
P
Gragas
Pyke
P
Pyke
Psionic Icon
Psionic
Brawler Icon
Brawler
GragasCost Icon 2
N/A HP
Default
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
TFT_Item_MadredsBloodrazor
Flex +4
TFT_Item_RabadonsDeathcap
TFT_Item_PowerGauntlet
TFT_Item_ArchangelsStaff
TFT17_Item_PsyOps_DroneMod_Radiant
Best-in-Slot
TFT17_Item_PsyOps_SympatheticImplantMod_Radiant
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
Alt Build 1
TFT17_Item_Artifact_EvelynnArtifact
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
Alt Build 2
TFT17_Item_Artifact_EkkoArtifact
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
Alt Build 3
TFT_Item_Artifact_SeekersArmguard
TFT_Item_JeweledGauntlet
TFT_Item_Bloodthirster
Flex +1
TFT_Item_UnstableConcoction
Alt Build 4
TFT_Item_Artifact_LudensTempest
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
Alt Build 5
TFT5_Item_RabadonsDeathcapRadiant
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
Alt Build 6
TFT5_Item_JeweledGauntletRadiant
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
TFT_Item_MadredsBloodrazor
Flex +4
TFT_Item_RabadonsDeathcap
TFT_Item_PowerGauntlet
TFT_Item_ArchangelsStaff
TFT17_Item_PsyOps_DroneMod_Radiant
Psionic Icon
Psionic
Voyager Icon
Voyager
PykeCost Icon 2
N/A HP
Default
TFT17_Item_PsyOps_TargetlockMod_Radiant
Flex +1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Flex +2
TFT_Item_UnstableConcoction
TFT_Item_Bloodthirster
Best-in-Slot
TFT5_Item_HandOfJusticeRadiant
Flex +1
TFT5_Item_GuardianAngelRadiant
TFT17_Item_PsyOps_TargetlockMod_Radiant
Flex +1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
TFT_Item_InfinityEdge
Flex +1
TFT5_Item_InfinityEdgeRadiant
Alt Build 1
TFT4_Item_OrnnDeathsDefiance
TFT_Item_InfinityEdge
TFT17_Item_PsyOps_TargetlockMod_Radiant
Flex +1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
Patch Changes
Cho'GathCho'Gath
BUFFHealth IconHealth650/1170/2106/3043700/1260/2268/3277
default Ability
Previous
Patch 17.2
Deal 262/384/588/958 (scaleHealth IconscaleAP Icon)  magic damage to the lowest Health enemy in range and permanently gain 12/18/33/50 maximum Health. If this kills them, permanently gain 25/35/65/110 maximum Health instead.

(Current Bonus: + Health)
Deal 266/391/601/977 (scaleHealth IconscaleAP Icon)  magic damage to the lowest Health enemy in range and permanently gain 12/18/33/50 maximum Health. If this kills them, permanently gain 25/35/65/110 maximum Health instead.

(Current Bonus: + Health)
default Ability
Patch 17.2
Patch 17.2b
Deal 266/391/601/977 (scaleHealth IconscaleAP Icon)  magic damage to the lowest Health enemy in range and permanently gain 12/18/33/50 maximum Health. If this kills them, permanently gain 25/35/65/110 maximum Health instead.

(Current Bonus: + Health)
Deal 266/391/601/977 (scaleHealth IconscaleAP Icon)  magic damage to the lowest Health enemy in range and permanently gain 12/18/33/50 maximum Health. If this kills them, permanently gain 30/40/70/115 maximum Health instead.

(Current Bonus: + Health)
GragasGragas
default Ability
Previous
Patch 17.2
Heal 466/585/862/1138 (scaleHealth IconscaleAP Icon) over 2 seconds. Then, deal 200/300/450/765 (scaleAP Icon) magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.

Slow: Reduce Attack Speed
Heal 496/615/892/1168 (scaleHealth IconscaleAP Icon) over 2 seconds. Then, deal 200/300/450/765 (scaleAP Icon) magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.

Slow: Reduce Attack Speed
hero Ability
Previous
Patch 17.2
Self detonate, sacrificing 285/513/923/1334 (scaleHealth Icon) Health to deal 544/850/1369/2234 (scaleAP IconscaleHealth Icon) magic damage in a three hex radius, reduced by 50% per hex from the epicenter.

(Sacrifice will not reduce Health below 1)
Self detonate, sacrificing 285/513/923/1334 (scaleHealth Icon) Health to deal 375/591/938/1515 (scaleAP IconscaleHealth Icon) magic damage in a three hex radius, reduced by 55% per hex from the epicenter. Deals 60% more damage to Tanks.

(Sacrifice will not reduce Health below 1)
MaokaiMaokai
default Ability
Previous
Patch 17.2
Passive: Gain 45% more max Health from all sources.

Active: Converge an X-shape of vines on the target, dealing 100/150/225 (scaleAP Icon) magic damage to each enemy hit and Stunning them for 1.5/1.5/1.75 seconds.

N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5/1.5/1.75 seconds. For the rest of combat, Maokai's attacks deal 88/158/285 (scaleHealth Icon) bonus physical damage.
Passive: Gain 50% more max Health from all sources.

Active: Converge an X-shape of vines on the target, dealing 100/150/225 (scaleAP Icon) magic damage to each enemy hit and Stunning them for 1.5/1.5/1.75 seconds.

N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5/1.5/1.75 seconds. For the rest of combat, Maokai's attacks deal 88/158/285 (scaleHealth Icon) bonus physical damage.
UrgotUrgot
alt1 Ability
Previous
Patch 17.2
Passive - Mortar Rounds: Attacks are 50% slower and generate double mana. They deal 150/225/338 (TFTBaseAD Icon) physical damage, plus 20% to adjacent enemies.

Passive - Proximity Blast: Whenever an enemy enters a 0 (scaleRange Icon) hex radius, fire a blast in a cone towards the closest adjacent hex that deals 90/135/215 (scaleAD Icon) physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.

Active: Gain 150/175/200 (scaleAP Icon) Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
Passive - Mortar Rounds: Attacks are 50% slower and generate double mana. They deal 135/203/304 (TFTBaseAD Icon) physical damage, plus 20% to adjacent enemies.

Passive - Proximity Blast: Whenever an enemy enters a 0 (scaleRange Icon) hex radius, fire a blast in a cone towards the closest adjacent hex that deals 90/135/215 (scaleAD Icon) physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.

Active: Gain 150/175/200 (scaleAP Icon) Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
KarmaKarma
BUFFAttack Speed IconAttack Speed0.750.80
default Ability
Previous
Patch 17.2
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 120/180/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
Master YiMaster Yi
default Ability
Previous
Patch 17.2
Passive: Every third attack is a doubleslash that deals 60/90/550 (scaleAD Icon) bonus physical damage.

Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (scaleAD IconscaleAP Icon) physical damage
Passive: Every third attack is a doubleslash that deals 70/105/550 (scaleAD Icon) bonus physical damage.

Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (scaleAD IconscaleAP Icon) physical damage
Tahm KenchTahm Kench
BUFFMax Mana IconMax Mana120110
default Ability
Previous
Patch 17.2
Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.

Active: Heal 385/514/1858 (scaleHealth IconscaleAP Icon), then tongue lash all enemies within two hexes dealing 71/107/884 (scaleAP IconscaleHealth Icon) magic damage.
Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.

Active: Heal 410/559/1858 (scaleHealth IconscaleAP Icon), then tongue lash all enemies within two hexes dealing 71/107/1584 (scaleAP IconscaleHealth Icon) magic damage.
SonaSona
default Ability
Previous
Patch 17.2
Hurl a chunk of magnetic debris at the nearest target without one, dealing 240/360/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 620/930/9999 (scaleAP Icon) magic damage and briefly stunning them.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 260/390/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 620/930/9999 (scaleAP Icon) magic damage and briefly stunning them.
default Ability
Patch 17.2
Patch 17.2b
Hurl a chunk of magnetic debris at the nearest target without one, dealing 260/390/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 620/930/9999 (scaleAP Icon) magic damage and briefly stunning them.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 280/420/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 680/1050/9999 (scaleAP Icon) magic damage and briefly stunning them.
Ekko's PatienceEkko's Patience
Previous
Patch 17.2
Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
Total Ability damage is increased by 40%, but is dealt over 2 seconds instead.
Sympathetic ImplantSympathetic Implant
Previous
Patch 17.2
Every 5 seconds, gain 1 additional Mana Per Second.

At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead.

Recommended users: Sona and Viktor.
Every 5 seconds, gain 1 additional Mana Per Second.

At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead.

Recommended users: Sona and Viktor.
BUFFMana Regen IconMana Regen24
Target-Lock OpticsTarget-Lock Optics
Previous
Patch 17.2
The holder's first attack on each enemy deals 150 (scaleAD Icon) additional damage.

At (4): If the holder is Psionic, they heal 15% of their max Health whenever their target dies.

Recommended users: Pyke and Master Yi
The holder's first attack on each enemy deals 150 (scaleAD Icon) additional damage.

At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies.

Recommended users: Pyke and Master Yi
BUFFAttack Damage IconAttack Damage1525
Self DestructSelf DestructNEW
BrawlerBrawler
Previous
Patch 17.2
Your team gains 5% Health. Brawlers gain more.

(2)
+20% maximum Health
(4)
+40% maximum Health
(6)
+60% maximum Health
Your team gains 5% Health. Brawlers gain more.

(2)
+25% maximum Health
(4)
+45% maximum Health
(6)
+65% maximum Health
MechaMecha
Previous
Patch 17.2
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.

(3) Energy Cells: Mechas gain
20% scaleAD IconscaleAP Icon.
(4)
Overclocked Cells: Increased to 35% scaleAD IconscaleAP Icon.
(6)
Precision Engineering: +1 max team size

Use the Mecha-Former item to toggle the forms of your Mecha units
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.

(3) Energy Cells: Mechas gain
25% scaleAD IconscaleAP Icon.
(4)
Overclocked Cells: Increased to 45% scaleAD IconscaleAP Icon.
(6)
Precision Engineering: +1 max team size

Use the Mecha-Former item to toggle the forms of your Mecha units
TimebreakerTimebreaker
Previous
Patch 17.2
(2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(3)
AND Allies gain 25% Attack Speed.
(4) AND
Timebreakers gain an additional 40% Attack Speed

Rerolls on Loss: 1
XP on Win: 2
(2) Allies gain 15% Attack Speed.
(3) AND
When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(4)
AND Timebreakers gain an additional 50% Attack Speed

Rerolls on Loss: 1
XP on Win: 2
Change Log
17.2b
Board added (Variation: 4 Psionic)
Added
GragasPantheonMaster YiCho'GathTahm KenchPykeKarmaSona
Openers
Psionic Brawler
Pyke
Gragas
Brawler
Brawler
Brawler
Pyke
Gragas
Cho'Gath
Rek'Sai
Pantheon
0

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