Comp Image
Self Destruct Gragas
Econ Icon 2-Cost Reroll
Primary
AP Icon
Tier
B
Required
Required Condition
Augment Setup
Item
Item
+
Combat
Combat
Psionic Brawler Opener
Pyke
Gragas
Brawler
Brawler
Brawler
Pyke
Gragas
Cho'Gath
Rek'Sai
Pantheon
Formula
Example
Lvl8
4 Psionic4
1
Traits
Icon 0 Icon 0
Traits
Trait Background Brawler Icon
6
Brawler
2 > 4 > 6
Trait Background Oracle Icon
1
Oracle
1
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Psionic Icon
2
Psionic
2 > 4
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Marauder Icon
1
Marauder
2 > 4 > 6
Trait Background Mecha Icon
1
Mecha
3 > 4 > 6
Trait Background N.O.V.A. Icon
1
N.O.V.A.
2 > 5
Trait Background Replicator Icon
1
Replicator
2 > 4
Trait Background Timebreaker Icon
1
Timebreaker
2 > 3 > 4
Icon 8 Icon 99
Panthe…PGragasPMaokaiCho'GathTahm K…SUrgotPykePKarmaS
Trait Background Brawler Icon
6
Trait Background Oracle Icon
1
Trait Background Dark Star Icon
2
Trait Background Psionic Icon
2
Trait Background Voyager Icon
2
Trait Background Marauder Icon
1
Trait Background Mecha Icon
1
Trait Background N.O.V.A. Icon
1
Trait Background Replicator Icon
1
Trait Background Timebreaker Icon
1
Comp Variations
Lvl8
4 Psionic4
Tips & Tricks
  • If you have Sympathetic Implant as one of your Psionic items, play around 4 Psionic as the item is very strong on Gragas when upgraded. The base item is not strong (only playing 2 Psionic).
  • The absolute best Psionic setup for this comp is Target-Lock Optics on 2 for Pyke and Sympathetic Implant on 4 for Gragas. If you do not have Sympathetic Implant, it's probably not worth playing 4 Psionic over 6 Brawler.
  • The positioning is not solved yet (haven't seen enough games with the augment). The two factors to keep in mind for positioning is maximizing Gragas damage and getting Pyke to the enemy corner carry.
  • These two factors theoretically conflict because Gragas wants enemies clumped while Pyke wants the frontline split to make his hook more likely to hit corner carry. Also not known if Gragas wants a center position for more AoE, or a side position for higher chance of hitting backline.
Strong Conditions
+4 Tier Conditions BOP
Sympathetic Implant
Gragas
Sympathetic Implant
+3 Tier Conditions BS+
Radiant Rabadon's Deathcap
Gragas
Radiant Rabadon's Deathcap
+2 Tier Conditions BS
Radiant Jeweled Gauntlet
Gragas
Radiant Jeweled Gauntlet
Charge Transfer II
Charge Transfer II
+1 Tier Conditions BA
Ekko's Patience
Gragas
Ekko's Patience
Seeker's Armguard
Gragas
Seeker's Armguard
Evelynn's Instinct
Gragas+1
Evelynn's Instinct
Luden's Tempest
Gragas
Luden's Tempest
Radiant Hand of Justice
Pyke
Radiant Hand of Justice
Radiant Edge of Night
Pyke
Radiant Edge of Night
Radiant Infinity Edge
Pyke
Radiant Infinity Edge
Death's Defiance
Pyke
Death's Defiance
Rolling For Days I
Rolling For Days I
Second Wind
Second Wind
Big Grab Bag
Big Grab Bag
Exclusive Customization
Exclusive Customization
Feed the Flames
Feed the Flames
Jeweled Lotus I
Jeweled Lotus I
Jeweled Lotus II
Jeweled Lotus II
Baron's Lair
Baron's Lair
Soul Awakening
Soul Awakening
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. "Stable" changes depending on rank, items, augments, composition, and patch, but generally it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be "stable" and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven't already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Builds
Gragas
P
Gragas
Pyke
P
Pyke
Psionic Icon
Psionic
Brawler Icon
Brawler
GragasCost Icon 2
N/A HP
Default
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
TFT_Item_MadredsBloodrazor
Flex +4
TFT_Item_RabadonsDeathcap
TFT_Item_PowerGauntlet
TFT_Item_ArchangelsStaff
TFT17_Item_PsyOps_DroneMod_Radiant
Best-in-Slot
TFT17_Item_PsyOps_SympatheticImplantMod_Radiant
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
Alt Build 1
TFT17_Item_Artifact_EvelynnArtifact
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
Alt Build 2
TFT17_Item_Artifact_EkkoArtifact
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
Alt Build 3
TFT_Item_Artifact_SeekersArmguard
TFT_Item_JeweledGauntlet
TFT_Item_Bloodthirster
Flex +1
TFT_Item_UnstableConcoction
Alt Build 4
TFT_Item_Artifact_LudensTempest
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
Alt Build 5
TFT5_Item_RabadonsDeathcapRadiant
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
Alt Build 6
TFT5_Item_JeweledGauntletRadiant
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
TFT_Item_MadredsBloodrazor
Flex +4
TFT_Item_RabadonsDeathcap
TFT_Item_PowerGauntlet
TFT_Item_ArchangelsStaff
TFT17_Item_PsyOps_DroneMod_Radiant
Psionic Icon
Psionic
Voyager Icon
Voyager
PykeCost Icon 2
N/A HP
Default
TFT17_Item_PsyOps_TargetlockMod_Radiant
Flex +1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Flex +2
TFT_Item_UnstableConcoction
TFT_Item_Bloodthirster
Best-in-Slot
TFT5_Item_HandOfJusticeRadiant
Flex +1
TFT5_Item_GuardianAngelRadiant
TFT17_Item_PsyOps_TargetlockMod_Radiant
Flex +1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
TFT_Item_InfinityEdge
Flex +1
TFT5_Item_InfinityEdgeRadiant
Alt Build 1
TFT4_Item_OrnnDeathsDefiance
TFT_Item_InfinityEdge
TFT17_Item_PsyOps_TargetlockMod_Radiant
Flex +1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
Patch Changes
KarmaKarma
default Ability
Previous
Patch 17.3
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (scaleAP Icon) magic damage.
Master YiMaster Yi
default Ability
Previous
Patch 17.3
Passive: Every third attack is a doubleslash that deals 70/105/550 (scaleAD Icon) bonus physical damage.

Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (scaleAD IconscaleAP Icon) physical damage
Passive: Every third attack is a doubleslash that deals 70/105/550 (scaleAD Icon) bonus physical damage.

Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (scaleAD IconscaleAP Icon) physical damage
SonaSona
default Ability
Previous
Patch 17.3
Hurl a chunk of magnetic debris at the nearest target without one, dealing 280/420/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 680/1050/9999 (scaleAP Icon) magic damage and briefly stunning them.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 300/450/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 720/1100/9999 (scaleAP Icon) magic damage and briefly stunning them.
Edge of NightEdge of Night
Previous
Patch 17.3
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Exclusive CustomizationExclusive Customization
Previous
Patch 17.3
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Jeweled Lotus IJeweled Lotus I
Previous
Patch 17.3
Your team gains 20% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 10% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
MarauderMarauder
Previous
Patch 17.3
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

(2) 5%
scaleSV Icon, 20% scaleAD Icon
(4) 7% scaleSV Icon, 40% scaleAD Icon
(6) 10% scaleSV Icon, 60% scaleAD Icon.
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

(2) 5%
scaleSV Icon, 18% scaleAD Icon
(4) 7% scaleSV Icon, 35% scaleAD Icon
(6) 10% scaleSV Icon, 55% scaleAD Icon.
Change Log
17.2b
Board changed
Before
GragasPantheonMaokaiCho'GathTahm KenchPykeUrgotKarma
After
PantheonGragasMaokaiCho'GathTahm KenchUrgotPykeKarma
Board added (Variation: 4 Psionic)
Added
PantheonGragasMaster YiCho'GathTahm KenchPykeSonaKarma
Sympathetic Implant Sympathetic Implant upgraded tier modifier +1 → +4
Openers
Psionic Brawler
Pyke
Gragas
Brawler
Brawler
Brawler
Pyke
Gragas
Cho'Gath
Rek'Sai
Pantheon
0

Leave a Reply

7 Comments

  1. Anonymous

    Pyke is bait. Master Yi 2 is much better at getting to the backline after Gragas blows away all the tanks. Also play Urgot for Brawler/Marauder.

  2. oo

    it’s not OP obviously, maybe like S with 4 psi and Sympathetic Implant

  3. Anonymous

    hit jeweled lotus and implant and early grag 3 was kinda mid

  4. Beamer

    the 4 Psionic version is very strong, Sona 2 is whatever but utility on her is good, Tahm with decent leftover items and/or ekko boon on Tahm>Sona

  5. Anonymous

    I already play this comp and got all win conditions. So this is really op put gragus in middle gragus gonna do his work pyke need to kill back line really need you should position pyke for his for this so if you got syphatic and lock-on should try this.

  6. Anonymous

    I just can’t seem to win with this comp even when I am way ahead in the lobby. I got the Sympathetic Implant and BiS across all units. I can get top 4 with other comps but I just can’t seem to win with this one even when the game already feeds me all the things I need.

  7. Kaze

    This is so disgustingly broken. But so satisfying to play. Horrendous to lose against.