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Main
Traits
Comp Variations
Flex
Tips & Tricks
- There is almost no reason to play this board instead of the Nova Fast 9 or Vanguard Fast 9 board, hence the tier ranking. The actual comp is much better than D-tier if you get to the actual board, but it's just worse than other meta fast 9 boards.
Strong Conditions
+1 Tier Conditions D → C
Win Streak
Statikk Shiv
Lightshield Crest
Late Game Specialist
Late Game Scaling
Hedge Fund
Money Monsoon
Upward Mobility
Economy Strategy
Fast 9
- Without econ augment, fast 9 is almost impossible without win-streak.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3-loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7, or 8 if you can stay above 30g.
- Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don't need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
- Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
- Level to 9 if you can roll 40g+ or if low HP.
- Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
P
VexP
RammusS
BardDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Formula
Example
Patch Changes
Meepsie
default Ability
Patch 17.9
PBE
Heal 456/567/846/1126 (
) Health over 3 seconds. Slam the target, dealing 160/240/360/600 (
) magic damage and knocking up for 1.5/1.75/2/2.25 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.
Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 24% (
).
Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 24% (
Passive: Attacks deal 60/90/140/190 (
) bonus magic damage.
Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 180/270/425/725 (
) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1/1/1.5/1.5 seconds.
Meep Bonus: The passive's bonus damage is increased by 50% per Meep.
Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 180/270/425/725 (
Meep Bonus: The passive's bonus damage is increased by 50% per Meep.
17.4▾
17.4
17.2b
17.1b
17.1
16.8
B → D
Tip changed from Best played from early win streaks with econ augments. Can also transition into this line from LeBlanc lines since she carries the same items and plays many of the same units. → There is almost no reason to play this board instead of the Nova Fast 9 or Vanguard Fast 9 board, hence the tier ranking. The actual comp is much better than D-tier if you get to the actual board, but it's just worse than other meta fast 9 boards.





Surely bronze for life on 4-2 bumps this up a little bit
22/04/2026 1st in Diamond Elo
Just played this with snipers focus on vex and she hard carried, I think it should be added as a condition
lvl 10 Max Cap Morgana 2(if items) or Sona 2(if no items, Mod your carries), or Elder Dragon if no 2 star 5cost
17.1b patch, played from Savings Account, rolled on 9 4-2 stabilized on Leblanc 2 until Vex 2 was made, leftover carry items on Blitz 2>Bard 2>Blitz 1>Bard 1>Karma 2, nothing on Shen 2
thank you for your work.
NGL you deserve to get paid hardcore for your work.
you da GOAT and this comp was really good in my games
this vex ap comp is garbage
Skill dif
how would you improve it