Comp Image
Meeple Vex Fast 9
Econ Icon Fast 9
Primary
AP Icon
Tier
B
Required
Required Condition
Augment Setup
Econ
Econ
+
Econ
Econ
+
Combat
Combat
Econ Traits Opener
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
Formula
Example
Traits
Icon 0 Icon 0
Traits
Trait Background Bulwark Icon
1
Bulwark
1
Trait Background Doomer Icon
1
Doomer
1
Trait Background Party Animal Icon
1
Party Animal
1
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Meeple Icon
3
Meeple
3 > 5 > 7 > 10
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Conduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Space Groove Icon
1
Space Groove
1 > 3 > 5 > 7 > 10
Trait Background Shepherd Icon
1
Shepherd
3 > 5 > 7
Icon 9 Icon 105
RammusPMeepsieMordekaiserBlitzcrankShenRhaastFlex +4VexPShen RelicBardSKarma
Trait Background Bulwark Icon
1
Trait Background Doomer Icon
1
Trait Background Party Animal Icon
1
Trait Background Redeemer Icon
1
Trait Background Meeple Icon
3
Trait Background Bastion Icon
2
Trait Background Conduit Icon
2
Trait Background Dark Star Icon
2
Trait Background Vanguard Icon
2
Trait Background Voyager Icon
2
Trait Background Space Groove Icon
1
Trait Background Shepherd Icon
1
Comp Variations
Flex
Tips & Tricks
  • Best played from early win streaks with econ augments. Can also transition into this line from LeBlanc lines since she carries the same items and plays many of the same units.
Strong Conditions
+1 Tier Conditions BA
Win Streak
Win Streak
Statikk Shiv
Vex
Statikk Shiv
Money Monsoon
Money Monsoon
Upward Mobility
Upward Mobility
Late Game Specialist
Late Game Specialist
Hedge Fund
Hedge Fund
Late Game Scaling
Late Game Scaling
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don't need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 40g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
Builds
Vex
P
Vex
Bard
S
Bard
Doomer Icon
Doomer
VexCost Icon 5
N/A HP
Default
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Flex +3
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Flex +3
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
TFT_Item_HextechGunblade
Best-in-Slot
TFT_Item_Artifact_StatikkShiv
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Flex +5
TFT_Item_JeweledGauntlet
TFT_Item_HextechGunblade
TFT_Item_GuinsoosRageblade
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
Alt Build 1
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuinsoosRageblade
Flex +1
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
Flex +1
TFT_Item_HextechGunblade
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Meeple Icon
Meeple
Conduit Icon
Conduit
BardCost Icon 5
N/A HP
Default
TFT_Item_SpearOfShojin
Flex +2
TFT_Item_AdaptiveHelm
TFT_Item_BlueBuff
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Flex +4
TFT_Item_ArchangelsStaff
TFT_Item_RabadonsDeathcap
TFT_Item_MadredsBloodrazor
TFT_Item_JeweledGauntlet
Patch Changes
BriarBriar
default Ability
Previous
Patch 17.2
Passive: For every 1% missing Health, gain 2/2/2.5/2.5% (scaleAP Icon) Attack Speed

Active: Deal 130/195/320/550 (scaleAD Icon) physical damage to the target, increased by 50% if they're a tank.
Passive: For every 1% missing Health, gain 2/2/2.5/2.5% (scaleAP Icon) Attack Speed

Active: Deal 120/180/285/485 (scaleAD Icon) physical damage to the target, increased by 50% if they're a tank.
EzrealEzreal
default Ability
Previous
Patch 17.2
Active: Fire a blast at the current target that deals 165/250/380/645 (scaleAD IconscaleAP Icon) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18/30 (scaleAD Icon) physical damage to the current target on cast.
(Total Takedowns: )
Active: Fire a blast at the current target that deals 174/261/397/674 (scaleAD IconscaleAP Icon) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18/30 (scaleAD Icon) physical damage to the current target on cast.
(Total Takedowns: )
MeepsieMeepsie
hero Ability
Previous
Patch 17.2
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 265/400/600/1000 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
MordekaiserMordekaiser
hero Ability
Previous
Patch 17.2
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 150/180/225/270 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/250/300 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
hero Ability
Patch 17.2
Patch 17.2b
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/250/300 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 225/250/300/400 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
KarmaKarma
BUFFAttack Speed IconAttack Speed0.750.80
default Ability
Previous
Patch 17.2
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 120/180/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
ShenShen
default Ability
Previous
Patch 17.2
Passive: On cast, attacks gain 40/60/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 321/473/3767 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/999% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Passive: On cast, attacks gain 40/60/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 321/473/3767 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
default Ability
Patch 17.2
Patch 17.2b
Passive: On cast, attacks gain 40/60/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 321/473/3767 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Passive: On cast, attacks gain 45/75/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 380/574/4039 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
VexVex
NERFRange IconRange10 Hex6 Hex
default Ability
Previous
Patch 17.2
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30/45/250 (scaleAP Icon) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.

Active: Shadow launches 3 empowered strikes, dealing 140/210/1000 (scaleAP Icon) magic damage instead.
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30/45/250 (scaleAP Icon) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.

Active: Shadow launches 3 empowered strikes, dealing 130/195/1000 (scaleAP Icon) magic damage instead.
Hedge FundHedge Fund
Previous
Patch 17.2
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Gain 22 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Change Log
17.2b
17.1b
17.1
16.8
AB
Title changed from Vex AP Fast 9Meeple Vex Fast 9
VexVex
Alt Build 2 added
Guinsoo's RagebladeJeweled GauntletStriker's Flail
VexVex
Current Build
Guinsoo's RagebladeJeweled Gauntlet
Flex +1
Striker's Flail
Flex +6
Guinsoo's RagebladeGiant Slayer
Flex +3
Rabadon's Deathcap
Flex +3
Openers
Primordian 3Econ Traits
Primordian 3Primordian 3Timebreaker 2Timebreaker 2
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
0

Leave a Reply

10 Comments

  1. Anonymous

    Surely bronze for life on 4-2 bumps this up a little bit

  2. Anonymous

    22/04/2026 1st in Diamond Elo

  3. GigglesLF

    Just played this with snipers focus on vex and she hard carried, I think it should be added as a condition

  4. Beamer

    lvl 10 Max Cap Morgana 2(if items) or Sona 2(if no items, Mod your carries), or Elder Dragon if no 2 star 5cost

  5. Beamer

    17.1b patch, played from Savings Account, rolled on 9 4-2 stabilized on Leblanc 2 until Vex 2 was made, leftover carry items on Blitz 2>Bard 2>Blitz 1>Bard 1>Karma 2, nothing on Shen 2

  6. bigrig67

    thank you for your work.

  7. Mixu

    NGL you deserve to get paid hardcore for your work.
    you da GOAT and this comp was really good in my games

  8. Anonymous

    this vex ap comp is garbage

    1. Anonymous

      Skill dif

    2. Anonymous

      how would you improve it