Comp Image
Contract Killer Pyke
Econ Icon 2-Cost Reroll
Primary
AD Icon
Tier
C
Required
Required Condition
Augment Setup
Item
Item
+
Combat
Combat
Pyke Hero Opener
Pyke
Gragas
Meepsie
Flex
Flex
Pyke
Gragas
Meepsie
Aurora
Pantheon
Formula
Example
Lvl9
1
Lvl9
3 Shepherd3
1
Traits
Icon 0 Icon 0
Traits
Trait Background Psionic Icon
4
Psionic
2 > 4
Trait Background Voyager Icon
5
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Brawler Icon
1
Brawler
2 > 4 > 6
Trait Background Conduit Icon
1
Conduit
2 > 3 > 4 > 5
Trait Background Dark Star Icon
1
Dark Star
2 > 4 > 6 > 9
Trait Background Marauder Icon
1
Marauder
2 > 4 > 6
Trait Background Mecha Icon
1
Mecha
3 > 4 > 6
Trait Background Meeple Icon
1
Meeple
3 > 5 > 7 > 10
Trait Background Shepherd Icon
1
Shepherd
3 > 5 > 7
Icon 8 Icon 96
PykePGragasPMaster…SThe Mighty …MeepsieViktorSFlex +1KarmaSAurora
Trait Background Psionic Icon
4
Trait Background Voyager Icon
5
Trait Background Anima Icon
1
Trait Background Brawler Icon
1
Trait Background Conduit Icon
1
Trait Background Dark Star Icon
1
Trait Background Marauder Icon
1
Trait Background Mecha Icon
1
Trait Background Meeple Icon
1
Trait Background Shepherd Icon
1
Comp Variations
Flex
Lvl9
Lvl9
3 Shepherd3
Tips & Tricks
  • Mainly play around Psionic units and Voyager units. Sona is a major hit that changes how you can play the comp due to her traits.
  • Secondary carry options are Master Yi, Viktor, and Karma. Major benefit of Master Yi is that he benefits from Sunder that you build for Pyke. Viktor is convenient as he is easy to 2-star and can make better use of AP Psionic item, although the comp prefers to play 5 Voyager over 2 Conduit.
Strong Conditions
+2 Tier Conditions CA
Titanic Hydra
Master Yi
Titanic Hydra
+1 Tier Conditions CB
Radiant Hand of Justice
Pyke
Radiant Hand of Justice
Radiant Edge of Night
Pyke
Radiant Edge of Night
Radiant Infinity Edge
Pyke
Radiant Infinity Edge
Evelynn's Instinct
Pyke
Evelynn's Instinct
Death's Defiance
Pyke
Death's Defiance
Rolling For Days I
Rolling For Days I
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. "Stable" changes depending on rank, items, augments, composition, and patch, but generally it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be "stable" and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven't already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Builds
Pyke
P
Pyke
Gragas
P
Gragas
Master Yi
S
Master Yi
Viktor
S
Viktor
Psionic Icon
Psionic
Voyager Icon
Voyager
PykeCost Icon 2
N/A HP
Default
TFT17_Item_PsyOps_TargetlockMod_Radiant
Flex +1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Flex +2
TFT_Item_UnstableConcoction
TFT_Item_Bloodthirster
Best-in-Slot
TFT5_Item_HandOfJusticeRadiant
Flex +1
TFT5_Item_GuardianAngelRadiant
TFT17_Item_PsyOps_TargetlockMod_Radiant
Flex +1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
TFT_Item_InfinityEdge
Flex +1
TFT5_Item_InfinityEdgeRadiant
Alt Build 1
TFT4_Item_OrnnDeathsDefiance
TFT_Item_InfinityEdge
TFT17_Item_PsyOps_TargetlockMod_Radiant
Flex +1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
Psionic Icon
Psionic
Brawler Icon
Brawler
GragasCost Icon 2
N/A HP
Default
TFT_Item_RedBuff
TFT_Item_SpectralGauntlet
TFT_Item_Redemption
Flex +3
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
TFT_Item_Crownguard
Psionic Icon
Psionic
Marauder Icon
Marauder
Master YiCost Icon 4
N/A HP
Default
TFT_Item_UnstableConcoction
Flex +2
TFT_Item_Quicksilver
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
Flex +1
TFT_Item_Quicksilver
TFT_Item_MadredsBloodrazor
Flex +3
TFT_Item_Deathblade
TFT_Item_PowerGauntlet
TFT_Item_SteraksGage
Best-in-Slot
TFT_Item_Artifact_TitanicHydra
TFT_Item_GuardianAngel
TFT_Item_Quicksilver
Flex +1
TFT_Item_MadredsBloodrazor
Alt Build 1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
Flex +1
TFT17_Item_PsyOps_TargetlockMod_Radiant
TFT_Item_GuardianAngel
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_Deathblade
TFT_Item_PowerGauntlet
Psionic Icon
Psionic
Conduit Icon
Conduit
ViktorCost Icon 3
N/A HP
Default
TFT17_Item_PsyOps_DroneMod_Radiant
Flex +2
TFT17_Item_PsyOps_SympatheticImplantMod_Radiant
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_ArchangelsStaff
Flex +2
TFT_Item_RabadonsDeathcap
TFT_Item_Leviathan
Patch Changes
MeepsieMeepsie
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
ViktorViktor
default Ability
Previous
Patch 17.3
Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 185/275/475 (scaleAP Icon) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Channel a one-hex psionic storm that follows enemies for 5 seconds. Each second, it grows larger and deals 185/275/475 (scaleAP Icon) magic damage to enemies within, reduced by 60% per hex from the epicenter.
KarmaKarma
default Ability
Previous
Patch 17.3
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (scaleAP Icon) magic damage.
Master YiMaster Yi
default Ability
Previous
Patch 17.3
Passive: Every third attack is a doubleslash that deals 70/105/550 (scaleAD Icon) bonus physical damage.

Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (scaleAD IconscaleAP Icon) physical damage
Passive: Every third attack is a doubleslash that deals 70/105/550 (scaleAD Icon) bonus physical damage.

Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (scaleAD IconscaleAP Icon) physical damage
SonaSona
default Ability
Previous
Patch 17.3
Hurl a chunk of magnetic debris at the nearest target without one, dealing 280/420/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 680/1050/9999 (scaleAP Icon) magic damage and briefly stunning them.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 300/450/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 720/1100/9999 (scaleAP Icon) magic damage and briefly stunning them.
Edge of NightEdge of Night
Previous
Patch 17.3
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
AnimaAnima
Previous
Patch 17.3
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
MarauderMarauder
Previous
Patch 17.3
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

(2) 5%
scaleSV Icon, 20% scaleAD Icon
(4) 7% scaleSV Icon, 40% scaleAD Icon
(6) 10% scaleSV Icon, 60% scaleAD Icon.
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

(2) 5%
scaleSV Icon, 18% scaleAD Icon
(4) 7% scaleSV Icon, 35% scaleAD Icon
(6) 10% scaleSV Icon, 55% scaleAD Icon.
Change Log
17.2b
17.2
17.1
16.8
Titanic Hydra Titanic Hydra added with tier modifier +2
Master YiMaster Yi
Alt Build 1 added
Malware Matrix
Flex +1
Edge of NightGiant Slayer
Flex +2
Master YiMaster Yi
Best-in-Slot
Malware Matrix
Flex +1
Edge of NightGiant Slayer
Flex +2
Titanic HydraEdge of NightQuicksilver
Flex +1
Openers
PykePyke Hero
PykePyke
Pyke
Gragas
Meepsie
Flex
Flex
Pyke
Gragas
Meepsie
Aurora
Pantheon
0

Leave a Reply

4 Comments

  1. Dabyba

    evelynn instinct is s+

  2. Kronos

    marauder emblem is insane for him. Farms around 10 gold per stage, activates the trait and gives him great stats

    1. Anonymous

      Absolute money machine I love taking this augment

  3. Anonymous

    if he gets prowlers claw is joever for the lobby
    should be a +1/+2 tier condition