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Main
Marauder Emblem
Brawler Emblem
Challenger Emblem
Lvl9
1
Lvl9
1
Lvl9
1
Traits
Comp Variations
Flex
Tips & Tricks
- Emblems are quite strong in this line as there is a +1 slot on Level 9 that can flexibly get played to reach 6 Brawler or 6 Marauder with an Emblem or 2 Bastion.
- Edge of Night is by far the most important item in this comp. The comp is 1 tier weaker if you can't get an Edge of Night on Master Yi. In an ideal world, you can get 2 Edge of Nights for Master Yi and Fiora respectively. It's almost always worth greeding for Edge of Night.
Strong Conditions
+3 Tier Conditions A → OP
Fiora from Aura Farming
+2 Tier Conditions A → S+
Titanic Hydra
+1 Tier Conditions A → S
Brawler Emblem
Challenger Emblem
Epic Rolldown
Feeling Lucky
Money Hungry
Savings Account
Slice of Life
Good For Something I
AFK
Risky Moves
Group Hug II
Group Hug I
Buried Treasures
Big Grab Bag
Frontline Foundation
Backline Blueprint
Speedy Double Kill
You Have My Bow
Slightly Magic Roll
Electrocharge II
Electrocharge I
Comeback Story
Expected Unexpectedness
Slammin'
Slammin'+
Cluttered Mind
Patient Study
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
Master YiP
KindredS
FioraDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Patch Changes
Aatrox
hero Ability
Previous
Patch 17.3
Rotate between three abilities:
Strike: Deal 140/210/315/535 (
) physical damage.
Sweep: Deal 100/150/225/380 (
) physical damage in a cone and remove 10 (
) Armor.
Slam: Deal 160/240/360/615 (
) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
) physical damage.
Strike: Deal 140/210/315/535 (
Sweep: Deal 100/150/225/380 (
Slam: Deal 160/240/360/615 (
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
Rotate between three abilities:
Strike: Deal 140/210/315/535 (
) physical damage.
Sweep: Deal 110/165/275/470 (
) physical damage in a cone and remove 10 (
) Armor.
Slam: Deal 200/300/475/800 (
) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
) physical damage.
Strike: Deal 140/210/315/535 (
Sweep: Deal 110/165/275/470 (
Slam: Deal 200/300/475/800 (
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
17.3▾
17.3
17.2b
17.2
Board changed
Before
After
Board changed (Variation: Challenger Emblem)
Before
After
Board removed (Variation: Bastion Emblem)
Removed
Flex
Tip added: Edge of Night is by far the most important item in this comp. The comp is 1 tier weaker if you can't get an Edge of Night on Master Yi. In an ideal world, you can get 2 Edge of Nights for Master Yi and Fiora respectively. It's almost always worth greeding for Edge of Night.
Removed
Marauder Emblem with tier modifier +2
Removed
Bastion Emblem with tier modifier +1
Removed
Master Yi Alt Build 4
Formula
Flex
Example
Formula
Flex
Flex
Flex
Example
N.O.V.A Primordian
Formula
Example
N.O.V.A TF
Formula
Flex
Example
Formula
Example
Formula
Flex
Flex
Example



Without emblem its a top 4 four comp but nothing more, everything else with this patch is much stronger, even primordial reroll
put morgana back in the main shes a better tank right now than even tahm in my opinion
Forge in Strenght and Living Forge are really good Pris for this comp, anything except the AP items are good
Good Artifacts on Master Yi/Fiora: Titatnic Hydra, Deaths Defiance, Flickerblade, Hellfire Hatchet, Evelunn Instinct, Mittens, Zhonyas(Fiora), Prowlers Claw, TriForce
Generic Tank Artifacts on Tahm
death dance item slaps on yi. just played it with edge of night and malware. he tanked upwards of 11k dmg per round it was insane
I’ve played this comp twice now with marauder emblem and in my opinion this comp caps much higher when you can have a morgana 2 holding the emblem rather than kindred
The comp felt significantly weaker without Malware Matrix or Target Lock optics.
Probably -1 tier with Biometric Preserver and -2 tier for Sympathetic implant and Drone Uplink.
Main user for implant is Maokai and Morgana
and Drone is for Morgana in level 9 or Urgot/Kindred in level 8
17.2b Stats
(Item) (avg. place)
Malware Matrix 3.84
Target Lock optics 3.93
Biometric Preserve 4.09
Drone Uplink 4.24
Sympathetic implant 4.33
the bis on yi has to be the malware matrix edge of night and evelynns instinct, i mean this item just mows them down no way its anything else.
I think marauder emblem is a bit of a bait since 6 marauder feels pretty weak, never got above a third with it since you sack stage 4 to go 9 and put in fiora
can transition from primordian to this, evelynn’s instinct should be an s tier condition for this comp
who is evelyns instinct good on?
yi and kindred are both amazing users