Comp Image
Brawler Yi
Econ Icon Fast 8
Primary
AD Icon
Tier
A
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Primordian Rogue Opener
Briar
Rek'Sai
Bel'Veth
Rogue
Flex
Briar
Rek'Sai
Bel'Veth
Cho'Gath
Kai'Sa
Formula
Example
Lvl9
Marauder Emblem
1
Lvl9
Brawler Emblem
1
Lvl9
Challenger Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait Background Divine Duelist Icon
1
Divine Duelist
1
Trait Background Oracle Icon
1
Oracle
1
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Brawler Icon
4
Brawler
2 > 4 > 6
Trait Background Marauder Icon
4
Marauder
2 > 4 > 6
Trait Background Challenger Icon
2
Challenger
2 > 3 > 4 > 5
Trait Background N.O.V.A. Icon
2
N.O.V.A.
2 > 5
Trait Background Psionic Icon
2
Psionic
2 > 4
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Mecha Icon
1
Mecha
3 > 4 > 6
Trait Background Primordian Icon
1
Primordian
2 > 3
Icon 9 Icon 90
Master…PTahm K…PFioraSFlex +1RhaastFlex +2GragasMaokaiUrgotBel'VethKindredP
Trait Background Divine Duelist Icon
1
Trait Background Oracle Icon
1
Trait Background Redeemer Icon
1
Trait Background Brawler Icon
4
Trait Background Marauder Icon
4
Trait Background Challenger Icon
2
Trait Background N.O.V.A. Icon
2
Trait Background Psionic Icon
2
Trait Background Anima Icon
1
Trait Background Mecha Icon
1
Trait Background Primordian Icon
1
Comp Variations
Flex
Lvl9
Marauder Emblem
Lvl9
Brawler Emblem
Tips & Tricks
  • Emblems are quite strong in this line as there is a +1 slot on Level 9 that can flexibly get played to reach 6 Brawler or 6 Marauder with an Emblem or 2 Bastion.
  • Edge of Night is by far the most important item in this comp. The comp is 1 tier weaker if you can't get an Edge of Night on Master Yi. In an ideal world, you can get 2 Edge of Nights for Master Yi and Fiora respectively. It's almost always worth greeding for Edge of Night.
Strong Conditions
+3 Tier Conditions AOP
Fiora
Fiora from Aura Farming
+2 Tier Conditions AS+
Titanic Hydra
Master Yi
Titanic Hydra
+1 Tier Conditions AS
Brawler Emblem
Master Yi
Brawler Emblem
Challenger Emblem
Master Yi
Challenger Emblem
Epic Rolldown
Epic Rolldown
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
Group Hug II
Group Hug II
Group Hug I
Group Hug I
Buried Treasures
Buried Treasures
Big Grab Bag
Big Grab Bag
Frontline Foundation
Frontline Foundation
Backline Blueprint
Backline Blueprint
Speedy Double Kill
Speedy Double Kill
You Have My Bow
You Have My Bow
Slightly Magic Roll
Slightly Magic Roll
Electrocharge II
Electrocharge II
Electrocharge I
Electrocharge I
Comeback Story
Comeback Story
Expected Unexpectedness
Expected Unexpectedness
Slammin'
Slammin'
Slammin'+
Slammin'+
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Master Yi
P
Master Yi
Kindred
P
Kindred
Fiora
S
Fiora
Psionic Icon
Psionic
Marauder Icon
Marauder
Master YiCost Icon 4
N/A HP
Default
TFT_Item_Quicksilver
Flex +1
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
Flex +1
TFT_Item_Quicksilver
TFT_Item_MadredsBloodrazor
Flex +3
TFT_Item_Deathblade
TFT_Item_RunaansHurricane
TFT_Item_PowerGauntlet
Best-in-Slot
TFT_Item_Artifact_TitanicHydra
TFT_Item_GuardianAngel
TFT_Item_Quicksilver
Flex +1
TFT_Item_MadredsBloodrazor
Alt Build 1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
Flex +1
TFT17_Item_PsyOps_TargetlockMod_Radiant
TFT_Item_GuardianAngel
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_Deathblade
TFT_Item_PowerGauntlet
Alt Build 2
TFT17_Item_HPTankEmblemItem
TFT_Item_GuardianAngel
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_Deathblade
TFT_Item_PowerGauntlet
Alt Build 3
TFT17_Item_ASTraitEmblemItem
TFT_Item_GuardianAngel
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_Deathblade
TFT_Item_PowerGauntlet
N.O.V.A. Icon
N.O.V.A.
Challenger Icon
Challenger
KindredCost Icon 4
N/A HP
Default
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Flex +2
TFT_Item_MadredsBloodrazor
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Flex +5
TFT_Item_MadredsBloodrazor
TFT_Item_Deathblade
TFT_Item_RunaansHurricane
TFT_Item_HextechGunblade
TFT_Item_RapidFireCannon
Divine Duelist Icon
Divine Duelist
Anima Icon
Anima
Marauder Icon
Marauder
FioraCost Icon 5
N/A HP
Current
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
Flex +2
TFT_Item_TitansResolve
TFT_Item_Quicksilver
TFT_Item_GuardianAngel
Flex +4
TFT_Item_Quicksilver
TFT_Item_TitansResolve
TFT_Item_MadredsBloodrazor
TFT_Item_Deathblade
Patch Changes
AatroxAatrox
hero Ability
Previous
Patch 17.3
Rotate between three abilities:
Strike: Deal 140/210/315/535 (scaleAD Icon) physical damage.
Sweep: Deal 100/150/225/380 (scaleAD Icon) physical damage in a cone and remove 10 (scaleAP Icon) Armor.
Slam: Deal 160/240/360/615 (scaleAD Icon) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (scaleAD Icon) physical damage.
Rotate between three abilities:
Strike: Deal 140/210/315/535 (scaleAD Icon) physical damage.
Sweep: Deal 110/165/275/470 (scaleAD Icon) physical damage in a cone and remove 10 (scaleAP Icon) Armor.
Slam: Deal 200/300/475/800 (scaleAD Icon) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (scaleAD Icon) physical damage.
BriarBriar
NERFBase AD IconBase AD40/60/90/12035/53/79/105
Twisted FateTwisted Fate
default Ability
Previous
Patch 17.3
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430/730 (scaleAP Icon) and 380/570/860/1460 (scaleAP Icon) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 180/270/405/690 (scaleAP Icon) and 360/540/810/1380 (scaleAP Icon) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
AkaliAkali
default Ability
Previous
Patch 17.3
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 38/56/89/150 (scaleAD Icon) physical damage to the first enemy hit, reduced to 15/22/36/60 (scaleAD Icon) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.

N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18/31 (scaleAD Icon) physical damage each second. Kunai increase the damage of the bleed by 10%.
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41/62/93/155 (scaleAD Icon) physical damage to the first enemy hit, reduced to 16/25/37/62 (scaleAD Icon) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.

N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18/31 (scaleAD Icon) physical damage each second. Kunai increase the damage of the bleed by 10%.
Bel'VethBel'Veth
default Ability
Previous
Patch 17.3
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 23/35/52/89 (scaleAD IconscaleAP Icon) physical damage each.
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 21/32/48/81 (scaleAD IconscaleAP Icon) physical damage each.
JinxJinx
default Ability
Previous
Patch 17.3
Fire a barrage of 18 (scaleAS Icon) rockets in a cone, each dealing 32/49/72/122 (scaleAD Icon) physical damage to the first target hit.
Fire a barrage of 18 (scaleAS Icon) rockets in a cone, each dealing 32/49/77/122 (scaleAD Icon) physical damage to the first target hit.
Kai'SaKai'Sa
default Ability
Previous
Patch 17.3
Passive: On takedown, gain 10 mana.

Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 35/53/84 (scaleAD Icon) physical damage each.
Passive: On takedown, gain 10 mana.

Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 33/50/79 (scaleAD Icon) physical damage each.
Master YiMaster Yi
default Ability
Previous
Patch 17.3
Passive: Every third attack is a doubleslash that deals 70/105/550 (scaleAD Icon) bonus physical damage.

Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (scaleAD IconscaleAP Icon) physical damage
Passive: Every third attack is a doubleslash that deals 70/105/550 (scaleAD Icon) bonus physical damage.

Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (scaleAD IconscaleAP Icon) physical damage
Edge of NightEdge of Night
Previous
Patch 17.3
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Buried TreasuresBuried Treasures
Previous
Patch 17.3
Gain a random item component now and at the start of the next 5 rounds.
Gain a random item component now and at the start of the next 4 rounds.
AnimaAnima
Previous
Patch 17.3
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
MarauderMarauder
Previous
Patch 17.3
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

(2) 5%
scaleSV Icon, 20% scaleAD Icon
(4) 7% scaleSV Icon, 40% scaleAD Icon
(6) 10% scaleSV Icon, 60% scaleAD Icon.
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

(2) 5%
scaleSV Icon, 18% scaleAD Icon
(4) 7% scaleSV Icon, 35% scaleAD Icon
(6) 10% scaleSV Icon, 55% scaleAD Icon.
Change Log
17.3
17.2b
17.2
Board changed
Before
Master YiTahm KenchFioraGragasMaokaiUrgotBel'VethMorganaKindred
After
Master YiTahm KenchFioraRhaastGragasMaokaiUrgotBel'VethKindred
Board changed (Variation: Challenger Emblem)
Before
Master YiTahm KenchFioraGragasMaokaiUrgotBel'VethMorganaKindred
After
Master YiTahm KenchFioraRhaastGragasMaokaiUrgotBel'VethKindred
Board removed (Variation: Bastion Emblem)
Removed
Tahm KenchFioraGragasMaokaiMaster YiShen RelicShenUrgotBel'VethKindred
Electrocharge I Electrocharge I added with tier modifier +1
Electrocharge II Electrocharge II added with tier modifier +1
Cluttered Mind Cluttered Mind added with tier modifier +1
Patient Study Patient Study added with tier modifier +1
Slammin' Slammin' added with tier modifier +1
Slammin'+ Slammin'+ added with tier modifier +1
Comeback Story Comeback Story added with tier modifier +1
Expected Unexpectedness Expected Unexpectedness added with tier modifier +1
Slightly Magic Roll Slightly Magic Roll added with tier modifier +1
Titanic Hydra Titanic Hydra added with tier modifier +2
Briar
Rek'Sai
Bel'Veth
Rogue
Flex
Opener added: Primordian Rogue
Tip added: Edge of Night is by far the most important item in this comp. The comp is 1 tier weaker if you can't get an Edge of Night on Master Yi. In an ideal world, you can get 2 Edge of Nights for Master Yi and Fiora respectively. It's almost always worth greeding for Edge of Night.
Master YiMaster Yi
Current Build
Hand Of Justice
Flex +2
Edge of Night
Flex +1
Giant Slayer
Flex +3
Quicksilver
Flex +1
Edge of Night
Flex +1
Giant Slayer
Flex +3
Removed Marauder Emblem Marauder Emblem with tier modifier +2
Removed Bastion Emblem Bastion Emblem with tier modifier +1
Removed
Master YiMaster Yi
Alt Build 4
Bastion EmblemEdge of NightGiant Slayer
Flex +2
Openers
Primordian 3Primordian Rogue
Primordian 3Primordian 3
Briar
Rek'Sai
Bel'Veth
Rogue
Flex
Briar
Rek'Sai
Bel'Veth
Cho'Gath
Kai'Sa
N.O.V.A. 2N.O.V.A
N.O.V.A. 2N.O.V.A. 2
N.O.V.A.
N.O.V.A.
Flex
Flex
Flex
Aatrox
Caitlyn
Twisted Fate
Poppy
Akali
Primordian 3
N.O.V.A Primordian
Primordian 3Primordian 3
N.O.V.A.
N.O.V.A.
Primordian
Primordian
Primordian
Akali
Maokai
Briar
Rek'Sai
Bel'Veth
Twisted Fate
N.O.V.A TF
Twisted FateTwisted Fate
Twisted Fate
Aatrox
Caitlyn
Jax
Flex +1
Flex
Twisted Fate
Aatrox
Caitlyn
Jax
Poppy
Primordian 3Econ Traits
Primordian 3Primordian 3Timebreaker 2Timebreaker 2
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
Anima 3Anima
Anima 3Anima 3
Anima
Anima
Anima
Flex
Flex
Briar
Jinx
Aurora
Illaoi
0

Leave a Reply

11 Comments

  1. Anonymous

    Without emblem its a top 4 four comp but nothing more, everything else with this patch is much stronger, even primordial reroll

  2. Anonymous

    put morgana back in the main shes a better tank right now than even tahm in my opinion

  3. Beamer

    Forge in Strenght and Living Forge are really good Pris for this comp, anything except the AP items are good
    Good Artifacts on Master Yi/Fiora: Titatnic Hydra, Deaths Defiance, Flickerblade, Hellfire Hatchet, Evelunn Instinct, Mittens, Zhonyas(Fiora), Prowlers Claw, TriForce
    Generic Tank Artifacts on Tahm

  4. Noah

    death dance item slaps on yi. just played it with edge of night and malware. he tanked upwards of 11k dmg per round it was insane

  5. Anonymous

    I’ve played this comp twice now with marauder emblem and in my opinion this comp caps much higher when you can have a morgana 2 holding the emblem rather than kindred

  6. Erin

    The comp felt significantly weaker without Malware Matrix or Target Lock optics.
    Probably -1 tier with Biometric Preserver and -2 tier for Sympathetic implant and Drone Uplink.
    Main user for implant is Maokai and Morgana
    and Drone is for Morgana in level 9 or Urgot/Kindred in level 8

    17.2b Stats
    (Item) (avg. place)
    Malware Matrix 3.84
    Target Lock optics 3.93
    Biometric Preserve 4.09
    Drone Uplink 4.24
    Sympathetic implant 4.33

  7. Anonymous

    the bis on yi has to be the malware matrix edge of night and evelynns instinct, i mean this item just mows them down no way its anything else.

  8. yummy

    I think marauder emblem is a bit of a bait since 6 marauder feels pretty weak, never got above a third with it since you sack stage 4 to go 9 and put in fiora

  9. Anonymous

    can transition from primordian to this, evelynn’s instinct should be an s tier condition for this comp

    1. Anonymous

      who is evelyns instinct good on?

      1. Anonymous

        yi and kindred are both amazing users