Comp Image
Teemo Reroll
Econ Icon 1-Cost Reroll
Primary
AP Icon
Tier
C
Required
Augment Setup
Item
Item
+
Combat
Combat
+
Combat
Combat
Arbiter Vanguard Opener
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Formula
Example
Lvl8
3 Space Groove3
1
Traits
Icon 0 Icon 0
Traits
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Vanguard Icon
4
Vanguard
2 > 4 > 6
Trait Background Shepherd Icon
3
Shepherd
3 > 5 > 7
Trait Background Arbiter Icon
2
Arbiter
2 > 3
Trait Background Conduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Space Groove Icon
1
Space Groove
1 > 3 > 5 > 7 > 10
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Replicator Icon
1
Replicator
2 > 4
Trait Background Stargazer Icon
1
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Icon 8 Icon 81
LeonaPIllaoiMordekaiserTeemoPZoeSLissan…SNunu & Will…Flex +2Bia & BayinRhaast
Trait Background Redeemer Icon
1
Trait Background Vanguard Icon
4
Trait Background Shepherd Icon
3
Trait Background Arbiter Icon
2
Trait Background Conduit Icon
2
Trait Background Dark Star Icon
2
Trait Background Space Groove Icon
1
Trait Background Anima Icon
1
Trait Background Replicator Icon
1
Trait Background Stargazer Icon
1
Comp Variations
Flex
Lvl8
3 Space Groove3
Tips & Tricks
  • In Patch 17.3, after the nerf to both Leona and Teemo, it is much more important to have a good tank Arbiter for Leona + at least one other condition such as a radiant or artifact item or Yasuo hexes.
  • This is a Leona comp. Every single decision you make should be made with the idea of making Leona stronger. Generally if an augment, God offering, Arbiter effect, etc. makes her stronger, it's the correct choice.
  • Combat augments are especially strong in this comp precisely because they buff Leona. The best combat augments are those that make Leona tankier
  • The best Leona Arbiter effects are the ones that give her permanent max HP or the ones that give her a % max shield. The two best Arbiters are gain permanent HP for every 50 mana spent and gain % max hp shield every 4 seconds.
  • For duo carry, your main options are Zoe, Lissandra, and Nami. The best option by far is Zoe, especially if you have any permanent HP Arbiter effect. Zoe 2 might even be as strong or stronger than Lissandra 3, so for now default to Zoe every game instead of wasting gold on Lissandra.
  • This comp has a strong trait web and many potential units to play at every level so it can be confusing to know which units to play at which level and what final board to end on. Here are the general rules of thumb for how to handle leveling and final board.
  • First, you'll always want Leona + Teemo on board with 2 Vanguard and 2 Arbiter. That's a fixed 4 units (ideally Leona + Teemo + Mordekaiser + Zoe). On Level 5, you can add Lissandra, any Vanguard, or even Rhaast if you have him.
  • On Level 6, you can play 4 Vanguard or 3 Shepherd. 3 Shepherd with 3 Vanguard is most likely strongest board (Illaoi + Lissandra).
  • On Level 7, you add 4 Vanguard or 3 Shepherd (whichever one you didn't have on Level 6). Finally on Level 8, play Rhaast or Nami. Rhaast if your duo carry is Zoe, Nami if your duo carry is Lissandra. Zoe 2 is probably as strong as Lissandra 3 currently, so aim for just playing Rhaast.
Strong Conditions
+3 Tier Conditions CS
Radiant Gargoyle Stoneplate
Leona
Radiant Gargoyle Stoneplate
Dawncore
Lissandra
Dawncore
+2 Tier Conditions CA
Statikk Shiv
Teemo
Statikk Shiv
Flickerblades
Teemo
Flickerblades
Varus's Obsession
Teemo
Varus's Obsession
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
Solo Plate
Solo Plate
The Golden Dragon
The Golden Dragon
Second Wind
Second Wind
Second Wind II
Second Wind II
+1 Tier Conditions CB
Soraka's Miracle
Leona
Soraka's Miracle
Radiant Nashor's Tooth
Lissandra
Radiant Nashor's Tooth
Lich Bane
Lissandra
Lich Bane
Ahri's Aura
Lissandra
Ahri's Aura
Crown of Demacia
Teemo
Crown of Demacia
Gambler's Blade
Teemo
Gambler's Blade
Wit's End
Teemo
Wit's End
Radiant Guinsoo's Rageblade
Teemo
Radiant Guinsoo's Rageblade
Radiant Giant Slayer
Teemo
Radiant Giant Slayer
Lightshield Crest
Leona
Lightshield Crest
The Indomitable
Leona
The Indomitable
Missed Connections
Missed Connections
Early Learnings
Early Learnings
Prismatic Ticket
Prismatic Ticket
Treasure Hunt
Treasure Hunt
Healing Orbs II
Healing Orbs II
Healing Orbs I
Healing Orbs I
Find Your Center
Find Your Center
Soul Awakening
Soul Awakening
Exclusive Customization
Exclusive Customization
Side Effects
Side Effects
Baron's Lair
Baron's Lair
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven't hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven't hit your 3-stars yet, roll to ~52g each turn. You don't want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven't hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven't already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Builds
Teemo
P
Teemo
Leona
P
Leona
Lissandra
S
Lissandra
Zoe
S
Zoe
Space Groove Icon
Space Groove
Shepherd Icon
Shepherd
TeemoCost Icon 1
N/A HP
Default
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT_Item_MadredsBloodrazor
Flex +3
TFT_Item_RabadonsDeathcap
TFT_Item_JeweledGauntlet
TFT_Item_ArchangelsStaff
Best-in-Slot
TFT_Item_Artifact_StatikkShiv
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 1
TFT17_Item_Artifact_VarusArtifact
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Flex +3
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Alt Build 2
TFT9_Item_CrownOfDemacia
Flex +3
TFT_Item_Artifact_WitsEnd
TFT17_Item_Artifact_KayleArtifact
TFT7_Item_ShimmerscaleGamblersBlade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 3
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuinsoosRageblade
Flex +1
TFT_Item_HextechGunblade
TFT_Item_MadredsBloodrazor
Flex +3
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
TFT_Item_StatikkShiv
Alt Build 5
TFT5_Item_GiantSlayerRadiant
TFT_Item_GuinsoosRageblade
Flex +1
TFT5_Item_GuinsoosRagebladeRadiant
TFT_Item_HextechGunblade
Arbiter Icon
Arbiter
Vanguard Icon
Vanguard
LeonaCost Icon 1
N/A HP
Arbiter Cause
Arbiter Effect
Arbiter Effect
Default
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Flex +6
TFT_Item_Redemption
TFT_Item_WarmogsArmor
TFT_Item_BrambleVest
TFT_Item_DragonsClaw
TFT_Item_AdaptiveHelm
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
Flex +5
TFT_Item_WarmogsArmor
TFT_Item_Redemption
TFT_Item_BrambleVest
TFT_Item_NightHarvester
TFT_Item_DragonsClaw
Best-in-Slot
TFT5_Item_GargoyleStoneplateRadiant
TFT_Item_GargoyleStoneplate
Flex +6
TFT_Item_NightHarvester
TFT_Item_WarmogsArmor
TFT_Item_Redemption
TFT_Item_AdaptiveHelm
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
TFT_Item_Redemption
Flex +6
TFT_Item_WarmogsArmor
TFT_Item_NightHarvester
TFT_Item_AdaptiveHelm
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
TFT_Item_GargoyleStoneplate
Alt Build 1
TFT17_Item_Artifact_SorakaArtifact
Flex +1
TFT7_Item_ShimmerscaleMogulsMail
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Flex +2
TFT_Item_Redemption
TFT_Item_WarmogsArmor
Alt Build 2
TFT_Item_Artifact_TheIndomitable
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Flex +1
TFT_Item_WarmogsArmor
Alt Build 3
TFT_Item_Artifact_LightshieldCrest
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Flex +1
TFT_Item_WarmogsArmor
Dark Star Icon
Dark Star
Shepherd Icon
Shepherd
Replicator Icon
Replicator
LissandraCost Icon 1
N/A HP
Default
TFT_Item_Leviathan
Flex +1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_Leviathan
Flex +4
TFT_Item_PowerGauntlet
TFT_Item_MadredsBloodrazor
TFT_Item_RabadonsDeathcap
TFT_Item_StatikkShiv
Best-in-Slot
TFT_Item_Artifact_Dawncore
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_Artifact_LichBane
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 2
TFT17_Item_Artifact_AhriArtifact
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 3
TFT5_Item_LeviathanRadiant
TFT_Item_JeweledGauntlet
TFT_Item_Leviathan
Flex +5
TFT_Item_SpearOfShojin
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_PowerGauntlet
TFT_Item_MadredsBloodrazor
Alt Build 4
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_StatikkShiv
Arbiter Icon
Arbiter
Conduit Icon
Conduit
ZoeCost Icon 2
N/A HP
Current
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
TFT_Item_SpearOfShojin
Flex +1
TFT_Item_BlueBuff
Best-in-Slot
TFT17_Item_Artifact_AhriArtifact
TFT_Item_BlueBuff
Flex +2
TFT_Item_Leviathan
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
Flex +2
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Flex +1
TFT_Item_PowerGauntlet
Patch Changes
LeonaLeona
NERFArmor IconArmor4540
NERFMagic Resist IconMagic Resist4540
default Ability
Previous
Patch 17.3
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 226/339/509/867 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 196/294/441/753 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
hero Ability
Previous
Patch 17.3
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 286/488/860/1303 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 180/270/405/385 (scaleAD Icon) physical damage.
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 258/437/769/1172 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 200/300/480/820 (scaleAD Icon) physical damage.
TeemoTeemo
default Ability
Previous
Patch 17.3
Passive: Attacks deal 30/45/100/170 (scaleAP Icon) bonus magic damage and an additional 70/105/190/325 (scaleAP Icon) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.

Active: Gain 150% Attack Speed for 3 attacks.
Passive: Attacks deal 30/45/100/170 (scaleAP Icon) bonus magic damage and an additional 65/95/170/300 (scaleAP Icon) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.

Active: Gain 150% Attack Speed for 3 attacks.
MordekaiserMordekaiser
default Ability
Previous
Patch 17.3
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 4 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 6 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
hero Ability
Previous
Patch 17.3
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 225/250/300/400 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/400/550 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/175 (scaleAP Icon) magic damage for the next 6 seconds.
ZoeZoe
default Ability
Previous
Patch 17.3
Fire a paddle star at the current target, dealing 68/102/153/260 (scaleAP Icon) magic damage to the first target hit and 34/51/77/130 (scaleAP Icon) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
Fire a paddle star at the current target, dealing 68/102/153/260 (scaleAP Icon) magic damage to the first target hit and 34/51/77/130 (scaleAP Icon) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
DianaDiana
default Ability
Previous
Patch 17.3
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 250/290/375 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 50/75/120 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 275/325/475 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/145 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
NamiNami
default Ability
Previous
Patch 17.3
Toss a disco bubble at the target that deals 410/615/5000 (scaleAP Icon) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 (scaleAP Icon) magic damage. On cast, Nami enters The Groove for 3 seconds.
Toss a disco bubble at the target that deals 440/660/5000 (scaleAP Icon) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 (scaleAP Icon) magic damage. On cast, Nami enters The Groove for 3 seconds.
Nunu & WillumpNunu & Willump
BUFFMax Mana IconMax Mana155145
Exclusive CustomizationExclusive Customization
Previous
Patch 17.3
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
AnimaAnima
Previous
Patch 17.3
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Change Log
17.3
17.2b
17.2
17.1b
17.1
AC
Tip changed from This comp is NOT A-tier without a Leona max HP shield or permanent HP scaling Arbiter. If you only have an econ Arbiter, like the chance of Leona each round, then this comp does not cap nearly as high and instead is B-tier at best.In Patch 17.3, after the nerf to both Leona and Teemo, it is much more important to have a good tank Arbiter for Leona + at least one other condition such as a radiant or artifact item or Yasuo hexes.
Openers
Arbiter 2Arbiter Vanguard
Arbiter 2Arbiter 2Vanguard 2Vanguard 2
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Teemo
Teemo
TeemoTeemo
Teemo
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Teemo
Leona
Zoe
Mordekaiser
Lissandra
0

Leave a Reply

27 Comments

  1. Anonymous

    i think electro charge 1 is also really strong

  2. Anonymous

    tried dawncore liss straight up broken

  3. BlockBoys

    Why were the variations removed from the drop down menu? Seeing it visually was easier to follow rather than text

    1. Author avatarGM Blue

      EDIT: Never mind, I see that right now maybe Cloudflare or something else is having an issue that is making my JS not load or something. Looking into it.

      Not sure I follow. The dropdown menu for variations still exists and still has variations in it, immediately above the traits container on desktop and above the board on mobile.

  4. Beamer

    Lightshield Crest very good on Leona, Lightshield + Gargoyle + Gargoyle (-.50 Delta)

  5. Beamer

    Arbiter that for every Interest you get AR MR Resists on Leona is really strong, went lvl 10 and made Leona tanky all stage 2 until a Gargoyle built

  6. Anonymous

    max cap at lvl 9 definetally just swap vex in for teemo and give her is items, vex 1* >>> teemo 3*

  7. Beamer

    Max Cap 6 Vanguard, + Teemo + Zoe 2 + Lissandra, ALWAYS SOLO FRONTLINE LEONA WITH SOLO PLATE (i made the mistake of putting Blitz front row for 1 round and lost) Triple Stoneplate on Leona>>> Teemo items

    1. Anonymous

      I actually capped it with Sona and Leblanc. Gives you 3 arbiter and 5 shephard so more effects on Leona and Bia actually becomes useful.

  8. Anonymous

    arbiter emblem or the second arbiter effect augment can make this comp incredibly strong if you have good laws.

  9. Anonymous

    What are okay Arbiters if you dont hit shield or HP?

    1. Hayu

      none really. i’ve had rounds where i commited to teemo because of no scout no pivot or something before i found zoe, went AP scaling for leona & zoe, it’s okay once you hit 3*s and you can get to 3rd-4th with it if you are dominating early, but normally you just go 5th-6th

  10. Anonymous

    why did you move leona 1 hex off center?

    1. Author avatarGM Blue

      Because if she’s centered and your carry is on the right side, you will get guaranteed wrapped by any melee carries on the right side.

  11. Anonymous

    this comp needs side effects and no scout. augment to really shine. doble rage blade gunblade is really good.

  12. Anonymous

    How do you feel about blighted jeweled on teemo, seems good especially with this one Big tank meta.

  13. Anonymous

    I think Titanic Hydra on a stacked up Leona is crazy, she ended up doing more damage than my teemo

  14. Anonymous

    Pretty good if you can stabilize early. Arbiter giving shield every 4 seconds is also very strong, but MAX HP every 50 mana is king

  15. Toxic

    Silvermere Dawn on Leona seems quite op

  16. Duddo

    Honestly, 1 cost rerolls are my favourites.
    Tried this with early learnings and had a lot of fun.
    The arbiter that gives the shield every 4 seconds is also very strong on Leona btw. She was nearly unkillable

  17. Anonymous

    ok i gona say if you lucky Nami or Nunu play it now maybe you just give up Lissanda and fast level to play Nami Nunu,Nami 1 star better than Lissanda but i say just give up 3 star Lissanda but it need to stil in borad
    Level 8 borad swap Meepise and illaoi with Nunu and Nami if some of them 2 star play them fast or if Arbiter buff is bad Nunu 2 STAR is tank better
    i play it 4 game 2/5/3/3 it not win out comp anyway but it very good if you not forced to play

  18. Shyvana Lover

    Would this also be good with Expedition because of the Masterwork upgrade?

  19. Shinji

    Plays 4 games, 4257, you need BIS Leona, Kayle/Varus/Ekko god, if you don’t hit Nunu on 3-5 you’re 5-6th

  20. Zahr

    Electorcharge should be included as it makes leona into a dmg dealer :O