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Main
Traits
Tips & Tricks
- Move Teemo items to LeBlanc once you hit LeBlanc 2, especially with AP or gain permanent HP Arbiter. Teemo in general is less important than Leona and Nasus. Can push after hitting those two if far from Teemo
Strong Conditions
+2 Tier Conditions C → A
Evelynn's Instinct
Rapid Firecannon
Flickerblades
Radiant Guinsoo's Rageblade
Radiant Bloodthirster
Radiant Sterak's Gage
Radiant Titan's Resolve
Statikk Shiv
Varus's Obsession
+1 Tier Conditions C → B
Mittens
Crown of Demacia
Gambler's Blade
Wit's End
Radiant Giant Slayer
Missed Connections
Economy Strategy
1-Cost Reroll
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven't hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven't hit your 3-stars yet, roll to ~52g each turn. You don't want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven't hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven't already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
P
NasusP
LeonaS
TeemoDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
Formula
Flex
Example
Patch Changes
Bia & Bayin
alt1 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat.
Active: Gain 100/275/460 (
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat.
Active: Gain 100/275/460 (
alt2 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/230/275 (
) magic damage to enemies hit.
Active: Gain 100/275/460 (
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/300/400 (
) magic damage to enemies hit.
Active: Gain 100/275/460 (
alt3 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/230/275 (
) magic damage to enemies hit.
Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 220 (
) magic damage to enemies it passes through, and restores 15% max Health to allies.
Active: Gain 100/275/460 (
Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 220 (
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/300/400 (
) magic damage to enemies hit.
Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 300 (
) magic damage to enemies it passes through, and restores 15% max Health to allies.
Active: Gain 100/275/460 (
Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 300 (
default Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat.
Active: Gain 100/275/460 (
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat.
Active: Gain 100/275/460 (
17.7▾
17.7
17.3
17.2b
17.1
16.8
D → C








This has to be a tier. i always at least top 4 or win if i get this. Space groove vertical > vanguard build though.
i honestly dont understand the low tier i always find myself going top3 with comp well the vanguard verison
I think Evelynn’s Instinct makes this atleast A Tier if you get your Nasus 3 early.
Sunfire augment might be worth taking in this line
Hold the line has to atleast be A tier