Comp Image
Heat Death Mordekaiser
Econ Icon 2-Cost Reroll
Primary
AP Icon
Tier
C
Required
Required Condition
Augment Setup
Item
Item
+
Item
Item
Arbiter Vanguard Opener
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Formula
Example
Traits
Icon 0 Icon 0
Traits
Trait Background Arbiter Icon
3
Arbiter
2 > 3
Trait Background Vanguard Icon
4
Vanguard
2 > 4 > 6
Trait Background Shepherd Icon
3
Shepherd
3 > 5 > 7
Trait Background Conduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Meeple Icon
1
Meeple
3 > 5 > 7 > 10
Trait Background Stargazer Icon
1
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Icon 8 Icon 96
LeonaPNunu & Will…Mordek…PBia & BayinMeepsieLeBlancIllaoiKarmaZoeP
Trait Background Arbiter Icon
3
Trait Background Vanguard Icon
4
Trait Background Shepherd Icon
3
Trait Background Conduit Icon
2
Trait Background Dark Star Icon
2
Trait Background Voyager Icon
2
Trait Background Anima Icon
1
Trait Background Meeple Icon
1
Trait Background Stargazer Icon
1
Tips & Tricks
  • This augment is still struggling in Patch 17.3 despite the Mordekaiser mana buff.
  • This comp really needs an item augment on 3-2 to function well since it wants to fully itemize Mordekaiser and Leona as soon as possible. Mordekaiser can use Zoe utility items like Void Staff and Morello until you get a full set of Mordekaiser items.
  • God offerings that provide items are therefore high priority until you can fully itemize Leona, Mordekaiser, and Zoe.
  • The best Arbiters are the ones that buff Leona. The two main options are gain max HP every 50 mana spent and every 4 seconds gain a % max HP shield. These are the best two Arbiters for the line and likely the only two that make it viable.
Strong Conditions
+3 Tier Conditions CS
Seeker's Armguard
Mordekaiser
Seeker's Armguard
Radiant Gargoyle Stoneplate
Leona
Radiant Gargoyle Stoneplate
+2 Tier Conditions CA
Second Wind II
Second Wind II
Golden Gamble+
Golden Gamble+
Solo Plate
Solo Plate
+1 Tier Conditions CB
Zhonya's Paradox
Mordekaiser
Zhonya's Paradox
Soraka's Miracle
Leona
Soraka's Miracle
Radiant Edge of Night
Mordekaiser
Radiant Edge of Night
Lightshield Crest
Leona
Lightshield Crest
The Indomitable
Leona
The Indomitable
Exclusive Customization
Exclusive Customization
Big Grab Bag
Big Grab Bag
Golden Gamble++
Golden Gamble++
Second Wind
Second Wind
Electrocharge II
Electrocharge II
Glass Cannon II
Glass Cannon II
Healing Orbs II
Healing Orbs II
Healing Orbs I
Healing Orbs I
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. "Stable" changes depending on rank, items, augments, composition, and patch, but generally it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be "stable" and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven't already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Builds
Mordekaiser
P
Mordekaiser
Leona
P
Leona
Zoe
P
Zoe
Dark Star Icon
Dark Star
Conduit Icon
Conduit
Vanguard Icon
Vanguard
MordekaiserCost Icon 2
N/A HP
Default
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT_Item_Artifact_SeekersArmguard
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
Flex +3
TFT_Item_GuardianAngel
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Alt Build 1
TFT4_Item_OrnnZhonyasParadox
TFT_Item_ArchangelsStaff
TFT_Item_Bloodthirster
Alt Build 2
TFT5_Item_GuardianAngelRadiant
TFT_Item_Bloodthirster
Flex +1
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
Flex +1
TFT_Item_TitansResolve
Arbiter Icon
Arbiter
Vanguard Icon
Vanguard
LeonaCost Icon 1
N/A HP
Arbiter Cause
Arbiter Effect
Arbiter Effect
Default
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Flex +6
TFT_Item_Redemption
TFT_Item_WarmogsArmor
TFT_Item_BrambleVest
TFT_Item_DragonsClaw
TFT_Item_AdaptiveHelm
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
Flex +5
TFT_Item_WarmogsArmor
TFT_Item_Redemption
TFT_Item_BrambleVest
TFT_Item_NightHarvester
TFT_Item_DragonsClaw
Best-in-Slot
TFT5_Item_GargoyleStoneplateRadiant
TFT_Item_GargoyleStoneplate
Flex +6
TFT_Item_NightHarvester
TFT_Item_WarmogsArmor
TFT_Item_Redemption
TFT_Item_AdaptiveHelm
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
TFT_Item_Redemption
Flex +6
TFT_Item_WarmogsArmor
TFT_Item_NightHarvester
TFT_Item_AdaptiveHelm
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
TFT_Item_GargoyleStoneplate
Alt Build 1
TFT17_Item_Artifact_SorakaArtifact
Flex +1
TFT7_Item_ShimmerscaleMogulsMail
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Flex +2
TFT_Item_Redemption
TFT_Item_WarmogsArmor
Alt Build 2
TFT_Item_Artifact_TheIndomitable
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Flex +1
TFT_Item_WarmogsArmor
Alt Build 3
TFT_Item_Artifact_LightshieldCrest
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Flex +1
TFT_Item_WarmogsArmor
Arbiter Icon
Arbiter
Conduit Icon
Conduit
ZoeCost Icon 2
N/A HP
Default
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
TFT_Item_SpearOfShojin
Flex +1
TFT_Item_BlueBuff
Best-in-Slot
TFT17_Item_Artifact_AhriArtifact
TFT_Item_BlueBuff
Flex +2
TFT_Item_Leviathan
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
Flex +2
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Flex +1
TFT_Item_PowerGauntlet
Patch Changes
LeonaLeona
NERFArmor IconArmor4540
NERFMagic Resist IconMagic Resist4540
default Ability
Previous
Patch 17.3
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 226/339/509/867 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 196/294/441/753 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
hero Ability
Previous
Patch 17.3
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 286/488/860/1303 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 180/270/405/385 (scaleAD Icon) physical damage.
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 258/437/769/1172 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 200/300/480/820 (scaleAD Icon) physical damage.
MeepsieMeepsie
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
MordekaiserMordekaiser
default Ability
Previous
Patch 17.3
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 4 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 6 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
hero Ability
Previous
Patch 17.3
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 225/250/300/400 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/400/550 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/175 (scaleAP Icon) magic damage for the next 6 seconds.
ZoeZoe
default Ability
Previous
Patch 17.3
Fire a paddle star at the current target, dealing 68/102/153/260 (scaleAP Icon) magic damage to the first target hit and 34/51/77/130 (scaleAP Icon) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
Fire a paddle star at the current target, dealing 68/102/153/260 (scaleAP Icon) magic damage to the first target hit and 34/51/77/130 (scaleAP Icon) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
DianaDiana
default Ability
Previous
Patch 17.3
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 250/290/375 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 50/75/120 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 275/325/475 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/145 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
KarmaKarma
default Ability
Previous
Patch 17.3
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (scaleAP Icon) magic damage.
LeBlancLeBlanc
default Ability
Previous
Patch 17.3
Passive: Attacks deal 62/93/250 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (scaleAP Icon) magic damage.
Passive: Attacks deal 62/93/250 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 80/120/750 (scaleAP Icon) magic damage.
Nunu & WillumpNunu & Willump
BUFFMax Mana IconMax Mana155145
Edge of NightEdge of Night
Previous
Patch 17.3
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Exclusive CustomizationExclusive Customization
Previous
Patch 17.3
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Golden Gamble+Golden Gamble+
Previous
Patch 17.3
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++Golden Gamble++
Previous
Patch 17.3
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
AnimaAnima
Previous
Patch 17.3
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Change Log
17.3
17.2b
DC
Board changed
Before
LeonaNunu & WillumpBia & BayinMordekaiserMeepsieLeBlancIllaoiKarmaZoe
After
LeonaNunu & WillumpMordekaiserBia & BayinMeepsieLeBlancIllaoiKarmaZoe
Tip changed from This augment is terrible in Patch 17.2. But Leona is not terrible. If you genuinely want to play this, consider it a Leona comp more than it is a Mordekaiser hero comp. That means prioritize picking augments that make Leona stronger, not Mordekaiser.This augment is still struggling in Patch 17.3 despite the Mordekaiser mana buff.
Tip changed from Item priority is Gargoyle on Leona > everything else, followed by Void Staff and Morello (you can put them on Mordekaiser before moving them to Zoe). This comp practically needs an item augment on 3-2 since it wants to itemize Leona first which is not traditional for hero augmentsThis comp really needs an item augment on 3-2 to function well since it wants to fully itemize Mordekaiser and Leona as soon as possible. Mordekaiser can use Zoe utility items like Void Staff and Morello until you get a full set of Mordekaiser items.
Openers
Arbiter 2Arbiter Vanguard
Arbiter 2Arbiter 2Vanguard 2Vanguard 2
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Teemo
Teemo
TeemoTeemo
Teemo
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Teemo
Leona
Zoe
Mordekaiser
Lissandra
0

Leave a Reply

5 Comments

  1. Anonymous

    i took gain max health per interest arbiter for leona, got contested by a leona/teemo player who held 6 mordes and still went 3rd place. not too bad ig.

  2. Brokenblades father

    i played the augment and got blighting jewel. Just played zoe with better items and morello, void and blighting on morde, felt like a way to make him slightly less dogshit

  3. Anonymous

    clicked the trait tree, got vanguard darkstar and rogue emblem, knew it’s a forst

  4. ivern is shinigami

    This augment needs to be marked as the new P for plague tier. Dumb as anything ever released into this patch

  5. DHiro

    Don´t believe this augment is exactly “Terrible”, played it a few times and placed always first, zoe is a great carry when you hit her a 3 Stars, not a great early or late, but insane mid game which you can take advantage of by getting winning streak.