Comp Image
Heat Death Mordekaiser
Econ Icon 2-Cost Reroll
Primary
AP Icon
Tier
D
Required
Required Condition
Augment Setup
Item
Item
+
Item
Item
Arbiter Vanguard Opener
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Formula
Example
Traits
Icon 0 Icon 0
Traits
Trait Background Arbiter Icon
3
Arbiter
2 > 3
Trait Background Vanguard Icon
4
Vanguard
2 > 4 > 6
Trait Background Shepherd Icon
3
Shepherd
3 > 5 > 7
Trait Background Conduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Meeple Icon
1
Meeple
3 > 5 > 7 > 10
Trait Background Stargazer Icon
1
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Icon 8 Icon 96
LeonaPNunu & Will…Bia & BayinMordek…PMeepsieLeBlancIllaoiKarmaZoeP
Trait Background Arbiter Icon
3
Trait Background Vanguard Icon
4
Trait Background Shepherd Icon
3
Trait Background Conduit Icon
2
Trait Background Dark Star Icon
2
Trait Background Voyager Icon
2
Trait Background Anima Icon
1
Trait Background Meeple Icon
1
Trait Background Stargazer Icon
1
Tips & Tricks
  • This augment is terrible in Patch 17.2. But Leona is not terrible. If you genuinely want to play this, consider it a Leona comp more than it is a Mordekaiser hero comp. That means prioritize picking augments that make Leona stronger, not Mordekaiser.
  • Item priority is Gargoyle on Leona > everything else, followed by Void Staff and Morello (you can put them on Mordekaiser before moving them to Zoe). This comp practically needs an item augment on 3-2 since it wants to itemize Leona first which is not traditional for hero augments
  • God offerings that provide items are therefore high priority until you can fully itemize Leona, Mordekaiser, and Zoe.
  • The best Arbiters are the ones that buff Leona. The two main options are gain max HP every 50 mana spent and every 4 seconds gain a % max HP shield. These are the best two Arbiters for the line and likely the only two that make it viable.
Strong Conditions
+4 Tier Conditions DS
Seeker's Armguard
Mordekaiser
Seeker's Armguard
+3 Tier Conditions DA
Radiant Gargoyle Stoneplate
Leona
Radiant Gargoyle Stoneplate
+2 Tier Conditions DB
Zhonya's Paradox
Mordekaiser
Zhonya's Paradox
Second Wind II
Second Wind II
Golden Gamble+
Golden Gamble+
Solo Plate
Solo Plate
+1 Tier Conditions DC
Radiant Archangel's Staff
Mordekaiser
Radiant Archangel's Staff
Soraka's Miracle
Leona
Soraka's Miracle
Exclusive Customization
Exclusive Customization
Big Grab Bag
Big Grab Bag
Golden Gamble++
Golden Gamble++
Second Wind
Second Wind
Electrocharge II
Electrocharge II
Glass Cannon II
Glass Cannon II
Healing Orbs II
Healing Orbs II
Healing Orbs I
Healing Orbs I
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. "Stable" changes depending on rank, items, augments, composition, and patch, but generally it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be "stable" and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven't already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Builds
Mordekaiser
P
Mordekaiser
Leona
P
Leona
Zoe
P
Zoe
Dark Star Icon
Dark Star
Conduit Icon
Conduit
Vanguard Icon
Vanguard
MordekaiserCost Icon 2
N/A HP
Default
TFT_Item_ArchangelsStaff
TFT_Item_Bloodthirster
Flex +1
TFT_Item_HextechGunblade
TFT_Item_TitansResolve
Flex +2
TFT_Item_JeweledGauntlet
TFT_Item_Morellonomicon
Best-in-Slot
TFT_Item_Artifact_SeekersArmguard
TFT_Item_Bloodthirster
TFT_Item_ArchangelsStaff
Flex +2
TFT_Item_JeweledGauntlet
TFT_Item_GuardianAngel
Alt Build 1
TFT4_Item_OrnnZhonyasParadox
TFT_Item_ArchangelsStaff
TFT_Item_GuardianAngel
Alt Build 2
TFT5_Item_ArchangelsStaffRadiant
TFT_Item_Bloodthirster
Flex +1
TFT_Item_HextechGunblade
TFT_Item_TitansResolve
Flex +2
TFT_Item_JeweledGauntlet
TFT_Item_Morellonomicon
Arbiter Icon
Arbiter
Vanguard Icon
Vanguard
LeonaCost Icon 1
N/A HP
Arbiter Cause
Arbiter Effect
Arbiter Effect
Default
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Flex +6
TFT_Item_Redemption
TFT_Item_WarmogsArmor
TFT_Item_BrambleVest
TFT_Item_DragonsClaw
TFT_Item_AdaptiveHelm
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
Flex +5
TFT_Item_WarmogsArmor
TFT_Item_Redemption
TFT_Item_BrambleVest
TFT_Item_NightHarvester
TFT_Item_DragonsClaw
Best-in-Slot
TFT5_Item_GargoyleStoneplateRadiant
TFT_Item_GargoyleStoneplate
Flex +6
TFT_Item_NightHarvester
TFT_Item_WarmogsArmor
TFT_Item_Redemption
TFT_Item_AdaptiveHelm
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
TFT_Item_Redemption
Flex +6
TFT_Item_WarmogsArmor
TFT_Item_NightHarvester
TFT_Item_AdaptiveHelm
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
TFT_Item_GargoyleStoneplate
Alt Build 1
TFT17_Item_Artifact_SorakaArtifact
Flex +1
TFT7_Item_ShimmerscaleMogulsMail
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
Flex +2
TFT_Item_WarmogsArmor
TFT_Item_GargoyleStoneplate
Arbiter Icon
Arbiter
Conduit Icon
Conduit
ZoeCost Icon 2
N/A HP
Default
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
TFT_Item_SpearOfShojin
Flex +1
TFT_Item_BlueBuff
Best-in-Slot
TFT17_Item_Artifact_AhriArtifact
TFT_Item_BlueBuff
Flex +2
TFT_Item_Leviathan
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
Flex +2
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Flex +1
TFT_Item_PowerGauntlet
Patch Changes
LeonaLeona
hero Ability
Previous
Patch 17.2
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 306/518/885/1338 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 180/270/405/385 (scaleAD Icon) physical damage.
MeepsieMeepsie
hero Ability
Previous
Patch 17.2
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 265/400/600/1000 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
MordekaiserMordekaiser
hero Ability
Previous
Patch 17.2
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 150/180/225/270 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/250/300 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
DianaDiana
default Ability
Previous
Patch 17.2
Passive: Attacks deal 50/75/130 (scaleAP Icon) bonus magic damage.

Active: Gain 225/275/375 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 45/70/110 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 250/290/375 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 50/75/120 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
KarmaKarma
BUFFAttack Speed IconAttack Speed0.750.80
default Ability
Previous
Patch 17.2
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 120/180/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
LeBlancLeBlanc
default Ability
Previous
Patch 17.2
Passive: Attacks deal 64/96/400 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (scaleAP Icon) magic damage.
Passive: Attacks deal 57/86/250 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (scaleAP Icon) magic damage.
default Ability
Patch 17.2
Patch 17.2b
Passive: Attacks deal 57/86/250 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (scaleAP Icon) magic damage.
Passive: Attacks deal 62/93/250 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (scaleAP Icon) magic damage.
Nunu & WillumpNunu & Willump
NERFMax Mana IconMax Mana145155
default Ability
Previous
Patch 17.2
Gain 475/575/2000 (scaleAP Icon) Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000 (scaleAP Icon) magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000 (scaleAP Icon) magic damage. All enemies hit by the astrolabe are knocked up for 1.75/2/8 seconds.
Gain 475/575/2000 (scaleAP Icon) Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000 (scaleAP Icon) magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000 (scaleAP Icon) magic damage. All enemies hit by the astrolabe are knocked up for 1.5/1.75/8 seconds.
Ahri's AuraAhri's Aura
Previous
Patch 17.2
The holder is orbited by 3 foxfires. Each one deals 55 (scaleAP Icon) magic damage and the orbit expands to hit the holder's current target.

For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
The holder is orbited by 3 foxfires. Each one deals 50 (scaleAP Icon) magic damage and the orbit expands to hit the holder's current target.

For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
Solo PlateSolo Plate
Previous
Patch 17.2
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.
Heat DeathHeat DeathNEW
Openers
Arbiter 2Arbiter Vanguard
Arbiter 2Arbiter 2Vanguard 2Vanguard 2
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
0

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