Comp Image
Dark Star Kai'Sa
Econ Icon 3-Cost Reroll
Primary
AD Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Kai'Sa Vanguard Opener
Kai'Sa
Mordekaiser
Leona
Flex +2
Rogue
Flex
Kai'Sa
Mordekaiser
Leona
Gwen
Zoe
Formula
Example
Lvl8
Dark Star Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Dark Star Icon
4
Dark Star
2 > 4 > 6 > 9
Trait Background Shepherd Icon
3
Shepherd
3 > 5 > 7
Trait Background Rogue Icon
2
Rogue
2 > 3 > 4 > 5
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Space Groove Icon
1
Space Groove
1 > 3 > 5 > 7 > 10
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Conduit Icon
1
Conduit
2 > 3 > 4 > 5
Trait Background Meeple Icon
1
Meeple
3 > 5 > 7 > 10
Trait Background Replicator Icon
1
Replicator
2 > 4
Icon 8 Icon 114
RhaastMeepsieBia & BayinMordekaiserIllaoiGwenFlex +1LissandraKarmaKai'Sa
Trait Background Redeemer Icon
1
Trait Background Dark Star Icon
4
Trait Background Shepherd Icon
3
Trait Background Rogue Icon
2
Trait Background Vanguard Icon
2
Trait Background Voyager Icon
2
Trait Background Space Groove Icon
1
Trait Background Anima Icon
1
Trait Background Conduit Icon
1
Trait Background Meeple Icon
1
Trait Background Replicator Icon
1
Comp Variations
Flex
Lvl8
Dark Star Emblem
Tips & Tricks
  • This is the new way to reroll Kai'Sa in Patch 17.2 instead of playing around Fizz duo. This uses the typical Illaoi Lissandra Karma Meepsie shell that is present in many different comps
  • With Dark Star Emblem, you do not have the luxury of placing it on a carry like Riven unless you drop Rhaast. Do not recommend dropping Rhaast, so it typically will just go onto a tank as a filler item (ideally place it on your secondary tank as it increases the HP of the mini black holes).
  • On Level 7, play 4 Dark Star / Rhaast over Rogue. Level 8 is when you add Gwen or Riven.
Strong Conditions
+3 Tier Conditions BS+
Dark Star Emblem
Dark Star Emblem
+1 Tier Conditions BA
Gold Collector
Kai'Sa
Gold Collector
Radiant Infinity Edge
Kai'Sa
Radiant Infinity Edge
Radiant Giant Slayer
Kai'Sa
Radiant Giant Slayer
Radiant Spear of Shojin
Kai'Sa
Radiant Spear of Shojin
Radiant Blue Buff
Kai'Sa
Radiant Blue Buff
Radiant Deathblade
Kai'Sa
Radiant Deathblade
Radiant Striker's Flail
Kai'Sa
Radiant Striker's Flail
Item Grab Bag
Item Grab Bag
Heroic Grab Bag+
Heroic Grab Bag+
Heroic Grab Bag++
Heroic Grab Bag++
Patience is a Virtue
Patience is a Virtue
Trifecta I
Trifecta I
Trifecta II
Trifecta II
Heroic Grab Bag
Heroic Grab Bag
Calculated Loss
Calculated Loss
Prismatic Ticket
Prismatic Ticket
Rolling For Days I
Rolling For Days I
Team Building
Team Building
Exclusive Customization
Exclusive Customization
Wise Spending
Wise Spending
Comeback Story
Comeback Story
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
Builds
Kai'SaKai'Sa
IllaoiIllaoi
KarmaKarma
Dark Star Icon
Dark Star
Rogue Icon
Rogue
Kai'SaCost Icon 3
N/A HP
Default
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Flex +3
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
TFT_Item_LastWhisper
TFT_Item_BlueBuff
Flex +1
TFT_Item_SpearOfShojin
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_InfinityEdge
TFT_Item_SpearOfShojin
Flex +1
TFT_Item_BlueBuff
Alt Build 1
TFT_Item_Artifact_Fishbones
Flex +1
TFT9_Item_CrownOfDemacia
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Flex +5
TFT_Item_Deathblade
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_MadredsBloodrazor
TFT_Item_LastWhisper
Alt Build 2
TFT5_Item_InfinityEdgeRadiant
Flex +1
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Flex +3
TFT5_Item_TrapClawRadiant
TFT5_Item_DeathbladeRadiant
TFT5_Item_GiantSlayerRadiant
TFT_Item_BlueBuff
Flex +1
TFT5_Item_SpearOfShojinRadiant
Anima Icon
Anima
Vanguard Icon
Vanguard
Shepherd Icon
Shepherd
IllaoiCost Icon 3
N/A HP
Current
TFT_Item_RedBuff
TFT_Item_SpectralGauntlet
TFT_Item_Redemption
Flex +6
TFT_Item_WarmogsArmor
TFT_Item_NightHarvester
TFT_Item_FrozenHeart
TFT_Item_Crownguard
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
Dark Star Icon
Dark Star
Voyager Icon
Voyager
KarmaCost Icon 4
N/A HP
Default
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Flex +3
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Patch Changes
BriarBriar
NERFBase AD IconBase AD40/60/90/12035/53/79/105
LeonaLeona
NERFArmor IconArmor4540
NERFMagic Resist IconMagic Resist4540
default Ability
Previous
Patch 17.3
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 226/339/509/867 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 196/294/441/753 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
hero Ability
Previous
Patch 17.3
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 286/488/860/1303 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 180/270/405/385 (scaleAD Icon) physical damage.
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 258/437/769/1172 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 200/300/480/820 (scaleAD Icon) physical damage.
Bel'VethBel'Veth
default Ability
Previous
Patch 17.3
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 23/35/52/89 (scaleAD IconscaleAP Icon) physical damage each.
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 21/32/48/81 (scaleAD IconscaleAP Icon) physical damage each.
JinxJinx
default Ability
Previous
Patch 17.3
Fire a barrage of 18 (scaleAS Icon) rockets in a cone, each dealing 32/49/72/122 (scaleAD Icon) physical damage to the first target hit.
Fire a barrage of 18 (scaleAS Icon) rockets in a cone, each dealing 32/49/77/122 (scaleAD Icon) physical damage to the first target hit.
MeepsieMeepsie
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
MordekaiserMordekaiser
default Ability
Previous
Patch 17.3
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 4 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 6 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
hero Ability
Previous
Patch 17.3
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 225/250/300/400 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/400/550 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/175 (scaleAP Icon) magic damage for the next 6 seconds.
ZoeZoe
default Ability
Previous
Patch 17.3
Fire a paddle star at the current target, dealing 68/102/153/260 (scaleAP Icon) magic damage to the first target hit and 34/51/77/130 (scaleAP Icon) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
Fire a paddle star at the current target, dealing 68/102/153/260 (scaleAP Icon) magic damage to the first target hit and 34/51/77/130 (scaleAP Icon) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
Kai'SaKai'Sa
default Ability
Previous
Patch 17.3
Passive: On takedown, gain 10 mana.

Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 35/53/84 (scaleAD Icon) physical damage each.
Passive: On takedown, gain 10 mana.

Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 33/50/79 (scaleAD Icon) physical damage each.
KarmaKarma
default Ability
Previous
Patch 17.3
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (scaleAP Icon) magic damage.
Exclusive CustomizationExclusive Customization
Previous
Patch 17.3
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
AnimaAnima
Previous
Patch 17.3
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Change Log
17.3
17.2b
AB
Openers
Kai'SaKai'Sa Vanguard
Kai'SaKai'SaMordekaiserMordekaiser
Kai'Sa
Mordekaiser
Leona
Flex +2
Rogue
Flex
Kai'Sa
Mordekaiser
Leona
Gwen
Zoe
Primordian 3Primordian Rogue
Primordian 3Primordian 3
Briar
Rek'Sai
Bel'Veth
Rogue
Flex
Briar
Rek'Sai
Bel'Veth
Cho'Gath
Kai'Sa
Anima 3Anima
Anima 3Anima 3
Anima
Anima
Anima
Flex
Flex
Briar
Jinx
Aurora
Illaoi
0

Leave a Reply

9 Comments

  1. Anonymous

    is there a specific reason why not 2x nashors tooth & IE on Kaisa?

    1. Anonymous

      blue buff gives a lot of extra stats with darkstar, combined with guardbreaker aswell

  2. Mge

    yes a bit confused with emblems, do i play at 8 like vayne demacia or just play 4 but with rogues on

  3. Anonymous

    How should be my level 7 board with emblem?

    1. Beamer

      5 Dark Star units + Illaoi 2 Meepsie 2 (6 with emblem on Illaoi if no 3rd item, AP scaling ability)

  4. Anonymous

    just got mortdogged in this comp. no contsest but hard to get 3 stars even with emblem n econ augm

  5. Anonymous

    How does the Level 7 board look like? I feel like I am getting completely obliterated by 1-cost rerollers while I am at 2 stars.

  6. leeminhduc2

    I’ve just checked the stats and I think gold collector is kinda fake on Kai’sa. Also 2 dark star itself is a mini collector.

  7. asdf

    Crown feels very good on this comp