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Main
Dark Star Emblem
Lvl8
1
Traits
Comp Variations
Flex
Tips & Tricks
- This is the new way to reroll Kai'Sa in Patch 17.2 instead of playing around Fizz duo. This uses the typical Illaoi Lissandra Karma Meepsie shell that is present in many different comps
- With Dark Star Emblem, you do not have the luxury of placing it on a carry like Riven unless you drop Rhaast. Do not recommend dropping Rhaast, so it typically will just go onto a tank as a filler item (ideally place it on your secondary tank as it increases the HP of the mini black holes).
- On Level 7, play 4 Dark Star / Rhaast over Rogue. Level 8 is when you add Gwen or Riven.
Strong Conditions
+3 Tier Conditions A → OP
Dark Star Emblem
+1 Tier Conditions A → S
Gold Collector
Radiant Infinity Edge
Radiant Giant Slayer
Radiant Spear of Shojin
Radiant Blue Buff
Radiant Deathblade
Radiant Striker's Flail
Item Grab Bag
Heroic Grab Bag+
Heroic Grab Bag++
Patience is a Virtue
Trifecta I
Trifecta II
Heroic Grab Bag
Calculated Loss
Prismatic Ticket
Rolling For Days I
Team Building
Exclusive Customization
Wise Spending
Economy Strategy
3-Cost Reroll
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
Default
Best-in-Slot
Alt Build 1
Alt Build 2
Patch Changes
Cho'Gath
BUFF
Health650/1170/2106/3043700/1260/2268/3277
default Ability
Previous
Patch 17.2
Deal 262/384/588/958 (
) magic damage to the lowest Health enemy in range and permanently gain 12/18/33/50 maximum Health. If this kills them, permanently gain 25/35/65/110 maximum Health instead.
(Current Bonus: + Health)
(Current Bonus: + Health)
Deal 266/391/601/977 (
) magic damage to the lowest Health enemy in range and permanently gain 12/18/33/50 maximum Health. If this kills them, permanently gain 25/35/65/110 maximum Health instead.
(Current Bonus: + Health)
(Current Bonus: + Health)
default Ability
Patch 17.2
Patch 17.2b
Deal 266/391/601/977 (
) magic damage to the lowest Health enemy in range and permanently gain 12/18/33/50 maximum Health. If this kills them, permanently gain 25/35/65/110 maximum Health instead.
(Current Bonus: + Health)
(Current Bonus: + Health)
Deal 266/391/601/977 (
) magic damage to the lowest Health enemy in range and permanently gain 12/18/33/50 maximum Health. If this kills them, permanently gain 30/40/70/115 maximum Health instead.
(Current Bonus: + Health)
(Current Bonus: + Health)
17.2b▾
17.2b
Formula
Flex
Example
Formula
Flex
Example
Formula
Flex
Flex
Example



Crown feels very good on this comp