Comp Image
Vanguard LeBlanc
Econ Icon Fast 8
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Arbiter Vanguard Opener
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Formula
Example
Lvl9
Vex
1
2
3
Traits
Icon 0 Icon 0
Traits
Trait Background Arbiter Icon
3
Arbiter
2 > 3
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Vanguard Icon
4
Vanguard
2 > 4 > 6
Trait Background Shepherd Icon
3
Shepherd
3 > 5 > 7
Trait Background Conduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Meeple Icon
1
Meeple
3 > 5 > 7 > 10
Trait Background Stargazer Icon
1
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Icon 9 Icon 75
IllaoiMordekaiserNunu &…PLeonaFlex +1MeepsieRhaastFlex +2LeBlancPZoeSFlex +1Bia & BayinKarmaS
Trait Background Arbiter Icon
3
Trait Background Redeemer Icon
1
Trait Background Vanguard Icon
4
Trait Background Shepherd Icon
3
Trait Background Conduit Icon
2
Trait Background Dark Star Icon
2
Trait Background Voyager Icon
2
Trait Background Anima Icon
1
Trait Background Meeple Icon
1
Trait Background Stargazer Icon
1
Comp Variations
Flex
Lvl9
Vex
Tips & Tricks
  • Spend Mana for Permanent HP Arbiter effect is very strong if you can scale an early Leona with it (don't roll for Leona 3, Leona 2 is fine). Otherwise, instances of damage or autos granting AP are quite good for LeBlanc
  • You can use this comp as a transition to fast 9 Vex if you are rich or healthy enough, but need to roll on 8. Play around LeBlanc, push to 9. Play around the Vex variation, then can transition into the Fast 9 Vex AP boards.
  • Voyager Emblem can go on a backliner like Zoe or Bard if you need damage or can go on a frontliner if you need a tankier board
  • Vanguard Emblem can go on Morgana or Karma most of the time. Can also put on LeBlanc if you don't have a 3rd item yet, but eventually you'll want a real 3rd item.
  • Zoe looks better than Karma if you have any Arbiter that provides her AP. Otherwise consider Karma as secondary (Note: Zoe 2 is better than Karma 1 always).
Strong Conditions
+2 Tier Conditions BS
Voyager Emblem
Voyager Emblem
Radiant Giant Slayer
LeBlanc
Radiant Giant Slayer
Radiant Rabadon's Deathcap
LeBlanc
Radiant Rabadon's Deathcap
Hold the Line
Hold the Line
+1 Tier Conditions BA
Flickerblades
LeBlanc
Flickerblades
Radiant Guinsoo's Rageblade
LeBlanc
Radiant Guinsoo's Rageblade
Statikk Shiv
Vex+1
Statikk Shiv
Vanguard Emblem
Vanguard Emblem
Crown of Demacia
LeBlanc
Crown of Demacia
Frontline Foundation
Frontline Foundation
Kayle's Boon
Kayle's Boon
Epic Rolldown
Epic Rolldown
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
Speedy Double Kill
Speedy Double Kill
Continuous Conjuration
Continuous Conjuration
Expected Unexpectedness
Expected Unexpectedness
Slammin'
Slammin'
Slammin'+
Slammin'+
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Jeweled Lotus I
Jeweled Lotus I
Jeweled Lotus II
Jeweled Lotus II
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
LeBlanc
P
LeBlanc
Nunu & Willump
P
Nunu & Willump
Zoe
S
Zoe
Arbiter Icon
Arbiter
Shepherd Icon
Shepherd
LeBlancCost Icon 4
N/A HP
Arbiter Cause
Arbiter Effect
Arbiter Effect
Default
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Flex +5
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
TFT_Item_ArchangelsStaff
TFT_Item_RabadonsDeathcap
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Flex +3
TFT_Item_HextechGunblade
TFT_Item_ArchangelsStaff
TFT_Item_RabadonsDeathcap
Best-in-Slot
TFT5_Item_GiantSlayerRadiant
Flex +5
TFT_Item_MadredsBloodrazor
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
TFT_Item_RabadonsDeathcap
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
Flex +1
TFT5_Item_GuinsoosRagebladeRadiant
TFT_Item_JeweledGauntlet
Flex +4
TFT5_Item_RabadonsDeathcapRadiant
TFT_Item_RabadonsDeathcap
TFT_Item_HextechGunblade
TFT_Item_ArchangelsStaff
Alt Build 1
TFT_Item_Artifact_NavoriFlickerblades
Flex +3
TFT9_Item_CrownOfDemacia
TFT_Item_Artifact_BlightingJewel
TFT7_Item_ShimmerscaleGamblersBlade
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Alt Build 2
TFT_Item_Artifact_StatikkShiv
Flex +1
TFT_Item_Artifact_WitsEnd
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Flex +2
TFT_Item_HextechGunblade
TFT_Item_MadredsBloodrazor
Stargazer Icon
Stargazer
Vanguard Icon
Vanguard
Nunu & WillumpCost Icon 4
N/A HP
Default
TFT_Item_FrozenHeart
Flex +1
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Flex +4
TFT_Item_BrambleVest
TFT_Item_RedBuff
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Flex +2
TFT_Item_DragonsClaw
TFT_Item_RedBuff
Best-in-Slot
TFT_Item_Artifact_HorizonFocus
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
Arbiter Icon
Arbiter
Conduit Icon
Conduit
ZoeCost Icon 2
N/A HP
Current
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
TFT_Item_SpearOfShojin
Flex +1
TFT_Item_BlueBuff
Best-in-Slot
TFT17_Item_Artifact_AhriArtifact
TFT_Item_BlueBuff
Flex +2
TFT_Item_Leviathan
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
Flex +2
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Flex +1
TFT_Item_PowerGauntlet
Patch Changes
LeonaLeona
NERFArmor IconArmor4540
NERFMagic Resist IconMagic Resist4540
default Ability
Previous
Patch 17.3
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 226/339/509/867 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 196/294/441/753 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
hero Ability
Previous
Patch 17.3
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 286/488/860/1303 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 180/270/405/385 (scaleAD Icon) physical damage.
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 258/437/769/1172 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 200/300/480/820 (scaleAD Icon) physical damage.
MeepsieMeepsie
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
MordekaiserMordekaiser
default Ability
Previous
Patch 17.3
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 4 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 6 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
hero Ability
Previous
Patch 17.3
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 225/250/300/400 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/400/550 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/175 (scaleAP Icon) magic damage for the next 6 seconds.
ZoeZoe
default Ability
Previous
Patch 17.3
Fire a paddle star at the current target, dealing 68/102/153/260 (scaleAP Icon) magic damage to the first target hit and 34/51/77/130 (scaleAP Icon) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
Fire a paddle star at the current target, dealing 68/102/153/260 (scaleAP Icon) magic damage to the first target hit and 34/51/77/130 (scaleAP Icon) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
DianaDiana
default Ability
Previous
Patch 17.3
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 250/290/375 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 50/75/120 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 275/325/475 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/145 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
KarmaKarma
default Ability
Previous
Patch 17.3
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (scaleAP Icon) magic damage.
LeBlancLeBlanc
default Ability
Previous
Patch 17.3
Passive: Attacks deal 62/93/250 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (scaleAP Icon) magic damage.
Passive: Attacks deal 62/93/250 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 80/120/750 (scaleAP Icon) magic damage.
MorganaMorgana
Cost5Morgana (cost 5)4Morgana (cost 4)
BUFFArmor IconArmor5070
BUFFBase AD IconBase AD50/75/11360/90/135
BUFFHealth IconHealth1000/1800/32401300/2340/4212
BUFFStarting Mana IconStarting Mana2030
BUFFMagic Resist IconMagic Resist5070
NERFAttack Speed IconAttack Speed0.900.65
NERFMax Mana IconMax Mana6090
default Ability
Previous
Patch 17.3
Passive: Heal for 20% of Ability damage.

Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 (scaleAP Icon) Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 50/75/1500 (scaleAP Icon) magic damage per second to each one.

At the end of the transfomation, deal 240/360/4000 (scaleAP Icon) magic damage to all tethered enemies.
Transform for 3 seconds, gaining 655/859/4606 (scaleAP IconscaleHealth Icon) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (scaleAP Icon) magic damage to the closest 3 enemies and restore 100/150/3000 (scaleAP Icon) health to the closest 2 injured allies.
Nunu & WillumpNunu & Willump
BUFFMax Mana IconMax Mana155145
BardBard
default Ability
Previous
Patch 17.3
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220/330/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
Summon a flying saucer over the current target that lasts 5 seconds. Each second it deals 220/330/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
SonaSona
default Ability
Previous
Patch 17.3
Hurl a chunk of magnetic debris at the nearest target without one, dealing 280/420/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 680/1050/9999 (scaleAP Icon) magic damage and briefly stunning them.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 300/450/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 720/1100/9999 (scaleAP Icon) magic damage and briefly stunning them.
Horizon FocusHorizon FocusREMOVED
Jeweled Lotus IJeweled Lotus I
Previous
Patch 17.3
Your team gains 20% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 10% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Kayle's BoonKayle's Boon
Previous
Patch 17.3
For each unique ccompleted item on your team, your team gains 15 Health, 1% Attack Damage, and 1% Ability Power.
For each unique completed item on your team, your team gains 10 Health, 1% Attack Damage, and 1% Ability Power.
AnimaAnima
Previous
Patch 17.3
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
Dark LadyDark Lady
Previous
Patch 17.3
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Change Log
17.3
17.2b
17.2
17.1b
17.1
16.8
Board changed (Variation: Vex (Drop Arbiters) - 02)
Before
IllaoiMordekaiserNunu & WillumpBia & BayinBlitzcrankMorganaSonaLissandraBardVex
After
IllaoiMordekaiserNunu & WillumpBlitzcrankMorganaVexBardBia & BayinLissandraSona
Board changed
Before
IllaoiMordekaiserNunu & WillumpLeonaMeepsieBia & BayinMorganaKarmaZoeLeBlanc
After
IllaoiMordekaiserNunu & WillumpLeonaMeepsieRhaastLeBlancZoeBia & BayinKarma
Board changed (Variation: Vex)
Before
IllaoiMordekaiserNunu & WillumpLeonaMeepsieBia & BayinKarmaBardLeBlancVex
After
IllaoiMordekaiserNunu & WillumpLeonaMeepsieVexLeBlancBia & BayinBardKarma
Board changed (Variation: Vex (Drop Arbiters) - 01)
Before
IllaoiMordekaiserNunu & WillumpBia & BayinMeepsieBlitzcrankMorganaSonaKarmaVex
After
IllaoiMordekaiserNunu & WillumpBia & BayinMeepsieBlitzcrankMorganaVexKarmaSona
Radiant Rabadon's Deathcap Radiant Rabadon's Deathcap upgraded tier modifier → +2
Cluttered Mind Cluttered Mind added with tier modifier +1
Jeweled Lotus II Jeweled Lotus II added with tier modifier +1
Jeweled Lotus I Jeweled Lotus I added with tier modifier +1
Patient Study Patient Study added with tier modifier +1
Slammin' Slammin' added with tier modifier +1
Slammin'+ Slammin'+ added with tier modifier +1
Expected Unexpectedness Expected Unexpectedness added with tier modifier +1
BlitzcrankBlitzcrank
Current Build (Variation: Vex (Drop Arbiters) - 01)
Jeweled GauntletHand Of Justice
Flex +2
Striker's Flail
Flex +2
Thief's Gloves
Removed
MorganaMorgana
Current Build (Variations: Vex (Drop Arbiters) - 01, Vex (Drop Arbiters) - 02)
Thief's Gloves
Removed
RhaastRhaast
Current Build
Thief's Gloves
Openers
Arbiter 2Arbiter Vanguard
Arbiter 2Arbiter 2Vanguard 2Vanguard 2
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
0

Leave a Reply

9 Comments

  1. Anon

    On 17.3 after Leona nerfs, is arbiter prio still Leona HP scaling (assuming you activate and scale it early)?

  2. Anonymous

    just use tftacademy man, this is ass

    1. Anonymous

      Maybe , JUST MAYBE you`re just bad my good friend.

  3. Anonymous

    Two guinsoos looks decent on vex in stats.

  4. tanto

    Hey Blue, thank you for your work. I gotta admit I need to get used to the information overload. But what I do miss everytime is who to put the emblems on. Am I blind? Would be a great benefit to see it at a glance. Like a Symbol / altbuild.

  5. Anonymous

    this is ass

  6. Anonymous

    BTW, Zoe 2 itemized does way more damage than Karma 2 itemized, plus she applies burn and shred much faster than Karma does.

  7. Shinji

    Need BIS Leblanc or you won’t be 9 or doing dmg

  8. ariashark

    this lowkey doesnt feel good unless you assemble exodia very early