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Main
Primordian Version
Lvl8
1
Traits
Comp Variations
Tips & Tricks
- The primary way to play this hero augment is with Stargazers, but technically there is a Primordian board that could be played if you had many copies of those units. Generally just play the Stargazer board.
- All of the Stargazer Constellations look acceptable currently
Strong Conditions
+1 Tier Conditions C → B
Radiant Nashor's Tooth
Radiant Rabadon's Deathcap
Radiant Striker's Flail
Luden's Tempest
Dawncore
Soraka's Miracle
Anomaly
Missed Connections
Economy Strategy
1-Cost Reroll
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven't hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven't hit your 3-stars yet, roll to ~52g each turn. You don't want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven't hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven't already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
P
AatroxP
Twisted FateP
JaxS
TalonDefault
Patch Changes
Lulu
alt3 Ability
Previous
Patch 17.6
Passive: Gain a different secondary effect each game based on the Stargazer constellation.
Active: Call down flasks from the sky, dealing 140/210/335 (
) magic damage to 3 nearby enemies, and removing 4/6/8 Magic Resistance from enemies within 1 hex of each of them.
Active: Call down flasks from the sky, dealing 140/210/335 (
Passive: Gain a different secondary effect each game based on the Stargazer constellation.
Active: Call down flasks from the sky, dealing 150/225/360 (
) magic damage to 3 nearby enemies, and removing 4/6/8 Magic Resistance from enemies within 1 hex of each of them.
Active: Call down flasks from the sky, dealing 150/225/360 (
alt7 Ability
Previous
Patch 17.6
Passive: Gain a different secondary effect each game based on the Stargazer constellation.
Active: Call down totems from the sky, dealing 150/225/375 (
) magic damage to 3 nearby enemies, and applying 30% Slow to them for 2 seconds.
Slow: Reduce Attack Speed
Active: Call down totems from the sky, dealing 150/225/375 (
Slow: Reduce Attack Speed
Passive: Gain a different secondary effect each game based on the Stargazer constellation.
Active: Call down totems from the sky, dealing 160/240/400 (
) magic damage to 3 nearby enemies, and applying 30% Slow to them for 2 seconds.
Slow: Reduce Attack Speed
Active: Call down totems from the sky, dealing 160/240/400 (
Slow: Reduce Attack Speed
17.4▾
17.4
17.3
17.2b
17.1b
17.1
16.8
Formula
Flex
Example


Or sterack/BT/Titan , but no IE anyway
the bis seems to be HoJ / Sterack / Titan