Comp Image
Termeepnal Velocity Poppy
Econ Icon Fast 8
Primary
AD Icon
Tier
B
Required
Required Condition
Augment Setup
Item
Item
+
Combat
Combat
Poppy Hero Opener
Poppy
Aatrox
Caitlyn
Meeple
Flex +1
Flex
Poppy
Aatrox
Caitlyn
Meepsie
Veigar
Formula
Example
Lvl9
5 Meeple5
1
2
Traits
Icon 0 Icon 0
Traits
Trait Background Meeple Icon
7
Meeple
3 > 5 > 7 > 10
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Conduit Icon
1
Conduit
2 > 3 > 4 > 5
Trait Background Fateweaver Icon
1
Fateweaver
2 > 4
Trait Background Mecha Icon
1
Mecha
3 > 4 > 6
Trait Background Replicator Icon
1
Replicator
2 > 4
Trait Background Rogue Icon
1
Rogue
2 > 3 > 4 > 5
Trait Background Shepherd Icon
1
Shepherd
3 > 5 > 7
Icon 8 Icon 78
FizzThe Mighty …MeepsieRammusPVeigarBardCorkiSPoppyP
Trait Background Meeple Icon
7
Trait Background Bastion Icon
2
Trait Background Voyager Icon
2
Trait Background Conduit Icon
1
Trait Background Fateweaver Icon
1
Trait Background Mecha Icon
1
Trait Background Replicator Icon
1
Trait Background Rogue Icon
1
Trait Background Shepherd Icon
1
Comp Variations
Lvl9
5 Meeple5
Tips & Tricks
  • Poppy is strong, but the stats suggests she isn't because people play her wrong. First of all, do not click this augment if you don't have any Poppys on 2-1. Ideally you'll have Poppy 2 after taking the augment with 1 slammable item. That alone is usually enough to win 3+ rounds Stage 2.
  • Build two damage items + mana item (Shojin or Blue Buff) on her. Ideally IE + Mana + Damage
  • The win condition for this line is to be ahead of tempo as Poppy is exceptionally strong early game even at 2-star. If you lose streak with this comp, you will be forced to reroll for Poppy on 3-1 so you can stabilize which is not ideal.
  • Prioritize item augment on 3-2 if you don't have full Poppy build by then.
  • Play 7 Meeple to get Poppy 3 if you were able to tempo to Level 8. Then move down to 5 Meeple after you have Poppy 3 IF it's stronger. In many cases, it's better to just push to Level 9 before considering dropping out of 7 Meeple.
Strong Conditions
+3 Tier Conditions BS+
Sword Overflow
Sword Overflow
+2 Tier Conditions BS
Meeple Emblem
Meeple Emblem
Charge Transfer II
Charge Transfer II
Charge Transfer I
Charge Transfer I
+1 Tier Conditions BA
Win Streak
Win Streak
Bastion Emblem
Bastion Emblem
Lightshield Crest
Rammus
Lightshield Crest
New Recruit
New Recruit
Jeweled Lotus I
Jeweled Lotus I
Jeweled Lotus II
Jeweled Lotus II
Baron's Lair
Baron's Lair
Second Wind
Second Wind
Second Wind II
Second Wind II
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Poppy
P
Poppy
Rammus
P
Rammus
Corki
S
Corki
Meeple Icon
Meeple
Bastion Icon
Bastion
PoppyCost Icon 1
N/A HP
Default
TFT_Item_InfinityEdge
TFT_Item_BlueBuff
Flex +1
TFT_Item_SpearOfShojin
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_PowerGauntlet
TFT_Item_Deathblade
Meeple Icon
Meeple
Bastion Icon
Bastion
RammusCost Icon 4
N/A HP
Default
TFT_Item_BrambleVest
TFT_Item_NightHarvester
TFT_Item_FrozenHeart
Best-in-Slot
TFT_Item_Artifact_LightshieldCrest
TFT_Item_BrambleVest
TFT_Item_FrozenHeart
Meeple Icon
Meeple
Fateweaver Icon
Fateweaver
CorkiCost Icon 4
N/A HP
Current
TFT_Item_BlueBuff
Flex +2
TFT_Item_PowerGauntlet
TFT_Item_SpearOfShojin
TFT_Item_Deathblade
Flex +1
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_PowerGauntlet
Flex +2
TFT_Item_Deathblade
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Flex +2
TFT_Item_SpearOfShojin
TFT_Item_BlueBuff
Patch Changes
MechaMecha
Previous
Patch 17.6
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.

(3) Energy Cells: Mechas gain 25% scaleAD IconscaleAP Icon.
(4) Overclocked Cells: Increased to
45% scaleAD IconscaleAP Icon.
(6)
Precision Engineering: +1 max team size

Use the Mecha-Former item to toggle the forms of your Mecha units
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.

(3) Energy Cells: Mechas gain 25% scaleAD IconscaleAP Icon.
(4) Overclocked Cells: Increased to
40% scaleAD IconscaleAP Icon.
(6)
Precision Engineering: +1 max team size

Use the Mecha-Former item to toggle the forms of your Mecha units
Change Log
17.4b
17.4
17.2b
17.1b
16.8
AB
Openers
PoppyPoppy Hero
PoppyPoppy
Poppy
Aatrox
Caitlyn
Meeple
Flex +1
Flex
Poppy
Aatrox
Caitlyn
Meepsie
Veigar
0

Leave a Reply

12 Comments

  1. Ko and Buko

    Dawncore feels very potent 🙂

  2. Eganons

    NOT OP!!!!!!!!!!!! NOT OP!!!!!!! Not in this patch (24/05)

    Poppy 2. Blue, Infinity Edge, Giantslayer. 7 loss streak, eventually reached 7th

    “Poppy is strong, but the stats suggests she isn’t because people play her wrong” — people play her right, she deals 10k damage and you lose anyway

    “The win condition for this line is to be ahead of tempo” — this won’t happen. It doesn’t matter if she is 2 with BiS and you have good frontline. Avoid this comp

    1. asdf

      if you cant tempo with poppy stage 2 3 then you have to reroll

  3. Dabyba

    rush 7 meep and win

    1. Eganons

      Lose*

  4. Anonymous

    Really weak hero augment, the A tier placement should be reviewed, C or B maximum
    Almost any 1 cost reroll will destroy this comp, not worth it at all

    1. Anonymous

      Nah, got 1st the only 2 times i chose it, in masters elo. Tho it requires good econ managment to lvl 9 ur winstreak

    2. Anonymous

      Bottom 8 elo challenger, lobyy master 200+, doesnt make sense to go into this line, especially because comitting to mipple early is really dangerous since is a highly contested line, also is not that easy to build into 7 mepple without spatula or holding dead units on bench all game, that being established, poppy is not that strong when you hit her(not that weak tho). I would not recommend anyone to build into this line ever, as the current patch at least. Maybe playable when varus is a thing or rerrol map

      1. Anonymous

        U DONT RERROL FOR POPPY, u only go for this augg if u have poppy 2 on 2-1 bc its a 100% win streak into tempo 7 meeple for 3 star poppy lol, and after u get poppy you will switch to 5 meeple lol

        1. Eganons

          Poppy is really weak at this moment. You can hit her 2 with bis and a good frontline and you WON’T be ahead on tempo. By the time I hit Meepie 7, I had only 20 HP left and didn’t manage to clone Poppy 3 in time

  5. Anonymous

    bro amazing job your site is unbeleviable, thanks for ALL hard working

  6. Anonymous

    all my other augments were rubbish so I picked into this blind and I actually got second with a 7 meeple emblem on aatrox. the only thing I lost against was tripple guinso xayah 😀 this was surprisingly fun