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Main
5 Meeple
5 Meeple - 02
Lvl9
1
2
Traits
Comp Variations
Tips & Tricks
- Poppy is strong, but the stats suggests she isn't because people play her wrong. First of all, do not click this augment if you don't have any Poppys on 2-1. Ideally you'll have Poppy 2 after taking the augment with 1 slammable item. That alone is usually enough to win 3+ rounds Stage 2.
- Build two damage items + mana item (Shojin or Blue Buff) on her. Ideally IE + Mana + Damage
- The win condition for this line is to be ahead of tempo as Poppy is exceptionally strong early game even at 2-star. If you lose streak with this comp, you will be forced to reroll for Poppy on 3-1 so you can stabilize which is not ideal.
- Prioritize item augment on 3-2 if you don't have full Poppy build by then.
- Play 7 Meeple to get Poppy 3 if you were able to tempo to Level 8. Then move down to 5 Meeple after you have Poppy 3 IF it's stronger. In many cases, it's better to just push to Level 9 before considering dropping out of 7 Meeple.
Strong Conditions
+3 Tier Conditions B → S+
Sword Overflow
+2 Tier Conditions B → S
Meeple Emblem
Charge Transfer II
Charge Transfer I
+1 Tier Conditions B → A
Win Streak
Bastion Emblem
Lightshield Crest
New Recruit
Jeweled Lotus I
Jeweled Lotus II
Baron's Lair
Second Wind
Second Wind II
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
PoppyP
RammusS
CorkiDefault
Patch Changes
Mecha
Previous
Patch 17.6
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
(3) Energy Cells: Mechas gain 25%
.
(4) Overclocked Cells: Increased to 45%
.
(6) Precision Engineering: +1 max team size
Use the Mecha-Former item to toggle the forms of your Mecha units
(3) Energy Cells: Mechas gain 25%
(4) Overclocked Cells: Increased to 45%
(6) Precision Engineering: +1 max team size
Use the Mecha-Former item to toggle the forms of your Mecha units
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
(3) Energy Cells: Mechas gain 25%
.
(4) Overclocked Cells: Increased to 40%
.
(6) Precision Engineering: +1 max team size
Use the Mecha-Former item to toggle the forms of your Mecha units
(3) Energy Cells: Mechas gain 25%
(4) Overclocked Cells: Increased to 40%
(6) Precision Engineering: +1 max team size
Use the Mecha-Former item to toggle the forms of your Mecha units
17.4b▾
17.4b
17.4
17.2b
17.1b
16.8
A → B
Formula
Flex
Example


Dawncore feels very potent 🙂
NOT OP!!!!!!!!!!!! NOT OP!!!!!!! Not in this patch (24/05)
Poppy 2. Blue, Infinity Edge, Giantslayer. 7 loss streak, eventually reached 7th
“Poppy is strong, but the stats suggests she isn’t because people play her wrong” — people play her right, she deals 10k damage and you lose anyway
“The win condition for this line is to be ahead of tempo” — this won’t happen. It doesn’t matter if she is 2 with BiS and you have good frontline. Avoid this comp
if you cant tempo with poppy stage 2 3 then you have to reroll
rush 7 meep and win
Lose*
Really weak hero augment, the A tier placement should be reviewed, C or B maximum
Almost any 1 cost reroll will destroy this comp, not worth it at all
Nah, got 1st the only 2 times i chose it, in masters elo. Tho it requires good econ managment to lvl 9 ur winstreak
Bottom 8 elo challenger, lobyy master 200+, doesnt make sense to go into this line, especially because comitting to mipple early is really dangerous since is a highly contested line, also is not that easy to build into 7 mepple without spatula or holding dead units on bench all game, that being established, poppy is not that strong when you hit her(not that weak tho). I would not recommend anyone to build into this line ever, as the current patch at least. Maybe playable when varus is a thing or rerrol map
U DONT RERROL FOR POPPY, u only go for this augg if u have poppy 2 on 2-1 bc its a 100% win streak into tempo 7 meeple for 3 star poppy lol, and after u get poppy you will switch to 5 meeple lol
Poppy is really weak at this moment. You can hit her 2 with bis and a good frontline and you WON’T be ahead on tempo. By the time I hit Meepie 7, I had only 20 HP left and didn’t manage to clone Poppy 3 in time
bro amazing job your site is unbeleviable, thanks for ALL hard working
all my other augments were rubbish so I picked into this blind and I actually got second with a 7 meeple emblem on aatrox. the only thing I lost against was tripple guinso xayah 😀 this was surprisingly fun