Comp Image
Termeepnal Velocity Poppy
Econ Icon Fast 8
Primary
AD Icon
Tier
A
Required
Required Condition
Augment Setup
Item
Item
+
Combat
Combat
Poppy Hero Opener
Poppy
Aatrox
Caitlyn
Meeple
Flex +1
Flex
Poppy
Aatrox
Caitlyn
Meepsie
Veigar
Formula
Example
Lvl9
5 Meeple5
1
2
Traits
Icon 0 Icon 0
Traits
Trait Background Meeple Icon
7
Meeple
3 > 5 > 7 > 10
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Conduit Icon
1
Conduit
2 > 3 > 4 > 5
Trait Background Fateweaver Icon
1
Fateweaver
2 > 4
Trait Background Mecha Icon
1
Mecha
3 > 4 > 6
Trait Background Replicator Icon
1
Replicator
2 > 4
Trait Background Rogue Icon
1
Rogue
2 > 3 > 4 > 5
Trait Background Shepherd Icon
1
Shepherd
3 > 5 > 7
Icon 8 Icon 78
FizzThe Mighty …MeepsieRammusPVeigarBardCorkiSPoppyP
Trait Background Meeple Icon
7
Trait Background Bastion Icon
2
Trait Background Voyager Icon
2
Trait Background Conduit Icon
1
Trait Background Fateweaver Icon
1
Trait Background Mecha Icon
1
Trait Background Replicator Icon
1
Trait Background Rogue Icon
1
Trait Background Shepherd Icon
1
Comp Variations
Lvl9
5 Meeple5
Tips & Tricks
  • Poppy is strong, but the stats suggests she isn't because people play her wrong. First of all, do not click this augment if you don't have any Poppys on 2-1. Ideally you'll have Poppy 2 after taking the augment with 1 slammable item. That alone is usually enough to win 3+ rounds Stage 2.
  • Build two damage items + mana item (Shojin or Blue Buff) on her. Ideally IE + Mana + Damage
  • The win condition for this line is to be ahead of tempo as Poppy is exceptionally strong early game even at 2-star. If you lose streak with this comp, you will be forced to reroll for Poppy on 3-1 so you can stabilize which is not ideal.
  • Prioritize item augment on 3-2 if you don't have full Poppy build by then.
  • Play 7 Meeple to get Poppy 3 if you were able to tempo to Level 8. Then move down to 5 Meeple after you have Poppy 3 IF it's stronger. In many cases, it's better to just push to Level 9 before considering dropping out of 7 Meeple.
Strong Conditions
+3 Tier Conditions AOP
Sword Overflow
Sword Overflow
+2 Tier Conditions AS+
Meeple Emblem
Meeple Emblem
Charge Transfer II
Charge Transfer II
Charge Transfer I
Charge Transfer I
+1 Tier Conditions AS
Win Streak
Win Streak
Bastion Emblem
Bastion Emblem
New Recruit
New Recruit
Jeweled Lotus I
Jeweled Lotus I
Jeweled Lotus II
Jeweled Lotus II
Baron's Lair
Baron's Lair
Second Wind
Second Wind
Second Wind II
Second Wind II
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Poppy
P
Poppy
Corki
S
Corki
Meeple Icon
Meeple
Bastion Icon
Bastion
PoppyCost Icon 1
N/A HP
Default
TFT_Item_InfinityEdge
TFT_Item_BlueBuff
Flex +1
TFT_Item_SpearOfShojin
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_PowerGauntlet
TFT_Item_Deathblade
Meeple Icon
Meeple
Fateweaver Icon
Fateweaver
CorkiCost Icon 4
N/A HP
Current
TFT_Item_BlueBuff
Flex +2
TFT_Item_PowerGauntlet
TFT_Item_SpearOfShojin
TFT_Item_Deathblade
Flex +1
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_PowerGauntlet
Flex +2
TFT_Item_Deathblade
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Flex +2
TFT_Item_SpearOfShojin
TFT_Item_BlueBuff
Patch Changes
AatroxAatrox
hero Ability
Previous
Patch 17.3
Rotate between three abilities:
Strike: Deal 140/210/315/535 (scaleAD Icon) physical damage.
Sweep: Deal 100/150/225/380 (scaleAD Icon) physical damage in a cone and remove 10 (scaleAP Icon) Armor.
Slam: Deal 160/240/360/615 (scaleAD Icon) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (scaleAD Icon) physical damage.
Rotate between three abilities:
Strike: Deal 140/210/315/535 (scaleAD Icon) physical damage.
Sweep: Deal 110/165/275/470 (scaleAD Icon) physical damage in a cone and remove 10 (scaleAP Icon) Armor.
Slam: Deal 200/300/475/800 (scaleAD Icon) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (scaleAD Icon) physical damage.
MeepsieMeepsie
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
FizzFizz
default Ability
Previous
Patch 17.3
Dash through the current target, dealing 110/165/265 (scaleAP Icon) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 335/510/805 (scaleAP Iconset17AmpIcon Icon) magic damage. Adjacent enemies take 50% damage.

Meep Bonus: Add 2 (set17AmpIcon Icon) Meep to the bait, increasing Mega Meep damage by 150/230/360 (scaleAP Icon).
Dash through the current target, dealing 120/180/290 (scaleAP Icon) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 335/510/805 (scaleAP Iconset17AmpIcon Icon) magic damage. Adjacent enemies take 50% damage.

Meep Bonus: Add 2 (set17AmpIcon Icon) Meep to the bait, increasing Mega Meep damage by 150/230/360 (scaleAP Icon).
BardBard
default Ability
Previous
Patch 17.3
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220/330/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
Summon a flying saucer over the current target that lasts 5 seconds. Each second it deals 220/330/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
ShenShen
BUFFHealth IconHealth1200/2160/38881300/2340/4212
default Ability
Previous
Patch 17.3
Passive: On cast, attacks gain 45/75/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 380/574/4039 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Passive: On cast, attacks gain 33/53/819 (scaleHealth IconscaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 395/601/4088 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Jeweled Lotus IJeweled Lotus I
Previous
Patch 17.3
Your team gains 20% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 10% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
New RecruitNew Recruit
STAGES
New Recruit can be offered on 3-2 now.
Change Log
17.2b
17.1b
16.8
CA
Board changed
Before
RammusMeepsieAatroxShenShen RelicFizzPoppyCorkiCaitlyn
After
FizzThe Mighty MechMeepsieRammusVeigarBardCorkiPoppy
Board added (Variation: 5 Meeple)
Added
The Mighty MechAatroxMeepsieRammusShenCaitlynBardCorkiShen RelicPoppy
Board removed (Variation: 6 Bastion)
Removed
RammusOrnnAatroxJaxShen RelicShenPoppyCorkiCaitlyn
Board added (Variation: 5 Meeple - 02)
Added
RhaastFizzRammusShen RelicShenRivenMilioBardCorkiPoppy
Bastion Emblem Bastion Emblem downgraded tier modifier +2 → +1
Win Streak Win Streak added with tier modifier +1
New Recruit New Recruit added with tier modifier +1
Second Wind Second Wind added with tier modifier +1
Second Wind II Second Wind II added with tier modifier +1
Jeweled Lotus II Jeweled Lotus II added with tier modifier +1
Jeweled Lotus I Jeweled Lotus I added with tier modifier +1
Charge Transfer I Charge Transfer I added with tier modifier +2
Charge Transfer II Charge Transfer II added with tier modifier +2
Sword Overflow Sword Overflow added with tier modifier +3
Baron's Lair Baron's Lair added with tier modifier +1
Tip added: Play 7 Meeple to get Poppy 3 if you were able to tempo to Level 8. Then move down to 5 Meeple after you have Poppy 3 IF it's stronger. In many cases, it's better to just push to Level 9 before considering dropping out of 7 Meeple.
Tip added: Prioritize item augment on 3-2 if you don't have full Poppy build by then.
Tip added: The win condition for this line is to be ahead of tempo as Poppy is exceptionally strong early game even at 2-star. If you lose streak with this comp, you will be forced to reroll for Poppy on 3-1 so you can stabilize which is not ideal.
PoppyPoppy
Current Build
Infinity EdgeGuinsoo's Rageblade
Flex +2
Deathblade
Flex +2
Infinity EdgeBlue Buff
Flex +1
Giant Slayer
Flex +2
Tip changed from Bastion Emblem allows you to play 6 Bastion without Shen on Level 7, making it quite good as 6 Bastion not only buffs the tankiness of the board, but also Poppy's damage as her hero ability scales with armor.Build two damage items + mana item (Shojin or Blue Buff) on her. Ideally IE + Mana + Damage
Tip changed from It is better to push levels with this line and play around 7 Meeple printing Poppy 3, then move down to 5 Meeple or even 3 Meeple with 4 to 6 Bastion. For this reason, Meeple Emblem is quite good as it allows you to play 7 Meeple with a slightly higher quality board.Poppy is strong, but the stats suggests she isn't because people play her wrong. First of all, do not click this augment if you don't have any Poppys on 2-1. Ideally you'll have Poppy 2 after taking the augment with 1 slammable item. That alone is usually enough to win 3+ rounds Stage 2.
Removed Gold Collector Gold Collector with tier modifier +1
Openers
PoppyPoppy Hero
PoppyPoppy
Poppy
Aatrox
Caitlyn
Meeple
Flex +1
Flex
Poppy
Aatrox
Caitlyn
Meepsie
Veigar
0

Leave a Reply

6 Comments

  1. Anonymous

    Really weak hero augment, the A tier placement should be reviewed, C or B maximum
    Almost any 1 cost reroll will destroy this comp, not worth it at all

    1. Anonymous

      Nah, got 1st the only 2 times i chose it, in masters elo. Tho it requires good econ managment to lvl 9 ur winstreak

    2. Anonymous

      Bottom 8 elo challenger, lobyy master 200+, doesnt make sense to go into this line, especially because comitting to mipple early is really dangerous since is a highly contested line, also is not that easy to build into 7 mepple without spatula or holding dead units on bench all game, that being established, poppy is not that strong when you hit her(not that weak tho). I would not recommend anyone to build into this line ever, as the current patch at least. Maybe playable when varus is a thing or rerrol map

      1. Anonymous

        U DONT RERROL FOR POPPY, u only go for this augg if u have poppy 2 on 2-1 bc its a 100% win streak into tempo 7 meeple for 3 star poppy lol, and after u get poppy you will switch to 5 meeple lol

  2. Anonymous

    bro amazing job your site is unbeleviable, thanks for ALL hard working

  3. Anonymous

    all my other augments were rubbish so I picked into this blind and I actually got second with a 7 meeple emblem on aatrox. the only thing I lost against was tripple guinso xayah 😀 this was surprisingly fun