Comp Image
Jinx Challenger Reroll
Econ Icon 2-Cost Reroll
Primary
AD Icon
Tier
C
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Jinx NOVA Opener
Aatrox
Jinx
Bel'Veth
Akali
Jax
Formula
Example
Traits
Icon 0 Icon 0
Traits
Trait Background Challenger Icon
4
Challenger
2 > 3 > 4 > 5
Trait Background N.O.V.A. Icon
3
N.O.V.A.
2 > 5
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Marauder Icon
2
Marauder
2 > 4 > 6
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Arbiter Icon
1
Arbiter
2 > 3
Trait Background Primordian Icon
1
Primordian
2 > 3
Trait Background Stargazer Icon
1
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Icon 7 Icon 96
AkaliJaxDianaAatroxBel'VethKindredJinx
Trait Background Challenger Icon
4
Trait Background N.O.V.A. Icon
3
Trait Background Bastion Icon
2
Trait Background Marauder Icon
2
Trait Background Anima Icon
1
Trait Background Arbiter Icon
1
Trait Background Primordian Icon
1
Trait Background Stargazer Icon
1
Tips & Tricks
  • Jinx and Jax are the most important units in the comp. Focus on itemizing them before other units.
  • If you are able to find Kindred early and have the items, consider itemizing them third instead of Bel'Veth or Akali as generally Kindred 2 is a better unit than Akali or Bel'Veth 3. This is uncommon, but worth noting if you hit some Kindreds while rerolling.
  • Generally only play this line when you natural many of the units early game as there are usually other lines that are better to play than this one otherwise.
Strong Conditions
+2 Tier Conditions CA
Treasure Hunt
Treasure Hunt
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
+1 Tier Conditions CB
Soraka's Miracle
Jax
Soraka's Miracle
Fishbones
Jinx
Fishbones
Flickerblades
Jinx
Flickerblades
Gold Collector
Jinx
Gold Collector
Crown of Demacia
Jinx
Crown of Demacia
Radiant Deathblade
Jinx
Radiant Deathblade
Radiant Giant Slayer
Jinx
Radiant Giant Slayer
Electrocharge I
Electrocharge I
Electrocharge II
Electrocharge II
Feeling Lucky
Feeling Lucky
Patience is a Virtue
Patience is a Virtue
Calculated Loss
Calculated Loss
Rolling For Days I
Rolling For Days I
Buried Treasures
Buried Treasures
Golden Gamble
Golden Gamble
Golden Gamble+
Golden Gamble+
Golden Gamble++
Golden Gamble++
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. "Stable" changes depending on rank, items, augments, composition, and patch, but generally it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be "stable" and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven't already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Builds
JinxJinx
Bel'VethBel'Veth
AkaliAkali
JaxJax
Anima Icon
Anima
Challenger Icon
Challenger
JinxCost Icon 2
N/A HP
Default
TFT_Item_Deathblade
TFT_Item_RapidFireCannon
TFT_Item_RunaansHurricane
Flex +2
TFT_Item_MadredsBloodrazor
TFT_Item_InfinityEdge
Best-in-Slot
TFT5_Item_DeathbladeRadiant
TFT_Item_RapidFireCannon
TFT_Item_RunaansHurricane
Alt Build 1
TFT_Item_Artifact_Fishbones
TFT_Item_Deathblade
TFT_Item_RunaansHurricane
Alt Build 2
TFT4_Item_OrnnTheCollector
TFT_Item_RapidFireCannon
TFT_Item_InfinityEdge
Alt Build 3
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_Deathblade
TFT_Item_RapidFireCannon
Primordian Icon
Primordian
Challenger Icon
Challenger
Marauder Icon
Marauder
Bel'VethCost Icon 2
N/A HP
Current
TFT_Item_Quicksilver
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_Deathblade
TFT_Item_PowerGauntlet
Best-in-Slot
TFT_Item_Artifact_RapidFirecannon
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_Quicksilver
TFT_Item_GuinsoosRageblade
Alt Build 1
TFT17_Item_Artifact_EvelynnArtifact
Flex +3
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_Artifact_TitanicHydra
TFT_Item_Artifact_Fishbones
TFT_Item_Quicksilver
TFT_Item_RunaansHurricane
Flex +2
TFT_Item_MadredsBloodrazor
TFT_Item_Deathblade
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_TitansResolve
TFT_Item_RunaansHurricane
Flex +2
TFT_Item_MadredsBloodrazor
TFT_Item_Deathblade
Alt Build 3
TFT_Item_Quicksilver
TFT_Item_RunaansHurricane
Flex +1
TFT5_Item_RunaansHurricaneRadiant
TFT5_Item_GiantSlayerRadiant
N.O.V.A. Icon
N.O.V.A.
Marauder Icon
Marauder
AkaliCost Icon 2
N/A HP
Current
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
TFT_Item_PowerGauntlet
Flex +5
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
TFT_Item_Quicksilver
TFT_Item_InfinityEdge
TFT_Item_SteraksGage
TFT_Item_GuardianAngel
Flex +1
TFT_Item_Quicksilver
Alt Build 1
TFT5_Item_HandOfJusticeRadiant
TFT_Item_PowerGauntlet
TFT_Item_GuardianAngel
Stargazer Icon
Stargazer
Bastion Icon
Bastion
JaxCost Icon 2
N/A HP
Default
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Flex +4
TFT_Item_FrozenHeart
TFT_Item_BrambleVest
TFT_Item_Crownguard
TFT_Item_Redemption
TFT_Item_FrozenHeart
Best-in-Slot
TFT17_Item_Artifact_SorakaArtifact
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Flex +1
TFT_Item_Crownguard
Patch Changes
AatroxAatrox
default Ability
Previous
Patch 17.4
Heal 300/375/575/775 (scaleAP Icon), then deal 161/242/362/611 (scaleAD IconscaleArmor Icon) physical damage to the current target.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 81/121/181/305 (scaleAD IconscaleArmor Icon) physical damage.
Heal 325/400/650/900 (scaleAP Icon), then deal 161/242/362/611 (scaleAD IconscaleArmor Icon) physical damage to the current target.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 105/157/235/397 (scaleAD IconscaleArmor Icon) physical damage.
AkaliAkali
default Ability
Previous
Patch 17.4
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41/62/93/155 (scaleAD Icon) physical damage to the first enemy hit, reduced to 16/25/37/62 (scaleAD Icon) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.

N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18/31 (scaleAD Icon) physical damage each second. Kunai increase the damage of the bleed by 10%.
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41/62/93/155 (scaleAD Icon) physical damage to the first enemy hit, reduced to 16/25/37/62 (scaleAD Icon) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.

N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 12/18/24/30 (scaleAD Icon) physical damage each second. Kunai increase the damage of the bleed by 12%.
Bel'VethBel'Veth
default Ability
Previous
Patch 17.4
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 21/32/48/81 (scaleAD IconscaleAP Icon) physical damage each.
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 23/35/52/89 (scaleAD IconscaleAP Icon) physical damage each.
JaxJax
default Ability
Previous
Patch 17.4
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/20/25/30 (scaleAP Icon) and gaining 400/450/500/600 (scaleAP Icon) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (scaleArmor IconscaleMR Icon) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
Enter a defensive stance for 3 seconds, reducing incoming damage by 20/25/30/35 and gaining 400/450/500/600 (scaleAP Icon) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (scaleArmor IconscaleMR Icon) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
hero Ability
Previous
Patch 17.4
Passive: Attacks deal 45/70/105/180 (scaleAP Icon) bonus magic damage.

Active: Bash the target dealing 170/250/450/765 (scaleAP Icon) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
Passive: Attacks deal 45/70/105/180 (scaleAP Icon) bonus magic damage.

Active: Bash the target dealing 160/240/420/715 (scaleAP Icon) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
AuroraAurora
default Ability
Previous
Patch 17.4
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190 (scaleAP Icon) magic damage to each, plus 370/555/890 (scaleAP Icon) magic damage split between all enemies hit.

Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190 (scaleAP Icon) magic damage to each, plus 400/600/960 (scaleAP Icon) magic damage split between all enemies hit.

Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
KindredKindred
default Ability
Previous
Patch 17.4
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (scaleAD IconscaleAP Icon) physical damage.

Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.75/1.15/6 (scaleAD Icon) physical damage.

N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (scaleAD IconscaleAP Icon) physical damage.

Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.75/1.15/6 (scaleAD Icon) physical damage.

N.O.V.A. Strike: Gain 10% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.
ChallengerChallenger
Previous
Patch 17.4
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

(2) 15% scaleAS Icon
(3)
22% scaleAS Icon
(4) 40% scaleAS Icon
(5)
55% scaleAS Icon
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

(2) 15% scaleAS Icon
(3)
28% scaleAS Icon
(4) 42% scaleAS Icon
(5)
55% scaleAS Icon
Change Log
17.4b
Gold Collector Gold Collector added with tier modifier +1
Radiant Deathblade Radiant Deathblade added with tier modifier +1
Radiant Giant Slayer Radiant Giant Slayer added with tier modifier +1
Crown of Demacia Crown of Demacia added with tier modifier +1
Fishbones Fishbones added with tier modifier +1
Flickerblades Flickerblades added with tier modifier +1
Openers
JinxJinx NOVA
JinxJinx
Aatrox
Jinx
Bel'Veth
Akali
Jax
Primordian 3Primordian Rogue
Primordian 3Primordian 3
Briar
Rek'Sai
Bel'Veth
Rogue
Flex
Briar
Rek'Sai
Bel'Veth
Cho'Gath
Kai'Sa
Anima 3Anima
Anima 3Anima 3
Anima
Anima
Anima
Flex
Flex
Briar
Jinx
Aurora
Illaoi
0

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