Comp Image
Jinx Challenger Reroll
Econ Icon 2-Cost Reroll
Primary
AD Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Jinx NOVA Opener
Aatrox
Jinx
Bel'Veth
Akali
Jax
Formula
Example
Lvl7
Jax
1
Traits
Icon 0 Icon 0
Traits
Trait Background Primordian Icon
3
Primordian
2 > 3
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Challenger Icon
3
Challenger
2 > 3 > 4 > 5
Trait Background N.O.V.A. Icon
3
N.O.V.A.
2 > 5
Trait Background Brawler Icon
2
Brawler
2 > 4 > 6
Trait Background Marauder Icon
2
Marauder
2 > 4 > 6
Trait Background Anima Icon
2
Anima
3 > 5
Trait Background Rogue Icon
1
Rogue
2 > 3 > 4 > 5
Icon 8 Icon 102
AkaliRek'SaiBriarRhaastMaokaiBel'VethKindredJinx
Trait Background Primordian Icon
3
Trait Background Redeemer Icon
1
Trait Background Challenger Icon
3
Trait Background N.O.V.A. Icon
3
Trait Background Brawler Icon
2
Trait Background Marauder Icon
2
Trait Background Anima Icon
2
Trait Background Rogue Icon
1
Comp Variations
Lvl7
Jax
Tips & Tricks
  • Jinx and Jax are the most important units in the comp. Focus on itemizing them before other units.
  • If you are able to find Kindred early and have the items, consider itemizing them third instead of Bel'Veth or Akali as generally Kindred 2 is a better unit than Akali or Bel'Veth 3. This is uncommon, but worth noting if you hit some Kindreds while rerolling.
  • Generally only play this line when you natural many of the units early game as there are usually other lines that are better to play than this one otherwise.
Strong Conditions
+2 Tier Conditions BS
Treasure Hunt
Treasure Hunt
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
+1 Tier Conditions BA
Soraka's Miracle
Jax
Soraka's Miracle
Fishbones
Jinx
Fishbones
Flickerblades
Jinx
Flickerblades
Gold Collector
Jinx
Gold Collector
Crown of Demacia
Jinx
Crown of Demacia
Radiant Deathblade
Jinx
Radiant Deathblade
Radiant Giant Slayer
Jinx
Radiant Giant Slayer
Electrocharge I
Electrocharge I
Electrocharge II
Electrocharge II
Feeling Lucky
Feeling Lucky
Patience is a Virtue
Patience is a Virtue
Calculated Loss
Calculated Loss
Rolling For Days I
Rolling For Days I
Buried Treasures
Buried Treasures
Golden Gamble
Golden Gamble
Golden Gamble+
Golden Gamble+
Golden Gamble++
Golden Gamble++
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. "Stable" changes depending on rank, items, augments, composition, and patch, but generally it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be "stable" and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven't already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Builds
JinxJinx
Bel'VethBel'Veth
AkaliAkali
Anima Icon
Anima
Challenger Icon
Challenger
JinxCost Icon 2
N/A HP
Default
TFT_Item_Deathblade
TFT_Item_LastWhisper
TFT_Item_RapidFireCannon
Flex +4
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
TFT_Item_Deathblade
TFT_Item_PowerGauntlet
Best-in-Slot
TFT5_Item_DeathbladeRadiant
TFT_Item_RapidFireCannon
TFT_Item_LastWhisper
Alt Build 1
TFT_Item_Artifact_Fishbones
TFT_Item_Deathblade
TFT_Item_LastWhisper
Alt Build 2
TFT4_Item_OrnnTheCollector
TFT_Item_RapidFireCannon
TFT_Item_Deathblade
Alt Build 3
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_Deathblade
TFT_Item_LastWhisper
Primordian Icon
Primordian
Challenger Icon
Challenger
Marauder Icon
Marauder
Bel'VethCost Icon 2
N/A HP
Current
TFT_Item_Quicksilver
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_Deathblade
TFT_Item_PowerGauntlet
Best-in-Slot
TFT_Item_Artifact_RapidFirecannon
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_Quicksilver
TFT_Item_GuinsoosRageblade
Alt Build 1
TFT17_Item_Artifact_EvelynnArtifact
Flex +3
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_Artifact_TitanicHydra
TFT_Item_Artifact_Fishbones
TFT_Item_Quicksilver
TFT_Item_RunaansHurricane
Flex +2
TFT_Item_MadredsBloodrazor
TFT_Item_Deathblade
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_TitansResolve
TFT_Item_RunaansHurricane
Flex +2
TFT_Item_MadredsBloodrazor
TFT_Item_Deathblade
Alt Build 3
TFT_Item_Quicksilver
TFT_Item_RunaansHurricane
Flex +1
TFT5_Item_RunaansHurricaneRadiant
TFT5_Item_GiantSlayerRadiant
N.O.V.A. Icon
N.O.V.A.
Marauder Icon
Marauder
AkaliCost Icon 2
N/A HP
Current
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
TFT_Item_PowerGauntlet
Flex +5
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
TFT_Item_Quicksilver
TFT_Item_InfinityEdge
TFT_Item_SteraksGage
TFT_Item_GuardianAngel
Flex +1
TFT_Item_Quicksilver
Alt Build 1
TFT5_Item_HandOfJusticeRadiant
TFT_Item_PowerGauntlet
TFT_Item_GuardianAngel
Patch Changes
AatroxAatrox
hero Ability
Previous
Patch 17.7
Rotate between three abilities:
Strike: Deal 140/210/315/535 (scaleAD Icon) physical damage.
Sweep: Deal 110/165/275/470 (scaleAD Icon) physical damage in a cone and remove 10 (scaleAP Icon) Armor.
Slam: Deal 200/300/475/800 (scaleAD Icon) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (scaleAD Icon) physical damage.
Rotate between three abilities:
Strike: Deal 140/210/315/535 (scaleAD Icon) physical damage.
Sweep: Deal 125/185/315/525 (scaleAD Icon) physical damage in a cone and remove 10 (scaleAP Icon) Armor.
Slam: Deal 210/315/520/885 (scaleAD Icon) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 135/200/300/515 (scaleAD Icon) physical damage.
DianaDiana
default Ability
Previous
Patch 17.7
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 275/325/475 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/145 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 275/325/515 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/160 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
AnimaAnima
Previous
Patch 17.7
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6)
After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(5)
After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
RogueRogue
Previous
Patch 17.7
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.

(2) 12%
scaleAD Icon scaleAP Icon
(3) 25% scaleAD Icon scaleAP Icon
(4) 40% scaleAD Icon scaleAP Icon
(5) 55% scaleAD Icon scaleAP Icon
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.

(2) 12%
scaleAD Icon scaleAP Icon
(3) 25% scaleAD Icon scaleAP Icon
(4) 45% scaleAD Icon scaleAP Icon
(5) 60% scaleAD Icon scaleAP Icon
Change Log
17.6
17.5b
17.5
17.4b
CB
JinxJinx
Current Build
DeathbladeRed BuffKraken's Fury
Flex +2
DeathbladeLast WhisperRed Buff
Flex +4
JinxJinx
Best-in-Slot
Radiant DeathbladeRed BuffKraken's Fury
Radiant DeathbladeRed BuffLast Whisper
JinxJinx
Alt Build 1
FishbonesDeathbladeKraken's Fury
FishbonesDeathbladeLast Whisper
JinxJinx
Alt Build 2
Gold CollectorRed BuffInfinity Edge
Gold CollectorRed BuffDeathblade
JinxJinx
Alt Build 3
FlickerbladesDeathbladeRed Buff
FlickerbladesDeathbladeLast Whisper
Openers
JinxJinx NOVA
JinxJinx
Aatrox
Jinx
Bel'Veth
Akali
Jax
Primordian 3Primordian Rogue
Primordian 3Primordian 3
Briar
Rek'Sai
Bel'Veth
Rogue
Flex
Briar
Rek'Sai
Bel'Veth
Cho'Gath
Kai'Sa
Anima 3Anima
Anima 3Anima 3
Anima
Anima
Anima
Flex
Flex
Briar
Jinx
Aurora
Illaoi
0

Leave a Reply

6 Comments

  1. Anonymous

    The tooltip still says to prio itemizing jax even though he isn’t in the main comp, does this mean the alt comp is better?

    1. Anonymous

      the alt comp is 100% better

  2. Anonymous

    caretaker’s on jinx is good? way easier to spike and hit 3 star

  3. Anonymous

    is shojin still playable on jinx, i havent played in 2 weeks

  4. Seb

    There isn’t lots of people going for Jinx/Akali, they’re both easy to 3 star and strong in early game, ez wins rn

  5. Shyvana Lover

    Lost to this twice now. Maybe stronger than C?