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Main
Max Cap
Psionic
Lvl9
1
2
Traits
Comp Variations
Flex
Lvl9
Tips & Tricks
- This is a one unit comp. Every augment, item, or boon that buffs The Mighty Mech will go a long way to making the comp stronger as the goal is to make it as immortal as possible while Aurelion Sol kills the board
- The Anomaly (item from Ekko's boon) is good on Aurelion Sol so keep that in mind when making boon selections earlier in the game
- Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol.
- Can build Striker or AP item over Jeweled Gauntlet on Aurelion Sol with Akali N.O.V.A. Jeweled Gauntlet is still fine even with Akali Precision though as it provides more crit than other crit items.
- Conduit is not that valuable of a trait for Aurelion Sol, so you can play several flex units in the Conduit slot. Jhin for aura + Dark star, Morgana, or early Graves with items are all viable instead of the typical Bard final board.
- The Psionic version is not as strong as the others, but it's cheap, helpful if you need a 3rd Aurelion Sol item, and allows you to play Tahm Kench which can help hit your 2-stars with an easy transition to the max cap
- While Anima items are still good on the Mighty Mech in Patch 17.2, they now require a 400 cashout instead of 300 which makes them notably more challenging to get.
Strong Conditions
+4 Tier Conditions B → OP
Lioness's Lament
+3 Tier Conditions B → S+
Radiant Gargoyle Stoneplate
Iceblast Armor
Radiant Field
Prowler's Claw
Expedition
+2 Tier Conditions B → S
Silvermere Dawn
Radiant Sterak's Gage
Radiant Striker's Flail
Radiant Giant Slayer
Find Your Center
The Golden Dragon
Second Wind
Ascension
Solo Plate
+1 Tier Conditions B → A
Ahri's Aura
Radiant Rabadon's Deathcap
Ekko's Patience
Anomaly
Varus's Obsession
Titanic Hydra
Healing Orbs I
Healing Orbs II
Pandora's Items
Pandora's Items II
Pandora's Items III
Partial Ascension
Epic Rolldown
Feeling Lucky
Money Hungry
Savings Account
Slice of Life
Good For Something I
AFK
Risky Moves
Arcane Viktor-y
Expected Unexpectedness
Slammin'
Slammin'+
Cluttered Mind
Patient Study
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
The Mighty MechP
Aurelion SolS
UrgotS
KarmaDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Patch Changes
Briar
NERF
Base AD40/60/90/12035/53/79/105
17.3▾
17.3
17.2b
17.2
17.1b
17.1
16.8
Formula
Example
Formula
Flex
Flex
Example


dont play from expedition in 17.3, youll be behind till 4-1 and cant hit 2 star mecha because everyone and their grandma plays this unit.
build is fun but not sure if it can be forced or not
Kayle’s boon still S tier? Don’t think so
subscription service pris aug makes this comp go brrrrrrr
Capped at Vex/Graves at 9 instead of Karma/Jhin. Vex is top 3 AP and since Fiora was contested, I put fighter items on Graves 2. 10 streak to 1st place, everyone should look into this if they get lucky with 5 costs in shop because it overpowers Dark Star/Voyagers. Also Blitz can throw TMM back and win rounds, Tahm Kench 1st row and TMM 2nd helped not make it even close.
Pandoras Bench seems very strong with this combo. It allows to hit 2* Mecha early to stabilize. While in high elo results might be different blocking 4 3* 4 Costs at the same time is difficult – you get lucky every now and then when the first players die.
Double gargoyle + steraks Galio seems to be a lot better in the stats, as opposed to titans
anyone knows if you can have salvage bin + god kayle combo? because you could force a radiant gargoyle with that.
how Expedition augment is S+ tier on this comp?
Guaranteed radiant item
It let’s you make one of your items radiant, so you can get radiant gargoyle.
i just finished a game where i got expedition but not a single armor the entire game so i couldnt build stoneplate 🙂
Thats what makes the game great… no forcing from 2-1..
Tried this comp with Anima Cashout. Swapping Maokai and Akali for Max Cap with Fiora and Tahm Kench.
Deadlier Caps makes A. sol a beast in late if you have a strong early and farm rabadon kills in early/mid game, just ended a game with a rabadon with +120%+ bonus ap.
Love this website. I always share it to my friend whenever they ask me for the lineups
should we move items from urgot 2 to fiora 2?
Absolutely
If I’m on level 8 with Karma 2* and find Morgana in shop, do I just keep Morgana on the bench until I get 2* or I replace Karma instead even tho Morgana is 1*?
Keep the Karma most of the time. Whether to hold Morgana on bench depends on whether you are going 9 soon or if you need to roll deeper on 8 for Galio + Aurelion Sol. If you have your upgrades already, then holding Morgana on bench is reasonable (it’s also reasonable to sell her though to make econ intervals since there are quite a few flex level 9 slots). If you don’t have your upgrades, you’ll probably just sell her to hit Galio 2 Aurelion Sol 2.
Would you consider “Solo plate” be a strong conditions to play Mecha?
Yes, not sure how I forgot to add it here lol … Thanks
but sadly 2 gargoyle dont stack up in this augment
How to play with Expedition?
I would add Lioness’s Lament as a “OP” for mech items(would replace titans). It only requires a 300-400 cashout and makes the comp number in the 1.x’s in stats. It’s definitely the best anima lower item for the comp.
EXPEDITION AUGMENT VERY POWERFUL WITH THIS COMPOSITION
ADDED THANK YOU
Why?
It gives a Masterwork consumable, guarantees Radiant Gargoyle.
yea why?
nice