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Main
Traits
Tips & Tricks
- This is a one unit comp. Every augment, item, or boon that buffs The Mighty Mech will go a long way to making the comp stronger as the goal is to make it as immortal as possible while Aurelion Sol kills the board
- The Anomaly (item from Ekko's boon) is good on Aurelion Sol so keep that in mind when making boon selections earlier in the game
- Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol.
Strong Conditions
+3 Tier Conditions A → OP
Silvermere Dawn
Radiant Gargoyle Stoneplate
The Golden Dragon
+2 Tier Conditions A → S+
Radiant Sterak's Gage
Radiant Striker's Flail
Find Your Center
+1 Tier Conditions A → S
Ahri's Aura
Radiant Rabadon's Deathcap
Ekko's Patience
Anomaly
Slammin'
Slammin'+
Healing Orbs I
Healing Orbs II
Ekko's Boon
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
The Mighty MechP
Aurelion SolS
UrgotS
KarmaDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Patch Changes
Rek'SaiNEW
default Ability
PBE 16.7
PBE 16.8
Heal @TotalHealing@ (
), then briefly knock up adjacent enemies and deal @ModifiedDamage@ (
) magic damage.
Heal 245/302/407/513 (
), then briefly knock up adjacent enemies and deal 80/120/180/315 (
) magic damage.
16.8▾
16.8
Board changed
Before
After
Tip added: Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol.
Tip added: Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol.
Removed
Karma Current Build
Removed Tip: Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol.
Formula
Example
Formula
Flex
Flex
Example



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