Comp Image
Mecha
Econ Icon Fast 8
Primary
AP Icon
Tier
A
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Econ Traits Opener
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
Formula
Example
Traits
Icon 0 Icon 0
Traits
Trait Background Mecha Icon
6
Mecha
3 > 4 > 6
Trait Background Brawler Icon
2
Brawler
2 > 4 > 6
Trait Background Conduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait Background Marauder Icon
2
Marauder
2 > 4 > 6
Trait Background N.O.V.A. Icon
2
N.O.V.A.
2 > 5
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Dark Star Icon
1
Dark Star
2 > 4 > 6 > 9
Trait Background Meeple Icon
1
Meeple
3 > 5 > 7 > 10
Icon 9 Icon 75
The Mi…PUrgotSMaokaiAkaliAureli…PKarmaSBard
Trait Background Mecha Icon
6
Trait Background Brawler Icon
2
Trait Background Conduit Icon
2
Trait Background Marauder Icon
2
Trait Background N.O.V.A. Icon
2
Trait Background Voyager Icon
2
Trait Background Dark Star Icon
1
Trait Background Meeple Icon
1
Tips & Tricks
  • This is a one unit comp. Every augment, item, or boon that buffs The Mighty Mech will go a long way to making the comp stronger as the goal is to make it as immortal as possible while Aurelion Sol kills the board
  • The Anomaly (item from Ekko's boon) is good on Aurelion Sol so keep that in mind when making boon selections earlier in the game
  • Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol.
Strong Conditions
+3 Tier Conditions AOP
Silvermere Dawn
The Mighty Mech
Silvermere Dawn
Radiant Gargoyle Stoneplate
The Mighty Mech
Radiant Gargoyle Stoneplate
The Golden Dragon
The Golden Dragon
+2 Tier Conditions AS+
Radiant Sterak's Gage
The Mighty Mech
Radiant Sterak's Gage
Radiant Striker's Flail
Urgot
Radiant Striker's Flail
Find Your Center
Find Your Center
+1 Tier Conditions AS
Ahri's Aura
Aurelion Sol
Ahri's Aura
Radiant Rabadon's Deathcap
Aurelion Sol
Radiant Rabadon's Deathcap
Ekko's Patience
Aurelion Sol
Ekko's Patience
Anomaly
Aurelion Sol
Anomaly
Slammin'
Slammin'
Slammin'+
Slammin'+
Healing Orbs I
Healing Orbs I
Healing Orbs II
Healing Orbs II
Ekko's Boon
Ekko's Boon
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
The Mighty Mech
P
The Mighty Mech
Aurelion Sol
P
Aurelion Sol
Urgot
S
Urgot
Karma
S
Karma
Voyager Icon
Voyager
Mecha Icon
Mecha
The Mighty MechCost Icon 4
N/A HP
Mecha-Former
Default
TFT_Item_GargoyleStoneplate
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Flex +2
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Best-in-Slot
TFT5_Item_GargoyleStoneplateRadiant
TFT_Item_SteraksGage
Flex +1
TFT5_Item_SteraksGageRadiant
TFT_Item_TitansResolve
Alt Build 1
TFT_Item_Artifact_SilvermereDawn
TFT_Item_GargoyleStoneplate
TFT_Item_SteraksGage
Alt Build 2
TFT17_AnimaSquadItem_Tier2_LionessLament
TFT_Item_GargoyleStoneplate
TFT_Item_SteraksGage
Conduit Icon
Conduit
Mecha Icon
Mecha
Aurelion SolCost Icon 4
N/A HP
Mecha-Former
Default
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Flex +1
TFT_Item_ArchangelsStaff
TFT_Item_StatikkShiv
Flex +3
TFT_Item_HextechGunblade
TFT_Item_ArchangelsStaff
TFT_Item_PowerGauntlet
Best-in-Slot
TFT5_Item_RabadonsDeathcapRadiant
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Flex +3
TFT_Item_HextechGunblade
TFT_Item_ArchangelsStaff
TFT_Item_PowerGauntlet
Alt Build 1
TFT17_Item_Artifact_AhriArtifact
Flex +1
TFT17_Item_Artifact_EkkoArtifact
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Flex +4
TFT_Item_ArchangelsStaff
TFT_Item_StatikkShiv
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
Alt Build 2
TFT17_EkkoOffering_AnomalyItem
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Flex +4
TFT_Item_ArchangelsStaff
TFT_Item_StatikkShiv
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
Brawler Icon
Brawler
Mecha Icon
Mecha
Marauder Icon
Marauder
UrgotCost Icon 3
N/A HP
Mecha-Former
Default
TFT_Item_PowerGauntlet
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
TFT_Item_LastWhisper
Flex +5
TFT_Item_MadredsBloodrazor
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
TFT_Item_Deathblade
TFT_Item_Quicksilver
Best-in-Slot
TFT5_Item_TrapClawRadiant
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
TFT_Item_LastWhisper
Flex +5
TFT_Item_MadredsBloodrazor
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
TFT_Item_Deathblade
TFT_Item_Quicksilver
Dark Star Icon
Dark Star
Voyager Icon
Voyager
KarmaCost Icon 4
N/A HP
Default
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Flex +3
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Patch Changes
Rek'SaiRek'SaiNEW
default Ability
PBE 16.7
PBE 16.8
Heal @TotalHealing@ (scaleHealth IconscaleAP Icon), then briefly knock up adjacent enemies and deal @ModifiedDamage@ (scaleAP Icon) magic damage.
Heal 245/302/407/513 (scaleHealth IconscaleAP Icon), then briefly knock up adjacent enemies and deal 80/120/180/315 (scaleAP Icon) magic damage.
Rek'SaiRek'SaiREMOVED
Change Log
16.8
Board changed
Before
The Mighty MechUrgotMaokaiAkaliAurelion SolBardKarma
After
The Mighty MechUrgotMaokaiAkaliAurelion SolKarmaBard
Anomaly Anomaly added with tier modifier +1
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Opener added: Econ Traits
Tip added: Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol.
Tip added: Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol.
Removed
KarmaKarma
Current Build
Spear of ShojinVoid StaffMorellonomicon
Flex +3
Removed Tip: Void Staff can be built on Aurelion Sol and then eventually moved to Karma or Bard once you have a good third item for Aurelion Sol.
Openers
Primordian 3Econ Traits
Primordian 3Primordian 3Timebreaker 2Timebreaker 2
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
Anima 3Anima
Anima 3Anima 3
Anima
Anima
Anima
Flex
Flex
Briar
Jinx
Aurora
Illaoi
0

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