Comp Image
Viktor Bronze for Life
Econ Icon 3-Cost Reroll
Primary
AP Icon
Tier
C
Required
Augment Setup
Econ
Econ
+
Combat
Combat
+
Combat
Combat
Econ Traits Opener
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
Formula
Example
Lvl8
Sona
1
Lvl9
1
Lvl9
Psionic Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Shepherd Icon
3
Shepherd
3 > 5 > 7
Trait Background Conduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Psionic Icon
2
Psionic
2 > 4
Trait Background Replicator Icon
2
Replicator
2 > 4
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Space Groove Icon
1
Space Groove
1 > 3 > 5 > 7 > 10
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Meeple Icon
1
Meeple
3 > 5 > 7 > 10
Icon 8 Icon 114
MordekaiserRhaastPIllaoiPBia & BayinPykeMeepsieViktorPNamiSLissandra
Trait Background Redeemer Icon
1
Trait Background Shepherd Icon
3
Trait Background Conduit Icon
2
Trait Background Dark Star Icon
2
Trait Background Psionic Icon
2
Trait Background Replicator Icon
2
Trait Background Vanguard Icon
2
Trait Background Voyager Icon
2
Trait Background Space Groove Icon
1
Trait Background Anima Icon
1
Trait Background Meeple Icon
1
Comp Variations
Lvl8
Sona
Lvl9
Lvl9
Psionic Emblem
Tips & Tricks
  • Roll for 2-stars on Level 7 since your carries are 3-costs, even if you are going to push levels. Ideally play for 3-stars, but in some games it is better to tempo level instead of reroll.
  • After the nerfs to Viktor in Patch 17.2 and its strongest augment, Bronze for Life, there are far fewer circumstances where tempo is correct (there are other lines to consider) so generally aim to reroll if possible.
  • The Sona boards are experimental. Most players are staying on the Illaoi boards instead even when pushing levels.
Strong Conditions
+2 Tier Conditions CA
Voyager Emblem
Voyager Emblem
Bronze For Life II
Bronze For Life II
Hold the Line
Hold the Line
+1 Tier Conditions CB
Viktor
Viktor from Orb
Psionic Emblem
Psionic Emblem
Bronze For Life I
Bronze For Life I
Patience is a Virtue
Patience is a Virtue
Calculated Loss
Calculated Loss
Prismatic Ticket
Prismatic Ticket
Heroic Grab Bag
Heroic Grab Bag
Boxing Lessons
Boxing Lessons
Epic Rolldown
Epic Rolldown
Feeling Lucky
Feeling Lucky
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
Seraphim's Staff
Seraphim's Staff
Stand United
Stand United
Money Hungry
Money Hungry
Trifecta I
Trifecta I
Trifecta II
Trifecta II
Expected Unexpectedness
Expected Unexpectedness
Slammin'
Slammin'
Slammin'+
Slammin'+
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
Builds
Viktor
P
Viktor
Illaoi
P
Illaoi
Nami
S
Nami
Psionic Icon
Psionic
Conduit Icon
Conduit
ViktorCost Icon 3
N/A HP
Default
TFT17_Item_PsyOps_DroneMod_Radiant
Flex +2
TFT17_Item_PsyOps_SympatheticImplantMod_Radiant
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_ArchangelsStaff
Flex +2
TFT_Item_RabadonsDeathcap
TFT_Item_Leviathan
Anima Icon
Anima
Vanguard Icon
Vanguard
Shepherd Icon
Shepherd
IllaoiCost Icon 3
N/A HP
Default
TFT_Item_RedBuff
TFT_Item_IonicSpark
TFT_Item_Redemption
Flex +6
TFT_Item_WarmogsArmor
TFT_Item_NightHarvester
TFT_Item_FrozenHeart
TFT_Item_Crownguard
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
Best-in-Slot
TFT17_AnimaSquadItem_Tier2_LionessLament
Flex +2
TFT17_AnimaSquadItem_Tier2_RadiantField
TFT17_AnimaSquadItem_Tier2_IceblastArmor
TFT_Item_Redemption
TFT_Item_NightHarvester
Alt Build 1
TFT17_AnimaSquadItem_Tier1_TentacleSlam
TFT_Item_Redemption
TFT_Item_NightHarvester
Space Groove Icon
Space Groove
Replicator Icon
Replicator
NamiCost Icon 4
N/A HP
Default
TFT_Item_SpearOfShojin
Flex +1
TFT_Item_Leviathan
TFT_Item_PowerGauntlet
Flex +3
TFT_Item_Leviathan
TFT_Item_StatikkShiv
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT5_Item_LeviathanRadiant
TFT_Item_JeweledGauntlet
TFT_Item_Leviathan
Flex +5
TFT_Item_SpearOfShojin
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_PowerGauntlet
TFT_Item_MadredsBloodrazor
Patch Changes
BriarBriar
NERFBase AD IconBase AD40/60/90/12035/53/79/105
Bel'VethBel'Veth
default Ability
Previous
Patch 17.3
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 23/35/52/89 (scaleAD IconscaleAP Icon) physical damage each.
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 21/32/48/81 (scaleAD IconscaleAP Icon) physical damage each.
MeepsieMeepsie
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
MordekaiserMordekaiser
default Ability
Previous
Patch 17.3
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 4 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 6 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
hero Ability
Previous
Patch 17.3
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 225/250/300/400 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/400/550 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/175 (scaleAP Icon) magic damage for the next 6 seconds.
ViktorViktor
default Ability
Previous
Patch 17.3
Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 185/275/475 (scaleAP Icon) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Channel a one-hex psionic storm that follows enemies for 5 seconds. Each second, it grows larger and deals 185/275/475 (scaleAP Icon) magic damage to enemies within, reduced by 60% per hex from the epicenter.
NamiNami
default Ability
Previous
Patch 17.3
Toss a disco bubble at the target that deals 410/615/5000 (scaleAP Icon) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 (scaleAP Icon) magic damage. On cast, Nami enters The Groove for 3 seconds.
Toss a disco bubble at the target that deals 440/660/5000 (scaleAP Icon) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 (scaleAP Icon) magic damage. On cast, Nami enters The Groove for 3 seconds.
SonaSona
default Ability
Previous
Patch 17.3
Hurl a chunk of magnetic debris at the nearest target without one, dealing 280/420/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 680/1050/9999 (scaleAP Icon) magic damage and briefly stunning them.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 300/450/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 720/1100/9999 (scaleAP Icon) magic damage and briefly stunning them.
AnimaAnima
Previous
Patch 17.3
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Change Log
17.3
17.2b
17.2
17.1b
17.1
Cluttered Mind Cluttered Mind added with tier modifier +1
Patient Study Patient Study added with tier modifier +1
Slammin' Slammin' added with tier modifier +1
Slammin'+ Slammin'+ added with tier modifier +1
Expected Unexpectedness Expected Unexpectedness added with tier modifier +1
Openers
Primordian 3Econ Traits
Primordian 3Primordian 3Timebreaker 2Timebreaker 2
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
0

Leave a Reply

11 Comments

  1. Anonymous

    I think deadlier caps also makes this at least a B tier

  2. Anonymous

    5 shepherd nice if you can get the emblems

  3. matkotyk

    augment -charge transfer 2- is very good

  4. hec

    Wise Spending is sick with this comp, as you can play for both 3 stars and level 8, I’d say it’s an even greater econ aug than prism ticket for this comp.

  5. Anonymous

    ok i gona say it very strong comp i play fast 8 every time and it my main comp to play rank(but not play when Psionic item is not magic or tank it very hard to use AD item)
    but is comp gona strong When Nami 2 star or you Level 9 i VERY recommand if you play fast 8 is comp have no tank if you roll level 8 and got Galio or Nunu 2 star you can swap Morde if level 8 and push you Level to 9 find sona swap pyke out use sona add Morde back and swap illaoi with Nunu or Galio (but Nunu is stronger than Galio) and use them to Main tank
    if you rich or gona Max cap go level 10 use bard
    a little tip by me i play is comp 20+ Augment item is VERY importan(but any Augment in Strong Conditions is very real it make is comp super stronger)
    you need to know if you play for fast 8 you need a very game knowledge and tempo timeing it kinda hard but it very Stability to play AND NOT PLAY IT WHEN PSIONIC AD ITEM!(if play you borad gona very week it maybe go to tier B or C i guess)

  6. Duckstracker

    I don’t understand, what is the gameplan if you do not go for three stars? Frontline seems weak without Rhaast or Illaoi 3.

  7. Aeglos

    I’ve recently had a game where I had Seeker’s Armguard on Illaoi 3, and HOLY was she going crazy, I believe this could deserve to be put in the “strong conditions” tab as a +1 !

  8. Anonymous

    who does voyager emblem go on?

    1. Anonymous

      i suppose that if you need dmg, backline, for tank frontline , can use on 5 stars also

  9. max

    good comp went for 3 star viktor then levelled up and max cap. top 1

  10. Anonymous

    there’s another version of this comp where you play around the ornn-aatrox-maokai-gragas core for the frontlane, how does it perform in comparison?
    with MF as duo carry, holding any leftover AD items