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Main
Max Cap (No Reroll)
Psionic Emblem
Sona on 8
Lvl8
1
Lvl9
1
Lvl9
1
Traits
Comp Variations
Lvl9
Tips & Tricks
- Roll for 2-stars on Level 7 since your carries are 3-costs, even if you are going to push levels. Ideally play for 3-stars, but in some games it is better to tempo level instead of reroll.
- After the nerfs to Viktor in Patch 17.2 and its strongest augment, Bronze for Life, there are far fewer circumstances where tempo is correct (there are other lines to consider) so generally aim to reroll if possible.
- The Sona boards are experimental. Most players are staying on the Illaoi boards instead even when pushing levels.
Strong Conditions
+2 Tier Conditions C → A
Voyager Emblem
TFT_Augment_BronzeForLife2
TFT_Augment_HoldTheLine
+1 Tier Conditions C → B
Viktor from Orb
Psionic Emblem
TFT7_Augment_AFK
TFT_Augment_BoxingLessons
TFT_Augment_FeelingLucky
TFT10_Augment_GoodForSomethingSilver
TFT_Augment_PatienceIsAVirtue
TFT9_Augment_RiskyMoves
TFT_Augment_SliceOfLife
TFT6_Augment_Diversify1
TFT_Augment_BronzeForLifeI
TFT6_Augment_CalculatedLoss
TFT7_Augment_ClutteredMind
TFT_Augment_EpicRolldown
TFT10_Augment_HeroicGrabBag
TFT_Augment_MoneyHungry
TFT9_Augment_LearningFromExperience2
TFT_Augment_SavingsAccount
TFT_Augment_SeraphimsStaff
TFT11_Augment_Slammin
TFT11_Augment_Slammin_Plus
TFT_Augment_Trifecta1
TFT_Augment_ExpectedUnexpectedness
TFT6_Augment_GachaAddict
TFT_Augment_Trifecta2
Economy Strategy
3-Cost Reroll
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
P
ViktorP
IllaoiS
NamiDefault
When to Play
Directional Items
Econ Traits
TFT17_Primordian 3TFT17_Timebreaker 2
Formula
Example
Patch Changes
First patch of the set - No prior patch to compare against.
17.3▾
17.3
17.2b
17.2
17.1b
17.1




I think deadlier caps also makes this at least a B tier
5 shepherd nice if you can get the emblems
augment -charge transfer 2- is very good
Wise Spending is sick with this comp, as you can play for both 3 stars and level 8, I’d say it’s an even greater econ aug than prism ticket for this comp.
ok i gona say it very strong comp i play fast 8 every time and it my main comp to play rank(but not play when Psionic item is not magic or tank it very hard to use AD item)
but is comp gona strong When Nami 2 star or you Level 9 i VERY recommand if you play fast 8 is comp have no tank if you roll level 8 and got Galio or Nunu 2 star you can swap Morde if level 8 and push you Level to 9 find sona swap pyke out use sona add Morde back and swap illaoi with Nunu or Galio (but Nunu is stronger than Galio) and use them to Main tank
if you rich or gona Max cap go level 10 use bard
a little tip by me i play is comp 20+ Augment item is VERY importan(but any Augment in Strong Conditions is very real it make is comp super stronger)
you need to know if you play for fast 8 you need a very game knowledge and tempo timeing it kinda hard but it very Stability to play AND NOT PLAY IT WHEN PSIONIC AD ITEM!(if play you borad gona very week it maybe go to tier B or C i guess)
I don’t understand, what is the gameplan if you do not go for three stars? Frontline seems weak without Rhaast or Illaoi 3.
I’ve recently had a game where I had Seeker’s Armguard on Illaoi 3, and HOLY was she going crazy, I believe this could deserve to be put in the “strong conditions” tab as a +1 !
who does voyager emblem go on?
i suppose that if you need dmg, backline, for tank frontline , can use on 5 stars also
good comp went for 3 star viktor then levelled up and max cap. top 1
there’s another version of this comp where you play around the ornn-aatrox-maokai-gragas core for the frontlane, how does it perform in comparison?
with MF as duo carry, holding any leftover AD items