Comp Image
Meeple Corki
Econ Icon Fast 8
Primary
AD Icon
Tier
A
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Econ Traits Opener
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
Formula
Example
Lvl8
1
Lvl9
Bastion Emblem
1
Lvl9
Voyager Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait Background Bulwark Icon
1
Bulwark
1
Trait Background Meeple Icon
5
Meeple
3 > 5 > 7 > 10
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Fateweaver Icon
2
Fateweaver
2 > 4
Trait Background Rogue Icon
2
Rogue
2 > 3 > 4 > 5
Trait Background Timebreaker Icon
2
Timebreaker
2 > 3 > 4
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Conduit Icon
1
Conduit
2 > 3 > 4 > 5
Trait Background Mecha Icon
1
Mecha
3 > 4 > 6
Trait Background Shepherd Icon
1
Shepherd
3 > 5 > 7
Icon 9 Icon 99
RammusPMeepsieThe Mighty …Flex +1FizzRivenSShenCorkiPShen RelicBardMilio
Trait Background Bulwark Icon
1
Trait Background Meeple Icon
5
Trait Background Bastion Icon
2
Trait Background Fateweaver Icon
2
Trait Background Rogue Icon
2
Trait Background Timebreaker Icon
2
Trait Background Voyager Icon
2
Trait Background Conduit Icon
1
Trait Background Mecha Icon
1
Trait Background Shepherd Icon
1
Comp Variations
Flex
Lvl8
Lvl9
Bastion Emblem
Lvl9
Voyager Emblem
Tips & Tricks
  • Corki has no sources of AD so Deathblade is one of his best items. Avoid slamming Infinity Edge since he gets Precision (ability crit) from the Fateweaver trait.
  • Do not be afraid to duo carry Milio 2. He's surprisingly strong, so consider putting any extra items or TG on him. In general, TG is good in this line if you can spare the gloves (prioritize Corki items first) as it can go on Riven and then eventually Milio once you have Riven items.
  • Steraks converts Riven to AD which is useful because this comp generally only builds Sunder, so ideally you want your Riven to deal attack damage rather than magic
  • Rammus wants all chain items if possible as his ability scales with armor
  • Most games you will not get to the Shen Bard board and instead should play the Level 8 Board + Rhaast on 9.
Strong Conditions
+2 Tier Conditions AS+
Voyager Emblem
Voyager Emblem
Sword Overflow
Sword Overflow
Deadlier Blades
Deadlier Blades
The Trait Tree+
The Trait Tree+
Spreading Roots+
Spreading Roots+
Hold the Line
Hold the Line
Swordsmith
Swordsmith
+1 Tier Conditions AS
Win Streak
Win Streak
Death's Defiance
Riven
Death's Defiance
Bastion Emblem
Bastion Emblem
Rogue Emblem
Corki
Rogue Emblem
Gold Collector
Gold Collector
Epic Rolldown
Epic Rolldown
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
The Trait Tree
The Trait Tree
Spreading Roots
Spreading Roots
Branching Out+
Branching Out+
Branching Out
Branching Out
Expected Unexpectedness
Expected Unexpectedness
Slammin'
Slammin'
Slammin'+
Slammin'+
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Carve a Path
Carve a Path
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Corki
P
Corki
Riven
S
Riven
Meeple Icon
Meeple
Fateweaver Icon
Fateweaver
CorkiCost Icon 4
N/A HP
Default
TFT_Item_PowerGauntlet
Flex +3
TFT_Item_MadredsBloodrazor
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_Deathblade
Flex +1
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_PowerGauntlet
Flex +2
TFT_Item_Deathblade
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Flex +2
TFT_Item_SpearOfShojin
TFT_Item_BlueBuff
Alt Build 1
TFT17_Item_AssassinTraitEmblemItem
TFT_Item_LastWhisper
TFT_Item_Deathblade
Flex +1
TFT_Item_PowerGauntlet
Timebreaker Icon
Timebreaker
Rogue Icon
Rogue
RivenCost Icon 4
N/A HP
Default
TFT_Item_Bloodthirster
Flex +1
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
Flex +2
TFT_Item_Quicksilver
TFT_Item_TitansResolve
TFT_Item_SteraksGage
Flex +3
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
TFT_Item_PowerGauntlet
Best-in-Slot
TFT4_Item_OrnnDeathsDefiance
TFT_Item_Quicksilver
Flex +2
TFT_Item_TitansResolve
TFT_Item_GuardianAngel
TFT_Item_SteraksGage
Flex +3
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
TFT_Item_PowerGauntlet
Patch Changes
BriarBriar
NERFBase AD IconBase AD40/60/90/12035/53/79/105
Bel'VethBel'Veth
default Ability
Previous
Patch 17.3
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 23/35/52/89 (scaleAD IconscaleAP Icon) physical damage each.
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 21/32/48/81 (scaleAD IconscaleAP Icon) physical damage each.
MeepsieMeepsie
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
FizzFizz
default Ability
Previous
Patch 17.3
Dash through the current target, dealing 110/165/265 (scaleAP Icon) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 335/510/805 (scaleAP Iconset17AmpIcon Icon) magic damage. Adjacent enemies take 50% damage.

Meep Bonus: Add 2 (set17AmpIcon Icon) Meep to the bait, increasing Mega Meep damage by 150/230/360 (scaleAP Icon).
Dash through the current target, dealing 120/180/290 (scaleAP Icon) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 335/510/805 (scaleAP Iconset17AmpIcon Icon) magic damage. Adjacent enemies take 50% damage.

Meep Bonus: Add 2 (set17AmpIcon Icon) Meep to the bait, increasing Mega Meep damage by 150/230/360 (scaleAP Icon).
BardBard
default Ability
Previous
Patch 17.3
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220/330/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
Summon a flying saucer over the current target that lasts 5 seconds. Each second it deals 220/330/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
ShenShen
BUFFHealth IconHealth1200/2160/38881300/2340/4212
default Ability
Previous
Patch 17.3
Passive: On cast, attacks gain 45/75/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 380/574/4039 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Passive: On cast, attacks gain 33/53/819 (scaleHealth IconscaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 395/601/4088 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Edge of NightEdge of Night
Previous
Patch 17.3
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Change Log
17.3
17.2b
17.2
17.1b
17.1
16.8
Board changed (Variation: Level 8)
Before
RivenRammusThe Mighty MechMeepsieFizzPoppyCorkiMilio
After
RammusPoppyThe Mighty MechMeepsieFizzCorkiRivenMilio
Board changed (Variation: Voyager Emblem)
Before
RammusShenMeepsieShen RelicMorganaRivenFizzCorkiBardMilio
After
RammusShenMeepsieFizzShen RelicRhaastRivenCorkiMilioBard
Board changed (Variation: Bastion Emblem)
Before
RammusShenPoppyFizzRivenMorganaCorkiShen RelicBardMilio
After
RammusShenPoppyFizzRivenRhaastCorkiShen RelicBardMilio
Cluttered Mind Cluttered Mind added with tier modifier +1
Patient Study Patient Study added with tier modifier +1
Slammin' Slammin' added with tier modifier +1
Slammin'+ Slammin'+ added with tier modifier +1
Carve a Path Carve a Path added with tier modifier +1
Expected Unexpectedness Expected Unexpectedness added with tier modifier +1
Swordsmith Swordsmith added with tier modifier +2
Hold the Line Hold the Line added with tier modifier +2
MilioMilio
Current Build (Variation: Voyager Emblem)
Thief's Gloves
Voyager Emblem
Tip changed from Voyager Emblem is strong, but uncertain what the best board for it is. It ideally wants to go onto a tank, but not Rammus which is not possible on the default board. Stats suggest playing around Poppy with Voyager Emblem is reasonable, but it means both Shen and Bard are hard to fit.Corki has no sources of AD so Deathblade is one of his best items. Avoid slamming Infinity Edge since he gets Precision (ability crit) from the Fateweaver trait.
Tip changed from Corki has no sources of AD so Deathblade is one of his best items. Avoid slamming Infinity Edge since he gets Precision (ability crit) from the Fateweaver trait.Do not be afraid to duo carry Milio 2. He's surprisingly strong, so consider putting any extra items or TG on him. In general, TG is good in this line if you can spare the gloves (prioritize Corki items first) as it can go on Riven and then eventually Milio once you have Riven items.
Tip changed from Rammus wants all chain items if possible as his ability scales with armorMost games you will not get to the Shen Bard board and instead should play the Level 8 Board + Rhaast on 9.
Tip changed from Steraks converts Riven to AD which is useful because this comp generally only builds Sunder, so ideally you want your Riven to deal attack damage rather than magicRammus wants all chain items if possible as his ability scales with armor
Tip changed from Do not be afraid to duo carry Milio 2. He's surprisingly strong, so consider putting any extra items or TG on him. In general, TG is good in this line if you can spare the gloves (prioritize Corki items first) as it can go on Riven and then eventually Milio once you have Riven items.Steraks converts Riven to AD which is useful because this comp generally only builds Sunder, so ideally you want your Riven to deal attack damage rather than magic
Removed
BardBard
Current Build (Variation: Voyager Emblem)
Voyager Emblem
Openers
Primordian 3Econ Traits
Primordian 3Primordian 3Timebreaker 2Timebreaker 2
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
0

Leave a Reply

18 Comments

  1. Anonymous

    Carve a path has a lot of value for a silver augment on this comp

  2. Anonymous

    What’s the best way to kill rod for this? Is it really on CG and Morello’s

    1. Author avatarGM Blue

      Yes. Crownguard is by far the best use

  3. Anonymous

    I think a lot of Challenger players think of this as “the” Hold the Line comp. The augment definitely should be listed as a strong enabler IMO.

  4. Anonymous

    Last guy to comment is right. This comp is not good

    1. Anonymous

      Objectively wrong, look at the stats, look at the playrate, just because you lost a game forcing this team in iron 4 does NOT mean it is bad.

  5. Anonymous

    No clue how this comp is any good. Had both Bis artifacts on Riven and corki. Everyone 2 star but my 5 costs. Still insta lost to a full 2 star rogue comp with fizz being their 3 star.

  6. John Smith

    ascensi0n is reall g00d

  7. Anthony

    Is timebreaker emblem still good?

    1. Author avatarGM Blue

      It’s okay, not anywhere near as good as it was before though so I removed it. Thanks for pointing it out after the changes to Timebreaker.

  8. Beamer

    idk in what world Rogue emblem is S tier on this comp, this board is terrible, lost to every single reroll board even from ahead before 3 stars, god awful

  9. Anonymous

    wtf is timebreaker emblem good for? tempo?

    1. Author avatarGM Blue

      3 Timebreaker is a 25% attack speed buff for your whole team. So Timebreaker Emblem effectively reads: Give your whole team 25% attack speed.

      Note that this will be changed next patch (which you can see on PBE changes for Timebreaker trait on this page).

    2. master tft

      with the emblem you can reach 4 real fast big power spike for early

  10. Snek

    What use is the rogue emblem

  11. Toxic

    Is Dawncore good on Corki?

  12. Oi

    What do you do with rogue emblem in this comp?