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Main
Level 8
Bastion Emblem
Voyager Emblem
Lvl8
1
Lvl9
1
Lvl9
1
Traits
Comp Variations
Flex
Lvl8
Tips & Tricks
- Corki has no sources of AD so Deathblade is one of his best items. Avoid slamming Infinity Edge since he gets Precision (ability crit) from the Fateweaver trait.
- Do not be afraid to duo carry Milio 2. He's surprisingly strong, so consider putting any extra items or TG on him. In general, TG is good in this line if you can spare the gloves (prioritize Corki items first) as it can go on Riven and then eventually Milio once you have Riven items.
- Steraks converts Riven to AD which is useful because this comp generally only builds Sunder, so ideally you want your Riven to deal attack damage rather than magic
- Rammus wants all chain items if possible as his ability scales with armor
- Most games you will not get to the Shen Bard board and instead should play the Level 8 Board + Rhaast on 9.
- Hold Morgana during rolldown as you can play her as your primary tank over Rammus if you 2-star her before Rammus.
Strong Conditions
+2 Tier Conditions B → S
Voyager Emblem
Spreading Roots+
Swordsmith
Deadlier Blades
Hold the Line
Sword Overflow
The Trait Tree+
+1 Tier Conditions B → A
Win Streak
Death's Defiance
Bastion Emblem
Rogue Emblem
Gold Collector
Lightshield Crest
AFK
Branching Out
Branching Out+
Carve a Path
Feeling Lucky
Good For Something I
Risky Moves
Slice of Life
Cluttered Mind
Epic Rolldown
Money Hungry
Patient Study
Savings Account
Slammin'
Slammin'+
Spreading Roots
Expected Unexpectedness
The Trait Tree
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
CorkiP
RammusS
RivenDefault
Best-in-Slot
Alt Build 1
When to Play
Directional Items
Directional Augments
Formula
Example
Patch Changes
Meepsie
default Ability
Patch 17.9
PBE
Heal 456/567/846/1126 (
) Health over 3 seconds. Slam the target, dealing 160/240/360/600 (
) magic damage and knocking up for 1.5/1.75/2/2.25 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.
Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 24% (
).
Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 24% (
Passive: Attacks deal 60/90/140/190 (
) bonus magic damage.
Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 180/270/425/725 (
) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1/1/1.5/1.5 seconds.
Meep Bonus: The passive's bonus damage is increased by 50% per Meep.
Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 180/270/425/725 (
Meep Bonus: The passive's bonus damage is increased by 50% per Meep.
17.8▾
17.8
17.7
17.6
17.4
17.3
17.2b
17.2
17.1b
17.1
16.8








Am I the only one who thinks Bastion emblem is actually a giant bait here? Losing the damage amp does not feel worth it at all to me. The regular board actually feels stronger.
Why is there no option for the Meeple emblem?
I’m wondering this too
Carve a path has a lot of value for a silver augment on this comp
What’s the best way to kill rod for this? Is it really on CG and Morello’s
Yes. Crownguard is by far the best use
I think a lot of Challenger players think of this as “the” Hold the Line comp. The augment definitely should be listed as a strong enabler IMO.
Agreed, added.
Last guy to comment is right. This comp is not good
Objectively wrong, look at the stats, look at the playrate, just because you lost a game forcing this team in iron 4 does NOT mean it is bad.
No clue how this comp is any good. Had both Bis artifacts on Riven and corki. Everyone 2 star but my 5 costs. Still insta lost to a full 2 star rogue comp with fizz being their 3 star.
ascensi0n is reall g00d
Is timebreaker emblem still good?
It’s okay, not anywhere near as good as it was before though so I removed it. Thanks for pointing it out after the changes to Timebreaker.
idk in what world Rogue emblem is S tier on this comp, this board is terrible, lost to every single reroll board even from ahead before 3 stars, god awful
wtf is timebreaker emblem good for? tempo?
3 Timebreaker is a 25% attack speed buff for your whole team. So Timebreaker Emblem effectively reads: Give your whole team 25% attack speed.
Note that this will be changed next patch (which you can see on PBE changes for Timebreaker trait on this page).
with the emblem you can reach 4 real fast big power spike for early
What use is the rogue emblem
Is Dawncore good on Corki?
What do you do with rogue emblem in this comp?