Comp Image
Karma Nami Flex
Econ Icon Fast 8
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Arbiter Vanguard Opener
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Formula
Example
Lvl9
3 Meeple3
1
Lvl9
4 Vanguard4
1
Lvl9
4 Dark Star4
4 Vanguard4
1
Traits
Icon 0 Icon 0
Traits
Trait Background Dark Lady Icon
1
Dark Lady
1
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Voyager Icon
3
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Shepherd Icon
3
Shepherd
3 > 5 > 7
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Replicator Icon
2
Replicator
2 > 4
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Trait Background Space Groove Icon
1
Space Groove
1 > 3 > 5 > 7 > 10
Trait Background Anima Icon
1
Anima
3 > 5
Trait Background Mecha Icon
1
Mecha
3 > 4 > 6
Trait Background Meeple Icon
1
Meeple
3 > 5 > 7 > 10
Trait Background Stargazer Icon
1
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Icon 9 Icon 87
RhaastMeepsieNunu &…PBia & BayinThe Mighty …IllaoiMorganaNamiPKarmaPLissandra
Trait Background Dark Lady Icon
1
Trait Background Redeemer Icon
1
Trait Background Voyager Icon
3
Trait Background Shepherd Icon
3
Trait Background Dark Star Icon
2
Trait Background Replicator Icon
2
Trait Background Vanguard Icon
2
Trait Background Space Groove Icon
1
Trait Background Anima Icon
1
Trait Background Mecha Icon
1
Trait Background Meeple Icon
1
Trait Background Stargazer Icon
1
Comp Variations
Lvl9
3 Meeple3
Lvl9
4 Vanguard4
Lvl9
4 Dark Star4
4 Vanguard4
Tips & Tricks
  • There are 6 core units and then 3 flex slots that allow you to play a variety of boards. Check the other comp variations to see examples such as 3 Meeple, 4 Vanguard, etc. You can always add Morgana, Rhaast, or Voyagers to your board if unsure what to play beyond the 6 core units.
Strong Conditions
+2 Tier Conditions BS
Bronze For Life II
Bronze For Life II
+1 Tier Conditions BA
Epic Rolldown
Epic Rolldown
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
Bronze For Life I
Bronze For Life I
Buried Treasures
Buried Treasures
Staffsmith
Staffsmith
Expected Unexpectedness
Expected Unexpectedness
Slammin'
Slammin'
Slammin'+
Slammin'+
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Nami
P
Nami
Karma
P
Karma
Nunu & Willump
P
Nunu & Willump
Space Groove Icon
Space Groove
Replicator Icon
Replicator
NamiCost Icon 4
N/A HP
Default
TFT_Item_SpearOfShojin
Flex +1
TFT_Item_Leviathan
TFT_Item_PowerGauntlet
Flex +3
TFT_Item_Leviathan
TFT_Item_StatikkShiv
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT5_Item_LeviathanRadiant
TFT_Item_JeweledGauntlet
TFT_Item_Leviathan
Flex +5
TFT_Item_SpearOfShojin
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_PowerGauntlet
TFT_Item_MadredsBloodrazor
Dark Star Icon
Dark Star
Voyager Icon
Voyager
KarmaCost Icon 4
N/A HP
Default
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Flex +3
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Stargazer Icon
Stargazer
Vanguard Icon
Vanguard
Nunu & WillumpCost Icon 4
N/A HP
Default
TFT_Item_FrozenHeart
Flex +1
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Flex +4
TFT_Item_BrambleVest
TFT_Item_RedBuff
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Flex +2
TFT_Item_DragonsClaw
TFT_Item_RedBuff
Patch Changes
ZoeZoe
default Ability
Previous
Patch 17.7
Fire a paddle star at the current target, dealing 68/102/180/300 (scaleAP Icon) magic damage to the first target hit and 34/51/77/130 (scaleAP Icon) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
Fire a paddle star at the current target, dealing 68/102/180/300 (scaleAP Icon) magic damage to the first target hit and 36/54/88/150 (scaleAP Icon) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
DianaDiana
default Ability
Previous
Patch 17.7
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 275/325/475 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/145 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 275/325/515 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/160 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
ShenShen
ADD
Shen is now a Timebreaker Timebreaker
AnimaAnima
Previous
Patch 17.7
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6)
After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(5)
After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
ReplicatorReplicator
Previous
Patch 17.7
Replicator abilities occur a second time at reduced effectiveness.

(2) 22% strength
(4)
45% strength
Replicator abilities occur a second time at reduced effectiveness.

(2) 22% strength
(4)
50% strength
TimebreakerTimebreaker
Previous
Patch 17.7
(2) Allies gain 15% Attack Speed.
(3) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(4) AND Timebreakers gain an additional 50% Attack Speed

Rerolls on Loss: 1
XP on Win: 2
(2) Allies gain 12% Attack Speed.
(3) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(4) AND Timebreakers gain an additional 50% Attack Speed

Rerolls on Loss: 1
XP on Win: 2
Change Log
17.4
17.3
17.1b
Removed
Nunu & WillumpNunu & Willump
Best-in-Slot
Horizon FocusProtector's VowAdaptive Helm
Openers
Arbiter 2Arbiter Vanguard
Arbiter 2Arbiter 2Vanguard 2Vanguard 2
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Shepherd 3Shepherd
Shepherd 3Shepherd 3
Shepherd
Shepherd
Shepherd
Flex
Flex
Lissandra
Teemo
Meepsie
Cho'Gath
Pantheon
Mordekaiser
Mordekaiser
MordekaiserMordekaiser
Illaoi
Lissandra
Mordekaiser
Shepherd
Flex
Illaoi
Lissandra
Mordekaiser
Teemo
Pantheon
Space Groove 3
Space Groove
Space Groove 3Space Groove 3
Illaoi
Teemo
Nasus
Shepherd
Space Groove
Illaoi
Teemo
Nasus
Lissandra
Gwen
0

Leave a Reply

4 Comments

  1. Anonymous

    charge transfer does pretty well

  2. MKT

    You put feeling lucky (12 or 16 gold) at 3-2 but not the 10 free rerolls. Aren’t those better at 3-2 for the roll down?

    1. Anonymous

      Maybe because gold actually gives interest, while rerolls don’t?

  3. Seno sussy

    I think this comp will rise from B tier as people learn to play it.