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Main
Meeple
4 Vanguard
4 Vanguard 4 Dark Star
Lvl9
1
Lvl9
1
Lvl9
1
Traits
Comp Variations
Tips & Tricks
- There are 6 core units and then 3 flex slots that allow you to play a variety of boards. Check the other comp variations to see examples such as 3 Meeple, 4 Vanguard, etc. You can always add Morgana, Rhaast, or Voyagers to your board if unsure what to play beyond the 6 core units.
Strong Conditions
+2 Tier Conditions C → A
TFT_Augment_BronzeForLife2
+1 Tier Conditions C → B
TFT7_Augment_AFK
TFT_Augment_FeelingLucky
TFT10_Augment_GoodForSomethingSilver
TFT9_Augment_RiskyMoves
TFT_Augment_SliceOfLife
TFT_Augment_BronzeForLifeI
TFT7_Augment_ClutteredMind
TFT_Augment_EpicRolldown
TFT_Augment_MoneyHungry
TFT9_Augment_LearningFromExperience2
TFT_Augment_SavingsAccount
TFT11_Augment_Slammin
TFT11_Augment_Slammin_Plus
TFT_Augment_ForgeRod
TFT9_Augment_BuildingACollectionPlusPlus
TFT_Augment_ExpectedUnexpectedness
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
NamiP
KarmaP
Nunu & WillumpDefault
Best-in-Slot
Arbiter Vanguard
TFT17_ADMIN 2TFT17_ShieldTank 2
Formula
Flex
Flex
Example
Conduit
Formula
Flex
Example
Shepherd
TFT17_SummonTrait 3
Formula
Flex
Flex
Example
Mordekaiser
Formula
Flex
Example
Space Groove
TFT17_SpaceGroove 3
Formula
Example
Patch Changes
First patch of the set - No prior patch to compare against.
17.8▾
17.8
17.4
17.3
17.1b
B → C




charge transfer does pretty well
You put feeling lucky (12 or 16 gold) at 3-2 but not the 10 free rerolls. Aren’t those better at 3-2 for the roll down?
Maybe because gold actually gives interest, while rerolls don’t?
I think this comp will rise from B tier as people learn to play it.