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Main
Meeple
4 Vanguard
4 Vanguard 4 Dark Star
Lvl9
1
Lvl9
1
Lvl9
1
Traits
Comp Variations
Tips & Tricks
- There are 6 core units and then 3 flex slots that allow you to play a variety of boards. Check the other comp variations to see examples such as 3 Meeple, 4 Vanguard, etc. You can always add Morgana, Rhaast, or Voyagers to your board if unsure what to play beyond the 6 core units.
Strong Conditions
+2 Tier Conditions B → S
Bronze For Life II
+1 Tier Conditions B → A
Epic Rolldown
Feeling Lucky
Money Hungry
Savings Account
Slice of Life
Good For Something I
AFK
Risky Moves
Bronze For Life I
Buried Treasures
Staffsmith
Expected Unexpectedness
Slammin'
Slammin'+
Cluttered Mind
Patient Study
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
NamiP
KarmaP
Nunu & WillumpDefault
Best-in-Slot
Patch Changes
Zoe
default Ability
Previous
Patch 17.7
Fire a paddle star at the current target, dealing 68/102/180/300 (
) magic damage to the first target hit and 34/51/77/130 (
) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
Fire a paddle star at the current target, dealing 68/102/180/300 (
) magic damage to the first target hit and 36/54/88/150 (
) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
17.4▾
17.4
17.3
17.1b
Removed
Nunu & Willump Best-in-Slot
Formula
Flex
Flex
Example
Formula
Flex
Flex
Example
Mordekaiser
Formula
Flex
Example
Space Groove
Formula
Example



charge transfer does pretty well
You put feeling lucky (12 or 16 gold) at 3-2 but not the 10 free rerolls. Aren’t those better at 3-2 for the roll down?
Maybe because gold actually gives interest, while rerolls don’t?
I think this comp will rise from B tier as people learn to play it.