Comp Image
Twisted Fate Reroll
Econ Icon 1-Cost Reroll
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
N.O.V.A Opener
Twisted Fate
Aatrox
Caitlyn
Jax
Flex +1
Flex
Twisted Fate
Aatrox
Caitlyn
Jax
Poppy
Formula
Example
Lvl8
4 Bastion4
1
Lvl8
2 Fateweaver2
1
Traits
Icon 0 Icon 0
Traits
Trait Background Fateweaver Icon
4
Fateweaver
2 > 4
Trait Background Stargazer Icon
3
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background N.O.V.A. Icon
2
N.O.V.A.
2 > 5
Trait Background Rogue Icon
2
Rogue
2 > 3 > 4 > 5
Trait Background Timebreaker Icon
2
Timebreaker
2 > 3 > 4
Trait Background Meeple Icon
1
Meeple
3 > 5 > 7 > 10
Icon 8 Icon 84
JaxPRivenAatroxCorkiMilioTalonSCaitlynSTwiste…P
Trait Background Fateweaver Icon
4
Trait Background Stargazer Icon
3
Trait Background Bastion Icon
2
Trait Background N.O.V.A. Icon
2
Trait Background Rogue Icon
2
Trait Background Timebreaker Icon
2
Trait Background Meeple Icon
1
Comp Variations
Lvl8
4 Bastion4
Lvl8
2 Fateweaver2
Tips & Tricks
  • The Mountain on 2-1 is the best Constellation. The Altar and the Serpent are also good Constellations. All other Constellations are noticeably weaker (-1 tier). Medallion is okay if you can get 3 star Caitlyn and Aatrox as well due to reroll augment.
  • It should go without saying, but make sure to position in your Stargazer hexes rather than following the positioning shown in the example
Strong Conditions
+2 Tier Conditions BS
Wand Overflow
Wand Overflow
Charge Transfer II
Charge Transfer II
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
+1 Tier Conditions BA
Radiant Nashor's Tooth
Twisted Fate
Radiant Nashor's Tooth
Radiant Rabadon's Deathcap
Twisted Fate
Radiant Rabadon's Deathcap
Radiant Striker's Flail
Twisted Fate
Radiant Striker's Flail
Luden's Tempest
Twisted Fate
Luden's Tempest
Dawncore
Twisted Fate
Dawncore
Radiant Deathblade
Caitlyn
Radiant Deathblade
Radiant Giant Slayer
Caitlyn
Radiant Giant Slayer
Anomaly
Twisted Fate
Anomaly
Soraka's Miracle
Jax
Soraka's Miracle
Missed Connections
Missed Connections
Early Learnings
Early Learnings
Prismatic Ticket
Prismatic Ticket
Deadlier Caps
Deadlier Caps
Golden Gamble
Golden Gamble
Golden Gamble+
Golden Gamble+
Golden Gamble++
Golden Gamble++
Buried Treasures
Buried Treasures
Baron's Lair
Baron's Lair
Continuous Conjuration
Continuous Conjuration
Treasure Hunt
Treasure Hunt
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven't hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven't hit your 3-stars yet, roll to ~52g each turn. You don't want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven't hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven't already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Builds
Twisted Fate
P
Twisted Fate
Jax
P
Jax
Caitlyn
S
Caitlyn
Talon
S
Talon
Stargazer Icon
Stargazer
Fateweaver Icon
Fateweaver
Twisted FateCost Icon 1
N/A HP
Default
TFT_Item_SpearOfShojin
Flex +1
TFT_Item_Leviathan
TFT_Item_Leviathan
TFT_Item_RabadonsDeathcap
Flex +4
TFT_Item_PowerGauntlet
TFT_Item_ArchangelsStaff
TFT_Item_HextechGunblade
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT5_Item_LeviathanRadiant
TFT_Item_Leviathan
TFT_Item_RabadonsDeathcap
Alt Build 1
TFT_Item_SpearOfShojin
Flex +2
TFT5_Item_SpearOfShojinRadiant
TFT_Item_Leviathan
TFT_Item_Leviathan
TFT5_Item_RabadonsDeathcapRadiant
Flex +1
TFT5_Item_TrapClawRadiant
Alt Build 2
TFT_Item_Artifact_LudensTempest
TFT_Item_Leviathan
TFT_Item_PowerGauntlet
Flex +2
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 3
TFT_Item_Artifact_Dawncore
TFT_Item_Leviathan
TFT_Item_PowerGauntlet
Flex +2
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 4
TFT_Item_Leviathan
TFT_Item_Leviathan
TFT17_EkkoOffering_AnomalyItem
Stargazer Icon
Stargazer
Bastion Icon
Bastion
JaxCost Icon 2
N/A HP
Default
TFT_Item_Crownguard
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Flex +4
TFT_Item_FrozenHeart
TFT_Item_BrambleVest
TFT_Item_Crownguard
TFT_Item_Redemption
Best-in-Slot
TFT17_Item_Artifact_SorakaArtifact
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Flex +1
TFT_Item_Crownguard
N.O.V.A. Icon
N.O.V.A.
Fateweaver Icon
Fateweaver
CaitlynCost Icon 1
N/A HP
Default
TFT_Item_GuinsoosRageblade
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
Flex +5
TFT_Item_Deathblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
TFT_Item_HextechGunblade
TFT_Item_RunaansHurricane
Best-in-Slot
TFT5_Item_DeathbladeRadiant
TFT_Item_GuinsoosRageblade
Flex +1
TFT5_Item_GuinsoosRagebladeRadiant
TFT_Item_MadredsBloodrazor
Flex +1
TFT5_Item_GiantSlayerRadiant
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_Deathblade
Flex +1
TFT_Item_InfinityEdge
TFT17_Item_Artifact_VarusArtifact
Flex +3
TFT7_Item_ShimmerscaleGamblersBlade
TFT17_Item_Artifact_YasuoArtifact
TFT_Item_Artifact_Fishbones
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_Deathblade
Flex +5
TFT_Item_MadredsBloodrazor
TFT_Item_RunaansHurricane
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Flex +1
TFT_Item_LastWhisper
Stargazer Icon
Stargazer
Rogue Icon
Rogue
TalonCost Icon 1
N/A HP
Default
TFT_Item_HextechGunblade
Flex +2
TFT_Item_UnstableConcoction
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
TFT_Item_SpearOfShojin
Alt Build 1
TFT_Item_ThiefsGloves
Patch Changes
AatroxAatrox
hero Ability
Previous
Patch 17.3
Rotate between three abilities:
Strike: Deal 140/210/315/535 (scaleAD Icon) physical damage.
Sweep: Deal 100/150/225/380 (scaleAD Icon) physical damage in a cone and remove 10 (scaleAP Icon) Armor.
Slam: Deal 160/240/360/615 (scaleAD Icon) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (scaleAD Icon) physical damage.
Rotate between three abilities:
Strike: Deal 140/210/315/535 (scaleAD Icon) physical damage.
Sweep: Deal 110/165/275/470 (scaleAD Icon) physical damage in a cone and remove 10 (scaleAP Icon) Armor.
Slam: Deal 200/300/475/800 (scaleAD Icon) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (scaleAD Icon) physical damage.
Twisted FateTwisted Fate
default Ability
Previous
Patch 17.3
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430/730 (scaleAP Icon) and 380/570/860/1460 (scaleAP Icon) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 180/270/405/690 (scaleAP Icon) and 360/540/810/1380 (scaleAP Icon) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
AkaliAkali
default Ability
Previous
Patch 17.3
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 38/56/89/150 (scaleAD Icon) physical damage to the first enemy hit, reduced to 15/22/36/60 (scaleAD Icon) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.

N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18/31 (scaleAD Icon) physical damage each second. Kunai increase the damage of the bleed by 10%.
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41/62/93/155 (scaleAD Icon) physical damage to the first enemy hit, reduced to 16/25/37/62 (scaleAD Icon) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.

N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18/31 (scaleAD Icon) physical damage each second. Kunai increase the damage of the bleed by 10%.
JaxJax
default Ability
Previous
Patch 17.3
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/25/35/45 (scaleAP Icon) and gaining 400/470/550/630 (scaleAP Icon) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (scaleArmor IconscaleMR Icon) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/20/25/30 (scaleAP Icon) and gaining 400/450/500/600 (scaleAP Icon) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (scaleArmor IconscaleMR Icon) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 45/70/105/180 (scaleAP Icon) bonus magic damage.

Active: Bash the target dealing 155/230/375/640 (scaleAP Icon) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
Passive: Attacks deal 45/70/105/180 (scaleAP Icon) bonus magic damage.

Active: Bash the target dealing 170/250/450/765 (scaleAP Icon) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
MorganaMorgana
Cost5Morgana (cost 5)4Morgana (cost 4)
BUFFArmor IconArmor5070
BUFFBase AD IconBase AD50/75/11360/90/135
BUFFHealth IconHealth1000/1800/32401300/2340/4212
BUFFStarting Mana IconStarting Mana2030
BUFFMagic Resist IconMagic Resist5070
NERFAttack Speed IconAttack Speed0.900.65
NERFMax Mana IconMax Mana6090
default Ability
Previous
Patch 17.3
Passive: Heal for 20% of Ability damage.

Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 (scaleAP Icon) Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 50/75/1500 (scaleAP Icon) magic damage per second to each one.

At the end of the transfomation, deal 240/360/4000 (scaleAP Icon) magic damage to all tethered enemies.
Transform for 3 seconds, gaining 655/859/4606 (scaleAP IconscaleHealth Icon) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (scaleAP Icon) magic damage to the closest 3 enemies and restore 100/150/3000 (scaleAP Icon) health to the closest 2 injured allies.
Edge of NightEdge of Night
Previous
Patch 17.3
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Buried TreasuresBuried Treasures
Previous
Patch 17.3
Gain a random item component now and at the start of the next 5 rounds.
Gain a random item component now and at the start of the next 4 rounds.
Golden Gamble+Golden Gamble+
Previous
Patch 17.3
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++Golden Gamble++
Previous
Patch 17.3
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Dark LadyDark Lady
Previous
Patch 17.3
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.
Change Log
17.3
17.2b
17.2
17.1b
17.1
16.8
AB
Tip changed from The Mountain on 2-1 is the best Constellation. All Constellations are playable in Patch 17.2, with The Huntress looking the worst but still playable. The Fountain was removed for 17.2, so if you have a good spot for this comp, you can play it regardless of Constellation.The Mountain on 2-1 is the best Constellation. The Altar and the Serpent are also good Constellations. All other Constellations are noticeably weaker (-1 tier). Medallion is okay if you can get 3 star Caitlyn and Aatrox as well due to reroll augment.
Openers
N.O.V.A. 2N.O.V.A
N.O.V.A. 2N.O.V.A. 2
N.O.V.A.
N.O.V.A.
Flex
Flex
Flex
Aatrox
Caitlyn
Twisted Fate
Poppy
Akali
Primordian 3
N.O.V.A Primordian
Primordian 3Primordian 3
N.O.V.A.
N.O.V.A.
Primordian
Primordian
Primordian
Akali
Maokai
Briar
Rek'Sai
Bel'Veth
Twisted Fate
N.O.V.A TF
Twisted FateTwisted Fate
Twisted Fate
Aatrox
Caitlyn
Jax
Flex +1
Flex
Twisted Fate
Aatrox
Caitlyn
Jax
Poppy
0

Leave a Reply

17 Comments

  1. Chokiz

    Could be fine a version for the top 3 constellation

  2. Beamer

    Eternal Pact on TF is really good

  3. Beamer

    The Boar version
    Played this from 2-1 The Boar, lots of gold generation from winning, I think on The Boar max cap is more Stargazer vertical, Nunu 2 Xayah 2 as extra tank/carry worked really well, 3-3 Artifact encounter gave me Cappa Juice in place of Deathcap for TF to carry for 5 stages, 4 Fateweaver is also overrated with all the Corki Riven players and better quality units, if you have items/TG on Talon Gwen/Riven goes in, if not then play 5-6 Stargazer on The Boar, Rhaast 2 somewhere in there

  4. Mark

    Why Wand Overflow is so high? It does similar damage to main build and Nashor’s Tooth doesn’t have any wands in it

  5. lol

    You should add solo plate as one of the conditions

  6. ivern is shinigami

    This build just does not hit hard anymore

  7. anonymous

    Who is BIS for anomaly?

    1. CMT

      It’s in the item section. Double Nashor’s + Anomaly for TF.

  8. LongJohnStevens

    U can run talon gwen as carry for the 2 fate version too, both synergize greatly (talon chips high hp, sets up gwen resets on low hp kills). Flex on morg can still be riven, or even akali for precision then u can run gwen with hoj qss strikers.

  9. Anonymous

    sorakas miracle on jax SLAPS in this comp

  10. Anonymous

    add kayle boon

  11. deebee

    Consider Riven as flex for Morgana in Rhaast Gwen variation. Also, Rhaast Gwen maybe is better than 4 Fateweaver; filtering for “TF3, Rhaast and no 4 Fateweaver at 8” is 3.28 avg placement, vs “TF3, 4 Fateweaver and no Rhaast at 8” is 3.94.

    Incredible updates to the site btw, genuinely blown away when I clicked on a comp for the first time

  12. Shinji

    Play 3 games, 214, can be force with Kayle/Varus/Ekko, any Radiant can be up 1 tier, dont waste gold for Caitlyn, Ekko anomaly can go on Talon for cheese carry

  13. Anonymous

    wise spending

  14. Radiarok

    The Medallion works better with Lulu reroll, because Lulu gets gold every 6 casts. And 3* Lulu gives 6 gold per 6 casts, the skill literally farms you around 80-120 gold every game session. You swap out Talon for Lulu, Caitlyn for Maokai and Riven for 3* Pantheon. Makes it level 6 reroll instead of 5. The goal of this comp is making it as tanky as possible, tank items prio. And Lulu must cast as often as possible, Rageblade + double shojin. You stall the game, making Lulu cast about 12-15 times a round, and you get 6gold per 6 casts, so around 12 gold guaranteed. After 3* everything, you should be very nice setup with econ due to Lulu casting, level up and fill the board with legendaries, Vex, Sona (Can check the mod every 2 rounds if its good, cuz there is mod that prints money), Bard, Jhin, Morgana, Fiora, Shen, Blitz anything really that you can get to 2*. https://tftflow.com/team-builder/b96d546a