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Main
Bastion Version
2 Fateweaver
Lvl8
1
Lvl8
1
Traits
Comp Variations
Tips & Tricks
- The Mountain on 2-1 is the best Constellation. The Altar and the Serpent are also good Constellations. All other Constellations are noticeably weaker (-1 tier). Medallion is okay if you can get 3 star Caitlyn and Aatrox as well due to reroll augment.
- It should go without saying, but make sure to position in your Stargazer hexes rather than following the positioning shown in the example
Strong Conditions
+2 Tier Conditions B → S
Wand Overflow
Charge Transfer II
NO SCOUT NO PIVOT
+1 Tier Conditions B → A
Radiant Nashor's Tooth
Radiant Rabadon's Deathcap
Radiant Striker's Flail
Luden's Tempest
Dawncore
Radiant Deathblade
Radiant Giant Slayer
Anomaly
Soraka's Miracle
Missed Connections
Early Learnings
Prismatic Ticket
Deadlier Caps
Golden Gamble
Golden Gamble+
Golden Gamble++
Buried Treasures
Baron's Lair
Continuous Conjuration
Treasure Hunt
Economy Strategy
1-Cost Reroll
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven't hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven't hit your 3-stars yet, roll to ~52g each turn. You don't want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven't hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven't already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
P
Twisted FateP
JaxS
CaitlynS
TalonDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
Patch Changes
Aatrox
hero Ability
Previous
Patch 17.3
Rotate between three abilities:
Strike: Deal 140/210/315/535 (
) physical damage.
Sweep: Deal 100/150/225/380 (
) physical damage in a cone and remove 10 (
) Armor.
Slam: Deal 160/240/360/615 (
) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
) physical damage.
Strike: Deal 140/210/315/535 (
Sweep: Deal 100/150/225/380 (
Slam: Deal 160/240/360/615 (
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
Rotate between three abilities:
Strike: Deal 140/210/315/535 (
) physical damage.
Sweep: Deal 110/165/275/470 (
) physical damage in a cone and remove 10 (
) Armor.
Slam: Deal 200/300/475/800 (
) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
) physical damage.
Strike: Deal 140/210/315/535 (
Sweep: Deal 110/165/275/470 (
Slam: Deal 200/300/475/800 (
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
17.3▾
17.3
17.2b
17.2
17.1b
17.1
16.8
A → B
Tip changed from The Mountain on 2-1 is the best Constellation. All Constellations are playable in Patch 17.2, with The Huntress looking the worst but still playable. The Fountain was removed for 17.2, so if you have a good spot for this comp, you can play it regardless of Constellation. → The Mountain on 2-1 is the best Constellation. The Altar and the Serpent are also good Constellations. All other Constellations are noticeably weaker (-1 tier). Medallion is okay if you can get 3 star Caitlyn and Aatrox as well due to reroll augment.
Formula
Flex
Flex
Flex
Example
N.O.V.A Primordian
Formula
Example
N.O.V.A TF
Formula
Flex
Example



Could be fine a version for the top 3 constellation
Eternal Pact on TF is really good
The Boar version
Played this from 2-1 The Boar, lots of gold generation from winning, I think on The Boar max cap is more Stargazer vertical, Nunu 2 Xayah 2 as extra tank/carry worked really well, 3-3 Artifact encounter gave me Cappa Juice in place of Deathcap for TF to carry for 5 stages, 4 Fateweaver is also overrated with all the Corki Riven players and better quality units, if you have items/TG on Talon Gwen/Riven goes in, if not then play 5-6 Stargazer on The Boar, Rhaast 2 somewhere in there
Why Wand Overflow is so high? It does similar damage to main build and Nashor’s Tooth doesn’t have any wands in it
You should add solo plate as one of the conditions
This build just does not hit hard anymore
Who is BIS for anomaly?
It’s in the item section. Double Nashor’s + Anomaly for TF.
U can run talon gwen as carry for the 2 fate version too, both synergize greatly (talon chips high hp, sets up gwen resets on low hp kills). Flex on morg can still be riven, or even akali for precision then u can run gwen with hoj qss strikers.
sorakas miracle on jax SLAPS in this comp
Added, thanks!
add kayle boon
Consider Riven as flex for Morgana in Rhaast Gwen variation. Also, Rhaast Gwen maybe is better than 4 Fateweaver; filtering for “TF3, Rhaast and no 4 Fateweaver at 8” is 3.28 avg placement, vs “TF3, 4 Fateweaver and no Rhaast at 8” is 3.94.
Incredible updates to the site btw, genuinely blown away when I clicked on a comp for the first time
Play 3 games, 214, can be force with Kayle/Varus/Ekko, any Radiant can be up 1 tier, dont waste gold for Caitlyn, Ekko anomaly can go on Talon for cheese carry
wise spending
Also if contested, because many people go twisted fate reroll, you can go completely different direction with talon formation. https://tftflow.com/team-builder/1cc8c040
The Medallion works better with Lulu reroll, because Lulu gets gold every 6 casts. And 3* Lulu gives 6 gold per 6 casts, the skill literally farms you around 80-120 gold every game session. You swap out Talon for Lulu, Caitlyn for Maokai and Riven for 3* Pantheon. Makes it level 6 reroll instead of 5. The goal of this comp is making it as tanky as possible, tank items prio. And Lulu must cast as often as possible, Rageblade + double shojin. You stall the game, making Lulu cast about 12-15 times a round, and you get 6gold per 6 casts, so around 12 gold guaranteed. After 3* everything, you should be very nice setup with econ due to Lulu casting, level up and fill the board with legendaries, Vex, Sona (Can check the mod every 2 rounds if its good, cuz there is mod that prints money), Bard, Jhin, Morgana, Fiora, Shen, Blitz anything really that you can get to 2*. https://tftflow.com/team-builder/b96d546a