Comp Image
Vanguard Bard
Econ Icon Fast 9
Primary
AP Icon
Tier
A
Required
Required Condition
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Arbiter Vanguard Opener
Leona
Zoe
Mordekaiser
Vanguard
Flex +1
Flex
Leona
Zoe
Mordekaiser
Viktor
Gragas
Formula
Example
Lvl7
1
Lvl9
Vex
1
Traits
Icon 0 Icon 0
Traits
Trait Background Commander Icon
1
Commander
1
Trait Background Party Animal Icon
1
Party Animal
1
Trait Background Vanguard Icon
4
Vanguard
2 > 4 > 6
Trait Background Voyager Icon
3
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Shepherd Icon
3
Shepherd
3 > 5 > 7
Trait Background Conduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Psionic Icon
2
Psionic
2 > 4
Trait Background Space Groove Icon
1
Space Groove
1 > 3 > 5 > 7 > 10
Trait Background Meeple Icon
2
Meeple
3 > 5 > 7 > 10
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Arbiter Icon
1
Arbiter
2 > 3
Icon 9 Icon 93
LeonaBlitzcrankFlex +1MordekaiserIllaoiPykeFlex +1MeepsieFlex +1KarmaBia & BayinSonaBard
Trait Background Commander Icon
1
Trait Background Party Animal Icon
1
Trait Background Vanguard Icon
4
Trait Background Voyager Icon
3
Trait Background Shepherd Icon
3
Trait Background Conduit Icon
2
Trait Background Dark Star Icon
2
Trait Background Psionic Icon
2
Trait Background Space Groove Icon
1
Trait Background Meeple Icon
2
Trait Background Anima Icon
1
Trait Background Arbiter Icon
1
Comp Variations
Flex
Lvl7
Lvl9
Vex
Tips & Tricks
  • Best played when you have an Arbiter that provides you Leona copies at the end of combat so you can have 3-star Leona while pushing levels or Combat Arbiter + Worth the Wait Leona.
  • Understanding the midgame for this comp is important. The 3 primary carries you can play around are Zoe, Viktor, and Karma. Since you should be playing this from econ Arbiter, the best carry is Viktor 2 > Zoe 2 > Karma 1. The comp is better if your (2) Psionic item is Drone or Implant.
  • The comp wants to play Vex + Bard duo, but it's difficult to fit Vex on Level 9. The best unit to drop is Pyke which means losing Psionic and a Voyager. It's a big tradeoff, but could be worth if you have Vex items.
  • If you have a combat Arbiter, play LeBlanc over Meepsie. Do not play Arbiter on your final board if your Arbiter effect is getting Leona copies (the 1g a round is not worth the loss in combat power).
  • Technically this comp can be played with Nunu instead of Leona, but the Leona line is much easier to winstreak with and get to Level 9.
Strong Conditions
+3 Tier Conditions AOP
Radiant Gargoyle Stoneplate
Leona
Radiant Gargoyle Stoneplate
+2 Tier Conditions AS+
Leona
Leona from Worth the Wait I
Solo Plate
Solo Plate
+1 Tier Conditions AS
Statikk Shiv
Vex
Statikk Shiv
Soraka's Miracle
Leona
Soraka's Miracle
Late Game Scaling
Late Game Scaling
Money Monsoon
Money Monsoon
Upward Mobility
Upward Mobility
Late Game Specialist
Late Game Specialist
Hedge Fund
Hedge Fund
Big Grab Bag
Big Grab Bag
Exclusive Customization
Exclusive Customization
Golden Gamble+
Golden Gamble+
Wand Overflow
Wand Overflow
Golden Gamble
Golden Gamble
Golden Gamble++
Golden Gamble++
Buried Treasures
Buried Treasures
The Golden Dragon
The Golden Dragon
Construct a Companion
Construct a Companion
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don't need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 40g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
Builds
LeonaLeona
SonaSona
Arbiter Icon
Arbiter
Vanguard Icon
Vanguard
LeonaCost Icon 1
N/A HP
Arbiter Cause
Arbiter Effect
Arbiter Effect
Default
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Flex +6
TFT_Item_Redemption
TFT_Item_WarmogsArmor
TFT_Item_BrambleVest
TFT_Item_DragonsClaw
TFT_Item_AdaptiveHelm
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
Flex +5
TFT_Item_WarmogsArmor
TFT_Item_Redemption
TFT_Item_BrambleVest
TFT_Item_NightHarvester
TFT_Item_DragonsClaw
Best-in-Slot
TFT5_Item_GargoyleStoneplateRadiant
TFT_Item_GargoyleStoneplate
Flex +6
TFT_Item_NightHarvester
TFT_Item_WarmogsArmor
TFT_Item_Redemption
TFT_Item_AdaptiveHelm
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
TFT_Item_Redemption
Flex +6
TFT_Item_WarmogsArmor
TFT_Item_NightHarvester
TFT_Item_AdaptiveHelm
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
TFT_Item_GargoyleStoneplate
Alt Build 1
TFT17_Item_Artifact_SorakaArtifact
Flex +1
TFT7_Item_ShimmerscaleMogulsMail
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
Flex +2
TFT_Item_WarmogsArmor
TFT_Item_GargoyleStoneplate
Commander Icon
Commander
Psionic Icon
Psionic
Shepherd Icon
Shepherd
SonaCost Icon 5
N/A HP
Current
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
TFT_Item_SpearOfShojin
Flex +1
TFT_Item_BlueBuff
Patch Changes
LeonaLeona
hero Ability
Previous
Patch 17.2
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 306/518/885/1338 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 180/270/405/385 (scaleAD Icon) physical damage.
GragasGragas
default Ability
Previous
Patch 17.2
Heal 466/585/862/1138 (scaleHealth IconscaleAP Icon) over 2 seconds. Then, deal 200/300/450/765 (scaleAP Icon) magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.

Slow: Reduce Attack Speed
Heal 496/615/892/1168 (scaleHealth IconscaleAP Icon) over 2 seconds. Then, deal 200/300/450/765 (scaleAP Icon) magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.

Slow: Reduce Attack Speed
hero Ability
Previous
Patch 17.2
Self detonate, sacrificing 285/513/923/1334 (scaleHealth Icon) Health to deal 544/850/1369/2234 (scaleAP IconscaleHealth Icon) magic damage in a three hex radius, reduced by 50% per hex from the epicenter.

(Sacrifice will not reduce Health below 1)
Self detonate, sacrificing 285/513/923/1334 (scaleHealth Icon) Health to deal 375/591/938/1515 (scaleAP IconscaleHealth Icon) magic damage in a three hex radius, reduced by 55% per hex from the epicenter. Deals 60% more damage to Tanks.

(Sacrifice will not reduce Health below 1)
MeepsieMeepsie
hero Ability
Previous
Patch 17.2
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 265/400/600/1000 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
MordekaiserMordekaiser
hero Ability
Previous
Patch 17.2
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 150/180/225/270 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/250/300 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
DianaDiana
default Ability
Previous
Patch 17.2
Passive: Attacks deal 50/75/130 (scaleAP Icon) bonus magic damage.

Active: Gain 225/275/375 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 45/70/110 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 250/290/375 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 50/75/120 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
ViktorViktor
default Ability
Previous
Patch 17.2
Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 220/330/545 (scaleAP Icon) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 185/275/475 (scaleAP Icon) magic damage to enemies within, reduced by 60% per hex from the epicenter.
KarmaKarma
BUFFAttack Speed IconAttack Speed0.750.80
default Ability
Previous
Patch 17.2
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 120/180/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
SonaSona
default Ability
Previous
Patch 17.2
Hurl a chunk of magnetic debris at the nearest target without one, dealing 240/360/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 620/930/9999 (scaleAP Icon) magic damage and briefly stunning them.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 260/390/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 620/930/9999 (scaleAP Icon) magic damage and briefly stunning them.
default Ability
Patch 17.2
Patch 17.2b
Hurl a chunk of magnetic debris at the nearest target without one, dealing 260/390/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 620/930/9999 (scaleAP Icon) magic damage and briefly stunning them.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 280/420/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 680/1050/9999 (scaleAP Icon) magic damage and briefly stunning them.
VexVex
NERFRange IconRange10 Hex6 Hex
default Ability
Previous
Patch 17.2
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30/45/250 (scaleAP Icon) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.

Active: Shadow launches 3 empowered strikes, dealing 140/210/1000 (scaleAP Icon) magic damage instead.
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30/45/250 (scaleAP Icon) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.

Active: Shadow launches 3 empowered strikes, dealing 130/195/1000 (scaleAP Icon) magic damage instead.
Hedge FundHedge Fund
Previous
Patch 17.2
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Gain 22 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Solo PlateSolo Plate
Previous
Patch 17.2
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.
The Golden DragonThe Golden Dragon
STAGES
The Golden Dragon can be offered on 2-1, 3-2, and 4-2 now.
Openers
Arbiter 2Arbiter Vanguard
Arbiter 2Arbiter 2Vanguard 2Vanguard 2
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Conduit
Leona
Zoe
Mordekaiser
Vanguard
Flex +1
Flex
Leona
Zoe
Mordekaiser
Viktor
Gragas
Teemo
Teemo
TeemoTeemo
Teemo
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Teemo
Leona
Zoe
Mordekaiser
Lissandra
0

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