Comp Image
Lissandra Reroll
Econ Icon 1-Cost Reroll
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Liss Cho Opener
Lissandra
Cho'Gath
Pantheon
Ezreal
Milio
Formula
Example
Lvl8
4 Dark Star4
1
Lvl8
Dark Star Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait Background Dark Star Icon
6
Dark Star
2 > 4 > 6 > 9
Trait Background Eradicator Icon
1
Eradicator
1
Trait Background Brawler Icon
2
Brawler
2 > 4 > 6
Trait Background Replicator Icon
2
Replicator
2 > 4
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Conduit Icon
1
Conduit
2 > 3 > 4 > 5
Trait Background Mecha Icon
1
Mecha
3 > 4 > 6
Trait Background Rogue Icon
1
Rogue
2 > 3 > 4 > 5
Trait Background Shepherd Icon
1
Shepherd
3 > 5 > 7
Trait Background Sniper Icon
1
Sniper
2 > 3 > 4
Trait Background Timebreaker Icon
1
Timebreaker
2 > 3 > 4
Trait Background Vanguard Icon
1
Vanguard
2 > 4 > 6
Icon 8 Icon 78
MordekaiserPantheonMini Black …Mini Black …The Mighty …Cho'GathJhinKarmaKai'SaLissandra
Trait Background Dark Star Icon
6
Trait Background Eradicator Icon
1
Trait Background Brawler Icon
2
Trait Background Replicator Icon
2
Trait Background Voyager Icon
2
Trait Background Conduit Icon
1
Trait Background Mecha Icon
1
Trait Background Rogue Icon
1
Trait Background Shepherd Icon
1
Trait Background Sniper Icon
1
Trait Background Timebreaker Icon
1
Trait Background Vanguard Icon
1
Comp Variations
Lvl8
4 Dark Star4
Lvl8
Dark Star Emblem
Tips & Tricks
  • Protector's Vow is Cho'Gaths best first item as it helps him farm HP in the early and midgame
  • First Rod will often make Jeweled Gauntlet to pair with Nashor's. Second Rod should generally be saved to make Ionic Spark
  • If you miss on Jhin, play around the 4 Dark Star board instead
  • Riven is almost always better than Ezreal unless you are fully itemizing Jhin instead of Kai'Sa (this is rare)
Strong Conditions
+3 Tier Conditions BS+
Dawncore
Lissandra
Dawncore
+2 Tier Conditions BS
Radiant Nashor's Tooth
Lissandra
Radiant Nashor's Tooth
Crown of Demacia
Cho'Gath
Crown of Demacia
Dark Star Emblem
Dark Star Emblem
Prismatic Ticket
Prismatic Ticket
Spirit of Redemption
Spirit of Redemption
+1 Tier Conditions BA
Lich Bane
Lissandra
Lich Bane
Ahri's Aura
Lissandra
Ahri's Aura
Soraka's Miracle
Cho'Gath
Soraka's Miracle
Talisman Of Ascension
Cho'Gath
Talisman Of Ascension
Missed Connections
Missed Connections
U.R.F
U.R.F
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven't hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven't hit your 3-stars yet, roll to ~52g each turn. You don't want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven't hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven't already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Builds
LissandraLissandra
Cho'GathCho'Gath
Dark Star Icon
Dark Star
Shepherd Icon
Shepherd
Replicator Icon
Replicator
LissandraCost Icon 1
N/A HP
Default
TFT_Item_Leviathan
Flex +1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_Leviathan
Flex +4
TFT_Item_PowerGauntlet
TFT_Item_MadredsBloodrazor
TFT_Item_RabadonsDeathcap
TFT_Item_BlueBuff
Best-in-Slot
TFT_Item_Artifact_Dawncore
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 1
TFT5_Item_LeviathanRadiant
TFT_Item_JeweledGauntlet
TFT_Item_Leviathan
Flex +5
TFT_Item_SpearOfShojin
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_PowerGauntlet
TFT_Item_MadredsBloodrazor
Alt Build 2
TFT_Item_Artifact_LichBane
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 3
TFT17_Item_Artifact_AhriArtifact
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 4
TFT_Item_Artifact_EternalPact
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 5
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_StatikkShiv
Dark Star Icon
Dark Star
Brawler Icon
Brawler
Cho'GathCost Icon 1
N/A HP
Default
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Flex +3
TFT_Item_BrambleVest
TFT_Item_DragonsClaw
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
Flex +2
TFT_Item_BrambleVest
TFT_Item_DragonsClaw
Best-in-Slot
TFT_Item_Artifact_TalismanOfAscension
TFT_Item_Redemption
Flex +3
TFT_Item_BrambleVest
TFT_Item_DragonsClaw
TFT_Item_FrozenHeart
TFT_Item_WarmogsArmor
Flex +3
TFT_Item_GargoyleStoneplate
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
Alt Build 1
TFT17_Item_Artifact_SorakaArtifact
TFT_Item_GargoyleStoneplate
Flex +3
TFT_Item_WarmogsArmor
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
TFT_Item_Redemption
Flex +3
TFT_Item_BrambleVest
TFT_Item_DragonsClaw
TFT_Item_FrozenHeart
Alt Build 2
TFT9_Item_CrownOfDemacia
TFT_Item_GargoyleStoneplate
Flex +4
TFT_Item_WarmogsArmor
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
TFT_Item_AdaptiveHelm
TFT_Item_Redemption
Flex +3
TFT_Item_BrambleVest
TFT_Item_DragonsClaw
TFT_Item_FrozenHeart
Alt Build 3
TFT_Item_Artifact_VoidGauntlet
TFT_Item_GargoyleStoneplate
Flex +3
TFT_Item_WarmogsArmor
TFT_Item_DragonsClaw
TFT_Item_BrambleVest
TFT_Item_Redemption
Flex +3
TFT_Item_BrambleVest
TFT_Item_DragonsClaw
TFT_Item_FrozenHeart
Patch Changes
MordekaiserMordekaiser
default Ability
Previous
Patch 17.3
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 4 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 6 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
hero Ability
Previous
Patch 17.3
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 225/250/300/400 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/400/550 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/175 (scaleAP Icon) magic damage for the next 6 seconds.
Kai'SaKai'Sa
default Ability
Previous
Patch 17.3
Passive: On takedown, gain 10 mana.

Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 35/53/84 (scaleAD Icon) physical damage each.
Passive: On takedown, gain 10 mana.

Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 33/50/79 (scaleAD Icon) physical damage each.
KarmaKarma
default Ability
Previous
Patch 17.3
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (scaleAP Icon) magic damage.
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Change Log
17.3
Radiant Nashor's Tooth Radiant Nashor's Tooth upgraded tier modifier +1 → +2
LissandraLissandra
Alt Build 1
Lich BaneNashor's ToothJeweled Gauntlet
Radiant Nashor's ToothJeweled GauntletNashor's Tooth
Flex +5
LissandraLissandra
Alt Build 2
Ahri's AuraNashor's ToothJeweled Gauntlet
Lich BaneNashor's ToothJeweled Gauntlet
LissandraLissandra
Alt Build 3
Radiant Nashor's ToothJeweled GauntletNashor's Tooth
Flex +5
Ahri's AuraNashor's ToothJeweled Gauntlet
Openers
LissandraLiss Cho
LissandraLissandraCho'GathCho'Gath
Lissandra
Cho'Gath
Pantheon
Ezreal
Milio
0

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