Comp Image
Meeple Veigar
Econ Icon Fast 8
Primary
AP Icon
Tier
C
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Meeple Opener
Meepsie
Lissandra
Veigar
Flex +2
Meeple
Shepherd
Meepsie
Lissandra
Veigar
Poppy
Illaoi
Formula
Example
Lvl8
7 Meeple7
1
Lvl9
3 Stargazer3
1
Lvl9
Meeple Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait Background Bulwark Icon
1
Bulwark
1
Trait Background Meeple Icon
5
Meeple
3 > 5 > 7 > 10
Trait Background Shepherd Icon
3
Shepherd
3 > 5 > 7
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Conduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Replicator Icon
2
Replicator
2 > 4
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Fateweaver Icon
1
Fateweaver
2 > 4
Trait Background Voyager Icon
1
Voyager
2 > 3 > 4 > 5 > 6
Icon 9 Icon 87
RammusPBia & BayinIllaoiMordekaiserMeepsieShenFlex +1VeigarPShen RelicCorkiSBardLissandra
Trait Background Bulwark Icon
1
Trait Background Meeple Icon
5
Trait Background Shepherd Icon
3
Trait Background Bastion Icon
2
Trait Background Conduit Icon
2
Trait Background Dark Star Icon
2
Trait Background Replicator Icon
2
Trait Background Vanguard Icon
2
Trait Background Anima Icon
1
Trait Background Fateweaver Icon
1
Trait Background Voyager Icon
1
Comp Variations
Flex
Lvl8
7 Meeple7
Lvl9
3 Stargazer3
Lvl9
Meeple Emblem
Tips & Tricks
  • Reroll for Veigar + Lissandra + Poppy if you don't think you can win most of Stage 2 and 3. Push to Level 8 WITHOUT rolling for Veigar if you are strong enough to win most rounds in Stage 2 and 3, then print Veigar 3 using 7 Meeple.
  • Play for this instead of the typical Meeple Corki line if you are playing from a Meeple AP opener and slammed AP items.
  • If you get Worth the Wait Veigar or Poppy, you can use 7 Meeple to 4-star them faster.
  • The Stargazer version looks worse than the Shepherd version, especially since you're not supposed to reroll so the end board usually only has one 3-star. Can also just stay 7 Meeple the whole game (often the case so you can push levels)
  • Make sure to position Bard such that the nearest Meeples to him are the ones you want to buff (read his Meep bonus).
Strong Conditions
+3 Tier Conditions CS
Veigar
Veigar from Worth the Wait I
+2 Tier Conditions CA
Climb The Ladder II
Climb The Ladder II
+1 Tier Conditions CB
Ahri's Aura
Veigar
Ahri's Aura
Meeple Emblem
Meeple Emblem
Gold Collector
Corki
Gold Collector
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
Charge Transfer I
Charge Transfer I
Charge Transfer II
Charge Transfer II
Climb The Ladder I
Climb The Ladder I
New Recruit
New Recruit
Expected Unexpectedness
Expected Unexpectedness
Slammin'
Slammin'
Slammin'+
Slammin'+
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Veigar
P
Veigar
Corki
S
Corki
Meeple Icon
Meeple
Replicator Icon
Replicator
VeigarCost Icon 1
N/A HP
Default
TFT_Item_BlueBuff
Flex +3
TFT_Item_Leviathan
TFT_Item_SpearOfShojin
TFT_Item_PowerGauntlet
TFT_Item_Leviathan
Flex +1
TFT_Item_RabadonsDeathcap
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT17_Item_Artifact_AhriArtifact
TFT_Item_BlueBuff
Flex +2
TFT_Item_Leviathan
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Meeple Icon
Meeple
Fateweaver Icon
Fateweaver
CorkiCost Icon 4
N/A HP
Default
TFT_Item_PowerGauntlet
Flex +3
TFT_Item_MadredsBloodrazor
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_Deathblade
Flex +1
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_PowerGauntlet
Flex +2
TFT_Item_Deathblade
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Flex +2
TFT_Item_SpearOfShojin
TFT_Item_BlueBuff
Patch Changes
Twisted FateTwisted Fate
default Ability
Previous
Patch 17.4
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 180/270/405/690 (scaleAP Icon) and 360/540/810/1380 (scaleAP Icon) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430/730 (scaleAP Icon) and 380/570/860/1460 (scaleAP Icon) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
GnarGnar
BUFFAttack Speed IconAttack Speed0.700.75
JaxJax
default Ability
Previous
Patch 17.4
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/20/25/30 (scaleAP Icon) and gaining 400/450/500/600 (scaleAP Icon) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (scaleArmor IconscaleMR Icon) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
Enter a defensive stance for 3 seconds, reducing incoming damage by 20/25/30/35 and gaining 400/450/500/600 (scaleAP Icon) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (scaleArmor IconscaleMR Icon) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
hero Ability
Previous
Patch 17.4
Passive: Attacks deal 45/70/105/180 (scaleAP Icon) bonus magic damage.

Active: Bash the target dealing 170/250/450/765 (scaleAP Icon) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
Passive: Attacks deal 45/70/105/180 (scaleAP Icon) bonus magic damage.

Active: Bash the target dealing 160/240/420/715 (scaleAP Icon) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
AuroraAurora
default Ability
Previous
Patch 17.4
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190 (scaleAP Icon) magic damage to each, plus 370/555/890 (scaleAP Icon) magic damage split between all enemies hit.

Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190 (scaleAP Icon) magic damage to each, plus 400/600/960 (scaleAP Icon) magic damage split between all enemies hit.

Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
CorkiCorki
default Ability
Previous
Patch 17.4
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 35/51/304 (scaleAD IconscaleAP Icon) physical damage with a 20% Lucky chance of firing a mega missile that deals 122/178/1064 (scaleAD Icon) instead.

Meep Bonus: Every 6.5 (set17AmpIcon Icon) seconds, launch an Explosive Meep at the target, dealing 120/180/900 (scaleAD Icon) physical damage in a one hex radius on impact.

Lucky: Check twice and take the better outcome.
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 33/49/304 (scaleAD IconscaleAP Icon) physical damage with a 20% Lucky chance of firing a mega missile that deals 115/171/1064 (scaleAD Icon) instead.

Meep Bonus: Every 6.5 (set17AmpIcon Icon) seconds, launch an Explosive Meep at the target, dealing 110/165/900 (scaleAD Icon) physical damage in a one hex radius on impact.

Lucky: Check twice and take the better outcome.
NamiNami
BUFFMax Mana IconMax Mana7065
NERFStarting Mana IconStarting Mana2520
ShenShen
BUFFStarting Mana IconStarting Mana1020
default Ability
Previous
Patch 17.4
Passive: On cast, attacks gain 33/53/819 (scaleHealth IconscaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 395/601/4088 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Passive: On cast, attacks gain 38/63/819 (scaleHealth IconscaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 395/601/4088 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Meeple EmblemMeeple Emblem
Previous
Patch 17.4
The holder gains the Meeple trait and 1 additional Mana Regen per set14AmpIcon Icon.
The holder gains the Meeple trait and 4% Damage Amp and 50 Health per set14AmpIcon Icon.
Charge Transfer ICharge Transfer I
Previous
Patch 17.4
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Charge Transfer IICharge Transfer II
Previous
Patch 17.4
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Climb The Ladder IClimb The Ladder I
Previous
Patch 17.4
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.
Climb The Ladder IIClimb The Ladder II
Previous
Patch 17.4
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 6% Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.
Dark StarDark Star
Previous
Patch 17.4
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 70% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Space GrooveSpace Groove
Previous
Patch 17.4
(1) Groovians can enter style="color: #F39B9B;">The style="color: #9BF39B;">Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 3 seconds.
(5) Each second spent in style="color: #F39B9B;">The style="color: #9BF39B;">Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 10%!
(10)
style="color: #F39B9B;">Get style="color: #9BF39B;">your style="color: #D59BF3;">Groove style="color: #9BF3D5;">on!

The style="color: #9BF39B;">Groove: % scaleAS Icon, % scaleHPRegen Icon
(1) Groovians can enter style="color: #F39B9B;">The style="color: #9BF39B;">Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 3 seconds.
(5) Each second spent in style="color: #F39B9B;">The style="color: #9BF39B;">Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 15%!
(10)
style="color: #F39B9B;">Get style="color: #9BF39B;">your style="color: #D59BF3;">Groove style="color: #9BF3D5;">on!

The style="color: #9BF39B;">Groove: % scaleAS Icon, % scaleHPRegen Icon
Change Log
17.4
17.3
17.2b
17.1b
17.1
BC
Openers
Meeple 3Meeple
Meeple 3Meeple 3
Meepsie
Poppy
Veigar
Flex +2
Flex
Flex
Meepsie
Poppy
Veigar
Lissandra
Illaoi
Shepherd 3
Shepherd
Shepherd 3Shepherd 3
Meepsie
Lissandra
Veigar
Flex +2
Meeple
Shepherd
Meepsie
Lissandra
Veigar
Poppy
Illaoi
Voyager 2
Voyager
Voyager 2Voyager 2
Meepsie
Poppy
Meeple
Voyager
Flex
Meepsie
Poppy
Gnar
Pyke
Aurora
0

Leave a Reply

13 Comments

  1. Anonymous

    this needs to be updated… i got veigar with worth the wait, win streaked stage 2, and hit 8 at 4-1 with 50g and hp in the high 70s… i rolled down… got 1 star rammus and corki and filled out the lvl 8 board with everything else 2 star and 3 star veigar, recommended items on veigar, corki and 3 generic tank items on rammus… I proceeded to lose every single solitary round until i died… going from 3rd place to 7th with seemingly no counter play.

    normally, I wouldn’t post but this guide led me to believe that worth the wait veigar was a decent outcome… it’s trash.

    1. Author avatarGM Blue

      It’s a Rammus comp. No 2-star Rammus, no placement. Which makes it difficult to play in current meta with 3 Corki players every lobby. Issue isn’t the comp – issue is you missed the most important unit in the entire comp.

  2. Anonymous

    cluttered mind with this is kinda op

  3. Don Bochinche

    recommending this comp should be a crime. this isn’t playable even in the best case scenario- i literally hit worth the wait climb the ladder ahri’s aura at 4-2 and went 6th before even getting my 4*. veigar deals ABSOLUTELY NO DAMAGE and rammus pales in comparison to leona, cho’gath, jax, basically every reroll comp’s tank. DO NOT PLAY THIS i repeat DO NOT TRY THIS COMP IT IS A GUARANTEED BOT 4 EVEN IN THE BEST CASE SCENARIO

    1. Mark

      Totally agree, Corki is dealing less damage than ezreal and veigar isn’t even close to being a carry

  4. Beamer

    Worth the wait Veigar, early Veigar 3 from Varus mini dupes carousel, 3 items from Component Anvils start, Artifact on 3-2 Ahris Aura, Early 3% Bard and Rammus on 8, Veigar 4 in Stage 4, 4th place
    This comp is terrible

  5. Anonymous

    This site is so well done brro

  6. Anonymous

    i refuse to believe this comp is b tier, it doesnt even deserve an f.

  7. Durfalus Le Rude

    Veigar 4 is waaaay stronger, you really need worth the wait / dups with 7 meep to top 1

  8. IHNMaIMS

    hit 10 meeple with sona and shen as fillers but lost to 3 star nunu

  9. Gurke4Live

    Should have read the first line with not roll for Veigar haha

  10. Anonymous

    veigar negative damage

  11. Shinji

    First try 3rd, should have Veigar 2 2-1 to snowball to Lv9 or 4th at best