Comp Image
Meeple Veigar
Econ Icon Fast 8
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Meeple Opener
Meepsie
Lissandra
Veigar
Flex +2
Meeple
Shepherd
Meepsie
Lissandra
Veigar
Poppy
Illaoi
Formula
Example
Lvl8
7 Meeple7
1
Lvl9
3 Stargazer3
1
Lvl9
Meeple Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundBulwark Icon
1
Bulwark
1
Trait BackgroundMeeple Icon
5
Meeple
3 > 5 > 7 > 10
Trait BackgroundShepherd Icon
3
Shepherd
3 > 5 > 7
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundConduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait BackgroundDark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait BackgroundReplicator Icon
2
Replicator
2 > 4
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundAnima Icon
1
Anima
3 > 5
Trait BackgroundFateweaver Icon
1
Fateweaver
2 > 4
Trait BackgroundTimebreaker Icon
1
Timebreaker
2 > 3 > 4
Trait BackgroundVoyager Icon
1
Voyager
2 > 3 > 4 > 5 > 6
Icon 9 Icon 87
RammusPBia & BayinIllaoiMordekaiserMeepsieShenFlex +1VeigarPShen RelicCorkiSBardLissandra
Trait BackgroundBulwark Icon
1
Trait BackgroundMeeple Icon
5
Trait BackgroundShepherd Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundConduit Icon
2
Trait BackgroundDark Star Icon
2
Trait BackgroundReplicator Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundAnima Icon
1
Trait BackgroundFateweaver Icon
1
Trait BackgroundTimebreaker Icon
1
Trait BackgroundVoyager Icon
1
Comp Variations
Flex
Lvl8
7 Meeple7
Lvl9
3 Stargazer3
Lvl9
Meeple Emblem
Tips & Tricks
  • Reroll for Veigar + Lissandra + Poppy if you don't think you can win most of Stage 2 and 3. Push to Level 8 WITHOUT rolling for Veigar if you are strong enough to win most rounds in Stage 2 and 3, then print Veigar 3 using 7 Meeple.
  • Play for this instead of the typical Meeple Corki line if you are playing from a Meeple AP opener and slammed AP items.
  • If you get Worth the Wait Veigar or Poppy, you can use 7 Meeple to 4-star them faster.
  • The Stargazer version looks worse than the Shepherd version, especially since you're not supposed to reroll so the end board usually only has one 3-star. Can also just stay 7 Meeple the whole game (often the case so you can push levels)
  • Make sure to position Bard such that the nearest Meeples to him are the ones you want to buff (read his Meep bonus).
Strong Conditions
+3 Tier Conditions BS+
Veigar
Veigar from Worth the Wait I
+2 Tier Conditions BS
Climb The Ladder II
Climb The Ladder II
+1 Tier Conditions BA
Ahri's Aura
Veigar
Ahri's Aura
Meeple Emblem
Meeple Emblem
Gold Collector
Corki
Gold Collector
Lightshield Crest
Rammus
Lightshield Crest
AFK
AFK
Charge Transfer I
Charge Transfer I
Climb The Ladder I
Climb The Ladder I
Feeling Lucky
Feeling Lucky
Good For Something I
Good For Something I
Risky Moves
Risky Moves
Slice of Life
Slice of Life
Charge Transfer II
Charge Transfer II
Cluttered Mind
Cluttered Mind
Money Hungry
Money Hungry
Patient Study
Patient Study
Savings Account
Savings Account
Slammin'
Slammin'
Slammin'+
Slammin'+
Expected Unexpectedness
Expected Unexpectedness
New Recruit
New Recruit
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Veigar
P
Veigar
Rammus
P
Rammus
Corki
S
Corki
Meeple Icon
Meeple
Replicator Icon
Replicator
VeigarCost Icon 1
N/A HP
Default
TFT_Item_BlueBuff
Flex +3
TFT_Item_Leviathan
TFT_Item_SpearOfShojin
TFT_Item_PowerGauntlet
TFT_Item_Leviathan
Flex +1
TFT_Item_RabadonsDeathcap
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT17_Item_Artifact_AhriArtifact
TFT_Item_BlueBuff
Flex +2
TFT_Item_Leviathan
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Meeple Icon
Meeple
Bastion Icon
Bastion
RammusCost Icon 4
N/A HP
Default
TFT_Item_BrambleVest
TFT_Item_NightHarvester
TFT_Item_FrozenHeart
Best-in-Slot
TFT_Item_Artifact_LightshieldCrest
TFT_Item_BrambleVest
TFT_Item_FrozenHeart
Meeple Icon
Meeple
Fateweaver Icon
Fateweaver
CorkiCost Icon 4
N/A HP
Default
TFT_Item_PowerGauntlet
Flex +3
TFT_Item_MadredsBloodrazor
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_Deathblade
Flex +1
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_PowerGauntlet
Flex +2
TFT_Item_Deathblade
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Flex +2
TFT_Item_SpearOfShojin
TFT_Item_BlueBuff
Openers
Meeple 3Meeple
Meeple 3Meeple 3
Meepsie
Poppy
Veigar
Flex +2
Flex
Flex
Meepsie
Poppy
Veigar
Lissandra
Illaoi
Shepherd 3
Shepherd
Shepherd 3Shepherd 3
Meepsie
Lissandra
Veigar
Flex +2
Meeple
Shepherd
Meepsie
Lissandra
Veigar
Poppy
Illaoi
Voyager 2
Voyager
Voyager 2Voyager 2
Meepsie
Poppy
Meeple
Voyager
Flex
Meepsie
Poppy
Gnar
Pyke
Aurora
Patch Changes
Twisted FateTwisted Fate
default Ability
Patch 17.9
PBE
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 205/305/460/800 (scaleAP Icon) and 450/675/1015/1725 (scaleAP Icon) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 30/45/70/120 (scaleAP Icon) and 680/1020/1550/2650 (scaleAP Icon) magic damage. Overkill damage bounces to the nearest enemy.

If a 9 is thrown, generate 1 gold. If a 1 is thrown, take 15% max health true damage.

Lucky: Check twice and take the better outcome.
MeepsieMeepsie
default Ability
Patch 17.9
PBE
Heal 456/567/846/1126 (scaleHealth IconscaleAP Icon) Health over 3 seconds. Slam the target, dealing 160/240/360/600 (scaleAP Icon) magic damage and knocking up for 1.5/1.75/2/2.25 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.

Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 24% (set17AmpIcon Icon).
Passive: Attacks deal 60/90/140/190 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 180/270/425/725 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1/1/1.5/1.5 seconds.

Meep Bonus: The passive's bonus damage is increased by 50% per Meep.
LuluLulu
alt8 Ability
Patch 17.9
PBE
Passive: Gain a different secondary effect each game based on the Stargazer constellation.

Active: Call down coins from the sky, dealing 160/240/400 (scaleAP Icon) magic damage to 3 nearby enemies, and every 6 casts drops 1/3/5 gold. (Casts Remaining: )

(Total Gold Gained: )
Passive: Gain a different secondary effect each game based on the Stargazer constellation.

Active: Call down coins from the sky, dealing 160/240/400 (scaleAP Icon) magic damage to 3 nearby enemies, and every 6 casts drops 1/4/7 gold. (Casts Remaining: )

(Total Gold Gained: )
Bia & BayinBia & Bayin
alt1 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat.
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat.
alt2 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/230/275 (scaleAP Icon) magic damage to enemies hit.
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/300/400 (scaleAP Icon) magic damage to enemies hit.
alt3 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/230/275 (scaleAP Icon) magic damage to enemies hit.

Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 220 (scaleAP Icon) magic damage to enemies it passes through, and restores 15% max Health to allies.
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/300/400 (scaleAP Icon) magic damage to enemies hit.

Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 300 (scaleAP Icon) magic damage to enemies it passes through, and restores 15% max Health to allies.
default Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat.
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/460 (scaleAP Icon) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat.
ConduitConduit
Patch 17.9
PBE
Innate: Conduits gain 20% additional Mana from all sources.

Your team gains Mana Regen, increased for Conduits.

(2) 1 %i:TFTManaRegen% | 3 %i:TFTManaRegen%
(3) 1 %i:TFTManaRegen% | 5 %i:TFTManaRegen%
(4) 2 %i:TFTManaRegen% | 7 %i:TFTManaRegen%
(5) 3 %i:TFTManaRegen% | 9 %i:TFTManaRegen%
Innate: Conduits gain 20% additional Mana from all sources.

Your team gains Mana Regen, increased for Conduits.

(2) 1 %i:TFTManaRegen% | 3 %i:TFTManaRegen%
(3) 1 %i:TFTManaRegen% | 5 %i:TFTManaRegen%
(4) 2 %i:TFTManaRegen% | 7 %i:TFTManaRegen%
(5) 2 %i:TFTManaRegen% | 9 %i:TFTManaRegen%
Change Log
17.6
17.4
17.3
17.2b
17.1b
17.1
CB
0

Leave a Reply

15 Comments

  1. meh

    struggling to make the print work. I never hit 7 meeple early enough. I tried running this 10 games in a row just for familiarity and literally never found 7 meep before level 8, at which point it’s too late to print veigar 3 unless you also have another 3+ copies on your bench.

  2. Anonymous

    early learnigs is op pls add

  3. Anonymous

    this needs to be updated… i got veigar with worth the wait, win streaked stage 2, and hit 8 at 4-1 with 50g and hp in the high 70s… i rolled down… got 1 star rammus and corki and filled out the lvl 8 board with everything else 2 star and 3 star veigar, recommended items on veigar, corki and 3 generic tank items on rammus… I proceeded to lose every single solitary round until i died… going from 3rd place to 7th with seemingly no counter play.

    normally, I wouldn’t post but this guide led me to believe that worth the wait veigar was a decent outcome… it’s trash.

    1. Website Owner
      Author avatar

      It’s a Rammus comp. No 2-star Rammus, no placement. Which makes it difficult to play in current meta with 3 Corki players every lobby. Issue isn’t the comp – issue is you missed the most important unit in the entire comp.

  4. Anonymous

    cluttered mind with this is kinda op

  5. Don Bochinche

    recommending this comp should be a crime. this isn’t playable even in the best case scenario- i literally hit worth the wait climb the ladder ahri’s aura at 4-2 and went 6th before even getting my 4*. veigar deals ABSOLUTELY NO DAMAGE and rammus pales in comparison to leona, cho’gath, jax, basically every reroll comp’s tank. DO NOT PLAY THIS i repeat DO NOT TRY THIS COMP IT IS A GUARANTEED BOT 4 EVEN IN THE BEST CASE SCENARIO

    1. Mark

      Totally agree, Corki is dealing less damage than ezreal and veigar isn’t even close to being a carry

  6. Beamer

    Worth the wait Veigar, early Veigar 3 from Varus mini dupes carousel, 3 items from Component Anvils start, Artifact on 3-2 Ahris Aura, Early 3% Bard and Rammus on 8, Veigar 4 in Stage 4, 4th place
    This comp is terrible

  7. Anonymous

    This site is so well done brro

  8. Anonymous

    i refuse to believe this comp is b tier, it doesnt even deserve an f.

  9. Durfalus Le Rude

    Veigar 4 is waaaay stronger, you really need worth the wait / dups with 7 meep to top 1

  10. IHNMaIMS

    hit 10 meeple with sona and shen as fillers but lost to 3 star nunu

  11. Gurke4Live

    Should have read the first line with not roll for Veigar haha

  12. Anonymous

    veigar negative damage

  13. Shinji

    First try 3rd, should have Veigar 2 2-1 to snowball to Lv9 or 4th at best