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Main
7 Meeple
Stargazer
Meeple Emblem
Lvl8
1
Lvl9
1
Lvl9
1
Traits
Comp Variations
Flex
Tips & Tricks
- Reroll for Veigar + Lissandra + Poppy if you don't think you can win most of Stage 2 and 3. Push to Level 8 WITHOUT rolling for Veigar if you are strong enough to win most rounds in Stage 2 and 3, then print Veigar 3 using 7 Meeple.
- Play for this instead of the typical Meeple Corki line if you are playing from a Meeple AP opener and slammed AP items.
- If you get Worth the Wait Veigar or Poppy, you can use 7 Meeple to 4-star them faster.
- The Stargazer version looks worse than the Shepherd version, especially since you're not supposed to reroll so the end board usually only has one 3-star. Can also just stay 7 Meeple the whole game (often the case so you can push levels)
- Make sure to position Bard such that the nearest Meeples to him are the ones you want to buff (read his Meep bonus).
Strong Conditions
+3 Tier Conditions B → S+
Veigar from Worth the Wait I
+2 Tier Conditions B → S
Climb The Ladder II
+1 Tier Conditions B → A
Ahri's Aura
Meeple Emblem
Gold Collector
Feeling Lucky
Money Hungry
Savings Account
Slice of Life
Good For Something I
AFK
Risky Moves
Charge Transfer I
Charge Transfer II
Climb The Ladder I
New Recruit
Expected Unexpectedness
Slammin'
Slammin'+
Cluttered Mind
Patient Study
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
VeigarS
CorkiDefault
Best-in-Slot
Patch Changes
Twisted Fate
default Ability
Previous
Patch 17.3
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430/730 (
) and 380/570/860/1460 (
) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 180/270/405/690 (
) and 360/540/810/1380 (
) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.
17.3▾
17.3
17.2b
17.1b
17.1
Formula
Flex
Flex
Example
Shepherd
Formula
Example
Voyager
Formula
Flex
Example



cluttered mind with this is kinda op
recommending this comp should be a crime. this isn’t playable even in the best case scenario- i literally hit worth the wait climb the ladder ahri’s aura at 4-2 and went 6th before even getting my 4*. veigar deals ABSOLUTELY NO DAMAGE and rammus pales in comparison to leona, cho’gath, jax, basically every reroll comp’s tank. DO NOT PLAY THIS i repeat DO NOT TRY THIS COMP IT IS A GUARANTEED BOT 4 EVEN IN THE BEST CASE SCENARIO
Totally agree, Corki is dealing less damage than ezreal and veigar isn’t even close to being a carry
Worth the wait Veigar, early Veigar 3 from Varus mini dupes carousel, 3 items from Component Anvils start, Artifact on 3-2 Ahris Aura, Early 3% Bard and Rammus on 8, Veigar 4 in Stage 4, 4th place
This comp is terrible
This site is so well done brro
i refuse to believe this comp is b tier, it doesnt even deserve an f.
Veigar 4 is waaaay stronger, you really need worth the wait / dups with 7 meep to top 1
hit 10 meeple with sona and shen as fillers but lost to 3 star nunu
Should have read the first line with not roll for Veigar haha
veigar negative damage
First try 3rd, should have Veigar 2 2-1 to snowball to Lv9 or 4th at best