Comp Image
Space Groove Nami
Econ Icon Fast 8
Primary
AP Icon
Tier
C
Required
Augment Setup
Emblem
Emblem
+
Econ
Econ
+
Combat
Combat
Timebreaker AP Opener
Milio
Pantheon
Fateweaver
Flex +1
Flex
Flex
Milio
Pantheon
Twisted Fate
Lulu
Cho'Gath
Formula
Example
Lvl9
Space Groove Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait Background Bulwark Icon
1
Bulwark
1
Trait Background Oracle Icon
1
Oracle
1
Trait Background Party Animal Icon
1
Party Animal
1
Trait Background Space Groove Icon
5
Space Groove
1 > 3 > 5 > 7 > 10
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Brawler Icon
2
Brawler
2 > 4 > 6
Trait Background Replicator Icon
2
Replicator
2 > 4
Trait Background Rogue Icon
2
Rogue
2 > 3 > 4 > 5
Trait Background Timebreaker Icon
2
Timebreaker
2 > 3 > 4
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Icon 9 Icon 90
Tahm K…PPantheonBlitzc…SNasusRivenSOrnnShen RelicShenNamiPGwen
Trait Background Bulwark Icon
1
Trait Background Oracle Icon
1
Trait Background Party Animal Icon
1
Trait Background Space Groove Icon
5
Trait Background Bastion Icon
2
Trait Background Brawler Icon
2
Trait Background Replicator Icon
2
Trait Background Rogue Icon
2
Trait Background Timebreaker Icon
2
Trait Background Vanguard Icon
2
Comp Variations
Lvl9
Space Groove Emblem
Tips & Tricks
  • Riven is best built with melee items, but can accept AP items due to her passive adapting her ability damage based on how much AD / AP she has
  • This comp gets much stronger with Space Groove emblem and in general can use emblems well since the comp has many 2 breakpoint traits. Space Groove Emblem also makes missing Blitzcrank much less painful as you can play around Nunu until you hit
Strong Conditions
+2 Tier Conditions CA
Space Groove Emblem
Riven
Space Groove Emblem
Timebreaker Emblem
Timebreaker Emblem
Rogue Emblem
Rogue Emblem
Spreading Roots+
Spreading Roots+
The Trait Tree+
The Trait Tree+
Cosmic Restart
Cosmic Restart
+1 Tier Conditions CB
Death's Defiance
Death's Defiance
Bastion Emblem
Bastion Emblem
Brawler Emblem
Brawler Emblem
Vanguard Emblem
Vanguard Emblem
Cybernetic Uplink
Cybernetic Uplink
Cry Me A River
Cry Me A River
Spreading Roots
Spreading Roots
The Trait Tree
The Trait Tree
Branching Out
Branching Out
Branching Out+
Branching Out+
Epic Rolldown
Epic Rolldown
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
Frontline Foundation
Frontline Foundation
Expected Unexpectedness
Expected Unexpectedness
Slammin'
Slammin'
Slammin'+
Slammin'+
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Nami
P
Nami
Riven
S
Riven
Blitzcrank
S
Blitzcrank
Space Groove Icon
Space Groove
Replicator Icon
Replicator
NamiCost Icon 4
N/A HP
Default
TFT_Item_SpearOfShojin
Flex +1
TFT_Item_Leviathan
TFT_Item_PowerGauntlet
Flex +3
TFT_Item_Leviathan
TFT_Item_StatikkShiv
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT5_Item_LeviathanRadiant
TFT_Item_JeweledGauntlet
TFT_Item_Leviathan
Flex +5
TFT_Item_SpearOfShojin
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_PowerGauntlet
TFT_Item_MadredsBloodrazor
Timebreaker Icon
Timebreaker
Rogue Icon
Rogue
RivenCost Icon 4
N/A HP
Default
TFT_Item_Bloodthirster
Flex +1
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
Flex +2
TFT_Item_Quicksilver
TFT_Item_TitansResolve
TFT_Item_SteraksGage
Flex +3
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
TFT_Item_PowerGauntlet
Best-in-Slot
TFT17_Item_SpaceGrooveEmblemItem
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
Flex +3
TFT_Item_TitansResolve
TFT_Item_JeweledGauntlet
TFT_Item_Quicksilver
Alt Build 1
TFT4_Item_OrnnDeathsDefiance
TFT_Item_Quicksilver
Flex +2
TFT_Item_TitansResolve
TFT_Item_GuardianAngel
TFT_Item_SteraksGage
Flex +3
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
TFT_Item_PowerGauntlet
Party Animal Icon
Party Animal
Space Groove Icon
Space Groove
Vanguard Icon
Vanguard
BlitzcrankCost Icon 5
N/A HP
Current
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Flex +2
TFT_Item_Bloodthirster
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
Flex +2
TFT_Item_RabadonsDeathcap
TFT_Item_IonicSpark
Patch Changes
Twisted FateTwisted Fate
default Ability
Previous
Patch 17.3
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430/730 (scaleAP Icon) and 380/570/860/1460 (scaleAP Icon) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 180/270/405/690 (scaleAP Icon) and 360/540/810/1380 (scaleAP Icon) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
LuluLulu
alt3 Ability
Previous
Patch 17.3
Passive: Gain a different secondary effect each game based on the Stargazer constellation.

Active: Call down flasks from the sky, dealing 150/225/375 (scaleAP Icon) magic damage to 3 nearby enemies, and removing 5/7/10 Magic Resistance from enemies within 1 hex of each of them.
Passive: Gain a different secondary effect each game based on the Stargazer constellation.

Active: Call down flasks from the sky, dealing 140/210/335 (scaleAP Icon) magic damage to 3 nearby enemies, and removing 4/6/8 Magic Resistance from enemies within 1 hex of each of them.
OrnnOrnn
default Ability
Previous
Patch 17.3
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.

Active: Gain 100/150/500 (scaleAP Icon) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (scaleAP Icon) magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.

Active: Gain 125/200/500 (scaleAP Icon) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (scaleAP Icon) magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
NamiNami
default Ability
Previous
Patch 17.3
Toss a disco bubble at the target that deals 410/615/5000 (scaleAP Icon) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 (scaleAP Icon) magic damage. On cast, Nami enters The Groove for 3 seconds.
Toss a disco bubble at the target that deals 440/660/5000 (scaleAP Icon) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 (scaleAP Icon) magic damage. On cast, Nami enters The Groove for 3 seconds.
Nunu & WillumpNunu & Willump
BUFFMax Mana IconMax Mana155145
ShenShen
BUFFHealth IconHealth1200/2160/38881300/2340/4212
default Ability
Previous
Patch 17.3
Passive: On cast, attacks gain 45/75/777 (scaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 380/574/4039 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Passive: On cast, attacks gain 33/53/819 (scaleHealth IconscaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 395/601/4088 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Edge of NightEdge of Night
Previous
Patch 17.3
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Space Groove EmblemSpace Groove Emblem
Previous
Patch 17.3
The holder gains the Space Groove trait. On cast, the holder enters style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 2.5 seconds.
The holder gains the Space Groove trait. On cast, the holder enters style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 2.5 seconds.

Can only occur once every 4 seconds.
Horizon FocusHorizon FocusREMOVED
Cosmic RestartCosmic Restart
Previous
Patch 17.3
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 8 free Shop rerolls.
Change Log
17.3
17.2b
17.2
17.1b
17.1
16.8
Cluttered Mind Cluttered Mind added with tier modifier +1
Patient Study Patient Study added with tier modifier +1
Slammin' Slammin' added with tier modifier +1
Slammin'+ Slammin'+ added with tier modifier +1
Expected Unexpectedness Expected Unexpectedness added with tier modifier +1
Openers
Timebreaker 2Timebreaker AP
Timebreaker 2Timebreaker 2
Milio
Pantheon
Fateweaver
Flex +1
Flex
Flex
Milio
Pantheon
Twisted Fate
Lulu
Cho'Gath
0

Leave a Reply

8 Comments

  1. mge

    groovin graves should be removed, the stats are bad and i have gotten early graves 3-4 times and kept trying it. just doesnt work with marksman or caster

    1. Author avatarGM Blue

      Agreed, it looks bad now. Removed, thank you.

  2. Anonymous

    Armguard is pretty good on Riven as well, people forget that she can also build AP. I can’t say anything about AP Riven without an artifact but Armguard + Emblem + Titan’s rolled over the whole lobby in Emerald at least.

  3. ipsykosis

    nami is super good on this comp lmfao, I had radiant hoj + sniper emblem + space groove emblem riven and a nami doing the same damage with leftover items: void staff + nashors + deathcap (with jewled lotus augment).

  4. Anonymous

    Nami is so weak on this base board its wild

  5. Anonymous

    2* Riven with Space groove emblem, striker’s flail and infinity edge was enough to win me the game. Last round got a 3* riven. Lasted maybe 7 seconds.

  6. Anonymous

    don’t bother playing this trash comp

  7. Frank

    Riven with Ludens/BT/Space Groove emblem and felt nice. 2nd to a 2* Vex board.