Comp Image
Aurelion No Mech
Econ Icon Fast 8
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Arbiter Vanguard Opener
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Formula
Example
Lvl8
1
Traits
Icon 0 Icon 0
Traits
Trait Background Commander Icon
1
Commander
1
Trait Background Dark Lady Icon
1
Dark Lady
1
Trait Background Conduit Icon
3
Conduit
2 > 3 > 4 > 5
Trait Background Voyager Icon
3
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Shepherd Icon
3
Shepherd
3 > 5 > 7
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Trait Background Mecha Icon
2
Mecha
3 > 4 > 6
Trait Background Meeple Icon
2
Meeple
3 > 5 > 7 > 10
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Psionic Icon
1
Psionic
2 > 4
Icon 9 Icon 99
IllaoiMordekaiserMeepsieThe Mi…SMorganaPBardSSonaBia & BayinKarmaSAureli…P
Trait Background Commander Icon
1
Trait Background Dark Lady Icon
1
Trait Background Conduit Icon
3
Trait Background Voyager Icon
3
Trait Background Shepherd Icon
3
Trait Background Dark Star Icon
2
Trait Background Vanguard Icon
2
Trait Background Mecha Icon
2
Trait Background Meeple Icon
2
Trait Background Anima Icon
1
Trait Background Psionic Icon
1
Comp Variations
Lvl8
Tips & Tricks
  • This comp is experimental for Patch 17.3. Aurelion Sol's non mech form received a massive buff and in theory should be viable as a carry, but it has never been played before Patch 17.3 so play at your own risk until the Patch is more solved.
  • It looks better not to Mech the Mighty Mech and instead just play 2/3 Mecha. It only loses 25 AD / AP on the Aurelion Sol in exchange for a full team slot, which seems worth it given that Morgana looks like the better tank right now. That might change as the comp is played more.
Strong Conditions
+2 Tier Conditions BS
Deadlier Caps
Deadlier Caps
+1 Tier Conditions BA
Epic Rolldown
Epic Rolldown
Expected Unexpectedness
Expected Unexpectedness
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
Slammin'
Slammin'
Slammin'+
Slammin'+
AFK
AFK
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Risky Moves
Risky Moves
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Aurelion Sol
P
Aurelion Sol
Morgana
P
Morgana
Karma
S
Karma
Mecha Icon
Mecha
Conduit Icon
Conduit
Aurelion SolCost Icon 4
N/A HP
Default
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Flex +1
TFT_Item_ArchangelsStaff
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_PowerGauntlet
TFT_Item_StatikkShiv
Dark Lady Icon
Dark Lady
MorganaCost Icon 4
N/A HP
Current
TFT_Item_Crownguard
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
Alt Build 1
TFT_Item_RedBuff
TFT_Item_IonicSpark
TFT_Item_SpectralGauntlet
Dark Star Icon
Dark Star
Voyager Icon
Voyager
KarmaCost Icon 4
N/A HP
Current
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Flex +3
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Patch Changes
LeonaLeona
NERFArmor IconArmor4540
NERFMagic Resist IconMagic Resist4540
default Ability
Previous
Patch 17.3
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 226/339/509/867 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 196/294/441/753 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
hero Ability
Previous
Patch 17.3
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 286/488/860/1303 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 180/270/405/385 (scaleAD Icon) physical damage.
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 258/437/769/1172 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 200/300/480/820 (scaleAD Icon) physical damage.
MeepsieMeepsie
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
MordekaiserMordekaiser
default Ability
Previous
Patch 17.3
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 4 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 6 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
hero Ability
Previous
Patch 17.3
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 225/250/300/400 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/400/550 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/175 (scaleAP Icon) magic damage for the next 6 seconds.
ZoeZoe
default Ability
Previous
Patch 17.3
Fire a paddle star at the current target, dealing 68/102/153/260 (scaleAP Icon) magic damage to the first target hit and 34/51/77/130 (scaleAP Icon) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
Fire a paddle star at the current target, dealing 68/102/153/260 (scaleAP Icon) magic damage to the first target hit and 34/51/77/130 (scaleAP Icon) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
DianaDiana
default Ability
Previous
Patch 17.3
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 250/290/375 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 50/75/120 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 275/325/475 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/145 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Aurelion SolAurelion Sol
alt1 Ability
Previous
Patch 17.3
Passive: Fly around the battlefield immune to crowd control. Every 0.75 seconds, gain 5 (scaleAS Icon) Mana and launch a fighter that deals 78/118/275 (scaleAP Icon) magic damage to a nearby enemy.

Active: Gain 500/650/3000 Shield and activate Overdrive for 3 seconds. While in Overdrive gain 100% movement speed, launch 3/3/6 times as many fighters, and ignore 30% of enemy Magic Resistance.
Passive: Fly around the battlefield immune to crowd control. Every 0.75 seconds, gain 5 (scaleAS Icon) Mana and launch a fighter that deals 82/123/275 (scaleAP Icon) magic damage to a nearby enemy.

Active: Gain 500/650/3000 Shield and activate Overdrive for 4 seconds. While in Overdrive gain 100% movement speed, launch 3/3/6 times as many fighters, and ignore 30% of enemy Magic Resistance.
default Ability
Previous
Patch 17.3
Channel a deathbeam in a line towards the current target for 3 seconds. It deals 185/280/2000 (scaleAP Icon) magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
Channel a deathbeam in a line towards the current target for 4 seconds. It deals 320/480/2000 (scaleAP Icon) magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
KarmaKarma
default Ability
Previous
Patch 17.3
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (scaleAP Icon) magic damage.
MorganaMorgana
Cost5Morgana (cost 5)4Morgana (cost 4)
BUFFArmor IconArmor5070
BUFFBase AD IconBase AD50/75/11360/90/135
BUFFHealth IconHealth1000/1800/32401300/2340/4212
BUFFStarting Mana IconStarting Mana2030
BUFFMagic Resist IconMagic Resist5070
NERFAttack Speed IconAttack Speed0.900.65
NERFMax Mana IconMax Mana6090
default Ability
Previous
Patch 17.3
Passive: Heal for 20% of Ability damage.

Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 (scaleAP Icon) Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 50/75/1500 (scaleAP Icon) magic damage per second to each one.

At the end of the transfomation, deal 240/360/4000 (scaleAP Icon) magic damage to all tethered enemies.
Transform for 3 seconds, gaining 655/859/4606 (scaleAP IconscaleHealth Icon) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (scaleAP Icon) magic damage to the closest 3 enemies and restore 100/150/3000 (scaleAP Icon) health to the closest 2 injured allies.
BardBard
default Ability
Previous
Patch 17.3
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220/330/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
Summon a flying saucer over the current target that lasts 5 seconds. Each second it deals 220/330/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
SonaSona
default Ability
Previous
Patch 17.3
Hurl a chunk of magnetic debris at the nearest target without one, dealing 280/420/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 680/1050/9999 (scaleAP Icon) magic damage and briefly stunning them.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 300/450/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 720/1100/9999 (scaleAP Icon) magic damage and briefly stunning them.
AnimaAnima
Previous
Patch 17.3
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
Dark LadyDark Lady
Previous
Patch 17.3
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Openers
Arbiter 2Arbiter Vanguard
Arbiter 2Arbiter 2Vanguard 2Vanguard 2
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Conduit
Leona
Zoe
Mordekaiser
Vanguard
Flex +1
Flex
Leona
Zoe
Mordekaiser
Viktor
Gragas
Teemo
Teemo
TeemoTeemo
Teemo
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Teemo
Leona
Zoe
Mordekaiser
Lissandra
0

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