Comp Image
Aurelion No Mech
Econ Icon Fast 8
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Arbiter Vanguard Opener
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Formula
Example
Lvl8
1
Lvl9
The Mighty Mech
1
Lvl9
Tahm Kench
1
Traits
Icon 0 Icon 0
Traits
Trait Background Commander Icon
1
Commander
1
Trait Background Party Animal Icon
1
Party Animal
1
Trait Background Vanguard Icon
4
Vanguard
2 > 4 > 6
Trait Background Conduit Icon
3
Conduit
2 > 3 > 4 > 5
Trait Background Shepherd Icon
3
Shepherd
3 > 5 > 7
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Space Groove Icon
1
Space Groove
1 > 3 > 5 > 7 > 10
Trait Background Meeple Icon
2
Meeple
3 > 5 > 7 > 10
Trait Background Anima Icon
1
Anima
3 > 5
Trait Background Mecha Icon
1
Mecha
3 > 4 > 6
Trait Background Psionic Icon
1
Psionic
2 > 4
Trait Background Stargazer Icon
1
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Icon 9 Icon 102
MordekaiserMeepsieBia & BayinBlitzcrankNunu & Will…IllaoiSonaBardSKarmaSAureli…P
Trait Background Commander Icon
1
Trait Background Party Animal Icon
1
Trait Background Vanguard Icon
4
Trait Background Conduit Icon
3
Trait Background Shepherd Icon
3
Trait Background Dark Star Icon
2
Trait Background Voyager Icon
2
Trait Background Space Groove Icon
1
Trait Background Meeple Icon
2
Trait Background Anima Icon
1
Trait Background Mecha Icon
1
Trait Background Psionic Icon
1
Trait Background Stargazer Icon
1
Comp Variations
Lvl8
Lvl9
The Mighty Mech
Lvl9
Tahm Kench
Tips & Tricks
  • There are several boards that can be played with Aurelion Sol. The best endgame board is Blitzcrank + Nunu with 4 Vanguard, but if remain flexible to Mighty Mech and Morgana during rolldown as 4 Vanguard without Blitzcrank is underwhelming.
  • This comp is specifically for non-mech Aurelion Sol. Do not use the Mecha Forma on him generally.
  • In the board that plays The Mighty Mech, you can consider Mecha Forming the Mighy Mech, although often playing a Rhaast is better unless you have perfect items for the Mech.
  • There are 4 tanks you can play around in this line: Nunu, Mighty Mech, Morgana, and Tahm Kench. If you find that Nunu is unhittable because several people are playing AP flex, consider using one of the other comp variations that plays around one of the other tanks.
Strong Conditions
+2 Tier Conditions BS
Radiant Rabadon's Deathcap
Aurelion Sol
Radiant Rabadon's Deathcap
Expedition
Expedition
Deadlier Caps
Deadlier Caps
+1 Tier Conditions BA
AFK
AFK
Feeling Lucky
Feeling Lucky
Good For Something I
Good For Something I
Risky Moves
Risky Moves
Slice of Life
Slice of Life
Cluttered Mind
Cluttered Mind
Epic Rolldown
Epic Rolldown
Money Hungry
Money Hungry
Patient Study
Patient Study
Savings Account
Savings Account
Slammin'
Slammin'
Slammin'+
Slammin'+
Expected Unexpectedness
Expected Unexpectedness
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Aurelion Sol
P
Aurelion Sol
Karma
S
Karma
Nunu & WillumpNunu & Willump
Mecha Icon
Mecha
Conduit Icon
Conduit
Aurelion SolCost Icon 4
N/A HP
Default
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Flex +1
TFT_Item_ArchangelsStaff
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_PowerGauntlet
TFT_Item_StatikkShiv
Best-in-Slot
TFT5_Item_RabadonsDeathcapRadiant
TFT_Item_JeweledGauntlet
TFT_Item_MadredsBloodrazor
Flex +1
TFT_Item_PowerGauntlet
Dark Star Icon
Dark Star
Voyager Icon
Voyager
KarmaCost Icon 4
N/A HP
Current
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Flex +3
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Stargazer Icon
Stargazer
Vanguard Icon
Vanguard
Nunu & WillumpCost Icon 4
N/A HP
Default
TFT_Item_FrozenHeart
Flex +1
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Flex +4
TFT_Item_BrambleVest
TFT_Item_RedBuff
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Flex +2
TFT_Item_DragonsClaw
TFT_Item_RedBuff
When to Play
Directional Augments
ExpeditionDeadlier Caps
Patch Changes
DianaDiana
BUFFMax Mana IconMax Mana5040
default Ability
Previous
Patch 17.8
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 275/325/515 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/160 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 230/280/450 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/160 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
MorganaMorgana
BUFFStarting Mana IconStarting Mana3045
NERFMax Mana IconMax Mana8095
ADD
Morgana is now a Conduit Conduit
default Ability
Previous
Patch 17.8
Transform for 3 seconds, gaining 795/1051/4606 (scaleAP IconscaleHealth Icon) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (scaleAP Icon) magic damage to the closest 3 enemies and restore 125/185/3000 (scaleAP Icon) health to the closest 2 injured allies.
Transform for 3 seconds, gaining 745/1001/4606 (scaleAP IconscaleHealth Icon) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (scaleAP Icon) magic damage to the closest 3 enemies and restore 125/185/3000 (scaleAP Icon) health to the closest 2 injured allies.
ConduitConduit
Previous
Patch 17.8
Innate: Conduits gain 20% additional Mana from all sources.

Your team gains Mana Regen, increased for Conduits.

(2) 1
TFTManaRegen Icon | 3 TFTManaRegen Icon
(3) 1 TFTManaRegen Icon | 5 TFTManaRegen Icon
(4) 2 TFTManaRegen Icon | 7 TFTManaRegen Icon
(5) 3 TFTManaRegen Icon | 9 TFTManaRegen Icon
Innate: Conduits gain 20% additional Mana from all sources.

Your team gains Mana Regen, increased for Conduits.

(2) 1
TFTManaRegen Icon | 3 TFTManaRegen Icon
(3) 1 TFTManaRegen Icon | 5 TFTManaRegen Icon
(4) 2 TFTManaRegen Icon | 7 TFTManaRegen Icon
(5) 2 TFTManaRegen Icon | 9 TFTManaRegen Icon
Change Log
17.4
17.3
Removed
Nunu & WillumpNunu & Willump
Best-in-Slot
Horizon FocusProtector's VowAdaptive Helm
Openers
Arbiter 2Arbiter Vanguard
Arbiter 2Arbiter 2Vanguard 2Vanguard 2
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Conduit
Leona
Zoe
Mordekaiser
Vanguard
Flex +1
Flex
Leona
Zoe
Mordekaiser
Viktor
Gragas
0

Leave a Reply

9 Comments

  1. Hayu

    the Concentration augment that buffs your conduits abilities duration seems completely broken or something. i winstreaked through the entire game with a 1* zoe with void staff & jewel gauntlet, and found aurelion super late and had him 1* for a while as well. i was winning against 2* vex graves boards with a 1* aurelion & bard.

  2. Anonymous

    The elder dragon is a great lvl10 cap piece

    1. Anonymous

      For real the elder dragon slaps

  3. Beamer

    the old Mech board without Meching Asol is pretty good, specially from Anima cashouts, (Asol, Mech, Karma, Morde, Rhaast, Morg + 1 free slot)
    Galio main tank with Iceblast Armor/Lioness Lament/Radiant Field + 2 Stoneplates,
    Aurelion Sol with The Annihilator/Searing Shortbow + JG + Dcap>Guardbreaker (Shortbow you want to Mech Asol because he spends more mana, item synergy)
    Slam TG last slot can be Urgot until you find Fiora in his place to save you up HP again so youre not 1 life after Anima, and/or Blitzcrank after gaining some HP for Tank displacement enemy tanks, whatever you hit 2 star>Urgot

  4. Anonymous

    is it still good after hotfix?

  5. lex

    isn’t the augment concentration good with this comp ?

  6. Zemlupus

    So basically it’s another Bard Vanguard comp, but this time with Aurelion instead of Vex and with an itemized Karma to dark star clean-up instead of Bard/Sona

    I guess your items and how easy you hit might determined if you go Aurelion or Vex

  7. Blue’s unpaid PR team

    Blue just (almost) cooked the lobby with this comp and Rabadon’s augment. Apparently it’s solid when the pilot has hands.

    1. lucifertatsh

      lmao it´s literally broken with that rabbadon augment, winout potential goes through the roof