Comp Image
Aurelion No Mech
Econ Icon Fast 8
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Arbiter Vanguard Opener
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Formula
Example
Lvl8
1
Lvl9
The Mighty Mech
1
Lvl9
Tahm Kench
1
Traits
Icon 0 Icon 0
Traits
Trait Background Commander Icon
1
Commander
1
Trait Background Party Animal Icon
1
Party Animal
1
Trait Background Vanguard Icon
4
Vanguard
2 > 4 > 6
Trait Background Conduit Icon
3
Conduit
2 > 3 > 4 > 5
Trait Background Shepherd Icon
3
Shepherd
3 > 5 > 7
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Space Groove Icon
1
Space Groove
1 > 3 > 5 > 7 > 10
Trait Background Meeple Icon
2
Meeple
3 > 5 > 7 > 10
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Mecha Icon
1
Mecha
3 > 4 > 6
Trait Background Psionic Icon
1
Psionic
2 > 4
Trait Background Stargazer Icon
1
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Icon 9 Icon 102
MordekaiserMeepsieBia & BayinBlitzcrankNunu & Will…IllaoiSonaBardSKarmaSAureli…P
Trait Background Commander Icon
1
Trait Background Party Animal Icon
1
Trait Background Vanguard Icon
4
Trait Background Conduit Icon
3
Trait Background Shepherd Icon
3
Trait Background Dark Star Icon
2
Trait Background Voyager Icon
2
Trait Background Space Groove Icon
1
Trait Background Meeple Icon
2
Trait Background Anima Icon
1
Trait Background Mecha Icon
1
Trait Background Psionic Icon
1
Trait Background Stargazer Icon
1
Comp Variations
Lvl8
Lvl9
The Mighty Mech
Lvl9
Tahm Kench
Tips & Tricks
  • There are several boards that can be played with Aurelion Sol. The best endgame board is Blitzcrank + Nunu with 4 Vanguard, but if remain flexible to Mighty Mech and Morgana during rolldown as 4 Vanguard without Blitzcrank is underwhelming.
  • This comp is specifically for non-mech Aurelion Sol. Do not use the Mecha Forma on him generally.
  • In the board that plays The Mighty Mech, you can consider Mecha Forming the Mighy Mech, although often playing a Rhaast is better unless you have perfect items for the Mech.
  • There are 4 tanks you can play around in this line: Nunu, Mighty Mech, Morgana, and Tahm Kench. If you find that Nunu is unhittable because several people are playing AP flex, consider using one of the other comp variations that plays around one of the other tanks.
Strong Conditions
+2 Tier Conditions BS
Radiant Rabadon's Deathcap
Aurelion Sol
Radiant Rabadon's Deathcap
Deadlier Caps
Deadlier Caps
Expedition
Expedition
+1 Tier Conditions BA
Epic Rolldown
Epic Rolldown
Expected Unexpectedness
Expected Unexpectedness
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
Slammin'
Slammin'
Slammin'+
Slammin'+
AFK
AFK
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Risky Moves
Risky Moves
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Aurelion Sol
P
Aurelion Sol
Karma
S
Karma
Nunu & WillumpNunu & Willump
Mecha Icon
Mecha
Conduit Icon
Conduit
Aurelion SolCost Icon 4
N/A HP
Default
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Flex +1
TFT_Item_ArchangelsStaff
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_PowerGauntlet
TFT_Item_StatikkShiv
Best-in-Slot
TFT5_Item_RabadonsDeathcapRadiant
TFT_Item_JeweledGauntlet
TFT_Item_MadredsBloodrazor
Flex +1
TFT_Item_PowerGauntlet
Dark Star Icon
Dark Star
Voyager Icon
Voyager
KarmaCost Icon 4
N/A HP
Current
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Flex +3
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Stargazer Icon
Stargazer
Vanguard Icon
Vanguard
Nunu & WillumpCost Icon 4
N/A HP
Default
TFT_Item_FrozenHeart
Flex +1
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Flex +4
TFT_Item_BrambleVest
TFT_Item_RedBuff
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Flex +2
TFT_Item_DragonsClaw
TFT_Item_RedBuff
Patch Changes
MordekaiserMordekaiser
default Ability
Previous
Patch 17.5
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 6 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 350/425/550/650 (scaleAP Icon) Shield. Each second for the next 6 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
BardBard
default Ability
Previous
Patch 17.5
Summon a flying saucer over the current target that lasts 5 seconds. Each second it deals 220/330/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
Summon a flying saucer over the current target that lasts 5 seconds. Each second it deals 240/360/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
Bia & BayinBia & Bayin
alt1 Ability
Previous
Patch 17.5
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 125/300/300 (scaleAP Icon) Shield for 4 seconds and grant allies 20% Ability Power for the rest of combat.
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/430 (scaleAP Icon) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat.
alt2 Ability
Previous
Patch 17.5
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 125/300/300 (scaleAP Icon) Shield for 4 seconds and grant allies 20% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200 (scaleAP Icon) magic damage to enemies hit.
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/430 (scaleAP Icon) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200 (scaleAP Icon) magic damage to enemies hit.
alt3 Ability
Previous
Patch 17.5
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 125/300/300 (scaleAP Icon) Shield for 4 seconds and grant allies 20% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200 (scaleAP Icon) magic damage to enemies hit.

Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 220 (scaleAP Icon) magic damage to enemies it passes through, and restores 15% max Health to allies.
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/430 (scaleAP Icon) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200 (scaleAP Icon) magic damage to enemies hit.

Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 220 (scaleAP Icon) magic damage to enemies it passes through, and restores 15% max Health to allies.
default Ability
Previous
Patch 17.5
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 125/300/300 (scaleAP Icon) Shield for 4 seconds and grant allies 20% Ability Power for the rest of combat.
Passive: Attacks deal 50/80/140 (scaleAP Icon) bonus magic damage.

Active: Gain 100/275/430 (scaleAP Icon) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat.
Radiant Rabadon's DeathcapRadiant Rabadon's Deathcap
NERFAbility Power IconAbility Power110100
Risky MovesRisky Moves
Previous
Patch 17.5
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.
Savings AccountSavings Account
Previous
Patch 17.5
After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 4 gold now.

Gold earned:
After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now.

Gold earned:
Slammin'+Slammin'+
Previous
Patch 17.5
Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
MeepleMeeple
Previous
Patch 17.5
Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.

(3) 2
set14AmpIcon Icon, 100 scaleHealth Icon
(5) 3 set14AmpIcon Icon, 400 scaleHealth Icon
(7) 4 set14AmpIcon Icon, 400 scaleHealth Icon. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
(10) 6
set14AmpIcon Icon, 500 scaleHealth Icon. SUMMON THE FOUR MEEPLORDS!

Cloning time = Champion cost
Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.

(3) 2
set14AmpIcon Icon, 100 scaleHealth Icon
(5) 3 set14AmpIcon Icon, 350 scaleHealth Icon
(7) 4 set14AmpIcon Icon, 450 scaleHealth Icon. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
(10) 6
set14AmpIcon Icon, 550 scaleHealth Icon. SUMMON THE FOUR MEEPLORDS!

Cloning time = Champion cost
Space GrooveSpace Groove
Previous
Patch 17.5
(1) Groovians can enter style="color: #F39B9B;">The style="color: #9BF39B;">Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 4 seconds.
(5) Each second spent in style="color: #F39B9B;">The style="color: #9BF39B;">Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 15%!
(10)
style="color: #F39B9B;">Get style="color: #9BF39B;">your style="color: #D59BF3;">Groove style="color: #9BF3D5;">on!

The style="color: #9BF39B;">Groove: % scaleAS Icon, % scaleHPRegen Icon
(1) Groovians can enter style="color: #F39B9B;">The style="color: #9BF39B;">Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 4 seconds.
(5) Each second spent in style="color: #F39B9B;">The style="color: #9BF39B;">Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 10%!
(10)
style="color: #F39B9B;">Get style="color: #9BF39B;">your style="color: #D59BF3;">Groove style="color: #9BF3D5;">on!

The style="color: #9BF39B;">Groove: % scaleAS Icon, % scaleHPRegen Icon
Change Log
17.4
17.3
Removed
Nunu & WillumpNunu & Willump
Best-in-Slot
Horizon FocusProtector's VowAdaptive Helm
Openers
Arbiter 2Arbiter Vanguard
Arbiter 2Arbiter 2Vanguard 2Vanguard 2
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
0

Leave a Reply

8 Comments

  1. Hayu

    the Concentration augment that buffs your conduits abilities duration seems completely broken or something. i winstreaked through the entire game with a 1* zoe with void staff & jewel gauntlet, and found aurelion super late and had him 1* for a while as well. i was winning against 2* vex graves boards with a 1* aurelion & bard.

  2. Anonymous

    The elder dragon is a great lvl10 cap piece

    1. Anonymous

      For real the elder dragon slaps

  3. Beamer

    the old Mech board without Meching Asol is pretty good, specially from Anima cashouts, (Asol, Mech, Karma, Morde, Rhaast, Morg + 1 free slot)
    Galio main tank with Iceblast Armor/Lioness Lament/Radiant Field + 2 Stoneplates,
    Aurelion Sol with The Annihilator/Searing Shortbow + JG + Dcap>Guardbreaker (Shortbow you want to Mech Asol because he spends more mana, item synergy)
    Slam TG last slot can be Urgot until you find Fiora in his place to save you up HP again so youre not 1 life after Anima, and/or Blitzcrank after gaining some HP for Tank displacement enemy tanks, whatever you hit 2 star>Urgot

  4. Anonymous

    is it still good after hotfix?

  5. lex

    isn’t the augment concentration good with this comp ?

  6. Zemlupus

    So basically it’s another Bard Vanguard comp, but this time with Aurelion instead of Vex and with an itemized Karma to dark star clean-up instead of Bard/Sona

    I guess your items and how easy you hit might determined if you go Aurelion or Vex

  7. Blue’s unpaid PR team

    Blue just (almost) cooked the lobby with this comp and Rabadon’s augment. Apparently it’s solid when the pilot has hands.