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Main
Level 8
Lvl8
1
Traits
Comp Variations
Lvl8
Tips & Tricks
- This comp is experimental for Patch 17.3. Aurelion Sol's non mech form received a massive buff and in theory should be viable as a carry, but it has never been played before Patch 17.3 so play at your own risk until the Patch is more solved.
- It looks better not to Mech the Mighty Mech and instead just play 2/3 Mecha. It only loses 25 AD / AP on the Aurelion Sol in exchange for a full team slot, which seems worth it given that Morgana looks like the better tank right now. That might change as the comp is played more.
Strong Conditions
+2 Tier Conditions B → S
Deadlier Caps
+1 Tier Conditions B → A
Epic Rolldown
Expected Unexpectedness
Feeling Lucky
Money Hungry
Savings Account
Slice of Life
Good For Something I
Slammin'
Slammin'+
AFK
Cluttered Mind
Patient Study
Risky Moves
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
Aurelion SolP
MorganaS
KarmaDefault
Patch Changes
Leona
NERF
Armor4540
NERF
Magic Resist4540
default Ability
Previous
Patch 17.3
Gain 420/480/620/760 (
) Shield for 4 seconds. Bash the current target, dealing 226/339/509/867 (
) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
Gain 420/480/620/760 (
) Shield for 4 seconds. Bash the current target, dealing 196/294/441/753 (
) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
hero Ability
Previous
Patch 17.3
Gain 200/240/280/320 (
) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 286/488/860/1303 (
) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 180/270/405/385 (
) physical damage.
Gain 200/240/280/320 (
) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 258/437/769/1172 (
) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 200/300/480/820 (
) physical damage.
Formula
Flex
Flex
Example
Conduit
Formula
Flex
Example
Teemo
Formula
Flex
Example



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