Comp Image
Kai'Sa Rogues
Econ Icon 3-Cost Reroll
Primary
AD Icon
Tier
C
Required
Augment Setup
Econ
Econ
+
Econ
Econ
+
Combat
Combat
Primordian Rogue Opener
Briar
Rek'Sai
Bel'Veth
Rogue
Flex
Briar
Rek'Sai
Bel'Veth
Cho'Gath
Kai'Sa
Formula
Example
Lvl8
1
Traits
Icon 0 Icon 0
Traits
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Meeple Icon
3
Meeple
3 > 5 > 7 > 10
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Rogue Icon
2
Rogue
2 > 3 > 4 > 5
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Space Groove Icon
1
Space Groove
1 > 3 > 5 > 7 > 10
Trait Background Shepherd Icon
1
Shepherd
3 > 5 > 7
Icon 7 Icon 138
RammusMeepsieRhaastOrnnPFizzPKarmaKai'SaP
Trait Background Redeemer Icon
1
Trait Background Meeple Icon
3
Trait Background Bastion Icon
2
Trait Background Dark Star Icon
2
Trait Background Rogue Icon
2
Trait Background Voyager Icon
2
Trait Background Space Groove Icon
1
Trait Background Shepherd Icon
1
Comp Variations
Lvl8
Tips & Tricks
  • Prioritize Kai'Sa and Fizz items + Antiheal on Ornn ideally
Strong Conditions
+2 Tier Conditions CA
Patience is a Virtue
Patience is a Virtue
Prismatic Ticket
Prismatic Ticket
+1 Tier Conditions CB
Kai'Sa
Kai'Sa from Orb
Gold Collector
Kai'Sa
Gold Collector
Radiant Infinity Edge
Kai'Sa
Radiant Infinity Edge
Radiant Giant Slayer
Kai'Sa
Radiant Giant Slayer
Radiant Spear of Shojin
Kai'Sa
Radiant Spear of Shojin
Radiant Blue Buff
Kai'Sa
Radiant Blue Buff
Radiant Deathblade
Kai'Sa
Radiant Deathblade
Radiant Striker's Flail
Kai'Sa
Radiant Striker's Flail
Radiant Nashor's Tooth
Fizz
Radiant Nashor's Tooth
Lich Bane
Fizz
Lich Bane
Rogue Emblem
Rogue Emblem
Voyager Emblem
Voyager Emblem
Calculated Loss
Calculated Loss
Rolling For Days I
Rolling For Days I
Heroic Grab Bag+
Heroic Grab Bag+
Heroic Grab Bag++
Heroic Grab Bag++
Heroic Grab Bag
Heroic Grab Bag
Kayle's Boon
Kayle's Boon
Legion of Threes
Legion of Threes
Trifecta I
Trifecta I
Trifecta II
Trifecta II
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
Builds
Kai'Sa
P
Kai'Sa
Fizz
P
Fizz
RhaastRhaast
Dark Star Icon
Dark Star
Rogue Icon
Rogue
Kai'SaCost Icon 3
N/A HP
Default
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Flex +3
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
TFT_Item_LastWhisper
TFT_Item_BlueBuff
Flex +1
TFT_Item_SpearOfShojin
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_InfinityEdge
TFT_Item_SpearOfShojin
Flex +1
TFT_Item_BlueBuff
Alt Build 1
TFT_Item_Artifact_Fishbones
Flex +1
TFT9_Item_CrownOfDemacia
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Flex +5
TFT_Item_Deathblade
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_MadredsBloodrazor
TFT_Item_LastWhisper
Alt Build 2
TFT5_Item_InfinityEdgeRadiant
Flex +1
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Flex +3
TFT5_Item_TrapClawRadiant
TFT5_Item_DeathbladeRadiant
TFT5_Item_GiantSlayerRadiant
TFT_Item_BlueBuff
Flex +1
TFT5_Item_SpearOfShojinRadiant
Meeple Icon
Meeple
Rogue Icon
Rogue
FizzCost Icon 3
N/A HP
Default
TFT_Item_UnstableConcoction
Flex +2
TFT_Item_HextechGunblade
TFT_Item_Bloodthirster
TFT_Item_JeweledGauntlet
TFT_Item_Leviathan
Flex +5
TFT_Item_PowerGauntlet
TFT_Item_Quicksilver
TFT_Item_MadredsBloodrazor
TFT_Item_RabadonsDeathcap
TFT_Item_TitansResolve
Best-in-Slot
TFT5_Item_LeviathanRadiant
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Flex +2
TFT_Item_Bloodthirster
TFT_Item_HextechGunblade
Alt Build 1
TFT_Item_Artifact_LichBane
Flex +4
TFT17_Item_Artifact_AhriArtifact
TFT_Item_Artifact_Dawncore
TFT_Item_Artifact_WitsEnd
TFT4_Item_OrnnZhonyasParadox
TFT_Item_Leviathan
Flex +1
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Redeemer Icon
Redeemer
RhaastCost Icon 3
N/A HP
Alt Build 1
TFT17_Item_AssassinTraitEmblemItem
Patch Changes
BriarBriar
NERFBase AD IconBase AD40/60/90/12035/53/79/105
Bel'VethBel'Veth
default Ability
Previous
Patch 17.3
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 23/35/52/89 (scaleAD IconscaleAP Icon) physical damage each.
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 21/32/48/81 (scaleAD IconscaleAP Icon) physical damage each.
MeepsieMeepsie
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
FizzFizz
default Ability
Previous
Patch 17.3
Dash through the current target, dealing 110/165/265 (scaleAP Icon) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 335/510/805 (scaleAP Iconset17AmpIcon Icon) magic damage. Adjacent enemies take 50% damage.

Meep Bonus: Add 2 (set17AmpIcon Icon) Meep to the bait, increasing Mega Meep damage by 150/230/360 (scaleAP Icon).
Dash through the current target, dealing 120/180/290 (scaleAP Icon) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 335/510/805 (scaleAP Iconset17AmpIcon Icon) magic damage. Adjacent enemies take 50% damage.

Meep Bonus: Add 2 (set17AmpIcon Icon) Meep to the bait, increasing Mega Meep damage by 150/230/360 (scaleAP Icon).
Kai'SaKai'Sa
default Ability
Previous
Patch 17.3
Passive: On takedown, gain 10 mana.

Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 35/53/84 (scaleAD Icon) physical damage each.
Passive: On takedown, gain 10 mana.

Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 33/50/79 (scaleAD Icon) physical damage each.
OrnnOrnn
default Ability
Previous
Patch 17.3
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.

Active: Gain 100/150/500 (scaleAP Icon) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (scaleAP Icon) magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.

Active: Gain 125/200/500 (scaleAP Icon) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (scaleAP Icon) magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
KarmaKarma
default Ability
Previous
Patch 17.3
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (scaleAP Icon) magic damage.
MorganaMorgana
Cost5Morgana (cost 5)4Morgana (cost 4)
BUFFArmor IconArmor5070
BUFFBase AD IconBase AD50/75/11360/90/135
BUFFHealth IconHealth1000/1800/32401300/2340/4212
BUFFStarting Mana IconStarting Mana2030
BUFFMagic Resist IconMagic Resist5070
NERFAttack Speed IconAttack Speed0.900.65
NERFMax Mana IconMax Mana6090
default Ability
Previous
Patch 17.3
Passive: Heal for 20% of Ability damage.

Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 (scaleAP Icon) Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 50/75/1500 (scaleAP Icon) magic damage per second to each one.

At the end of the transfomation, deal 240/360/4000 (scaleAP Icon) magic damage to all tethered enemies.
Transform for 3 seconds, gaining 655/859/4606 (scaleAP IconscaleHealth Icon) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (scaleAP Icon) magic damage to the closest 3 enemies and restore 100/150/3000 (scaleAP Icon) health to the closest 2 injured allies.
Kayle's BoonKayle's Boon
Previous
Patch 17.3
For each unique ccompleted item on your team, your team gains 15 Health, 1% Attack Damage, and 1% Ability Power.
For each unique completed item on your team, your team gains 10 Health, 1% Attack Damage, and 1% Ability Power.
Dark LadyDark Lady
Previous
Patch 17.3
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Change Log
17.3
17.2
17.1b
17.1
16.8
OrnnOrnn
Current Build
Warmog's ArmorSunfire CapeSpirit Visage
Gargoyle StoneplateWarmog's ArmorSpirit Visage
Openers
Primordian 3Primordian Rogue
Primordian 3Primordian 3
Briar
Rek'Sai
Bel'Veth
Rogue
Flex
Briar
Rek'Sai
Bel'Veth
Cho'Gath
Kai'Sa
Primordian 3Econ Traits
Primordian 3Primordian 3Timebreaker 2Timebreaker 2
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
0

Leave a Reply

10 Comments

  1. deebee

    There’s an option for a variation with Karma Rammus Meepsie swapped out for Mao’kai Aatrox Cho’gath which is a lot cheaper and gives an extra 3 cost tank to reroll (probably only hitting 2/3 tanks bcuz bench lock). Unit quality seems worse but stats look good

    1. Anonymous

      who do you play at 8

  2. Anonymous

    Isn’t trifecta also really op in this comp ?

  3. david

    Can you drop dark star with collector to have a better unit ?

  4. Junaldo

    Seekers Armguard on fizz also upgrades a tier imo

  5. Beamer

    This comp is very weak on 2 stars, good luck getting Ornn 3 if theres a Samira or Teemo reroll player in your lobby

  6. Anonymous

    Why Kaisa from orb adds a tier?

    1. Beamer

      Kaisa is a very strong unit compared to other Stage 1 AD Units, you can snowball into the comp, early Rogues such as Talon/Briar give her stats, early Dark Star gives her execute. This comp is more of momentum and bleed out in the late game, very weak on 2 stars.

  7. Anonymous

    If you do miss on 3* Ornn, do you just play Rammus 2 as main tank instead?

    1. LongJohnStevens

      Rammus 2 or Rhaast 3