Main ▾
Main
Level 8
Lvl8
1
Traits
Comp Variations
Lvl8
Tips & Tricks
- Prioritize Kai'Sa and Fizz items + Antiheal on Ornn ideally
Strong Conditions
+1 Tier Conditions D → C
Kai'Sa from Orb
Gold Collector
Radiant Infinity Edge
Radiant Giant Slayer
Radiant Spear of Shojin
Radiant Blue Buff
Radiant Deathblade
Radiant Striker's Flail
Radiant Nashor's Tooth
Lich Bane
Rogue Emblem
Voyager Emblem
Patience is a Virtue
Rolling For Days I
Calculated Loss
Heroic Grab Bag
Heroic Grab Bag+
Heroic Grab Bag++
Legion of Threes
Trifecta I
Prismatic Ticket
Trifecta II
Kayle's Boon
Economy Strategy
3-Cost Reroll
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
P
Kai'SaP
FizzDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Formula
Flex
Example
Formula
Example
Patch Changes
Meepsie
default Ability
Patch 17.9
PBE
Heal 456/567/846/1126 (
) Health over 3 seconds. Slam the target, dealing 160/240/360/600 (
) magic damage and knocking up for 1.5/1.75/2/2.25 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.
Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 24% (
).
Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 24% (
Passive: Attacks deal 60/90/140/190 (
) bonus magic damage.
Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 180/270/425/725 (
) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1/1/1.5/1.5 seconds.
Meep Bonus: The passive's bonus damage is increased by 50% per Meep.
Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 180/270/425/725 (
Meep Bonus: The passive's bonus damage is increased by 50% per Meep.
17.6▾
17.6
17.3
17.2
17.1b
17.1
16.8
C → D







This comp appears to be outdated. May need to be investigated
Changed your name lol, but yes – it’s an old PBE comp that got killed off in first patch of the set once people realized Fizz isn’t a real carry. Probably will never come back. Which makes me realize, I’m not even sure I have the ability to mark a comp as inactive after I did the major refactor in Set 17. It’s such a rare occurrence. I’ll just lower it to D-tier. Thanks.
There’s an option for a variation with Karma Rammus Meepsie swapped out for Mao’kai Aatrox Cho’gath which is a lot cheaper and gives an extra 3 cost tank to reroll (probably only hitting 2/3 tanks bcuz bench lock). Unit quality seems worse but stats look good
who do you play at 8
Isn’t trifecta also really op in this comp ?
Can you drop dark star with collector to have a better unit ?
Seekers Armguard on fizz also upgrades a tier imo
This comp is very weak on 2 stars, good luck getting Ornn 3 if theres a Samira or Teemo reroll player in your lobby
Why Kaisa from orb adds a tier?
Kaisa is a very strong unit compared to other Stage 1 AD Units, you can snowball into the comp, early Rogues such as Talon/Briar give her stats, early Dark Star gives her execute. This comp is more of momentum and bleed out in the late game, very weak on 2 stars.
If you do miss on 3* Ornn, do you just play Rammus 2 as main tank instead?
Rammus 2 or Rhaast 3