Comp Image
Dark Star
Econ Icon Fast 8
Primary
AD Icon
Tier
A
Required
Required Condition
Augment Setup
Emblem
Emblem
+
Item
Item
+
Econ
Econ
Primordian Rogue Opener
Briar
Rek'Sai
Bel'Veth
Rogue
Flex
Briar
Rek'Sai
Bel'Veth
Cho'Gath
Kai'Sa
Formula
Example
Lvl9
Bard
1
Lvl9
Riven
1
Lvl9
Xayah
1
Lvl9
Shepherd Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait Background Dark Star Icon
6
Dark Star
2 > 4 > 6 > 9
Trait Background Eradicator Icon
1
Eradicator
1
Trait Background Oracle Icon
1
Oracle
1
Trait Background Brawler Icon
2
Brawler
2 > 4 > 6
Trait Background Conduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Mecha Icon
2
Mecha
3 > 4 > 6
Trait Background Rogue Icon
1
Rogue
2 > 3 > 4 > 5
Trait Background Sniper Icon
1
Sniper
2 > 3 > 4
Trait Background Stargazer Icon
1
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Icon 9 Icon 93
The Mighty …MordekaiserMini Black …Nunu &…PFlex +1Tahm KenchMini Black …Cho'GathKarmaSJhinPKai'SaPAureli…P
Trait Background Dark Star Icon
6
Trait Background Eradicator Icon
1
Trait Background Oracle Icon
1
Trait Background Brawler Icon
2
Trait Background Conduit Icon
2
Trait Background Vanguard Icon
2
Trait Background Voyager Icon
2
Trait Background Mecha Icon
2
Trait Background Rogue Icon
1
Trait Background Sniper Icon
1
Trait Background Stargazer Icon
1
Comp Variations
Flex
Lvl9
Bard
Lvl9
Riven
Lvl9
Xayah
Lvl9
Shepherd Emblem
Tips & Tricks
  • Generally only play from Emblem because otherwise getting to 6 Dark Star requires Jhin which makes the line much more conditional on being able to go Level 9 (or Aura Farming Jhin). The emblem also allows you to drop a bad unit which is highly impactful.
  • Since the comp has so many traits that it can fill out, many Emblems are good in this line along with the Dark Star Emblem.
  • Clumping your carries in the backline is generally good in this line as this is one of the highest DPS comps in the game. If you group your carries, they usually can melt any tank in front of them before it gets more than 1 cast off.
  • The three main frontline 4-cost units you are looking to upgrade are Nunu, Tahm Kench, and The Mighty Mech in roughly that order. Nunu is by far the best tank for the line as his CC often stalls long enough for your backline to delete the entire enemy board
  • The line used to always play Riven, but now she is played much less often than before and instead frontliners are prioritized, especially in the AP versions of Dark Star that play around Aurelion Sol or Bard.
Strong Conditions
+2 Tier Conditions AS+
Jhin
Jhin from Aura Farming
The Trait Tree+
The Trait Tree+
Swordsmith
Swordsmith
Sword Overflow
Sword Overflow
+1 Tier Conditions AS
Brawler Emblem
Brawler Emblem
Rogue Emblem
Rogue Emblem
Sniper Emblem
Sniper Emblem
Timebreaker Emblem
Timebreaker Emblem
Vanguard Emblem
Vanguard Emblem
Voyager Emblem
Voyager Emblem
Epic Rolldown
Epic Rolldown
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
Spreading Roots
Spreading Roots
Spreading Roots+
Spreading Roots+
The Trait Tree
The Trait Tree
Branching Out+
Branching Out+
Expected Unexpectedness
Expected Unexpectedness
Slammin'
Slammin'
Slammin'+
Slammin'+
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Urf's Gambit
Urf's Gambit
Loot Singularity
Loot Singularity
U.R.F
U.R.F
Staffsmith
Staffsmith
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Jhin
P
Jhin
Kai'Sa
P
Kai'Sa
Nunu & Willump
P
Nunu & Willump
Karma
S
Karma
Dark Star Icon
Dark Star
Eradicator Icon
Eradicator
Sniper Icon
Sniper
JhinCost Icon 5
N/A HP
Current
TFT_Item_MadredsBloodrazor
Flex +3
TFT_Item_GuinsoosRageblade
TFT_Item_LastWhisper
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Best-in-Slot
TFT17_Item_AssassinTraitEmblemItem
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Dark Star Icon
Dark Star
Rogue Icon
Rogue
Kai'SaCost Icon 3
N/A HP
Current
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Flex +3
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
TFT_Item_LastWhisper
TFT_Item_BlueBuff
Flex +1
TFT_Item_SpearOfShojin
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_InfinityEdge
TFT_Item_SpearOfShojin
Flex +1
TFT_Item_BlueBuff
Alt Build 1
TFT_Item_Artifact_Fishbones
Flex +1
TFT9_Item_CrownOfDemacia
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Flex +5
TFT_Item_Deathblade
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_MadredsBloodrazor
TFT_Item_LastWhisper
Alt Build 2
TFT5_Item_InfinityEdgeRadiant
Flex +1
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Flex +3
TFT5_Item_TrapClawRadiant
TFT5_Item_DeathbladeRadiant
TFT5_Item_GiantSlayerRadiant
TFT_Item_BlueBuff
Flex +1
TFT5_Item_SpearOfShojinRadiant
Stargazer Icon
Stargazer
Vanguard Icon
Vanguard
Nunu & WillumpCost Icon 4
N/A HP
Default
TFT_Item_FrozenHeart
Flex +1
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Flex +4
TFT_Item_BrambleVest
TFT_Item_RedBuff
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Flex +2
TFT_Item_DragonsClaw
TFT_Item_RedBuff
Dark Star Icon
Dark Star
Voyager Icon
Voyager
KarmaCost Icon 4
N/A HP
Default
TFT_Item_SpearOfShojin
Flex +3
TFT_Item_BlueBuff
TFT_Item_AdaptiveHelm
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Flex +4
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_Leviathan
TFT_Item_MadredsBloodrazor
Alt Build 1
TFT17_Item_Artifact_AhriArtifact
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Patch Changes
Bel'VethBel'Veth
default Ability
Previous
Patch 17.4
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 21/32/48/81 (scaleAD IconscaleAP Icon) physical damage each.
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 23/35/52/89 (scaleAD IconscaleAP Icon) physical damage each.
XayahXayah
BUFFBase AD IconBase AD50/75/11352/78/117
default Ability
Previous
Patch 17.4
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (scaleAD Icon) physical damage each. Xayah's current target takes 10/15/200 (scaleAD Icon) additional physical damage per feather.
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (scaleAD Icon) physical damage each. Xayah's current target takes 25/40/200 (scaleAD Icon) additional physical damage per feather.
Rogue EmblemRogue Emblem
Previous
Patch 17.4
The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.
The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.
Dark StarDark Star
Previous
Patch 17.4
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 70% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
SniperSniper
Previous
Patch 17.4
Snipers gain Damage Amp, increased against targets farther away.

(2) 18% scaleDA Icon; +2% scaleDA Icon per hex
(3)
24% scaleDA Icon; +3% scaleDA Icon per hex
(4)
28% scaleDA Icon; +4% scaleDA Icon per hex
Snipers gain Damage Amp, increased against targets farther away.

(2) 18% scaleDA Icon; +2% scaleDA Icon per hex
(3)
25% scaleDA Icon; +3% scaleDA Icon per hex
(4)
35% scaleDA Icon; +4% scaleDA Icon per hex
Space GrooveSpace Groove
Previous
Patch 17.4
(1) Groovians can enter style="color: #F39B9B;">The style="color: #9BF39B;">Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 3 seconds.
(5) Each second spent in style="color: #F39B9B;">The style="color: #9BF39B;">Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 10%!
(10)
style="color: #F39B9B;">Get style="color: #9BF39B;">your style="color: #D59BF3;">Groove style="color: #9BF3D5;">on!

The style="color: #9BF39B;">Groove: % scaleAS Icon, % scaleHPRegen Icon
(1) Groovians can enter style="color: #F39B9B;">The style="color: #9BF39B;">Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 3 seconds.
(5) Each second spent in style="color: #F39B9B;">The style="color: #9BF39B;">Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 15%!
(10)
style="color: #F39B9B;">Get style="color: #9BF39B;">your style="color: #D59BF3;">Groove style="color: #9BF3D5;">on!

The style="color: #9BF39B;">Groove: % scaleAS Icon, % scaleHPRegen Icon
Change Log
17.4
17.3
17.2
17.1b
SA
Removed
Nunu & WillumpNunu & Willump
Best-in-Slot
Horizon FocusProtector's VowAdaptive Helm
Openers
Primordian 3Primordian Rogue
Primordian 3Primordian 3
Briar
Rek'Sai
Bel'Veth
Rogue
Flex
Briar
Rek'Sai
Bel'Veth
Cho'Gath
Kai'Sa
0

Leave a Reply

22 Comments

  1. Ko and Buko

    Is Loot Singularity truly an upgrade? Seems like it doesn’t give too much value, even with a super early Dark Star 6.

  2. Don Bochinche

    thanks for the free 8th -58. jhin from aura farming is BAIT DO NOT PLAY THIS LINE IF YOU DONT HAVE EMBLEM OR 2* KAISA ON 2-1

  3. ivern is shinigami

    man nothing and i mean nothing is more toxic than Invader Zed

  4. Anonymous

    why was timebreaker emblem removed? in any case, it’s still being linked to from the flowchart

  5. Mge

    Darkstar on asol no mech is OP tier.

  6. Anonymous

    good comp this page improvve a lot

  7. Anonymous

    I always bot 4 even tho I have dark star emblem. If I could add a screen shot i would.
    was bot 7 when I had bis riven, karma and nunu at 40hp(no unlucky losses). 1 prisma econ(hard commit), 1 silver item aug, 1 gold combat aug…
    maybe its just not playable in prismaic lobbies. Just gold lobbies with random spatula augment.

    1. Anonymous

      karma is bad, always play around kaisa and cap out with jhin2 if you get to 9

      1. Anonymous

        tbh i think kaisa 2 might clear jhin 2 no snipa

  8. Anonymous

    can you add what comp to play if u dont have an emblem but you DO have a jhin from aura farming

    1. Anonymous

      isn’t it obviously replace the morg with a lissandra

  9. Anonymous

    Can you add Jhin from Aura Farming as an alternative to Dark Star emblem condition? It is very strong, since you are guarenteed 6 Dark Star at lvl 8 with 2 star Jhin. Very likely to win streak whole Stage 4.

    1. Anonymous

      Jhin 2 is still weak compared to other 2 star 5 Costs like Vex or Fiora. You get beaten by any other late game board.

  10. Anonymous

    if you get a brawler emblem, whos the best carrier and do you run 4 brawlers

    1. Anonymous

      I guess you can Brawler Emblem the Nunu and replace one of the flex spots with Maokai?

  11. Anonymous

    I got the perfect conditions. got 7th. Couldn’t 2star all of the 4 cost units. Nunu perma contested, riven perma contested, karma perma contested i found tahm cause i was lucky and jhin is not very possible to 2star at level8

  12. yahalo

    Where do you put the rouge emblem?

    1. I love GM Blue's website

      If you look at “Best in slot” for Jhin, you will see it there with 2 items that work well for it.

  13. mge

    so… primary dark star riven/xayah or Karma?

    1. Anonymous

      I went Primary Dark Star Karma and grinded all the way to first place.

  14. Anonymous

    would like that too

  15. FireFly

    Any chance there’s more clarity on what the emblem holders are for a few of the lines?