Comp Image
Dark Star
Econ Icon Fast 8
Primary
AD Icon
Tier
S
Required
Required Condition
Augment Setup
Emblem
Emblem
+
Econ
Econ
+
Combat
Combat
Primordian Rogue Opener
Briar
Rek'Sai
Bel'Veth
Rogue
Flex
Briar
Rek'Sai
Bel'Veth
Cho'Gath
Kai'Sa
Formula
Example
Lvl9
Xayah
1
Lvl9
Aurelion Sol
1
Lvl9
Bard
1
Lvl9
Shepherd Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait Background Dark Star Icon
6
Dark Star
2 > 4 > 6 > 9
Trait Background Eradicator Icon
1
Eradicator
1
Trait Background Oracle Icon
1
Oracle
1
Trait Background Brawler Icon
2
Brawler
2 > 4 > 6
Trait Background Rogue Icon
2
Rogue
2 > 3 > 4 > 5
Trait Background Sniper Icon
2
Sniper
2 > 3 > 4
Trait Background Timebreaker Icon
2
Timebreaker
2 > 3 > 4
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Trait Background Conduit Icon
1
Conduit
2 > 3 > 4 > 5
Trait Background Stargazer Icon
1
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Trait Background Voyager Icon
1
Voyager
2 > 3 > 4 > 5 > 6
Icon 9 Icon 84
Mini Black …Tahm KenchFlex +1Nunu &…PCho'GathMordekaiserMini Black …JhinPRivenSKai'SaPEzrealKarmaS
Trait Background Dark Star Icon
6
Trait Background Eradicator Icon
1
Trait Background Oracle Icon
1
Trait Background Brawler Icon
2
Trait Background Rogue Icon
2
Trait Background Sniper Icon
2
Trait Background Timebreaker Icon
2
Trait Background Vanguard Icon
2
Trait Background Conduit Icon
1
Trait Background Stargazer Icon
1
Trait Background Voyager Icon
1
Comp Variations
Flex
Lvl9
Xayah
Lvl9
Aurelion Sol
Lvl9
Bard
Lvl9
Shepherd Emblem
Tips & Tricks
  • Generally only play from Emblem because otherwise getting to 6 Dark Star requires Jhin which makes the line much more conditional on being able to go Level 9 (or Aura Farming Jhin). The emblem also allows you to drop a bad unit which is highly impactful.
  • Since the comp has so many traits that it can fill out, many Emblems are good in this line along with the Dark Star Emblem.
Strong Conditions
+2 Tier Conditions SOP
Jhin
Jhin from Aura Farming
The Trait Tree+
The Trait Tree+
+1 Tier Conditions SS+
Brawler Emblem
Brawler Emblem
Rogue Emblem
Rogue Emblem
Sniper Emblem
Sniper Emblem
Timebreaker Emblem
Timebreaker Emblem
Vanguard Emblem
Vanguard Emblem
Voyager Emblem
Voyager Emblem
Epic Rolldown
Epic Rolldown
Feeling Lucky
Feeling Lucky
Money Hungry
Money Hungry
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
Spreading Roots
Spreading Roots
Spreading Roots+
Spreading Roots+
The Trait Tree
The Trait Tree
Branching Out+
Branching Out+
Expected Unexpectedness
Expected Unexpectedness
Slammin'
Slammin'
Slammin'+
Slammin'+
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Urf's Gambit
Urf's Gambit
Loot Singularity
Loot Singularity
U.R.F
U.R.F
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Jhin
P
Jhin
Kai'Sa
P
Kai'Sa
Nunu & Willump
P
Nunu & Willump
Karma
S
Karma
Dark Star Icon
Dark Star
Eradicator Icon
Eradicator
Sniper Icon
Sniper
JhinCost Icon 5
N/A HP
Current
TFT_Item_MadredsBloodrazor
Flex +3
TFT_Item_GuinsoosRageblade
TFT_Item_LastWhisper
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Best-in-Slot
TFT17_Item_AssassinTraitEmblemItem
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Dark Star Icon
Dark Star
Rogue Icon
Rogue
Kai'SaCost Icon 3
N/A HP
Current
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Flex +3
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
TFT_Item_LastWhisper
TFT_Item_BlueBuff
Flex +1
TFT_Item_SpearOfShojin
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_InfinityEdge
TFT_Item_SpearOfShojin
Flex +1
TFT_Item_BlueBuff
Alt Build 1
TFT_Item_Artifact_Fishbones
Flex +1
TFT9_Item_CrownOfDemacia
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Flex +5
TFT_Item_Deathblade
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_MadredsBloodrazor
TFT_Item_LastWhisper
Alt Build 2
TFT5_Item_InfinityEdgeRadiant
Flex +1
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Flex +3
TFT5_Item_TrapClawRadiant
TFT5_Item_DeathbladeRadiant
TFT5_Item_GiantSlayerRadiant
TFT_Item_BlueBuff
Flex +1
TFT5_Item_SpearOfShojinRadiant
Stargazer Icon
Stargazer
Vanguard Icon
Vanguard
Nunu & WillumpCost Icon 4
N/A HP
Default
TFT_Item_FrozenHeart
Flex +1
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Flex +4
TFT_Item_BrambleVest
TFT_Item_RedBuff
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Flex +2
TFT_Item_DragonsClaw
TFT_Item_RedBuff
Best-in-Slot
TFT_Item_Artifact_HorizonFocus
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
Dark Star Icon
Dark Star
Voyager Icon
Voyager
KarmaCost Icon 4
N/A HP
Default
TFT_Item_SpearOfShojin
Flex +3
TFT_Item_BlueBuff
TFT_Item_AdaptiveHelm
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Flex +4
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_Leviathan
TFT_Item_MadredsBloodrazor
Alt Build 1
TFT17_Item_Artifact_AhriArtifact
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Patch Changes
BriarBriar
NERFBase AD IconBase AD40/60/90/12035/53/79/105
Bel'VethBel'Veth
default Ability
Previous
Patch 17.3
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 23/35/52/89 (scaleAD IconscaleAP Icon) physical damage each.
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 21/32/48/81 (scaleAD IconscaleAP Icon) physical damage each.
MordekaiserMordekaiser
default Ability
Previous
Patch 17.3
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 4 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 300/375/500/650 (scaleAP Icon) Shield. Each second for the next 6 seconds, gain 75/90/105/120 (scaleAP Icon) more Shield and deal 45/70/100/170 (scaleAP Icon) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
hero Ability
Previous
Patch 17.3
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 225/250/300/400 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/400/550 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/175 (scaleAP Icon) magic damage for the next 6 seconds.
Kai'SaKai'Sa
default Ability
Previous
Patch 17.3
Passive: On takedown, gain 10 mana.

Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 35/53/84 (scaleAD Icon) physical damage each.
Passive: On takedown, gain 10 mana.

Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 33/50/79 (scaleAD Icon) physical damage each.
Aurelion SolAurelion Sol
alt1 Ability
Previous
Patch 17.3
Passive: Fly around the battlefield immune to crowd control. Every 0.75 seconds, gain 5 (scaleAS Icon) Mana and launch a fighter that deals 78/118/275 (scaleAP Icon) magic damage to a nearby enemy.

Active: Gain 500/650/3000 Shield and activate Overdrive for 3 seconds. While in Overdrive gain 100% movement speed, launch 3/3/6 times as many fighters, and ignore 30% of enemy Magic Resistance.
Passive: Fly around the battlefield immune to crowd control. Every 0.75 seconds, gain 5 (scaleAS Icon) Mana and launch a fighter that deals 82/123/275 (scaleAP Icon) magic damage to a nearby enemy.

Active: Gain 500/650/3000 Shield and activate Overdrive for 4 seconds. While in Overdrive gain 100% movement speed, launch 3/3/6 times as many fighters, and ignore 30% of enemy Magic Resistance.
default Ability
Previous
Patch 17.3
Channel a deathbeam in a line towards the current target for 3 seconds. It deals 185/280/2000 (scaleAP Icon) magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
Channel a deathbeam in a line towards the current target for 4 seconds. It deals 320/480/2000 (scaleAP Icon) magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
KarmaKarma
default Ability
Previous
Patch 17.3
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (scaleAP Icon) magic damage.
Nunu & WillumpNunu & Willump
BUFFMax Mana IconMax Mana155145
XayahXayah
default Ability
Previous
Patch 17.3
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (scaleAD Icon) physical damage each.
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (scaleAD Icon) physical damage each. Xayah's current target takes 10/15/200 (scaleAD Icon) additional physical damage per feather.
BardBard
default Ability
Previous
Patch 17.3
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220/330/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
Summon a flying saucer over the current target that lasts 5 seconds. Each second it deals 220/330/3000 (scaleAP Icon) magic damage to the target, plus 135/205/1500 (scaleAP Icon) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest 2 (set17AmpIcon Icon) Meeple allies an additional Meep.

Friends abducted:
Horizon FocusHorizon FocusREMOVED
Loot SingularityLoot SingularityNEW
Previous
Patch 17.3
When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra.

Space matter and loot quality increase each time. Gain 2/3/4 space matter depending on Dark Star breakpoint.

Space Matter: /
AnimaAnima
Previous
Patch 17.3
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Change Log
17.3
17.2
17.1b
BS
Board changed (Variation: Xayah)
Before
Mini Black HoleTahm KenchCho'GathNunu & WillumpThe Mighty MechMordekaiserMini Black HoleXayahKai'SaKarmaJhin
After
Cho'GathMini Black HoleTahm KenchNunu & WillumpThe Mighty MechMini Black HoleMordekaiserXayahJhinKarmaKai'Sa
Board added (Variation: Aurelion Sol)
Added
Cho'GathMini Black HoleNunu & WillumpMini Black HoleTahm KenchMordekaiserKai'SaRivenJhinKarmaAurelion Sol
Board added (Variation: Bard)
Added
Mini Black HoleTahm KenchNunu & WillumpCho'GathMordekaiserMini Black HoleJhinRivenKai'SaBardKarma
Board changed
Before
RivenNunu & WillumpTahm KenchMini Black HoleCho'GathMordekaiserMini Black HoleMorganaKarmaJhinKai'Sa
After
Mini Black HoleTahm KenchNunu & WillumpCho'GathMordekaiserMini Black HoleJhinRivenKai'SaEzrealKarma
Board changed (Variation: Shepherd Emblem)
Before
RivenNunu & WillumpIllaoiBia & BayinMini Black HoleMordekaiserBlitzcrankMini Black HoleKarmaJhinLissandraKai'Sa
After
IllaoiMini Black HoleNunu & WillumpMini Black HoleMordekaiserBlitzcrankJhinRivenKarmaBia & BayinLissandraKai'Sa
Board removed (Variation: Timebreaker Emblem)
Removed
RivenNunu & WillumpPantheonMini Black HoleCho'GathMordekaiserMini Black HoleMorganaKarmaJhinKai'Sa
Dark Star Emblem Dark Star Emblem downgraded tier modifier +2 →
Cluttered Mind Cluttered Mind added with tier modifier +1
Patient Study Patient Study added with tier modifier +1
Slammin' Slammin' added with tier modifier +1
Slammin'+ Slammin'+ added with tier modifier +1
U.R.F U.R.F added with tier modifier +1
Loot Singularity Loot Singularity added with tier modifier +1
Expected Unexpectedness Expected Unexpectedness added with tier modifier +1
Urf's Gambit Urf's Gambit added with tier modifier +1
Kai'SaKai'Sa
Current Build added
Infinity EdgeStriker's Flail
Flex +3
Blue Buff
Flex +1
Kai'SaKai'Sa
Best-in-Slot added
Gold CollectorInfinity EdgeSpear of Shojin
Flex +1
Kai'SaKai'Sa
Alt Build 2 added
Radiant Infinity Edge
Flex +1
Striker's Flail
Flex +3
Blue Buff
Flex +1
Tahm KenchTahm Kench
Current Build added
Sunfire CapeEvenshroud
Kai'SaKai'Sa
Alt Build 1
Sniper Emblem
Fishbones
Flex +1
Infinity EdgeStriker's Flail
Flex +5
Tip changed from Generally only play from Emblem because otherwise getting to 6 Dark Star requires Jhin which makes the line much more conditional on being able to go Level 9 (or Aura Farming Jhin)Generally only play from Emblem because otherwise getting to 6 Dark Star requires Jhin which makes the line much more conditional on being able to go Level 9 (or Aura Farming Jhin). The emblem also allows you to drop a bad unit which is highly impactful.
Tip changed from Both Kai'Sa and Karma look strong, but Jhin is weak for a 5-cost. Do not move items from Kai'Sa 2 to Jhin 1.Since the comp has so many traits that it can fill out, many Emblems are good in this line along with the Dark Star Emblem.
Removed Shepherd Emblem Shepherd Emblem with tier modifier +1
Removed
Shepherd
Shepherd
Shepherd
Flex
Flex
Opener: Shepherd
Removed
Illaoi
Lissandra
Mordekaiser
Shepherd
Flex
Opener: Mordekaiser
Removed Tip: Since the comp has so many traits that it can fill out, many Emblems are good in this line along with the Dark Star Emblem.
Openers
Primordian 3Primordian Rogue
Primordian 3Primordian 3
Briar
Rek'Sai
Bel'Veth
Rogue
Flex
Briar
Rek'Sai
Bel'Veth
Cho'Gath
Kai'Sa
0

Leave a Reply

19 Comments

  1. Anonymous

    why was timebreaker emblem removed? in any case, it’s still being linked to from the flowchart

  2. Mge

    Darkstar on asol no mech is OP tier.

  3. Anonymous

    good comp this page improvve a lot

  4. Anonymous

    I always bot 4 even tho I have dark star emblem. If I could add a screen shot i would.
    was bot 7 when I had bis riven, karma and nunu at 40hp(no unlucky losses). 1 prisma econ(hard commit), 1 silver item aug, 1 gold combat aug…
    maybe its just not playable in prismaic lobbies. Just gold lobbies with random spatula augment.

    1. Anonymous

      karma is bad, always play around kaisa and cap out with jhin2 if you get to 9

      1. Anonymous

        tbh i think kaisa 2 might clear jhin 2 no snipa

  5. Anonymous

    can you add what comp to play if u dont have an emblem but you DO have a jhin from aura farming

    1. Anonymous

      isn’t it obviously replace the morg with a lissandra

  6. Anonymous

    Can you add Jhin from Aura Farming as an alternative to Dark Star emblem condition? It is very strong, since you are guarenteed 6 Dark Star at lvl 8 with 2 star Jhin. Very likely to win streak whole Stage 4.

    1. Anonymous

      Jhin 2 is still weak compared to other 2 star 5 Costs like Vex or Fiora. You get beaten by any other late game board.

  7. Anonymous

    if you get a brawler emblem, whos the best carrier and do you run 4 brawlers

    1. Anonymous

      I guess you can Brawler Emblem the Nunu and replace one of the flex spots with Maokai?

  8. Anonymous

    I got the perfect conditions. got 7th. Couldn’t 2star all of the 4 cost units. Nunu perma contested, riven perma contested, karma perma contested i found tahm cause i was lucky and jhin is not very possible to 2star at level8

  9. yahalo

    Where do you put the rouge emblem?

    1. I love GM Blue's website

      If you look at “Best in slot” for Jhin, you will see it there with 2 items that work well for it.

  10. mge

    so… primary dark star riven/xayah or Karma?

    1. Anonymous

      I went Primary Dark Star Karma and grinded all the way to first place.

  11. Anonymous

    would like that too

  12. FireFly

    Any chance there’s more clarity on what the emblem holders are for a few of the lines?