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Main
Xayah
Aurelion Sol
Bard
Shepherd Emblem
Lvl9
1
Lvl9
1
Lvl9
1
Lvl9
1
Traits
Comp Variations
Flex
Tips & Tricks
- Generally only play from Emblem because otherwise getting to 6 Dark Star requires Jhin which makes the line much more conditional on being able to go Level 9 (or Aura Farming Jhin). The emblem also allows you to drop a bad unit which is highly impactful.
- Since the comp has so many traits that it can fill out, many Emblems are good in this line along with the Dark Star Emblem.
Strong Conditions
+2 Tier Conditions S → OP
Jhin from Aura Farming
The Trait Tree+
+1 Tier Conditions S → S+
Brawler Emblem
Rogue Emblem
Sniper Emblem
Timebreaker Emblem
Vanguard Emblem
Voyager Emblem
Epic Rolldown
Feeling Lucky
Money Hungry
Savings Account
Slice of Life
Good For Something I
AFK
Risky Moves
Spreading Roots
Spreading Roots+
The Trait Tree
Branching Out+
Expected Unexpectedness
Slammin'
Slammin'+
Cluttered Mind
Patient Study
Urf's Gambit
Loot Singularity
U.R.F
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
JhinP
Kai'SaP
Nunu & WillumpS
KarmaCurrent
Best-in-Slot
Patch Changes
Briar
NERF
Base AD40/60/90/12035/53/79/105
17.3▾
17.3
17.2
17.1b
B → S
Board changed (Variation: Xayah)
Before
After
Board added (Variation: Aurelion Sol)
Added
Board added (Variation: Bard)
Added
Board changed
Before
After
Board changed (Variation: Shepherd Emblem)
Before
After
Board removed (Variation: Timebreaker Emblem)
Removed
Tip changed from Generally only play from Emblem because otherwise getting to 6 Dark Star requires Jhin which makes the line much more conditional on being able to go Level 9 (or Aura Farming Jhin) → Generally only play from Emblem because otherwise getting to 6 Dark Star requires Jhin which makes the line much more conditional on being able to go Level 9 (or Aura Farming Jhin). The emblem also allows you to drop a bad unit which is highly impactful.
Tip changed from Both Kai'Sa and Karma look strong, but Jhin is weak for a 5-cost. Do not move items from Kai'Sa 2 to Jhin 1. → Since the comp has so many traits that it can fill out, many Emblems are good in this line along with the Dark Star Emblem.
Removed
Shepherd Emblem with tier modifier +1
Removed 

Opener: Shepherd
Flex
Flex
Removed 


Opener: Mordekaiser
Flex
Removed Tip: Since the comp has so many traits that it can fill out, many Emblems are good in this line along with the Dark Star Emblem.
Formula
Flex
Example



why was timebreaker emblem removed? in any case, it’s still being linked to from the flowchart
Darkstar on asol no mech is OP tier.
good comp this page improvve a lot
I always bot 4 even tho I have dark star emblem. If I could add a screen shot i would.
was bot 7 when I had bis riven, karma and nunu at 40hp(no unlucky losses). 1 prisma econ(hard commit), 1 silver item aug, 1 gold combat aug…
maybe its just not playable in prismaic lobbies. Just gold lobbies with random spatula augment.
karma is bad, always play around kaisa and cap out with jhin2 if you get to 9
tbh i think kaisa 2 might clear jhin 2 no snipa
can you add what comp to play if u dont have an emblem but you DO have a jhin from aura farming
isn’t it obviously replace the morg with a lissandra
Can you add Jhin from Aura Farming as an alternative to Dark Star emblem condition? It is very strong, since you are guarenteed 6 Dark Star at lvl 8 with 2 star Jhin. Very likely to win streak whole Stage 4.
Jhin 2 is still weak compared to other 2 star 5 Costs like Vex or Fiora. You get beaten by any other late game board.
if you get a brawler emblem, whos the best carrier and do you run 4 brawlers
I guess you can Brawler Emblem the Nunu and replace one of the flex spots with Maokai?
I got the perfect conditions. got 7th. Couldn’t 2star all of the 4 cost units. Nunu perma contested, riven perma contested, karma perma contested i found tahm cause i was lucky and jhin is not very possible to 2star at level8
Where do you put the rouge emblem?
If you look at “Best in slot” for Jhin, you will see it there with 2 items that work well for it.
so… primary dark star riven/xayah or Karma?
I went Primary Dark Star Karma and grinded all the way to first place.
would like that too
Any chance there’s more clarity on what the emblem holders are for a few of the lines?