Comp Image
Shieldmaiden Leona
Econ Icon Fast 8
Primary
AD Icon
Tier
A
Required
Augment Setup
Item
Item
+
Combat
Combat
Arbiter Vanguard Opener
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Formula
Example
Lvl8
Teemo
1
Lvl9
6 Vanguard6
1
Traits
Icon 0 Icon 0
Traits
Trait Background Arbiter Icon
3
Arbiter
2 > 3
Trait Background Dark Lady Icon
1
Dark Lady
1
Trait Background Vanguard Icon
4
Vanguard
2 > 4 > 6
Trait Background Shepherd Icon
3
Shepherd
3 > 5 > 7
Trait Background Conduit Icon
2
Conduit
2 > 3 > 4 > 5
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Voyager Icon
2
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Meeple Icon
1
Meeple
3 > 5 > 7 > 10
Trait Background Stargazer Icon
1
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Icon 9 Icon 87
MordekaiserMeepsieIllaoiNunu &…PLeonaPBia & BayinMorganaKarmaZoeSFlex +1LeBlancP
Trait Background Arbiter Icon
3
Trait Background Dark Lady Icon
1
Trait Background Vanguard Icon
4
Trait Background Shepherd Icon
3
Trait Background Conduit Icon
2
Trait Background Dark Star Icon
2
Trait Background Voyager Icon
2
Trait Background Anima Icon
1
Trait Background Meeple Icon
1
Trait Background Stargazer Icon
1
Comp Variations
Flex
Lvl8
Teemo
Lvl9
6 Vanguard6
Tips & Tricks
  • If you have a combat Arbiter, play around 1-cost Reroll with Teemo. If you have an Arbiter that provides you Leona copies, push levels and play around LeBlanc primary (this looks better currently)
  • Tank items can go onto Illaoi 2 or Nasus 3 before hitting Nunu 2 in the Teemo version
Strong Conditions
+2 Tier Conditions AS+
Radiant Sterak's Gage
Leona
Radiant Sterak's Gage
Radiant Giant Slayer
LeBlanc
Radiant Giant Slayer
Radiant Rabadon's Deathcap
LeBlanc
Radiant Rabadon's Deathcap
+1 Tier Conditions AS
Death's Defiance
Leona
Death's Defiance
Radiant Bloodthirster
Leona
Radiant Bloodthirster
Radiant Titan's Resolve
Leona
Radiant Titan's Resolve
Flickerblades
Teemo
Flickerblades
Radiant Guinsoo's Rageblade
LeBlanc+1
Radiant Guinsoo's Rageblade
Statikk Shiv
Teemo
Statikk Shiv
Crown of Demacia
LeBlanc+1
Crown of Demacia
Gambler's Blade
Teemo
Gambler's Blade
Wit's End
Teemo
Wit's End
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Leona
P
Leona
LeBlanc
P
LeBlanc
Nunu & Willump
P
Nunu & Willump
Zoe
S
Zoe
Arbiter Icon
Arbiter
Vanguard Icon
Vanguard
LeonaCost Icon 1
N/A HP
Arbiter Effect
Arbiter Cause
Arbiter Cause
Default
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Flex +2
TFT_Item_GuardianAngel
TFT_Item_Quicksilver
Best-in-Slot
TFT5_Item_SteraksGageRadiant
TFT_Item_Bloodthirster
Flex +1
TFT5_Item_BloodthirsterRadiant
TFT_Item_TitansResolve
Flex +1
TFT5_Item_TitansResolveRadiant
Alt Build 1
TFT4_Item_OrnnDeathsDefiance
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Flex +2
TFT_Item_GuardianAngel
TFT_Item_Quicksilver
Arbiter Icon
Arbiter
Shepherd Icon
Shepherd
LeBlancCost Icon 4
N/A HP
Arbiter Cause
Arbiter Effect
Arbiter Effect
Default
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Flex +5
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
TFT_Item_ArchangelsStaff
TFT_Item_RabadonsDeathcap
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Flex +3
TFT_Item_HextechGunblade
TFT_Item_ArchangelsStaff
TFT_Item_RabadonsDeathcap
Best-in-Slot
TFT5_Item_GiantSlayerRadiant
Flex +5
TFT_Item_MadredsBloodrazor
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
TFT_Item_RabadonsDeathcap
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
Flex +1
TFT5_Item_GuinsoosRagebladeRadiant
TFT_Item_JeweledGauntlet
Flex +4
TFT5_Item_RabadonsDeathcapRadiant
TFT_Item_RabadonsDeathcap
TFT_Item_HextechGunblade
TFT_Item_ArchangelsStaff
Alt Build 1
TFT_Item_Artifact_NavoriFlickerblades
Flex +3
TFT9_Item_CrownOfDemacia
TFT_Item_Artifact_BlightingJewel
TFT7_Item_ShimmerscaleGamblersBlade
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Alt Build 2
TFT_Item_Artifact_StatikkShiv
Flex +1
TFT_Item_Artifact_WitsEnd
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Flex +2
TFT_Item_HextechGunblade
TFT_Item_MadredsBloodrazor
Stargazer Icon
Stargazer
Vanguard Icon
Vanguard
Nunu & WillumpCost Icon 4
N/A HP
Default
TFT_Item_FrozenHeart
Flex +1
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Flex +4
TFT_Item_BrambleVest
TFT_Item_RedBuff
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Flex +2
TFT_Item_DragonsClaw
TFT_Item_RedBuff
Best-in-Slot
TFT_Item_Artifact_HorizonFocus
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
Arbiter Icon
Arbiter
Conduit Icon
Conduit
ZoeCost Icon 2
N/A HP
Default
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
TFT_Item_SpearOfShojin
Flex +1
TFT_Item_BlueBuff
Best-in-Slot
TFT17_Item_Artifact_AhriArtifact
TFT_Item_BlueBuff
Flex +2
TFT_Item_Leviathan
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
Flex +2
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Flex +1
TFT_Item_PowerGauntlet
Patch Changes
LeonaLeona
hero Ability
Previous
Patch 17.2
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 306/518/885/1338 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 180/270/405/385 (scaleAD Icon) physical damage.
MeepsieMeepsie
hero Ability
Previous
Patch 17.2
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 265/400/600/1000 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
MordekaiserMordekaiser
hero Ability
Previous
Patch 17.2
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 150/180/225/270 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
Passive: Deal 20/30/45/75 (scaleAP Icon) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.

Active: Gain 175/200/250/300 (scaleAP Icon) Shield. Increase the damage of the aura to 50/75/115/195 (scaleAP Icon) magic damage for the next 4 seconds.
DianaDiana
default Ability
Previous
Patch 17.2
Passive: Attacks deal 50/75/130 (scaleAP Icon) bonus magic damage.

Active: Gain 225/275/375 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 45/70/110 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Passive: Attacks deal 52/78/135 (scaleAP Icon) bonus magic damage.

Active: Gain 250/290/375 (scaleAP Icon) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 50/75/120 (scaleAP Icon) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
KarmaKarma
BUFFAttack Speed IconAttack Speed0.750.80
default Ability
Previous
Patch 17.2
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 120/180/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
LeBlancLeBlanc
default Ability
Previous
Patch 17.2
Passive: Attacks deal 64/96/400 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (scaleAP Icon) magic damage.
Passive: Attacks deal 57/86/250 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (scaleAP Icon) magic damage.
default Ability
Patch 17.2
Patch 17.2b
Passive: Attacks deal 57/86/250 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (scaleAP Icon) magic damage.
Passive: Attacks deal 62/93/250 (scaleAP Icon) magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (scaleAP Icon) magic damage.
Nunu & WillumpNunu & Willump
NERFMax Mana IconMax Mana145155
default Ability
Previous
Patch 17.2
Gain 475/575/2000 (scaleAP Icon) Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000 (scaleAP Icon) magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000 (scaleAP Icon) magic damage. All enemies hit by the astrolabe are knocked up for 1.75/2/8 seconds.
Gain 475/575/2000 (scaleAP Icon) Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000 (scaleAP Icon) magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000 (scaleAP Icon) magic damage. All enemies hit by the astrolabe are knocked up for 1.5/1.75/8 seconds.
SonaSona
default Ability
Previous
Patch 17.2
Hurl a chunk of magnetic debris at the nearest target without one, dealing 240/360/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 620/930/9999 (scaleAP Icon) magic damage and briefly stunning them.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 260/390/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 620/930/9999 (scaleAP Icon) magic damage and briefly stunning them.
default Ability
Patch 17.2
Patch 17.2b
Hurl a chunk of magnetic debris at the nearest target without one, dealing 260/390/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 620/930/9999 (scaleAP Icon) magic damage and briefly stunning them.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 280/420/999 (scaleAP Icon) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (scaleAP Icon) magic damage, then crush all the debris onto the target, dealing 680/1050/9999 (scaleAP Icon) magic damage and briefly stunning them.
Ahri's AuraAhri's Aura
Previous
Patch 17.2
The holder is orbited by 3 foxfires. Each one deals 55 (scaleAP Icon) magic damage and the orbit expands to hit the holder's current target.

For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
The holder is orbited by 3 foxfires. Each one deals 50 (scaleAP Icon) magic damage and the orbit expands to hit the holder's current target.

For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
Change Log
17.2b
Econ Strategy changed from Fast 81-Cost Reroll (Variation: Teemo (Combat Arbiter))
Openers
Arbiter 2Arbiter Vanguard
Arbiter 2Arbiter 2Vanguard 2Vanguard 2
Leona
Zoe
Flex +1
Mordekaiser
Flex +1
Flex
Flex
Leona
Zoe
Mordekaiser
Lissandra
Illaoi
Arbiter 2Arbiter Teemo
Arbiter 2Arbiter 2TeemoTeemo
Teemo
Leona
Mordekaiser
Flex +2
Arbiter
Flex
Teemo
Leona
Mordekaiser
Zoe
Illaoi
0

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