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6 Vanguard LeBlanc
Teemo (Combat Arbiter)
Lvl8
1
Lvl9
1
Traits
Comp Variations
Flex
Tips & Tricks
- If you have a combat Arbiter, play around 1-cost Reroll with Teemo. If you have an Arbiter that provides you Leona copies, push levels and play around LeBlanc primary (this looks better currently)
- Tank items can go onto Illaoi 2 or Nasus 3 before hitting Nunu 2 in the Teemo version
Strong Conditions
+2 Tier Conditions B → S
Radiant Sterak's Gage
Radiant Giant Slayer
Radiant Rabadon's Deathcap
+1 Tier Conditions B → A
Death's Defiance
Radiant Bloodthirster
Radiant Titan's Resolve
Flickerblades
Radiant Guinsoo's Rageblade
Statikk Shiv
Crown of Demacia
Gambler's Blade
Wit's End
Missed Connections
Divine Amendment
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
LeonaP
LeBlancP
Nunu & WillumpS
ZoeDefault
Best-in-Slot
Alt Build 1
Formula
Flex
Flex
Example
Conduit
Formula
Flex
Example
Formula
Flex
Example
Patch Changes
Bia & Bayin
alt1 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat.
Active: Gain 100/275/460 (
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat.
Active: Gain 100/275/460 (
alt2 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/230/275 (
) magic damage to enemies hit.
Active: Gain 100/275/460 (
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/300/400 (
) magic damage to enemies hit.
Active: Gain 100/275/460 (
alt3 Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/230/275 (
) magic damage to enemies hit.
Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 220 (
) magic damage to enemies it passes through, and restores 15% max Health to allies.
Active: Gain 100/275/460 (
Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 220 (
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat. Then tailsweep in a semi-circle, dealing 200/300/400 (
) magic damage to enemies hit.
Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 300 (
) magic damage to enemies it passes through, and restores 15% max Health to allies.
Active: Gain 100/275/460 (
Bond of the Stars: The first cast each combat instead ushers in an auroral wave. The wave knocks up and deals 300 (
default Ability
Patch 17.9
PBE
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat.
Active: Gain 100/275/460 (
Passive: Attacks deal 50/80/140 (
) bonus magic damage.
Active: Gain 100/275/460 (
) Shield for 3 seconds and grant allies 10% Ability Power for the rest of combat.
Active: Gain 100/275/460 (
17.6▾
17.6
17.5b
17.4
17.3
17.2b








I got the arbiter augment Divine Amendment 3-2 and basically won out with chance for free leona and ability power every 4 seconds. Almost got leona 4 🙁
Targeting AI for this augment is broken this patch as well, leona targets random enemies instead of what her ability text says.
In the new patch this comp is very very bad. Not worth playing even if you hit everything and win streak. As soon as you get to stage 4 and 5 its very hard to win against anything even if you got everything bis. ONLY play with radiant items
This hero augment is considerably worse if you do not get the leona printer effect
Prowler’s Claw on Leona here probably isn’t OP but it’s great fun and definitely felt strong.
may be worth adding a note about when to hold for 4star leona – conditions like Construct a Companion, etc?
it’s a pretty complex question based on conditions of Arbiter. May be better to wait and do the math after the changes next week.
comp cracks, highrolled for the lv 9 version. easy win
stupid leona
Gunblade as a BT alternative seemed pretty good, Leona fucks
Contruct a companion as 2nd augment allows you to push fast 8 for LeBlanc
Dawncore is crazy on Leona, especially with a mana gain Arbiter effect.
Definitely think you could add Find Your Center here. Feels like the absolute perfect augment for Leona
might be worthwhile to add items for blitzcrank as ap carry for 6 vanguard instead of leblanc or sona – I had a game where I had 2 star blitz, 2 star sona and 2 star leblanc and out of all of them blitzcrank dealt twice the damage with same items (shitty items – rabba, guinsoo, hoj) (I kept moving them from character to character cause there was not enough damage on lb and sona smh)
seakers armguard is op on leona with shieldmaiden
Shieldmaiden scales with AD and HP, Seeker’s Armguard is ASS
Didn’t they nerf the augment? Is it still good?
Hey, if playing teemo variation, with teemo 3 and leblanc 2, is teemo still preffered item holder, or should we make a change to leblanc
why are you building ad items on leona? What did i miss
This is for when you take Leona’s Hero Augment ‘Shieldmaiden’ I don’t think GM Blue had time to add in the hero augment yet
Added the hero augment as Required, sorry lol — It’s a new augment that changes her ability.
No problem, thanks for the quick update and your kindness to make this available to all of us!