Comp Image
Riven Yi
Econ Icon Fast 8
Primary
AD Icon
Tier
C
Required
Augment Setup
Econ
Econ
+
Combat
Combat
+
Combat
Combat
Econ Traits Opener
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
Formula
Example
Lvl9
Rogue Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait Background Bulwark Icon
1
Bulwark
1
Trait Background Oracle Icon
1
Oracle
1
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Brawler Icon
2
Brawler
2 > 4 > 6
Trait Background Marauder Icon
2
Marauder
2 > 4 > 6
Trait Background N.O.V.A. Icon
2
N.O.V.A.
2 > 5
Trait Background Psionic Icon
2
Psionic
2 > 4
Trait Background Rogue Icon
2
Rogue
2 > 3 > 4 > 5
Trait Background Space Groove Icon
1
Space Groove
1 > 3 > 5 > 7 > 10
Trait Background Timebreaker Icon
1
Timebreaker
2 > 3 > 4
Icon 9 Icon 81
GragasAatroxRhaastFlex +2RivenPTahm K…PGwenShenFlex +1Shen RelicMaster…PAkali
Trait Background Bulwark Icon
1
Trait Background Oracle Icon
1
Trait Background Redeemer Icon
1
Trait Background Bastion Icon
2
Trait Background Brawler Icon
2
Trait Background Marauder Icon
2
Trait Background N.O.V.A. Icon
2
Trait Background Psionic Icon
2
Trait Background Rogue Icon
2
Trait Background Space Groove Icon
1
Trait Background Timebreaker Icon
1
Comp Variations
Flex
Lvl9
Rogue Emblem
Tips & Tricks
  • While Fiora may look tempting, it is quite difficult to play her as the main slot she would replace is Rhaast and Rhaast 2 looks better than both Fiora 1 and Morgana 1. Generally only aim to play Fiora if you can 2-star her realistically.
Strong Conditions
+2 Tier Conditions CA
Rogue Emblem
Master Yi
Rogue Emblem
Little Buddies
Little Buddies
Bronze For Life II
Bronze For Life II
+1 Tier Conditions CB
Death's Defiance
Riven
Death's Defiance
N.O.V.A. Emblem
N.O.V.A. Emblem
Epic Rolldown
Epic Rolldown
Feeling Lucky
Feeling Lucky
Savings Account
Savings Account
Slice of Life
Slice of Life
Good For Something I
Good For Something I
AFK
AFK
Risky Moves
Risky Moves
Money Hungry
Money Hungry
Bronze For Life I
Bronze For Life I
Expected Unexpectedness
Expected Unexpectedness
Slammin'
Slammin'
Slammin'+
Slammin'+
Cluttered Mind
Cluttered Mind
Patient Study
Patient Study
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Riven
P
Riven
Master Yi
P
Master Yi
Timebreaker Icon
Timebreaker
Rogue Icon
Rogue
RivenCost Icon 4
N/A HP
Default
TFT_Item_Bloodthirster
Flex +1
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
Flex +2
TFT_Item_Quicksilver
TFT_Item_TitansResolve
TFT_Item_SteraksGage
Flex +3
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
TFT_Item_PowerGauntlet
Best-in-Slot
TFT4_Item_OrnnDeathsDefiance
TFT_Item_Quicksilver
Flex +2
TFT_Item_TitansResolve
TFT_Item_GuardianAngel
TFT_Item_SteraksGage
Flex +3
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
TFT_Item_PowerGauntlet
Psionic Icon
Psionic
Marauder Icon
Marauder
Master YiCost Icon 4
N/A HP
Best-in-Slot
TFT17_Item_AssassinTraitEmblemItem
Flex +1
TFT17_Item_DRXEmblemItem
TFT_Item_GuardianAngel
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_Deathblade
TFT_Item_PowerGauntlet
Alt Build 1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
Flex +1
TFT17_Item_PsyOps_TargetlockMod_Radiant
TFT_Item_GuardianAngel
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_Deathblade
TFT_Item_PowerGauntlet
Default
TFT_Item_UnstableConcoction
Flex +2
TFT_Item_Quicksilver
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
Flex +1
TFT_Item_Quicksilver
TFT_Item_MadredsBloodrazor
Flex +3
TFT_Item_Deathblade
TFT_Item_PowerGauntlet
TFT_Item_SteraksGage
Alt Build 2
TFT_Item_Artifact_TitanicHydra
TFT_Item_GuardianAngel
TFT_Item_Quicksilver
Flex +1
TFT_Item_MadredsBloodrazor
Patch Changes
AatroxAatrox
default Ability
Previous
Patch 17.4
Heal 300/375/575/775 (scaleAP Icon), then deal 161/242/362/611 (scaleAD IconscaleArmor Icon) physical damage to the current target.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 81/121/181/305 (scaleAD IconscaleArmor Icon) physical damage.
Heal 325/400/650/900 (scaleAP Icon), then deal 161/242/362/611 (scaleAD IconscaleArmor Icon) physical damage to the current target.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 105/157/235/397 (scaleAD IconscaleArmor Icon) physical damage.
AkaliAkali
default Ability
Previous
Patch 17.4
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41/62/93/155 (scaleAD Icon) physical damage to the first enemy hit, reduced to 16/25/37/62 (scaleAD Icon) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.

N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18/31 (scaleAD Icon) physical damage each second. Kunai increase the damage of the bleed by 10%.
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41/62/93/155 (scaleAD Icon) physical damage to the first enemy hit, reduced to 16/25/37/62 (scaleAD Icon) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.

N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 12/18/24/30 (scaleAD Icon) physical damage each second. Kunai increase the damage of the bleed by 12%.
Bel'VethBel'Veth
default Ability
Previous
Patch 17.4
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 21/32/48/81 (scaleAD IconscaleAP Icon) physical damage each.
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 23/35/52/89 (scaleAD IconscaleAP Icon) physical damage each.
GragasGragas
hero Ability
Previous
Patch 17.4
Self detonate, sacrificing 190/342/616/890 (scaleHealth Icon) Health to deal 375/591/938/1515 (scaleAP IconscaleHealth Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. Deals 60% more damage to Tanks.

(Sacrifice will not reduce Health below 1)
Self detonate, sacrificing 190/342/616/890 (scaleHealth Icon) Health to deal 345/546/908/1445 (scaleAP IconscaleHealth Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. Deals 60% more damage to Tanks.

(Sacrifice will not reduce Health below 1)
GwenGwen
BUFFArmor IconArmor4550
BUFFMagic Resist IconMagic Resist4550
default Ability
Previous
Patch 17.4
Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health.

Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145/220/380/650 (scaleAP Icon) magic damage to the target and 75/110/190/325 (scaleAP Icon) magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health.

Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145/220/410/700 (scaleAP Icon) magic damage to the target and 75/110/190/325 (scaleAP Icon) magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
MorganaMorgana
NERFRange IconRange2 Hex1 Hex
default Ability
Previous
Patch 17.4
Transform for 3 seconds, gaining 655/859/4606 (scaleAP IconscaleHealth Icon) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (scaleAP Icon) magic damage to the closest 3 enemies and restore 100/150/3000 (scaleAP Icon) health to the closest 2 injured allies.
Transform for 3 seconds, gaining 720/976/4606 (scaleAP IconscaleHealth Icon) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (scaleAP Icon) magic damage to the closest 3 enemies and restore 100/150/3000 (scaleAP Icon) health to the closest 2 injured allies.
ShenShen
BUFFStarting Mana IconStarting Mana1020
default Ability
Previous
Patch 17.4
Passive: On cast, attacks gain 33/53/819 (scaleHealth IconscaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 395/601/4088 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Passive: On cast, attacks gain 38/63/819 (scaleHealth IconscaleAP Icon) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 395/601/4088 (scaleHealth IconscaleAP Icon) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Malware MatrixMalware Matrix
Previous
Patch 17.4
Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds)

At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 (scaleAD Icon) physical damage to nearby enemies.

Recommended users: Master Yi and Pyke.
Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.
Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by
2.

At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 (scaleAD Icon) physical damage to nearby enemies.

Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
BUFFDamage Amp IconDamage Amp0%10%
NERFAttack Damage IconAttack Damage150
Rogue EmblemRogue Emblem
Previous
Patch 17.4
The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.
The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.
RedeemerRedeemer
Previous
Patch 17.4
(1) For each non-unique trait you have active, your team gains 2%/2.5%/3% Attack Speed, and 2/2.5/3 Armor and Magic Resist.

Teamwide Attack Speed: %
scaleAS Icon
Teamwide Resists: scaleArmor IconscaleMR Icon
(1) For each non-unique trait you have active, your team gains 2% Attack Speed, and 2 Armor and Magic Resist.

Teamwide Attack Speed: %
scaleAS Icon
Teamwide Resists: scaleArmor IconscaleMR Icon
Space GrooveSpace Groove
Previous
Patch 17.4
(1) Groovians can enter style="color: #F39B9B;">The style="color: #9BF39B;">Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 3 seconds.
(5) Each second spent in style="color: #F39B9B;">The style="color: #9BF39B;">Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 10%!
(10)
style="color: #F39B9B;">Get style="color: #9BF39B;">your style="color: #D59BF3;">Groove style="color: #9BF3D5;">on!

The style="color: #9BF39B;">Groove: % scaleAS Icon, % scaleHPRegen Icon
(1) Groovians can enter style="color: #F39B9B;">The style="color: #9BF39B;">Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 3 seconds.
(5) Each second spent in style="color: #F39B9B;">The style="color: #9BF39B;">Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 15%!
(10)
style="color: #F39B9B;">Get style="color: #9BF39B;">your style="color: #D59BF3;">Groove style="color: #9BF3D5;">on!

The style="color: #9BF39B;">Groove: % scaleAS Icon, % scaleHPRegen Icon
Change Log
17.3
17.2b
17.2
17.1b
17.1
Cluttered Mind Cluttered Mind added with tier modifier +1
Patient Study Patient Study added with tier modifier +1
Slammin' Slammin' added with tier modifier +1
Slammin'+ Slammin'+ added with tier modifier +1
Expected Unexpectedness Expected Unexpectedness added with tier modifier +1
Openers
Primordian 3Econ Traits
Primordian 3Primordian 3Timebreaker 2Timebreaker 2
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
0

Leave a Reply

3 Comments

  1. Anonymous

    Cosmic Restart : Rogue Emblem, Timebreaker Emblem. Augment on 4-2 BFL2 😀 went 10 morgana and rhaast. Top 1

  2. Anonymous

    May i ask why tahm kench need this build? Why not warmog, tank builds? Sorry for my poor English

    1. Author avatarGM Blue

      EDIT: It should look correct now, although I don’t really know what is causing the bug yet (I do know what is happening, just not why). Sooo if you spot the issue anywhere else, let me know. Frustrating bug lol

      It’s a bug thanks for pointing it out, working on fixing it. You can see the correct build if you click “Open builder” button in upper right of the page. Can also see the page exactly as it looks here if you then click the button at the top that says “Comp View”.