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Item Conditions
Minimum Tier
All
All
OP
S+
S
A
B
C
Ahri's Aura
The holder is orbited by 3 foxfires. Each one deals 50 (
) magic damage and the orbit expands to hit the holder's current target.
For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
Anomaly
Evolve the holder, granting an effect based on their role.
Tank: Gain 1100 health and grow in size.
Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them.
Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health.
Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds.
Specialist: Gain 6 stars that orbit this champion. Each star deals 85 magic damage and the orbit expands to hit the champion's current target.
Bastion Emblem
The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.
Battle Bunny Crossbow
Gain Precision.
Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80%
physical damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Max 3 stacks per Ability cast.
Recommended Roles: Attack Marksman or Fighter
Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80%
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Max 3 stacks per Ability cast.
Recommended Roles: Attack Marksman or Fighter
Brawler Emblem
The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.
Challenger Emblem
The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.
Crown of Demacia
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10%
Attack Damage and
Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
[Unique - only 1 per champion]
Echoing Batblades
Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50%
physical damage.
Recommended Role: Attack Marksman
Recommended Role: Attack Marksman
Ekko's Patience
Total Ability damage is increased by 40%, but is dealt over 2 seconds instead.
Evelynn's Instinct
When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health.
Kills grant the holder 50% Attack Speed decaying over 3 seconds.
Kills grant the holder 50% Attack Speed decaying over 3 seconds.
Fishbones
The holder's attacks target random enemies.
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Gambler's Blade
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).
Each attack has a 6% chance to drop
1 gold.
Gold generated this game:
[Unique - only 1 per champion]
Each attack has a 6% chance to drop
Gold generated this game:
[Unique - only 1 per champion]
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.
Gold Collected: g
[Unique - only 1 per champion]
Gold Collected: g
[Unique - only 1 per champion]
Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Iceblast Armor
The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds.
Recommended Roles: Attack or Magic Tank
Recommended Roles: Attack or Magic Tank
Lich Bane
The holder's first attack after each Ability cast deals bonus magic damage.
Damage increases based on Stage.
Damage increases based on Stage.
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
On death grants this shield to all allies.
Lioness's Lament
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit.
Recommended Roles: Attack or Magic Tank
Recommended Roles: Attack or Magic Tank
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Marauder Emblem
The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.
Gold dropped this game:
Gold dropped this game:
Meeple Emblem
The holder gains the Meeple trait and 1 additional Mana Regen per
.
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.
Slow: Reduce Attack Speed
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
Slow: Reduce Attack Speed
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
N.O.V.A. Emblem
The holder gains the N.O.V.A. trait.
N.O.V.A. Strike: Gain 25% Attack Speed and 10 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.
Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Radiant Bloodthirster
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
Radiant Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Field
Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 3% of the holder's max Health. Radius increases every 6 seconds.
Recommended Roles: Attack or Magic Tank
Recommended Roles: Attack or Magic Tank
Radiant Gargoyle Stoneplate
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Gain 30% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Gain 14% stacking Attack Speed every second.
Radiant Hand of Justice
Gain 2 effects:30% Attack Damage and 30% Ability Power. 24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Infinity Edge
Gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Radiant Jeweled Gauntlet
Gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.
Radiant Spear of Shojin
Attacks grant 10 bonus Mana.
Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Titan's Resolve
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Rogue Emblem
The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.
Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Shepherd Emblem
The holder gains the Shepherd trait. On cast, grant 8% of max Mana to the Bond of the Stars.
Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder's Attack Speed is locked at 0.5.
The holder's Attack Speed is locked at 0.5.
Sniper's Focus
Gain 40% Damage Amp against targets 4 or more hexes away.
Soraka's Miracle
The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health.
If the holder survives player combat, gain 1 player Health for each Miracle this combat.
If the holder survives player combat, gain 1 player Health for each Miracle this combat.
Space Groove Emblem
The holder gains the Space Groove trait. On cast, the holder enters The Groove for 2.5 seconds.
Statikk Shiv
Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.
Sympathetic Implant
Every 5 seconds, gain 1 additional Mana Per Second.
At (4): If the holder is Psionic, their abilities deal25% of their ability damage as true damage instead.
Recommended users: Sona and Viktor.
At (4): If the holder is Psionic, their abilities deal
Recommended users: Sona and Viktor.
Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Indomitable
The holder's Move Speed is drastically reduced.
Gain 15% max Health, stun immunity, and pull the current target into melee range.
Gain 15% max Health, stun immunity, and pull the current target into melee range.
Titanic Hydra
Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Vanguard Emblem
The holder gains the Vanguard trait. Gain 2% Ability Power whenever an ally gains a shield.
Varus's Obsession
Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power.
The Soulmate heals for 20% of damage the holder deals.
The Soulmate heals for 20% of damage the holder deals.
Voyager Emblem
The holder gains the Voyager trait.
Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role.
- Tanks: 10 Armor and Magic Resist
- Fighters/Assassins: 10% Omnivamp
- Other Roles: 10% Attack Speed
Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role.
- Tanks: 10 Armor and Magic Resist
- Fighters/Assassins: 10% Omnivamp
- Other Roles: 10% Attack Speed
Wit's End
Attacks deal bonus magic damage.
Heals the holder for 30% of all magic damage dealt.
Damage increases based on Stage.
Heals the holder for 30% of all magic damage dealt.
Damage increases based on Stage.
Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
[Unique - only 1 per champion]
Ahri's Aura
Ahri's Aura
Bastion Emblem
Battle Bunny Crossbow
Battle Bunny Crossbow
Brawler Emblem
Challenger Emblem
Challenger Emblem
Crown of Demacia
Dark Star Emblem
Dark Star Emblem
Echoing Batblades
Echoing Batblades
Ekko's Patience
Ekko's Patience
Evelynn's Instinct
Fishbones
Gambler's Blade
Gambler's Blade
Gold Collector
Horizon Focus
Horizon Focus
Iceblast Armor
Iceblast Armor
Lich Bane
Lich Bane
Lightshield Crest
Lightshield Crest
Lioness's Lament
Lioness's Lament
Luden's Tempest
Marauder Emblem
Marauder Emblem
Meeple Emblem
Meeple Emblem
Mittens
Mittens
N.O.V.A. Emblem
N.O.V.A. Emblem
Prowler's Claw
Prowler's Claw
Psionic Emblem
Psionic Emblem
Radiant Bloodthirster
Radiant Bloodthirster
Radiant Blue Buff
Radiant Blue Buff
Radiant Deathblade
Radiant Deathblade
Radiant Edge of Night
Radiant Edge of Night
Radiant Field
Radiant Field
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate
Radiant Guinsoo's Rageblade
Radiant Guinsoo's Rageblade
Radiant Hand of Justice
Radiant Hand of Justice
Radiant Infinity Edge
Radiant Jeweled Gauntlet
Radiant Jeweled Gauntlet
Radiant Kraken's Fury
Radiant Kraken's Fury
Radiant Nashor's Tooth
Radiant Rabadon's Deathcap
Radiant Spear of Shojin
Radiant Spear of Shojin
Radiant Sterak's Gage
Radiant Sterak's Gage
Radiant Striker's Flail
Radiant Titan's Resolve
Radiant Titan's Resolve
Rapid Firecannon
Seeker's Armguard
Seeker's Armguard
Shepherd Emblem
Shepherd Emblem
Silvermere Dawn
Silvermere Dawn
Sniper Emblem
Sniper Emblem
Sniper's Focus
Sniper's Focus
Soraka's Miracle
Space Groove Emblem
Space Groove Emblem
Stargazer Emblem
Stargazer Emblem
Sympathetic Implant
Sympathetic Implant
Talisman Of Ascension
Talisman Of Ascension
The Indomitable
The Indomitable
Timebreaker Emblem
Timebreaker Emblem
Vanguard Emblem
Vanguard Emblem
Varus's Obsession
Varus's Obsession
Voyager Emblem
Wit's End
Zhonya's Paradox
Zhonya's Paradox
Augment Conditions
Minimum Tier
All
All
OP
S+
S
A
B
C
AFK
Offered on:
2-1
3-2
4-2
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.
Anima Commander
Offered on:
2-1
3-2
4-2
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 5.
Arcane Viktor-y
Offered on:
2-1
3-2
4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
TFT Macao Open, 2024
TFT Macao Open, 2024
Aura Farming
Offered on:
2-1
3-2
4-2
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Backline Blueprint
Offered on:
2-1
3-2
4-2
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
Baron's Lair
Offered on:
2-1
3-2
4-2
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
TFT Paris Open, 2025
TFT Paris Open, 2025
Best Friends I
Offered on:
2-1
3-2
4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Best Friends II
Offered on:
2-1
3-2
4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Grab Bag
Offered on:
2-1
3-2
4-2
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Reforgers allow you to remake any item.
Bonk!
Offered on:
2-1
3-2
4-2
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
Boxing Lessons
Offered on:
2-1
3-2
4-2
Your team gains 30 Health for each ally that starts combat in the front row.
Branching Out+
Offered on:
2-1
3-2
4-2
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
Reforgers allow you to remake any item.
Bronze For Life I
Offered on:
2-1
3-2
4-2
Your team gains 2% Damage Amp for each Bronze-tier trait.
Damage Amp Bonus: %
Damage Amp Bonus: %
Bronze For Life II
Offered on:
2-1
3-2
4-2
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Damage Amp: %
Armor and Magic Resist:
Damage Amp: %
Armor and Magic Resist:
Buried Treasures
Offered on:
2-1
3-2
4-2
Gain a random item component now and at the start of the next 5 rounds.
Calculated Loss
Offered on:
2-1
3-2
4-2
After losing your combat, gain 2 gold and a free Shop reroll.
Charge Transfer I
Offered on:
2-1
3-2
4-2
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Charge Transfer II
Offered on:
2-1
3-2
4-2
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Climb The Ladder I
Offered on:
2-1
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Climb The Ladder II
Offered on:
2-1
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Comeback Story
Offered on:
2-1
3-2
4-2
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
Construct a Companion
Offered on:
2-1
3-2
4-2
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Continuous Conjuration
Offered on:
2-1
3-2
4-2
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
Damage dealt:
Damage dealt:
Contract Killer
Offered on:
2-1
3-2
4-2
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
Cosmic Restart
Offered on:
2-1
3-2
4-2
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
Cry Me A River
Offered on:
2-1
3-2
4-2
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Cybernetic Uplink
Offered on:
2-1
3-2
4-2
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Deadlier Blades
Offered on:
2-1
3-2
4-2
Gain a Deathblade. Deathblades permanently gain % Attack Damage whenever their holders score a takedown.
Deadlier Caps
Offered on:
2-1
3-2
4-2
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain % Ability Power whenever their holders score a takedown.
Early Learnings
Offered on:
2-1
3-2
4-2
Your team gains 1% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
TFT Vegas Open, 2023
TFT Vegas Open, 2023
Electrocharge II
Offered on:
2-1
3-2
4-2
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Epic Rolldown
Offered on:
2-1
3-2
4-2
When you reach Level 8, gain 20 Shop rerolls.
Runeterra Reforged Championship, 2023
Runeterra Reforged Championship, 2023
Exclusive Customization
Offered on:
2-1
3-2
4-2
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Expedition
Offered on:
2-1
3-2
4-2
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Feed the Flames
Offered on:
2-1
3-2
4-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Feeling Lucky
Offered on:
2-1
3-2
4-2
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Find Your Center
Offered on:
2-1
3-2
4-2
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Forged in Strength
Offered on:
2-1
3-2
4-2
Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.
Remix Rumble Championship, 2023
Remix Rumble Championship, 2023
Frontline Foundation
Offered on:
2-1
3-2
4-2
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
Glass Cannon II
Offered on:
2-1
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Golden Gamble
Offered on:
2-1
3-2
4-2
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble+
Offered on:
2-1
3-2
4-2
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++
Offered on:
2-1
3-2
4-2
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Good For Something I
Offered on:
2-1
3-2
4-2
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Group Hug I
Offered on:
2-1
3-2
4-2
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
Group Hug II
Offered on:
2-1
3-2
4-2
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
Healing Orbs I
Offered on:
2-1
3-2
4-2
When an enemy dies, the nearest ally is healed for 220.
Healing Orbs II
Offered on:
2-1
3-2
4-2
When an enemy dies, the nearest ally is healed for 500.
Heat Death
Offered on:
2-1
3-2
4-2
Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
Hedge Fund
Offered on:
2-1
3-2
4-2
Gain 22 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Interest is extra gold you gain per 10g saved.
Heroic Grab Bag
Offered on:
2-1
3-2
4-2
Gain 2 Lesser Champion Duplicators and 4 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+
Offered on:
2-1
3-2
4-2
Gain 2 Lesser Champion Duplicators and 8 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++
Offered on:
2-1
3-2
4-2
Gain 2 Lesser Champion Duplicators and 14 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.
Hold the Line
Offered on:
2-1
3-2
4-2
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Invader Zed
Offered on:
2-1
3-2
4-2
Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops.
Zed is a 5-cost Attack Fighter that creates clones of himself.
Zed is a 5-cost Attack Fighter that creates clones of himself.
Jeweled Lotus I
Offered on:
2-1
3-2
4-2
Your team gains 20% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Jeweled Lotus II
Offered on:
2-1
3-2
4-2
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Kayle's Boon
Offered on:
2-1
3-2
4-2
For each unique ccompleted item on your team, your team gains 15 Health, 1% Attack Damage, and 1% Ability Power.
Late Game Scaling
Offered on:
2-1
3-2
4-2
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Cyber City Tactician's Crown, 2025
Cyber City Tactician's Crown, 2025
Late Game Specialist
Offered on:
2-1
3-2
4-2
When you reach Level 9, gain 36 gold.
Legion of Threes
Offered on:
2-1
3-2
4-2
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
Reckoning Championship, 2021
Reckoning Championship, 2021
Little Buddies
Offered on:
2-1
3-2
4-2
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Living Forge
Offered on:
2-1
3-2
4-2
Gain an Artifact anvil now and after every 8 player combats.
Artifacts are more powerful items with a unique effect.
Artifacts are more powerful items with a unique effect.
Misfits
Offered on:
2-1
3-2
4-2
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
Missed Connections
Offered on:
2-1
3-2
4-2
Gain a copy of each 1-cost champion.
Money Hungry
Offered on:
2-1
3-2
4-2
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Money Monsoon
Offered on:
2-1
3-2
4-2
Gain 7 gold now and every round for the rest of the game.
New Recruit
Offered on:
2-1
3-2
4-2
Gain +1 max team size and 1 four-cost champions.
NO SCOUT NO PIVOT
Offered on:
2-1
3-2
4-2
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
On a Roll
Offered on:
2-1
3-2
4-2
Whenever you star up a champion that you fielded last combat, gain 1 free Shop rerolls. Gain 6 gold.
Pandora's Items
Offered on:
2-1
3-2
4-2
Round start: items on your bench are randomized.
Gain 1 random component.
Gain 1 random component.
Pandora's Items II
Offered on:
2-1
3-2
4-2
Round start: items on your bench are randomized.
Gain 2 random components.
Gain 2 random components.
Pandora's Items III
Offered on:
2-1
3-2
4-2
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
Gain 1 random Radiant item.
Partial Ascension
Offered on:
2-1
3-2
4-2
After 12 seconds of combat, your team gains 20% Damage Amp.
Patience is a Virtue
Offered on:
2-1
3-2
4-2
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.
Portable Forge
Offered on:
2-1
3-2
4-2
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
Artifacts are more powerful items with a unique effect.
Prismatic Ticket
Offered on:
2-1
3-2
4-2
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Reach for the Stars
Offered on:
2-1
3-2
4-2
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
Risky Moves
Offered on:
2-1
3-2
4-2
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days I
Offered on:
2-1
3-2
4-2
Gain 10 free Shop rerolls.
Salvage Bin
Offered on:
2-1
3-2
4-2
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account
Offered on:
2-1
3-2
4-2
After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 4 gold now.
Gold earned:
Gold earned:
Second Wind
Offered on:
2-1
3-2
4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
Second Wind II
Offered on:
2-1
3-2
4-2
After 10 seconds of combat, your team heals 60% of their missing Health.
Self Destruct
Offered on:
2-1
3-2
4-2
Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
Seraphim's Staff
Offered on:
2-1
3-2
4-2
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Shieldmaiden
Offered on:
2-1
3-2
4-2
Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
Side Effects
Offered on:
2-1
3-2
4-2
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.
Size Matters
Offered on:
2-1
3-2
4-2
Gain a Giant's Belt. After a champion starts combat with more than max Health, gain a Warmog's Armor.
Slice of Life
Offered on:
2-1
3-2
4-2
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Solo Plate
Offered on:
2-1
3-2
4-2
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.
Soul Awakening
Offered on:
2-1
3-2
4-2
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Speedy Double Kill
Offered on:
2-1
3-2
4-2
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Fates Championship, 2021
Fates Championship, 2021
Spreading Roots
Offered on:
2-1
3-2
4-2
Gain 2 random Emblems and 1 gold.
Spreading Roots+
Offered on:
2-1
3-2
4-2
Gain 2 random Emblems, a Reforger, and 2 gold.
Staffsmith
Offered on:
2-1
3-2
4-2
Gain 2 random completed items that build from Needlessly Large Rod.
Stand United
Offered on:
2-1
3-2
4-2
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Current Bonus: %
% 
Current Bonus: %
Stellar Combo
Offered on:
2-1
3-2
4-2
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
Sweet Treats
Offered on:
2-1
3-2
4-2
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
Health Gained:
Magic N' Mayhem Tactician's Crown, 2024
Health Gained:
Magic N' Mayhem Tactician's Crown, 2024
Sword Overflow
Offered on:
2-1
3-2
4-2
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Team Building
Offered on:
2-1
3-2
4-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.
Termeepnal Velocity
Offered on:
2-1
3-2
4-2
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
The Big Bang
Offered on:
2-1
3-2
4-2
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
The Golden Dragon
Offered on:
2-1
3-2
4-2
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
The Trait Tree
Offered on:
2-1
3-2
4-2
Gain 3 random Emblems, a Reforger, and 2 gold.
The Trait Tree+
Offered on:
2-1
3-2
4-2
Gain 3 random Emblems, a Reforger, and 4 gold.
Tiniest Titan
Offered on:
2-1
3-2
4-2
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.
Tiny Titans
Offered on:
2-1
3-2
4-2
Increase your current and max player health by 20.
Treasure Hunt
Offered on:
2-1
3-2
4-2
Gain a locked chest each Stage between now and Stage . Unlock each chest when you spend gold on Shop rerolls. These chests persist until opened.
Trifecta I
Offered on:
2-1
3-2
4-2
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Trifecta II
Offered on:
2-1
3-2
4-2
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Two Tanky
Offered on:
2-1
3-2
4-2
When you field exactly 2 copies of a champion, they both gain 500 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
Upward Mobility
Offered on:
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Wand Overflow
Offered on:
2-1
3-2
4-2
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Wise Spending
Offered on:
2-1
3-2
4-2
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
You Have My Bow
Offered on:
2-1
3-2
4-2
Gain a Recurve Bow. Your team gains 12% Attack Speed.
Anima Commander
Anima Commander
Arcane Viktor-y
Arcane Viktor-y
Ascension
Ascension
Aura Farming
Aura Farming
Backline Blueprint
Backline Blueprint
Band of Thieves
Band of Thieves
Baron's Lair
Best Friends I
Best Friends I
Best Friends II
Best Friends II
Big Grab Bag
Bonk!
Bonk!
Boxing Lessons
Boxing Lessons
Branching Out
Branching Out
Branching Out+
Branching Out+
Bronze For Life I
Bronze For Life I
Bronze For Life II
Buried Treasures
Buried Treasures
Charge Transfer I
Charge Transfer I
Charge Transfer II
Climb The Ladder I
Climb The Ladder I
Climb The Ladder II
Climb The Ladder II
Comeback Story
Comeback Story
Construct a Companion
Construct a Companion
Continuous Conjuration
Continuous Conjuration
Contract Killer
Contract Killer
Cosmic Restart
Cosmic Restart
Cry Me A River
Cry Me A River
Cybernetic Uplink
Cybernetic Uplink
Deadlier Blades
Deadlier Blades
Deadlier Caps
Deadlier Caps
Early Learnings
Early Learnings
Electrocharge II
Electrocharge II
Exclusive Customization
Expedition
Expedition
Feed the Flames
Feed the Flames
Find Your Center
Find Your Center
Forged in Strength
Forged in Strength
Frontline Foundation
Frontline Foundation
Glass Cannon II
Glass Cannon II
Golden Gamble
Golden Gamble
Golden Gamble+
Golden Gamble++
Group Hug I
Group Hug I
Group Hug II
Group Hug II
Healing Orbs I
Healing Orbs I
Healing Orbs II
Healing Orbs II
Heat Death
Heat Death
Hedge Fund
Heroic Grab Bag++
Hold the Line
Hold the Line
Invader Zed
Invader Zed
Item Grab Bag
Item Grab Bag
Jeweled Lotus I
Jeweled Lotus I
Jeweled Lotus II
Jeweled Lotus II
Kayle's Boon
Kayle's Boon
Late Game Scaling
Late Game Scaling
Late Game Specialist
Late Game Specialist
Legion of Threes
Legion of Threes
Little Buddies
Little Buddies
Living Forge
Living Forge
Misfits
Misfits
Missed Connections
Money Monsoon
New Recruit
New Recruit
NO SCOUT NO PIVOT
On a Roll
On a Roll
Pandora's Items
Pandora's Items
Pandora's Items II
Pandora's Items II
Pandora's Items III
Pandora's Items III
Partial Ascension
Partial Ascension
Patience is a Virtue
Portable Forge
Portable Forge
Reach for the Stars
Reach for the Stars
Salvage Bin
Salvage Bin
Second Wind II
Self Destruct
Self Destruct
Seraphim's Staff
Seraphim's Staff
Shieldmaiden
Shieldmaiden
Side Effects
Side Effects
Size Matters
Size Matters
Solo Plate
Soul Awakening
Soul Awakening
Speedy Double Kill
Speedy Double Kill
Spreading Roots
Spreading Roots
Spreading Roots+
Spreading Roots+
Staffsmith
Staffsmith
Stand United
Stand United
Stellar Combo
Stellar Combo
Sweet Treats
Sweet Treats
Sword Overflow
Sword Overflow
Team Building
Team Building
Termeepnal Velocity
Termeepnal Velocity
The Big Bang
The Big Bang
The Golden Dragon
The Golden Dragon
The Trait Tree
The Trait Tree
The Trait Tree+
The Trait Tree+
Tiniest Titan
Tiniest Titan
Tiny Titans
Tiny Titans
Treasure Hunt
Treasure Hunt
Two Tanky
Two Tanky
Upward Mobility
Wand Overflow
Wand Overflow
Wise Spending
Wise Spending
You Have My Bow
You Have My Bow
Opener Lines
Minimum Tier
All
All
OP
S+
S
A
B
C
Arbiter Teemo Opener
Flex +2
Flex
Arbiter Vanguard Opener
Flex +1
Flex +1
Flex
Flex
Cho'Gath Opener
Flex
Flex
Kai'Sa Vanguard Opener
Flex +2
Flex
Meeple Opener
Flex +2
Flex
Flex
N.O.V.A Opener
Flex
Flex
Flex
Nasus Hero Opener
Flex
Poppy Hero Opener
Flex +1
Flex
Primordian Rogue Opener
Flex
Psionic Brawler Opener
Pyke Hero Opener
Flex
Flex
Samira Orb Opener
Flex +1
Flex
Flex
Shepherd Opener
Flex
Flex
Stargazer Opener
Flex +2
Flex
Stargazer Timebreaker Opener
Flex +1
Timebreaker AP Opener
Flex +1
Flex
Flex
Two Much Value Opener
Flex +1
Arbiter Teemo
Arbiter Teemo
Arbiter Vanguard
Cho'Gath
Cho'Gath
Kai'Sa Vanguard
Kai'Sa Vanguard
Meeple
Nasus Hero
Nasus Hero
Poppy Hero
Poppy Hero
Primordian Rogue
Psionic Brawler
Psionic Brawler
Pyke Hero
Pyke Hero
Samira Orb
Samira Orb
Shepherd
Stargazer
Stargazer
Stargazer Timebreaker
Stargazer Timebreaker
Timebreaker AP
Timebreaker AP
Two Much Value
Two Much Value
Custom Conditions
Minimum Tier
All
All
OP
S+
S
A
B
C

Lots of Gold
High gold game due to an encounter, prismatic econ augment, multiple econ augments, a set mechanic that provides gold, or any other factor that increases the amount of gold you have beyond that of an average game.

Win Streak
Win most of the rounds in stage 2 and stage 3. Generally enter stage 4 with 80 HP or more.
{champion} from Aura Farming
{champion} from the augment Aura Farming.

{champion} from Orb
{champion} from stage 1 orb or from an early shop.
{champion} from Worth the Wait I
{champion} from the augment Worth the Wait I
Lots of Gold
{champion} from Aura Farming
{champion} from Aura Farming
{champion} from Orb
{champion} from Orb

{champion} from Worth the Wait I
{champion} from Worth the Wait I
0
you have an OP condition for brawler yi with fiora from aura farming, but it isnt in the flow chat for aura farming