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Item Conditions
Minimum Tier
All
All
OP
S+
S
A
B
C
Bruiser Emblem
The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
Crown of Demacia
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10%
Attack Damage and
Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
[Unique - only 1 per champion]
Defender Emblem
The holder gains the Defender trait.
Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.
Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.
Disruptor Emblem
The holder gains the Disruptor trait. Abilities deal 20% bonus magic damage over 3 seconds.
Fishbones
The holder's attacks target random enemies.
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Gambler's Blade
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).
Each attack has a 6% chance to drop
1 gold.
Gold generated this game:
[Unique - only 1 per champion]
Each attack has a 6% chance to drop
Gold generated this game:
[Unique - only 1 per champion]
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.
Gold Collected: g
[Unique - only 1 per champion]
Gold Collected: g
[Unique - only 1 per champion]
Gunslinger Emblem
The holder gains the Gunslinger trait.
Dealing physical damage to an enemy reduces their Armor by 2.
Dealing physical damage to an enemy reduces their Armor by 2.
Hellfire Hatchet
Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Infinity Force
Tons of EVERYTHING!
Invoker Emblem
The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.
Juggernaut Emblem
The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
Lich Bane
The holder's first attack after each Ability cast deals bonus magic damage.
Damage increases based on Stage.
Damage increases based on Stage.
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound.
Chill : reduce Attack Speed
Burn : Deals a percent of the target's max Health as true damage every second
Wound : Reduces healing received
Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Quickstriker Emblem
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
Radiant Archangel's Staff
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant Bloodthirster
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Giant Slayer
Gain 30% additional Damage Amp against Tanks.
Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.
Ally Healing:
Ally Healing:
Radiant Infinity Edge
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.
Burn : Deals a percent of the target's max Health as true damage every second
Wound : Reduces healing received
Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Titan's Resolve
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Slayer Emblem
The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 30% max Health Shield.
Sniper's Focus
Gain 40% Damage Amp against targets 4 or more hexes away.
Statikk Shiv
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Darkin Aegis
The holder gains the Darkin trait.
Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.
Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.
The Darkin Bow
The holder gains the Darkin trait.
Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
The Darkin Scythe
The holder gains the Darkin trait.
Every 4 seconds, slash adjacent enemies for 150% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.
Dash Cooldown: 1.5 second
Every 4 seconds, slash adjacent enemies for 150% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.
Dash Cooldown: 1.5 second
The Darkin Staff
The holder gains the Darkin trait.
For every 20 Mana spent, launch a tendril at enemies near the current target, dealing 50 magic damage.
Damage increases based on Stage
For every 20 Mana spent, launch a tendril at enemies near the current target, dealing 50 magic damage.
Damage increases based on Stage
Titanic Hydra
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Vanquisher Emblem
The holder gains the Vanquisher trait and a 3% chance to drop 1 gold on critical strikes.
Cooldown: 0.75 seconds
Gold generated this game:
Cooldown: 0.75 seconds
Gold generated this game:
Warden Emblem
The holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value.
Wit's End
Attacks deal bonus magic damage.
Heals the holder for 30% of all magic damage dealt.
Damage increases based on Stage.
Heals the holder for 30% of all magic damage dealt.
Damage increases based on Stage.
Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
[Unique - only 1 per champion]
Bruiser Emblem
Bruiser Emblem
Crown of Demacia
Crown of Demacia
Death's Defiance
Defender Emblem
Defender Emblem
Disruptor Emblem
Fishbones
Freljord Emblem
Freljord Emblem
Gambler's Blade
Gambler's Blade
Gunslinger Emblem
Gunslinger Emblem
Hellfire Hatchet
Horizon Focus
Horizon Focus
Infinity Force
Invoker Emblem
Invoker Emblem
Ionia Emblem
Ionia Emblem
Juggernaut Emblem
Juggernaut Emblem
Luden's Tempest
Luden's Tempest
Noxus Emblem
Noxus Emblem
Piltover Emblem
Piltover Emblem
Prowler's Claw
Quickstriker Emblem
Quickstriker Emblem
Rabadon's Deathcap
Rabadon's Deathcap
Radiant Archangel's Staff
Radiant Archangel's Staff
Radiant Bloodthirster
Radiant Bloodthirster
Radiant Giant Slayer
Radiant Giant Slayer
Radiant Hextech Gunblade
Radiant Hextech Gunblade
Radiant Infinity Edge
Radiant Infinity Edge
Radiant Kraken's Fury
Radiant Kraken's Fury
Radiant Morellonomicon
Radiant Morellonomicon
Radiant Nashor's Tooth
Radiant Nashor's Tooth
Radiant Spear of Shojin
Radiant Spear of Shojin
Radiant Spirit Visage
Radiant Spirit Visage
Radiant Sterak's Gage
Radiant Sterak's Gage
Radiant Striker's Flail
Radiant Striker's Flail
Radiant Titan's Resolve
Radiant Titan's Resolve
Rapid Firecannon
Seeker's Armguard
Seeker's Armguard
Slayer Emblem
Slayer Emblem
Sniper's Focus
Sniper's Focus
Statikk Shiv
Talisman Of Ascension
Talisman Of Ascension
The Darkin Aegis
The Darkin Aegis
The Darkin Scythe
The Darkin Staff
Titanic Hydra
Titanic Hydra
Vanquisher Emblem
Vanquisher Emblem
Warden Emblem
Warden Emblem
Yordle Emblem
Yordle Emblem
Zaun Emblem
Zaun Emblem
Zhonya's Paradox
Zhonya's Paradox
Augment Conditions
Minimum Tier
All
All
OP
S+
S
A
B
C
3 Threes
Offered on:
2-1
3-2
4-2
Gain 3 random 2-star 3-cost champions and 3 gold.
A Magic Roll
Offered on:
2-1
3-2
4-2
Roll 3 dice. Gain rewards based on their total.
Reward: ???
Reward: ???
Advanced Loan
Offered on:
2-1
3-2
4-2
Gain 20 Gold. Your next augment is one tier lower.
Advanced Loan+
Offered on:
2-1
3-2
4-2
Gain 33 Gold. Your next augment is one tier lower.
Air Axiom
Offered on:
2-1
3-2
4-2
Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
Artillery Barrage
Offered on:
2-1
3-2
4-2
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.
Ascension
Offered on:
2-1
3-2
4-2
After 12 seconds of combat, gain 40% Damage Amp.
Aura Farming
Offered on:
2-1
3-2
4-2
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-2.
Backup Bows
Offered on:
2-1
3-2
4-2
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
Attacks:
Attacks:
Band of Thieves
Offered on:
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Band of Thieves II
Offered on:
2-1
3-2
4-2
Gain 2 Thief's Gloves. After 8 player combats, gain another.
Band of Thieves II+
Offered on:
2-1
3-2
4-2
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Band of Thieves II++
Offered on:
2-1
3-2
4-2
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Bandle Bounty II
Offered on:
2-1
3-2
4-2
For every Yordle you've unlocked or unlock, gain 4 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
Belt Overflow
Offered on:
2-1
3-2
4-2
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Best Friends I
Offered on:
2-1
3-2
4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Big Grab Bag
Offered on:
2-1
3-2
4-2
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Reforgers allow you to remake any item.
Blood Offering
Offered on:
2-1
3-2
4-2
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Bodyguard Training
Offered on:
2-1
3-2
4-2
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.
Gizmos & Gadgets Championship, 2022
Gizmos & Gadgets Championship, 2022
Boxing Lessons
Offered on:
2-1
3-2
4-2
Your team gains 30 Health for each ally that starts combat in the front row.
Bringer of Ruin
Offered on:
2-1
3-2
4-2
Every takedown Atakhan scores permanently grants him 1% Ability Power and 40 max Health. Gain a Briar and a Sion.
(Current Takedowns: )
(Current Takedowns: )
Bronze For Life I
Offered on:
2-1
3-2
4-2
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
Damage Amp Bonus: %
Damage Amp Bonus: %
Bronze For Life II
Offered on:
2-1
3-2
4-2
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Damage Amp: %
Armor and Magic Resist:
Damage Amp: %
Armor and Magic Resist:
Buried Treasures
Offered on:
2-1
3-2
4-2
Gain a random item component now and at the start of the next 5 rounds.
Calculated Loss
Offered on:
2-1
3-2
4-2
After losing your combat, gain 2 gold and a free Shop reroll.
Call to Chaos
Offered on:
2-1
3-2
4-2
Gain a powerful and random reward.
Reward: ???
Reward: ???
Care Package
Offered on:
2-1
3-2
4-2
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Caretaker's Ally
Offered on:
2-1
3-2
4-2
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: ???
Champion: ???
Celestial Blessing I
Offered on:
2-1
3-2
4-2
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Celestial Blessing II
Offered on:
2-1
3-2
4-2
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Celestial Blessing III
Offered on:
2-1
3-2
4-2
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Chosen Wolves
Offered on:
2-1
3-2
4-2
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.
Clear Mind
Offered on:
2-1
3-2
4-2
If there are no champions on your bench at the end of player combat, gain 3 XP.
Cluttered Mind
Offered on:
2-1
3-2
4-2
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Comeback Story
Offered on:
2-1
3-2
4-2
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
Commerce Core
Offered on:
2-1
3-2
4-2
Gain 16 free Shop rerolls now and 2 every round for the rest of the game.
Component Buffet
Offered on:
2-1
3-2
4-2
Whenever you would get a component, gain a component anvil instead. Gain a random component now.
The anvil offers 4 choices.
The anvil offers 4 choices.
Construct a Companion
Offered on:
2-1
3-2
4-2
The next 1-cost champion you buy is 3 star. Gain 2 gold.
Continuous Conjuration
Offered on:
2-1
3-2
4-2
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
Damage dealt:
Damage dealt:
Cooking Pot
Offered on:
2-1
3-2
4-2
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
Coronation
Offered on:
2-1
3-2
4-2
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Cosmic Calling
Offered on:
2-1
3-2
4-2
Gain a Spear of Shojin and a Leona. On Stage 3-7, gain a Taric.
Crash Test Dummies
Offered on:
2-1
3-2
4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Critical Success
Offered on:
2-1
3-2
4-2
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
Critical strikes:
Critical strikes:
Crown's Will
Offered on:
2-1
3-2
4-2
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Deadlier Blades
Offered on:
2-1
3-2
4-2
Gain a Deathblade. Deathblades permanently gain % Attack Damage whenever their holders score a takedown.
Deadlier Caps
Offered on:
2-1
3-2
4-2
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain % Ability Power whenever their holders score a takedown.
Demacia Forever
Offered on:
2-1
3-2
4-2
Demacians gain 3 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
Double Trouble
Offered on:
2-1
3-2
4-2
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duo Queue
Offered on:
2-1
3-2
4-2
Gain 2 random 5-cost champions and 2 copies of a random component.
Early Learnings
Offered on:
2-1
3-2
4-2
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
TFT Vegas Open, 2023
TFT Vegas Open, 2023
Epic Rolldown
Offered on:
2-1
3-2
4-2
When you reach Level 8, gain 20 Shop rerolls.
Runeterra Reforged Championship, 2023
Runeterra Reforged Championship, 2023
Epoch
Offered on:
2-1
3-2
4-2
Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
Epoch+
Offered on:
2-1
3-2
4-2
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Evolve and Overcome
Offered on:
2-1
3-2
4-2
For every 5 champions that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw.
Void provides unique Mutations.
Void provides unique Mutations.
Exclusive Customization
Offered on:
2-1
3-2
4-2
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exiles I
Offered on:
2-1
3-2
4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Exiles II
Offered on:
2-1
3-2
4-2
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Expected Unexpectedness
Offered on:
2-1
3-2
4-2
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Explosive Growth
Offered on:
2-1
3-2
4-2
Now and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth+
Offered on:
2-1
3-2
4-2
Now and at the start of the next 3 rounds, gain 10 XP.
Extra Buckles
Offered on:
2-1
3-2
4-2
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
Damage taken:
Damage taken:
Eye For An Eye
Offered on:
2-1
3-2
4-2
For every 15 ally champions that die, gain a random component (max 3).
Deaths Remaining:
Deaths Remaining:
Eye For An Eye+
Offered on:
2-1
3-2
4-2
Gain a random component. For every 18 ally champions that die, gain another component (max 2).
Deaths Remaining:
Deaths Remaining:
Fire Axiom
Offered on:
2-1
3-2
4-2
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.
Firesale
Offered on:
2-1
3-2
4-2
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Flowing Tears
Offered on:
2-1
3-2
4-2
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
Mana spent:
Mana spent:
Forward Thinking
Offered on:
2-1
3-2
4-2
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Incoming Gold:
Incoming Gold:
Giant and Mighty
Offered on:
2-1
3-2
4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Glass Cannon I
Offered on:
2-1
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.
Glass Cannon II
Offered on:
2-1
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
Going Long
Offered on:
2-1
3-2
4-2
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
Interest is extra gold you gain per 10g saved.
Hard Bargain
Offered on:
2-1
3-2
4-2
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
Heart of Steel
Offered on:
2-1
3-2
4-2
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional permanent max Health.
Heavy Is the Crown
Offered on:
2-1
3-2
4-2
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Hedge Fund
Offered on:
2-1
3-2
4-2
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Interest is extra gold you gain per 10g saved.
Heroic Grab Bag
Offered on:
2-1
3-2
4-2
Gain 2 Lesser Champion Duplicators and 5 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+
Offered on:
2-1
3-2
4-2
Gain 2 Lesser Champion Duplicators and 8 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++
Offered on:
2-1
3-2
4-2
Gain 2 Lesser Champion Duplicators and 14 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.
High Voltage
Offered on:
2-1
3-2
4-2
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Hustler
Offered on:
2-1
3-2
4-2
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 6 gold now.
Interest is extra gold you gain per 10g saved.
Interest is extra gold you gain per 10g saved.
Indecision I
Offered on:
2-1
3-2
4-2
In 3 rounds, choose a new augment of the same tier. Gain 5 gold now.
Indecision II
Offered on:
2-1
3-2
4-2
In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.
Indiscriminate Killer
Offered on:
2-1
3-2
4-2
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Infinity Protection
Offered on:
2-1
3-2
4-2
Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.
Monsters Attack Championship, 2023
Monsters Attack Championship, 2023
Invested+
Offered on:
2-1
3-2
4-2
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Offered on:
2-1
3-2
4-2
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Ixtal Expeditionist
Offered on:
2-1
3-2
4-2
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.
Jeweled Lotus I
Offered on:
2-1
3-2
4-2
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
Jeweled Lotus II
Offered on:
2-1
3-2
4-2
Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Know Your Enemy
Offered on:
2-1
3-2
4-2
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Last Second Save
Offered on:
2-1
3-2
4-2
The first time each ally falls below 35% Health, they restore 20% maximum Health.
Late Game Scaling
Offered on:
2-1
3-2
4-2
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Cyber City Tactician's Crown, 2025
Cyber City Tactician's Crown, 2025
Late Game Specialist
Offered on:
2-1
3-2
4-2
When you reach Level 9, gain 36 gold.
Leap of Faith
Offered on:
2-1
3-2
4-2
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
Level Up!
Offered on:
2-1
3-2
4-2
When you buy XP, gain an additional 2. Gain 12 immediately.
Lifting Competition
Offered on:
2-1
3-2
4-2
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain a Shen and a Sion.
Easy Lift: / 3500
Easy Lift: / 3500
Living Forge
Offered on:
2-1
3-2
4-2
Gain an Artifact anvil now and after every 8 player combats.
Artifacts are more powerful items with a unique effect.
Artifacts are more powerful items with a unique effect.
Lucky Gloves
Offered on:
2-1
3-2
4-2
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+
Offered on:
2-1
3-2
4-2
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Mace's Will
Offered on:
2-1
3-2
4-2
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Makeshift Armor I
Offered on:
2-1
3-2
4-2
Allies without items equipped gain 30 Armor and Magic Resist.
Makeshift Armor II
Offered on:
2-1
3-2
4-2
Allies without items equipped gain 50 Armor and Magic Resist.
Malicious Monetization
Offered on:
2-1
3-2
4-2
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Max Build
Offered on:
2-1
3-2
4-2
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.
Galaxies Championship, 2020
Galaxies Championship, 2020
Mess Hall
Offered on:
2-1
3-2
4-2
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 (
) magic damage.
Min-Max
Offered on:
2-1
3-2
4-2
Gain a Golden Item Remover and 4 random components.
Golden Item Remover is a Magnetic Remover with infinite uses.
Golden Item Remover is a Magnetic Remover with infinite uses.
Missed Connections
Offered on:
2-1
3-2
4-2
Gain a copy of each 1-cost champion.
Money Monsoon
Offered on:
2-1
3-2
4-2
Gain 7 gold now and every round for the rest of the game.
Nine Lives
Offered on:
2-1
3-2
4-2
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
NO SCOUT NO PIVOT
Offered on:
2-1
3-2
4-2
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
On a Roll
Offered on:
2-1
3-2
4-2
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
One Buff, Two Buff
Offered on:
2-1
3-2
4-2
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
One Twos Three
Offered on:
2-1
3-2
4-2
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
One, Two, Five!
Offered on:
2-1
3-2
4-2
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Pandora's Bench
Offered on:
2-1
3-2
4-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items
Offered on:
2-1
3-2
4-2
Round start: items on your bench are randomized.
Gain 1 random component.
Gain 1 random component.
Pandora's Items II
Offered on:
2-1
3-2
4-2
Round start: items on your bench are randomized.
Gain 2 random components.
Gain 2 random components.
Pandora's Items III
Offered on:
2-1
3-2
4-2
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
Gain 1 random Radiant item.
Patience is a Virtue
Offered on:
2-1
3-2
4-2
Each round, gain 2 free rerolls if you did not buy a champion last round.
Patient Study
Offered on:
2-1
3-2
4-2
After player combat, gain 2 XP if you won or 3 XP if you lost.
Plot Armor
Offered on:
2-1
3-2
4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Portable Forge
Offered on:
2-1
3-2
4-2
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
Artifacts are more powerful items with a unique effect.
Precision and Grace
Offered on:
2-1
3-2
4-2
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
Prismatic Ticket
Offered on:
2-1
3-2
4-2
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Pyromaniac
Offered on:
2-1
3-2
4-2
Gain a Red Buff. Your Burns deal 50% increased damage.
Radiant Relics
Offered on:
2-1
3-2
4-2
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
Radiant items are very powerful versions of completed items.
Raining Gold
Offered on:
2-1
3-2
4-2
Gain 7 gold now and 1 gold every round.
ReinFOURcement
Offered on:
2-1
3-2
4-2
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
Replication
Offered on:
2-1
3-2
4-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Retribution
Offered on:
2-1
3-2
4-2
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
Rolling For Days I
Offered on:
2-1
3-2
4-2
Gain 10 free Shop rerolls.
Salvage Bin+
Offered on:
2-1
3-2
4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account
Offered on:
2-1
3-2
4-2
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
Gold earned:
Gold earned:
Second Wind
Offered on:
2-1
3-2
4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
Secrets of the Sands
Offered on:
2-1
3-2
4-2
Gain 10 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.
Seraphim's Staff
Offered on:
2-1
3-2
4-2
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Shimmerscale Essence
Offered on:
2-1
3-2
4-2
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
These items give gold as well as combat power.
Shopping Spree
Offered on:
2-1
3-2
4-2
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
Silco's Revenge
Offered on:
2-1
3-2
4-2
Zaunites explode into Shimmer on death, dealing 30% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Slammin'
Offered on:
2-1
3-2
4-2
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin'+
Offered on:
2-1
3-2
4-2
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slice of Life
Offered on:
2-1
3-2
4-2
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll
Offered on:
2-1
3-2
4-2
Roll a die. Gain rewards based on the number rolled.
Reward: ???
Reward: ???
Small Grab Bag
Offered on:
2-1
3-2
4-2
Gain 2 random item components.
Solo Leveling
Offered on:
2-1
3-2
4-2
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo Plate
Offered on:
2-1
3-2
4-2
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 15% max Health if they're the only one in their row.
Soul Awakening
Offered on:
2-1
3-2
4-2
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Speedy Double Kill
Offered on:
2-1
3-2
4-2
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Fates Championship, 2021
Fates Championship, 2021
Spirit Link
Offered on:
2-1
3-2
4-2
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spirit of Redemption
Offered on:
2-1
3-2
4-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spreading Roots
Offered on:
2-1
3-2
4-2
Gain 2 random Emblems and 1 gold.
Spreading Roots+
Offered on:
2-1
3-2
4-2
Gain 2 random Emblems, a Reforger, and 2 gold.
Staffsmith
Offered on:
2-1
3-2
4-2
Gain 2 random completed items that build from Needlessly Large Rod.
Stand United
Offered on:
2-1
3-2
4-2
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Current Bonus: %
% 
Current Bonus: %
Stars Are Born
Offered on:
2-1
3-2
4-2
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Sweet Treats
Offered on:
2-1
3-2
4-2
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
Health Gained:
Magic N' Mayhem Tactician's Crown, 2024
Health Gained:
Magic N' Mayhem Tactician's Crown, 2024
Sword Overflow
Offered on:
2-1
3-2
4-2
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
Swordsmith
Offered on:
2-1
3-2
4-2
Gain 2 random completed items that build from B.F. Sword.
Team Building
Offered on:
2-1
3-2
4-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.
Teaming Up
Offered on:
2-1
3-2
4-2
Gain 1 random component and 2 random 3-cost champions.
The Golden Dragon
Offered on:
2-1
3-2
4-2
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
The Ruined King
Offered on:
2-1
3-2
4-2
Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.
The Trait Tree
Offered on:
2-1
3-2
4-2
Gain 3 random Emblems and 2 gold.
The Trait Tree+
Offered on:
2-1
3-2
4-2
Gain 3 random Emblems, a Reforger, and 4 gold.
Thorn-Plated Armor
Offered on:
2-1
3-2
4-2
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Tiniest Titan
Offered on:
2-1
3-2
4-2
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tiny, but Deadly
Offered on:
2-1
3-2
4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Titanic Titan
Offered on:
2-1
3-2
4-2
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
Trade Sector
Offered on:
2-1
3-2
4-2
Gain a free Shop reroll every round. Gain 4 gold.
Treasure Hunt
Offered on:
2-1
3-2
4-2
Gain a locked chest each Stage between now and Stage . Unlock each chest when you spend gold on Shop rerolls. These chests persist until opened.
Trials of Twilight
Offered on:
2-1
3-2
4-2
Gain 2 Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
Two Much Value
Offered on:
2-1
3-2
4-2
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 2 2-cost champions.
Unsealed From Steel
Offered on:
2-1
3-2
4-2
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
Upward Mobility
Offered on:
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Wand Overflow
Offered on:
2-1
3-2
4-2
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Water Axiom
Offered on:
2-1
3-2
4-2
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.
We Stick Together
Offered on:
2-1
3-2
4-2
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: )
Into The Arcane Tactician's Crown, 2025
Into The Arcane Tactician's Crown, 2025
Wild Growth
Offered on:
2-1
3-2
4-2
3-star Yordles become massive, moving slower but gaining 15% Health and 35% Attack Damage and Ability Power. Gain a Rumble and Lulu.
Win Out
Offered on:
2-1
3-2
4-2
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.
Worth the Wait
Offered on:
2-1
3-2
4-2
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Champion: ???
Champion: ???
Worth the Wait II
Offered on:
2-1
3-2
4-2
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Champion: ???
Champion: ???
Woven Magic
Offered on:
2-1
3-2
4-2
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max /3).
Mana spent: /2200
Mana spent: /2200
3 Threes
A Magic Roll
Advanced Loan
Advanced Loan+
Air Axiom
Artillery Barrage
Artillery Barrage
Ascension
Augmented Power
Augmented Power
Aura Farming
Aura Farming
Backup Bows
Backup Bows
Band of Thieves II
Band of Thieves II
Band of Thieves II+
Band of Thieves II+
Band of Thieves II++
Band of Thieves II++
Bandle Bounty II
Bandle Bounty II
Belt Overflow
Best Friends I
Best Friends I
Blood Offering
Blood Offering
Bodyguard Training
Bodyguard Training
Boxing Lessons
Boxing Lessons
Bringer of Ruin
Bringer of Ruin
Bronze For Life I
Bronze For Life II
Calculated Loss
Care Package
Caretaker's Ally
Caretaker's Ally
Celestial Blessing I
Celestial Blessing I
Celestial Blessing II
Celestial Blessing II
Celestial Blessing III
Celestial Blessing III
Chosen Wolves
Chosen Wolves
Comeback Story
Comeback Story
Commerce Core
Component Buffet
Construct a Companion
Construct a Companion
Continuous Conjuration
Continuous Conjuration
Cooking Pot
Cooking Pot
Coronation
Cosmic Calling
Cosmic Calling
Crash Test Dummies
Crash Test Dummies
Critical Success
Critical Success
Crown's Will
Deadlier Blades
Deadlier Blades
Deadlier Caps
Deadlier Caps
Demacia Forever
Demacia Forever
Double Trouble
Double Trouble
Duo Queue
Duo Queue
Early Learnings
Early Learnings
Epic Rolldown
Evolve and Overcome
Evolve and Overcome
Expected Unexpectedness
Expected Unexpectedness
Explosive Growth
Explosive Growth+
Extra Buckles
Extra Buckles
Eye For An Eye
Eye For An Eye
Eye For An Eye+
Eye For An Eye+
Fire Axiom
Firesale
Firesale
Flowing Tears
Flowing Tears
Gain @Gold@ Gold
Gain @Gold@ Gold
Giant and Mighty
Glass Cannon I
Glass Cannon I
Glass Cannon II
Glass Cannon II
Growth Mindset
Growth Mindset
Hard Bargain
Hard Bargain
Heart of Steel
Heavy Is the Crown
Heavy Is the Crown
Hedge Fund
High Voltage
High Voltage
Indiscriminate Killer
Indiscriminate Killer
Invested+
Invested+
Invested++
Invested++
Iron Assets
Iron Assets
Item Grab Bag
Item Grab Bag
Ixtal Expeditionist
Ixtal Expeditionist
Know Your Enemy
Know Your Enemy
Last Second Save
Late Game Scaling
Late Game Scaling
Late Game Specialist
Late Game Specialist
Leap of Faith
Leap of Faith
Lifting Competition
Lifting Competition
Living Forge
Living Forge
Lucky Gloves
Lucky Gloves
Lucky Gloves+
Lucky Gloves+
Mace's Will
Mace's Will
Makeshift Armor I
Makeshift Armor I
Makeshift Armor II
Makeshift Armor II
Malicious Monetization
Malicious Monetization
Max Build
Mess Hall
Min-Max
Min-Max
Missed Connections
Missed Connections
Money Monsoon
Money Monsoon
Nine Lives
Nine Lives
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
On a Roll
One Buff, Two Buff
One Buff, Two Buff
One Twos Three
One Twos Three
One, Two, Five!
One, Two, Five!
Pandora's Bench
Pandora's Bench
Pandora's Items II
Pandora's Items II
Pandora's Items III
Pandora's Items III
Patience is a Virtue
Patient Study
Placebo+
Placebo+
Plot Armor
Portable Forge
Portable Forge
Precision and Grace
Prismatic Destiny+
Prismatic Destiny+
Radiant Relics
Radiant Relics
Raining Gold
Raining Gold
ReinFOURcement
Replication
Retribution
Retribution
Salvage Bin+
Salvage Bin+
Savings Account
Savings Account
Secrets of the Sands
Secrets of the Sands
Shimmerscale Essence
Shimmerscale Essence
Shopping Spree
Shopping Spree
Silco's Revenge
Silco's Revenge
Slightly Magic Roll
Solo Leveling
Solo Leveling
Spirit of Redemption
Spreading Roots
Spreading Roots+
Stand United
Stars Are Born
Sword Overflow
Sword Overflow
Swordsmith
Teaming Up
Teaming Up
The Golden Dragon
The Golden Dragon
The Ruined King
The Ruined King
The Trait Tree
The Trait Tree+
Thorn-Plated Armor
Tiniest Titan
Tiny, but Deadly
Titanic Titan
Titanic Titan
Treasure Hunt
Treasure Hunt
Trials of Twilight
Trials of Twilight
Two Much Value
Upward Mobility
Wand Overflow
Water Axiom
We Stick Together
We Stick Together
Wild Growth
Wild Growth
Win Out
Win Out
Worth the Wait
Worth the Wait
Worth the Wait II
Worth the Wait II
Woven Magic
Woven Magic
Opener Lines
Minimum Tier
All
All
OP
S+
S
A
B
C
Aphelios Bard
Aphelios Bard
Bilgewater Rek'Sai
Bilgewater Rek'Sai
Bilgewater Void
Bilgewater Void
Bruiser Bard
Bruiser Bard
Bruiser Invoker
Bruiser Invoker
Defender Arcanist
Defender Arcanist
Defender Longshot
Defender Longshot
Double Trouble AP
Double Trouble AP
Freljord
Freljord
Freljord Quickstriker
Freljord Quickstriker
Ionia Yasuo
Ionia Yasuo
Ixtal
Ixtal Reroll
Ixtal Reroll
Long Shot
Long Shot
Piltover
Piltover
Shadow Isle
Shadow Isle
Slayers
Slayers
Targon
Targon
Custom Conditions
Minimum Tier
All
All
OP
S+
S
A
B
C
Early Taric
Taric before 3-5, ideally before 3-2 so you can select an augment that helps hit Leona 2 on 3-5.

Lots of Gold
High gold game due to an encounter, prismatic econ augment, multiple econ augments, a set mechanic that provides gold, or any other factor that increases the amount of gold you have beyond that of an average game.

Win Streak
Win most of the rounds in stage 2 and stage 3. Generally enter stage 4 with 80 HP or more.

{champion} from Orb
{champion} from stage 1 orb or from an early shop.
Early Taric
Early Taric
Lots of Gold
Reroll Augment
Reroll Augment
Win Streak
Win Streak

{champion} from Orb
0
I love the website. I would like to humbly request that comps that have required conditions (E.g. The Ruined King Viego) show the requirements on this page. Even just the same picture that’s next to “required” on the actual comp would be great.
Crazy website; thanks for your hardwork
Search bar please
A search function would be great.
ustedes sion increibles
amazing. it can be soo much improved also. keep goin im on follow-up!
This site is amazing, i love the structure. I plan to support the creator. I think there is so much more potential here, I am excited to see its’ progression.
Suggestion: It would be a nice QoL if this FlowChart section had a “Collapse All” and/or “Expand All” button, and for me personally, it starting as all collapsed feels nicer as a business user. Great work, Happy Holidays!
I love this
Amazing work as always!
I see ure still doing god’s work
This is hands down the best tft guide website, keep up the good work
It would be incredible to be able to choose the comps you want to be displayed in the flowchart so that it only shows data related to those comps, eliminating noise and unnecessary data when you are playing.
plink
plink
This site is amazing.
I would pay money to be able to use this site for my own private notes I just really like the way its organized
ur the best as always