Set 18 Comp Change Log
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Patch 18.2
September 14, 2026
Master Yi Reroll
Solar Yunara
Yunara Executioner Reroll
September 13, 2026
Dark Ritual Coven
Invoker Ahri
Board changed (Variation: Level 8)
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After
Board added (Variation: Standard Max Cap)
Added
Board changed
Before
After
Board changed (Variation: Invoker Emblem)
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Tip added: Before hitting Taric, play around whatever upgraded Vanguard unit you can hit to pair with Sentinel or a random 5-cost if you have items on Sett 2 and don't need Vanguard as much.
Tip added: In late game, look to drop Kog'Maw and Karma. Standard swap is Alune + Ashe, but can also play around Ivern and Blossom / Lunar Lux in these flex slots.
Tip added: In the mirror match, make sure to position differently. This positioning is good for clumping enemies to the center of the board so Morgana and Ahri can kill them quickly, but is weak against other large AoE boards (such as the mirror match)
Tip changed from Void Staff is acceptable even with Kog'Maw since both Ahri and Morgana hit the backline. Furthermore, the Level 8 board fits best if Kog'Maw is not played so Void Staff is better in this line than most Invoker lines. → Void Staff is ideal because often you do not want to play Kog'Maw on either Level 8 or Level 9 as he is hard to fit on level 8 and several 5-costs are better on 9.
Invoker Brambleback
Invoker Nidalee
Nidalee Aphelios
Pebbles Reroll
Riftbeast Tempo
Sivir Nidalee
Solar Yunara
Board changed
Before
After
Board changed (Variation: Executioner Emblem)
Before
After
Vanguard Aphelios
September 12, 2026
Akali Reroll
C → B
Dark Ritual Coven
Board added (Variation: Reroll Version)
Added
Board changed (Variation: 6 Vanguard)
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After
Board changed
Before
After
Tip changed from Goal is to get 250 Essence, which gives your Coven units 125 AP which is usually enough for Elise to go infinite. Cash out 40s afterward first cash for 7 AP each time unless you can get to 135 which is 50 AP. → Goal is to get 250 Essence, which gives your Coven units 125 AP. Cash out 40s after your first big conversion for 7 AP each time unless you can get to 135 Essence which converts to 50 AP.
Tip changed from The reason for Titan's Resolve on Elise is because with the AP from Dark Ritual, she often is unkillable as she heals back up with each auto attack. The only way for her to die is crowd control ("CC") or her walking up toward the end of a fight. → The reason for Titan's Resolve on Elise in the reroll version is because with the AP from Dark Ritual, she often is unkillable as she heals back up with each auto attack. The only way for her to die is crowd control ("CC") or her walking up toward the end of a fight.
Tip changed from This is also why Rageblade is bad - Elise usually survives as long as she is in attack range of an enemy and isn't CC'd. Rageblade fixes neither of these issues. Therefore the best builds are usually Titans + 2 Tank items to help her survive walking up. 3 Tank items is fine too. → This is also why Rageblade is bad - Elise usually survives as long as she is in attack range of an enemy and isn't CC'd. Rageblade fixes neither of these issues. Therefore the best Elise 3 builds are usually Titans + 2 Tank items to help her survive walking up. 3 Tank items is fine too.
Tip changed from There is debate whether this comp is best played as 3 cost reroll or Fast 8. For Fast 8, hold extra copies of Cassio on Level 8 and play for 6 Vanguard or 4 Vanguard + Legendaries. Reroll version of comp should roll on 7, not 6, and try to go for Elise 3 + Cassio 3. → Two ways to play this comp: Fast 8 or Reroll. For Fast 8, hold extra copies of Cassio on Level 8 and try to 3 star her while playing 6 Vanguard or 4 Vanguard + Legendaries. Reroll version of comp should roll on 7, not 6, and try to go for Elise 3 + Cassio 3.
Tip changed from This comp can push levels instead of reroll because Elise 2 with the AP from the augment is usually tanky enough, especially with 6 Vanguard. Sometimes Elise 2 can get burst down when Elise 3 wouldn't, but going level 8 makes hitting Morgana 2 and legendaries easier. → When pushing levels, play around Elise 2 as your tank until you 2-star Sentinel or Taric, then switch tanks. When playing reroll, itemize Elise 3 as she can go infinite with the AP from augment. Play Fast 8 most of the time. Can play reroll for Elise 3 if 5+ copies natural by 4-1.
Removed
Elise Current Build
September 11, 2026
Dark Ritual Coven
Invoker Ahri
Invoker Brambleback
Invoker Nidalee
Juggernaut Zyra
Board added (Variation: Juggernaut Emblem - 01)
Added
Board removed (Variation: Juggernaut Emblem)
Removed
Board changed (Variation: Juggernaut Emblem - 02)
Before
After
Removed
Core Item
Removed
Good Item
Pebbles Reroll
Sivir Nidalee
B → A
Vanguard Aphelios
September 10, 2026
Akali Reroll
B → C
Tip changed from Can also stop rolling for wisp on an item wisp such as the item shop or the one that gives a component after a certain number of champions die. This comp can itemize up to 5 units easily which means items are high valuable and it isn't that expensive to hit the final board compared to other comps. → Akali can be played as AD or AP. Both are fine. AD is slightly easier to play around since you'll want to build Sunder for Camille anyway, but if you have AP items it's fine to play around AP Akali. You can see both builds by clicking "AD" or "AP" under Akali in the Builds section.
Tip changed from Field of Mice is a wisp that is only possible to see when you fielded 5 unique 1-costs the prior round. It costs 8g and provides 5 tiny champion duplicators. From 3-3 to 4-1, aim to roll each turn until you hit Starfall, Field of Mice, Starting Town, or an econ wisp. → Can also stop rolling for wisp on an item wisp such as the item shop or the one that gives a component after a certain number of champions die. This comp can itemize up to 5 units easily which means items are highly valuable and it isn't that expensive to hit the final board compared to other comps.
Tip changed from Akali can be played as AD or AP. Both are fine. AD is slightly easier to play around since you'll want to build Sunder for Camille anyway, but if you have AP items it's fine to play around AP Akali. You can see both builds by clicking "AD" or "AP" under Akali in the Builds section. → Part of what makes this line situationally better than the Kayle reroll line is the fact it can win early rounds much easier and is less expensive to stabilize on since it doesn't require any 2-cost 3 stars.
Tip changed from 1-cost reroll plays slightly different in Set 18. Instead of rolling to 30g on Level 4 on 3-1, you can instead only roll until 2-stars and then hold your gold. On Level 5, play 5 different 1-costs. On 3-3 you can start rolling and looking for the "Field of Mice" wisp. → When rolling in Stage 3, try to only buy Starfall, Starting Town, an econ wisp, or item wisp (permanent items, not temporary). Field of Mice was disabled in 18.2.
Removed Tip: Part of what makes this line situationally better than the Kayle reroll line is the fact it can win early rounds much easier and is less expensive to stabilize on since it doesn't require any 2-cost 3 stars.
Blossom
Blossom Fast 9
Board changed (Variation: Brawler Emblem)
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Board changed (Variation: Sprykin)
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Board changed (Variation: Kennen Amumu)
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Board changed (Variation: Executioner Emblem)
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Board changed
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After
Board removed (Variation: Sprykin Emblem)
Removed
Removed
Brawler Emblem with tier modifier +1
Removed Tip: If you have proper Gnar items (Edge of Night and Steraks are best), consider playing around the Sprykin version even though the unit quality is lower
Caitlyn Reroll
Dark Ritual Coven
Tip added: Do not pass by Coven Lux if you hit her. She is a massive spike - her passive and ability help all your Coven units, plus she does a ton of damage with the AP from augment.
Tip changed from There is debate whether this comp is best played as 3 cost reroll or Fast 8. For Fast 8, hold extra copies of Cassio on Level 8 and play for 6 Vanguard or 4 Vanguard + Legendaries. Reroll version of comp should roll on 7, not 6. → There is debate whether this comp is best played as 3 cost reroll or Fast 8. For Fast 8, hold extra copies of Cassio on Level 8 and play for 6 Vanguard or 4 Vanguard + Legendaries. Reroll version of comp should roll on 7, not 6, and try to go for Elise 3 + Cassio 3.
Tip changed from The reason this comp can push levels instead of reroll is because Elise 2 with the AP from the augment is usually tanky enough, especially with 6 Vanguard. There are some circumstances where Elise 2 can get burst down that Elise 3 wouldn't, but going level 8 makes hitting Morgana 2 much more likely. → This comp can push levels instead of reroll because Elise 2 with the AP from the augment is usually tanky enough, especially with 6 Vanguard. Sometimes Elise 2 can get burst down when Elise 3 wouldn't, but going level 8 makes hitting Morgana 2 and legendaries easier.
Defender Cassiopeia
Removed
Flora Fatalis Emblem with tier modifier +1
Removed
Consuming Flora with tier modifier +1
Elderwood Aphelios
Removed
Flickerblades with tier modifier +1
Inferno Kayle Reroll
C → D
Invoker Ahri
B → A
Invoker Brambleback
Invoker Nidalee
Removed
Flickerblades with tier modifier +1
Master Yi Reroll
B → C
Removed
Flickerblades with tier modifier +2
Removed
Rengar Alt Build 5 (Variation: Rengar Version)
Nidalee Aphelios
Board added (Variation: Level 9)
Added
Tip added: For Primal Blessing, take either Phoenix if you get Primal early Stage 3 and can get takedowns. Take Turtle or Tiger otherwise.
Removed
Flickerblades with tier modifier +1
Pebbles Reroll
Rapidfire Bramble
S → A
Removed
Gold Collector with tier modifier +2
Removed
Flickerblades with tier modifier +1
Rengar Reroll
Removed
Rengar Alt Build 5
Sivir Hunters
B → A
Soraka Flex
Spellweaver Ahri
Unrivaled Kha'Zix & Rengar
Removed
Flickerblades with tier modifier +2
Removed
Rengar Alt Build 5
Vanguard Aphelios
Removed
Flickerblades with tier modifier +1
Veigar Reroll
Removed
Consuming Flora with tier modifier +3
Warwick Reroll
C → D
Patch 18.1b
September 8, 2026
Defender Cassiopeia
Board changed (Variation: Defender Kha'Zix)
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After
Board added (Variation: Defender Rengar)
Added
Master Yi Reroll
Veigar Reroll
Removed
Veigar
Wild Rumpus (Active Slot) (Variation: Executioner Emblem)
September 7, 2026
Rapidfire Bramble
Board added (Variation: Max Cap)
Added
Tip changed from Diana is played on Level 9 → Diana or Taric is played on Level 9. Can also drop Rakan for Maokai on 9 once you play either Diana or Taric. Taric is better than Diana if same star level. Diana 2 is probably slightly better than Taric 1. Do not drop 5 Rapidfire for 4 Vanguard.
Sivir Nidalee
Removed
Core Item
Removed
Good Item
Soraka Flex
Board changed (Variation: Executioner Emblem)
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Board changed
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Board changed (Variation: Spellweaver Emblem)
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Board changed (Variation: Ahri)
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Board changed (Variation: Ezreal)
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Board changed (Variation: Level 8)
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After
September 6, 2026
Elderwood Aphelios
Rapidfire Bramble
Tip added: Prioritize itemizing whoever is upgraded first between Amumu and Sentinel. If both are upgraded or 1 star, prioritize itemizing Amumu.
Sivir Hunters
Sivir Nidalee
B → A
Board changed (Variation: No Blackthorn)
Before
After
Tip changed from Pick Bear for the Primal Blessing most of the time. Some high level players think Turtle is better though so it has not been fully solved. → Pick Tiger for Primal Blessing. Previous consensus was that Bear is best, but now Tiger is becoming more popular
Vanguard Aphelios
September 5, 2026
September 4, 2026
Akali Reroll
Tip added: Part of what makes this line situationally better than the Kayle reroll line is the fact it can win early rounds much easier and is less expensive to stabilize on since it doesn't require any 2-cost 3 stars.
Tip changed from 1-cost reroll plays slightly different in Set 18. Instead of rolling to 30g on Level 4 on 3-1, you can instead only run until 2-stars and then hold your gold. On Level 5, play 5 different 1-costs. On 3-3 you can start rolling and looking for the "Field of Mice" wisp. → 1-cost reroll plays slightly different in Set 18. Instead of rolling to 30g on Level 4 on 3-1, you can instead only roll until 2-stars and then hold your gold. On Level 5, play 5 different 1-costs. On 3-3 you can start rolling and looking for the "Field of Mice" wisp.
Tip changed from This is more of a 1-cost reroll line than 1 and 2 cost reroll. The goal is to 3 star all 5 1-costs to unlock the Solar trait breakpoint. → 1-cost reroll plays slightly different in Set 18. Instead of rolling to 30g on Level 4 on 3-1, you can instead only roll until 2-stars and then hold your gold. On Level 5, play 5 different 1-costs. On 3-3 you can start rolling and looking for the "Field of Mice" wisp.
Tip changed from Akali can be played as AD or AP. Both are fine. AD is slightly easier to play around since you'll want to build Sunder for Camille anyway, but if you have AP items it's fine to play around AP Akali → Akali can be played as AD or AP. Both are fine. AD is slightly easier to play around since you'll want to build Sunder for Camille anyway, but if you have AP items it's fine to play around AP Akali. You can see both builds by clicking "AD" or "AP" under Akali in the Builds section.
Tip changed from Field of Mice is a wisp that is only possible to see when you are fielded 5 unique 1-costs the prior round. It costs 8g and provides 5 tiny champion duplicators. From 3-3 to 4-1, aim to roll each turn until you hit Starfall, Field of Mice, Starting Town, or an econ wisp. → Akali can be played as AD or AP. Both are fine. AD is slightly easier to play around since you'll want to build Sunder for Camille anyway, but if you have AP items it's fine to play around AP Akali. You can see both builds by clicking "AD" or "AP" under Akali in the Builds section.
Tip changed from Part of what makes this line situationally better than the Kayle reroll line is the fact it can win early rounds much easier and is less expensive to stabilize on since it doesn't require any 2-cost 3 stars. → Akali can be played as AD or AP. Both are fine. AD is slightly easier to play around since you'll want to build Sunder for Camille anyway, but if you have AP items it's fine to play around AP Akali. You can see both builds by clicking "AD" or "AP" under Akali in the Builds section.
Tip changed from Akali can be played as AD or AP. Both are fine. AD is slightly easier to play around since you'll want to build Sunder for Camille anyway, but if you have AP items it's fine to play around AP Akali. You can see both builds by clicking "AD" or "AP" under Akali in the Builds section. → Can also stop rolling for wisp on an item wisp such as the item shop or the one that gives a component after a certain number of champions die. This comp can itemize up to 5 units easily which means items are high valuable and it isn't that expensive to hit the final board compared to other comps.
Tip changed from Field of Mice is a wisp that is only possible to see when you are fielding 5 unique 1-costs. It costs 8g and provides 5 tiny champion duplicators. From 3-3 to 4-1, aim to roll each turn until you hit Starfall, Field of Mice, Starting Town, or an econ wisp. → Field of Mice is a wisp that is only possible to see when you are fielded 5 unique 1-costs the prior round. It costs 8g and provides 5 tiny champion duplicators. From 3-3 to 4-1, aim to roll each turn until you hit Starfall, Field of Mice, Starting Town, or an econ wisp.
Tip changed from 1-cost reroll plays slightly different in Set 18. Instead of rolling to 30g on Level 4 on 3-1, you can instead only roll until 2-stars and then hold your gold. On Level 5, play 5 different 1-costs. On 3-3 you can start rolling and looking for the "Field of Mice" wisp. → Field of Mice is a wisp that is only possible to see when you are fielded 5 unique 1-costs the prior round. It costs 8g and provides 5 tiny champion duplicators. From 3-3 to 4-1, aim to roll each turn until you hit Starfall, Field of Mice, Starting Town, or an econ wisp.
Tip changed from Field of Mice is a wisp that is only possible to see when you are fielded 5 unique 1-costs the prior round. It costs 8g and provides 5 tiny champion duplicators. From 3-3 to 4-1, aim to roll each turn until you hit Starfall, Field of Mice, Starting Town, or an econ wisp. → Field of Mice is a wisp that is only possible to see when you fielded 5 unique 1-costs the prior round. It costs 8g and provides 5 tiny champion duplicators. From 3-3 to 4-1, aim to roll each turn until you hit Starfall, Field of Mice, Starting Town, or an econ wisp.
Tip changed from Akali can be played as AD or AP. Both are fine. AD is slightly easier to play around since you'll want to build Sunder for Camille anyway, but if you have AP items it's fine to play around AP Akali. You can see both builds by clicking "AD" or "AP" under Akali in the Builds section. → Part of what makes this line situationally better than the Kayle reroll line is the fact it can win early rounds much easier and is less expensive to stabilize on since it doesn't require any 2-cost 3 stars.
Tip changed from This implies that if you can play around Ornn early and go for an artifact, you should. Otherwise, play for Yorick since his ghoul taunting on death is helpful for keeping melee carries alive. → This is more of a 1-cost reroll line than 1 and 2 cost reroll. The goal is to 3 star all 5 1-costs to unlock the Solar trait breakpoint.
Tip changed from This line is not solved yet. Generally the goal is to 3-star 5 different 1-costs. 4 of those 1-costs are consistent: Akali + Camille + Varus + Leona. The 5th one is not solved. Ornn has the best stats and works the best on Level 5, but Yorick and Rakan have higher sample size. → While some have played this line with Yorick or Rakan instead of Ornn, Ornn seems much better and has a better level 4 and 5 board.
September 3, 2026
Akali Reroll
Elderwood Aphelios
September 2, 2026
Master Yi Reroll
C → B
Board changed
Before
After
Board changed (Variation: Scuttle Version)
Before
After
Board added (Variation: Rengar Version)
Added
September 1, 2026
Blossom
A → B
Blossom Fast 9
Defender Cassiopeia
Tip added: Item augments are acceptable if they are guaranteed to provide tank items or perfect Cassio items.
Invoker Ahri
A → B
Invoker Brambleback
A → B
Invoker Nidalee
B → C
Soraka Flex
B → A
Board changed
Before
After
Tip added: Seraphim's Staff augment is very strong if you can get 2 Archangel's on Zyra.
Tip added: Zyra is a better carry than Soraka. Prioritize itemizing her over Soraka. In general, Soraka is the weakest of the AP item holders for this line. She's better at 2-star than 1-star carries, but otherwise generally itemize her last.
Tristana Reroll
Vanguard Aphelios
A → B
Veigar Reroll
Board changed (Variation: Sprykin Emblem)
Before
After
Board changed (Variation: Brawler Emblem)
Before
After
Board changed
Before
After
Board changed (Variation: Executioner Emblem)
Before
After
Tip added: Malphite 2 is a stronger tank than Rek'Sai 3 if you randomly hit him. Can consider playing around 4 Blackthorn if you do hit a random Malphite 2 (see the Executioner board as an example).
Tip added: There are two Consuming Flora augments in the Strong Conditions section because one of them is offered on 2-1 and one is offered on 3-2. The one offered on 2-1 is stronger because it allows you to itemize and stack Veigar earlier.
Removed
Executioner Emblem with tier modifier +2
Removed
Manazane with tier modifier +1
Patch 18.1
September 1, 2026
Defender Cassiopeia
A → B
August 30, 2026
Invoker Nidalee
Board added (Variation: 4 Vanguard)
Added
Board changed
Before
After
Unrivaled Kha'Zix & Rengar
Tip added: Generally it is better to itemize Rengar before Kha'Zix as he farms gold which helps hit the board.
August 28, 2026
Blossom
Tip added: Ahri's ability to kill the backline is part of why having perfect items on her and 2 starring her as soon as possible are important. It helps give her enough damage to ensure she can kill the backline rather than leave them barely alive.
Tip added: Part of why Executioner Emblem is so good for this line is because it helps Ahri meet the threshold killing backline by giving her an execute AND it enables playing Kennen which also helps kill the backline.
Tip added: Position Ahri on the same side as the opponent's carry. Much of the strength of this comp comes from the fact that Ahri can kill the opponent's backline before their tank.
Defender Cassiopeia
Tip changed from Not known right now if Archangel or Rabadon's is better. Typically Rabadon's has been better for Damage over Time (DoT) champions as DoT damage usually is snapshotted on cast. But stats currently imply Archangel is better, which either means fights are long enough to justify it OR DoT damage updates → Archangel is better than Rabadon's. As part of the Unreal Engine transition, damage over time (DoT) champions now have their DoTs update their damage as the caster's AP increases rather than snapshotting on cast.
Removed
Radiant Adaptive Helm with tier modifier +1
Elderwood Kayle Reroll
Board added (Variation: Cursed Crown)
Added
Board changed
Before
After
Tip added: The Cursed Crown board is a level 6 board, not Level 8. Roll on Level 5 and 6 and try to hit 8 different 3-stars to activate the final trait breakpoint for Solar which upgrades your units to 4 star throughout combat.
Invoker Ahri
Invoker Brambleback
Invoker Nidalee
Pebbles Reroll
Riftbeast Brambleback
Riftbeast Tempo
B → A
Board removed (Variation: Brambleback)
Removed
Board changed
Before
After
Board added (Variation: Fast 9 Board)
Added
Tip changed from Econ strategy for this line is not solved. Still early on, do not know the best augment approach. But I suspect it is similar to fast 9. Augments that give free rolls like Trade Sector also seem decent as they help hit without costing interest. → Most of the time Alpha Mark the Krug. Sometimes you can Alpha Mark a carry like Cinderling or Pebbles if your frontline is tanky. If you make it to 3 item Elder Dragon 2, use alpha mark on him.
Tip changed from If you are forced to stabilize on 8, hitting Krug 3 becomes much more important as Cinderling + Brambleback duo is generally not strong compared to going 9 for Elder Dragon. → Once you hit 3-star Krug, focus on pushing levels so you can ideally play around Elder Dragon late game.
Tip changed from The comp does not want to be forced to sit on level 8 with Brambleback duo. Ideal circumstance is to enter Stage 4 with high HP and Cinderling 3 carry, preserve HP with Krug 2 + Cinderling 3 or possibly Sentinel 2 if lucky, and push to 9 to hit the comp's much desired 5 costs. → Once you reach Level 7 around 4-1 and start rolling for 7 Riftbeast + 3-star Krug, Scuttle, Cinderling, and Pebbles. Sometimes you can play around Murkwolf or Gromp if you have many items. Thief's Gloves can be good for unitemized 3-stars.
Tip changed from Alpha Mark Cinderling until Elder Dragon 2. Can also Alpha Mark Pebbles if playing around Pebbles instead. → The comp can be played as fast 9 in rare circumstances where you streak with nearly a natural Cinderling or Pebbles 3, but this is quite rare so the reroll variant is far more popular.
Tip changed from This comp previously was listed as fast 9. It has been changed to 3-cost reroll as that is the strategy used most of the time: Generally do not roll at all before 7. This is why having at least 3 copies of Cinderling or Pebbles is important. → This comp previously was listed as fast 9. It has been changed to 3-cost reroll as that is the strategy used most of the time: Generally do not roll at all before 7. This is why having at least 3 copies of Cinderling or Pebbles + 5 Riftbeast early is important.
Tip changed from The aim is to play this from spots where you don't need to roll at all to hit 3 star Cinderling or Pebbles (preferably Cinderling). This way you can focus on pushing levels and capping around Elder Dragon. → This comp previously was listed as fast 9. It has been changed to 3-cost reroll as that is the strategy used most of the time: Generally do not roll at all before 7. This is why having at least 3 copies of Cinderling or Pebbles is important.
Econ Strategy changed from Fast 9 → 3-Cost Reroll
Removed
Sentinel Current Build
Removed
Sentinel Alt Build 1
Removed
Cinderling
Alpha Mark (Active Slot)
Removed
Good Item
Removed
Good Item
Soraka Flex
Tip added: This comp has high winout potential, but requires itemized Kennen to winout. If you hit Kennen on Level 8, immediately replace Shen. The reason item augments are so good in this line is because in an ideal world, you itemize Malphite + Soraka + Zyra + Kennen in the end game.
Vanguard Aphelios
B → A
Tip changed from You can play Aphelios without Last Whisper if you can get a source of Sunder elsewhere such as Last Whisper on Mama Beak or Evenshroud on one of the frontliners. But typically the best item economy is to just build Last Whisper on Aphelios. → Backline utility items are better than frontline ones (as usual for this set) and Aphelios doesn't need Rageblade, so Red Buff is ideal. But frontline tank items are more useable in this line than others, so just prioritize having utility.
August 27, 2026
Defender Cassiopeia
B → A
Board changed
Before
After
Board changed (Variation: Defender Emblem)
Before
After
Removed
Fiddlesticks Best-in-Slot
Invoker Nidalee
A → B
Riftbeast Tempo
August 26, 2026
Draven Fast 9
Tip added: Do not make Ivern 2 before you have your key 5-cost upgrades. He costs too much gold relative to the value he provides prior to hitting the other 5-costs.
Tip changed from This does not mean you should go out of your way to get Emblems since gold is more important for reaching the final board. The only one actively worth making currently is Executioner since it buffs both carries and is useable on Draven. → All of the Emblems this comp can use do not require heavy substitutions. Elderwood and Brawler Emblem replace Alistar with Sett or Hecarim respectively. Outside of that, all other Emblems are as simple as just putting it on a unit to get full value out of them.
Tip changed from All of the Emblems this comp can use do not require heavy substitutions. Elderwood and Brawler Emblem replace Alistar with Sett or Hecarim respectively. Outside of that, all other Emblems are as simple as just putting it on a unit to get full value out of them. → This comp has multiple scaling champions with Maokai, Draven, and sometimes Ivern. This makes hitting the board early exceptionally important compared to historical Fast 9 boards. Keep that in mind when angling the line.
Tip changed from Do not make Ivern 2 before you have your key 5-cost upgrades. He costs too much gold relative to the value he provides prior to hitting the other 5-costs. → This does not mean you should go out of your way to get Emblems since gold is more important for reaching the final board. The only one actively worth making currently is Executioner since it buffs both carries and is useable on Draven.
Elderwood Kayle Reroll
Inferno Kayle Reroll
Master Yi Reroll
Tip added: Take Turtle for the Primal Blessing
Tip changed from Master Yi will be AP in a lot of cases due to Rageblade. It does not currently seem important to force a specific version of Master Yi. → Master Yi will be AP in a lot of cases due to Rageblade. Usually AP is better, but there are some rare circumstances such as range artifacts that AD Master Yi is worth considering.
Riftbeast Tempo
Condition (Openers) added
Vanguard Aphelios
Board added (Variation: No Brambleback)
Added
Tip added: Brambleback is NOT mandatory. Can play around Morgana or Zyra as duo carry instead if you have AP items or do not have proper Bramble items. Play the "No Brambleback" variation and itemize either Morgana or Zyra as duo on 8 (Morgana better).
Tip changed from This comp appears to be a heavy roll on Level 8 comp as the Level 9 slot (Morgana) is not that impactful. Only go level 9 after hitting your itemized 4-costs. → This comp appears to be a heavy roll on Level 8 comp as the Level 9 slot is not as impactful. Only go level 9 after hitting your itemized 4-costs.
Yunara Executioner Reroll
Patch 17.9
August 25, 2026
Blackthorn Kha'Zix
Removed
Radiant Gargoyle Stoneplate with tier modifier +1
Blossom
Board changed (Variation: Level 8)
Before
After
Board changed (Variation: Brawler Emblem)
Before
After
Tip added: 5 Blossom boards tend to cap higher than 7 Blossom boards since the primary benefit of 7 Blossom is the extra gold. Play 7 Blossom as long as possible, then look to move out of 7 Blossom late game once you need to stabilize.
Tip changed from 5 Blossom boards tend to cap higher than 7 Blossom boards since the primary benefit of 7 Blossom is the extra gold. Look to move out of 7 Blossom late game once you need to stabilize. → Blossom Emblem is strong because it allows you to play 7 Blossom on 8 consistently even without Ahri. The extra gold from 7 Blossom helps you hit the full board and go 9.
Blossom Fast 9
Board changed (Variation: Sprykin)
Before
After
Board added (Variation: Kennen Amumu)
Added
Board removed (Variation: Max Cap)
Removed
Tip added: If you have proper Gnar items (Edge of Night and Steraks are best), consider playing around the Sprykin version even though the unit quality is lower
Tip added: In general the goal for the frontline is to play around upgraded units, not the perfect optimal board. Flex the appropriate packages based on what frontline units you hit.
Tip added: There are four Jug options: Vi + Sivir, Amumu + Kennen, Rakan, and Maokai. Rakan makes it possible to crossover with a Vanguard such as Taric, Sentinel, or Diana. Maokai is good if found early enough as he's the best tank in the game if he farms enough HP from his trait.
Tip changed from If you have proper Gnar items (Edge of Night and Steraks are best), consider playing around the Sprykin version even though the unit quality is lower → The main concept behind this Fast 9 line is to play around Ahri + Sett + Ashe. This leads to almost always playing around Alune and Gnar. From there you need to fill out the frontline.
Caitlyn Reroll
Board added (Variation: 6 Juggernaut)
Added
Tip added: 6 Juggernaut might be better than 4 Juggernaut on Level 8, especially if you don't have Ashe
Defender Cassiopeia
Double Trouble Cassiopeia
Draven Fast 9
Board added (Variation: Elder Version)
Added
Tip added: Do not make Ivern 2 before you have your key 5-cost upgrades. He costs too much gold relative to the value he provides prior to hitting the other 5-costs.
Tip added: This does not mean you should go out of your way to get Emblems since gold is more important for reaching the final board. The only one actively worth making currently is Executioner since it buffs both carries and is useable on Draven.
Tip changed from This does not mean you should go out of your way to get Emblems since gold is more important for reaching the final board. The only one actively worth making currently is Executioner since it buffs both carries and is useable on Draven. → All of the Emblems this comp can use do not require heavy substitutions. Elderwood and Brawler Emblem replace Alistar with Sett or Hecarim respectively. Outside of that, all other Emblems are as simple as just putting it on a unit to get full value out of them.
Tip changed from All of the Emblems this comp can use do not require heavy substitutions. Elderwood and Brawler Emblem replace Alistar with Sett or Hecarim respectively. Outside of that, all other Emblems are as simple as just putting it on a unit to get full value out of them. → Elder version might be better than Elderwood version. Play around whatever you hit.
Invoker Nidalee
Tip added: Void Staff is still good on Morgana even with Kog'Maw, but you do not need to prioritize it since Rageblade is a more important item and Tear can make several other good items.
Tip changed from Void Staff is still good on Morgana even with Kog'Maw, but you do not need to prioritize it since Rageblade is a more important item and Tear can make several other good items. → Take Blessing of the Bear for Primal Blessing
Master Yi Reroll
Riftbeast Brambleback
Sivir Nidalee
Soraka Flex
Title changed from Soraka Zyra → Soraka Flex
Board added (Variation: Ahri)
Added
Board added (Variation: Ezreal)
Added
Tip added: Antiheal items are not necessary thanks to Inferno units
Tip changed from Data suggests it's not necessary to build antiheal thanks to Inferno units, even if you aren't itemizing them → The "Main" board is the most common end board, but you can play around Ahri, Ezreal, or even Nidalee if you struggle to hit the standard board. 2 Flora Fatalis is always ideal so you can get healing procs on Malphite.
Removed
Radiant Gargoyle Stoneplate with tier modifier +1
Tristana Reroll
Board changed (Variation: Fae Emblem)
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After
Board changed
Before
After
Board changed (Variation: Brawler Emblem)
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After
Board changed (Variation: Vanguard Emblem)
Before
After
Board changed (Variation: Rapidfire Emblem)
Before
After
Board changed (Variation: Sprykin Emblem)
Before
After
Removed
Tristana
Wild Rumpus (Active Slot)
Unrivaled Kha'Zix & Rengar
Tip changed from General Kha'Zix upgrade order is Ravager > Spellweaver > Executioner > Rapidfire. → General Kha'Zix upgrade order is Ravager > Executioner or Spellweaver > Rapidfire. Executioner is better than Spellweaver if you have an Executioner.
Warwick Reroll
B → C
Removed
Radiant Gargoyle Stoneplate with tier modifier +1
August 24, 2026
Blackthorn Kha'Zix
Removed
Calculated Loss with tier modifier +1
Caitlyn Reroll
Removed
Calculated Loss with tier modifier +1
Defender Cassiopeia
Double Trouble Cassiopeia
Tip added: Make sure to solo frontline if you get one of the solo frontline augments like Solo Plate, Find Your Center, or Healing Orbs. The goal is to make your tank as immortal as possible through Flora Fatalis procs.
Tip changed from Make sure to solo frontline if you get one of the solo frontline augments like Solo Plate, Find Your Center, or Healing Orbs. The goal is to make your tank as immortal as possible through Flora Fatalis procs. → Double Trouble was disabled during PBE, before set release. This comp no longer exists without the augment.
Draven Fast 9
Elderwood Aphelios
Elderwood Kayle Reroll
Removed
Calculated Loss with tier modifier +1
Inferno Kayle Reroll
Removed
Calculated Loss with tier modifier +1
Removed
Sejuani Alt Build 6
Invoker Brambleback
B → A
Board added (Variation: Invoker Emblem)
Added
Flex
Tip added: Void Staff is good on Morgana even with Kog'Maw, but it is lower priority than other tear items.
Tip added: You can check Coven cashouts by hovering the "Coven" trait in the "Traits" container and then clicking "View Tables". They also exist on this website under Info > Set 18 Tables > Coven.
Invoker Nidalee
Flex
Master Yi Reroll
Removed
Calculated Loss with tier modifier +1
Rengar Reroll
Removed
Calculated Loss with tier modifier +1
Tristana Reroll
Removed
Calculated Loss with tier modifier +1
Vanguard Aphelios
Encounter added
Removed
Good Item
Warwick Reroll
Removed
Calculated Loss with tier modifier +1
Yunara Executioner Reroll
Removed
Calculated Loss with tier modifier +1
August 23, 2026
Rengar Reroll
Tristana Reroll
Board added (Variation: Rengar + Emblem)
Added
August 21, 2026
Draven Fast 9
Sivir Hunters
Removed
Good Item
August 20, 2026
Tristana Reroll
August 19, 2026
Blossom
Blossom Fast 9
Spellweaver Ahri
Tristana Reroll
Yunara Executioner Reroll
August 18, 2026
Invoker Nidalee
Soraka Flex
Board changed (Variation: Spellweaver Emblem)
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After
Board changed
Before
After
Board changed (Variation: Level 8)
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After
Warwick Reroll
A → B
Yunara Executioner Reroll
A → B
Board added (Variation: Level 6 - 02)
Added
Board changed
Before
After
Board changed (Variation: Executioner Emblem)
Before
After
Board removed (Variation: Level 6 (No 4-cost))
Removed
Board added (Variation: Level 6 - 01)
Added
August 17, 2026
Blossom
Blossom Fast 9
Invoker Nidalee
Tip changed from Tips will come later. → Void Staff is still good on Morgana even with Kog'Maw, but you do not need to prioritize it since Rageblade is a more important item and Tear can make several other good items.
Removed
Core Item
Soraka Flex
Vanguard Aphelios
