Comp Image
Defender Cassiopeia
Econ Icon 3-Cost Reroll
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Combat
Combat
+
Combat
Combat
Defender Cassiopeia Opener
Cassiopeia
Fiddlesticks
Defender
Defender
Defender
Cassiopeia
Fiddlesticks
Leona
Ornn
Shen
Formula
Example
Lvl8
Defender Emblem
1
Lvl8
Kha'Zix
Defender Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundDefender Icon
6
Defender
2 > 4 > 6
Trait BackgroundFlora Fatalis Icon
2
Flora Fatalis
1 > 2
Trait BackgroundSpellweaver Icon
2
Spellweaver
2 > 4 > 6
Trait BackgroundCoven Icon
1
Coven
3 > 4 > 5 > 7
Trait BackgroundElderwood Icon
1
Elderwood
3 > 5 > 7 > 9 > 11
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4
Trait BackgroundFae Icon
1
Fae
2 > 4
Trait BackgroundInferno Icon
1
Inferno
2 > 3 > 5 > 7
Trait BackgroundSolar Icon
1
Solar
3
Trait BackgroundSprykin Icon
1
Sprykin
3 > 5 > 7
Icon 8 Icon 117
Fiddle…PRammusSOrnnShenLeonaLilliaCassio…PSoraka
Trait BackgroundDefender Icon
6
Trait BackgroundFlora Fatalis Icon
2
Trait BackgroundSpellweaver Icon
2
Trait BackgroundCoven Icon
1
Trait BackgroundElderwood Icon
1
Trait BackgroundExecutioner Icon
1
Trait BackgroundFae Icon
1
Trait BackgroundInferno Icon
1
Trait BackgroundSolar Icon
1
Trait BackgroundSprykin Icon
1
Comp Variations
Lvl8
Defender Emblem
Lvl8
Kha'Zix
Defender Emblem
Tips & Tricks
  • Not known right now if Archangel or Rabadon's is better. Typically Rabadon's has been better for Damage over Time (DoT) champions as DoT damage usually is snapshotted on cast. But stats currently imply Archangel is better, which either means fights are long enough to justify it OR DoT damage updates
  • The idea behind the Fiddle build is to have him cast as much as possible to help Cassiopeia take enemies down and heal himself. Adaptive Helm increases his mana gain from Flora Fatalis and he gets plenty of tankiness from 6 Defender and Gunblade. Titan's gives him CC immunity.
  • You do not have to play the Adaptive Fiddle build. A typical build on him works too.
  • Since this is primarily a 2 unit comp with Cassiopeia and Fiddle, combat augments that empower them are high priority.
  • Blue Buff and Shojin are both good on Cassiopeia, but usually Blue Buff is hard to build if going for the Adaptive build.
  • While technically this comp can be played from Coven, it struggles to use items from Coven compared to standard fast 8 comps. Keep that in mind if playing around Coven opener.
Strong Conditions
+3 Tier Conditions BS+
Blighting Jewel
Cassiopeia
Blighting Jewel
+2 Tier Conditions BS
Dawncore
Cassiopeia
Dawncore
Defender Emblem
Kha'Zix
Defender Emblem
Find Your Center
Find Your Center
Baron's Lair
Baron's Lair
+1 Tier Conditions BA
Cassiopeia
Cassiopeia from Orb
Eternal Pact
Cassiopeia
Eternal Pact
Radiant Adaptive Helm
Fiddlesticks
Radiant Adaptive Helm
Flora Fatalis Emblem
Cassiopeia
Flora Fatalis Emblem
Healing Orbs I
Healing Orbs I
Patience Is A Virtue
Patience Is A Virtue
Rolling For Days
Rolling For Days
Team Building
Team Building
Consuming Flora
Consuming Flora
Healing Orbs II
Healing Orbs II
Heroic Grab Bag
Heroic Grab Bag
Heroic Grab Bag+
Heroic Grab Bag+
Heroic Grab Bag++
Heroic Grab Bag++
Solo Plate
Solo Plate
Prismatic Ticket
Prismatic Ticket
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
Builds
Cassiopeia
P
Cassiopeia
Fiddlesticks
P
Fiddlesticks
Coven Icon
Coven
Spellweaver Icon
Spellweaver
CassiopeiaCost Icon 3
N/A HP
Default
DA_HextechGunblade
DA_SpearOfShojin
DA_ArchangelsStaff
Flex +3
DA_RabadonsDeathcap
DA_JeweledGauntlet
DA_GiantSlayer
Best-in-Slot
DA_Artifact_BlightingJewel
DA_HextechGunblade
DA_SpearOfShojin
Alt Build 1
DA_Artifact_Dawncore
DA_HextechGunblade
DA_ArchangelsStaff
Flex +3
DA_RabadonsDeathcap
DA_JeweledGauntlet
DA_GiantSlayer
Alt Build 2
DA_Artifact_EternalPact
DA_HextechGunblade
DA_ArchangelsStaff
Flex +3
DA_RabadonsDeathcap
DA_JeweledGauntlet
DA_GiantSlayer
Alt Build 3
DA_18_EmblemFloraFatalisAugment
DA_HextechGunblade
DA_SpearOfShojin
Alt Build 4
DA_HextechGunbladeRadiant
DA_SpearOfShojin
DA_ArchangelsStaff
Alt Build 5
DA_ArchangelsStaffRadiant
DA_HextechGunblade
DA_SpearOfShojin
Alt Build 6
DA_Artifact_LichBane
DA_HextechGunblade
DA_SpearOfShojin
Alt Build 7
DA_Item_Artifact_TalismanOfAscension
DA_HextechGunblade
DA_ArchangelsStaff
Flora Fatalis Icon
Flora Fatalis
Defender Icon
Defender
Spellweaver Icon
Spellweaver
FiddlesticksCost Icon 3
N/A HP
Default
DA_AdaptiveHelm
DA_AdaptiveHelm
DA_TitansResolve
Best-in-Slot
DA_AdaptiveHelm_Radiant
DA_ProtectorsVow
DA_TitansResolve
Alt Build 1
DA_Crownguard
DA_SpiritVisage
DA_WarmogsArmor
When to Play
Play from Cassio + Defenders opener + good items. Avoid on item encounters unless items are perfect.
Item Priority
Core Items
Hextech GunbladeSpear of Shojin
Good Items
Titan's ResolveVoid StaffThief's GlovesSteadfast HeartArchangel's StaffRabadon's DeathcapIonic SparkAdaptive HelmBlue BuffProtector's VowSpirit VisageSunfire CapeWarmogs Armor
Higher PriorityLower Priority
B.F. Sword
Hextech Gunblade
Core
Spear of Shojin
Core
Giant Slayer
Recurve Bow
Titan's Resolve
Good
Void Staff
Good
Giant SlayerRed Buff
Sparring Gloves
Thief's Gloves
Good
Steadfast Heart
Good
Jeweled Gauntlet
Needlessly Large Rod
Hextech Gunblade
Core
Archangel's Staff
Good
Rabadon's Deathcap
Good
Ionic Spark
Good
Jeweled GauntletCrownguardMorellonomicon
Tear Of The Goddess
Spear of Shojin
Core
Adaptive Helm
Good
Archangel's Staff
Good
Blue Buff
Good
Void Staff
Good
Protector's Vow
Good
Spirit Visage
Good
Giant's Belt
Sunfire Cape
Good
Warmogs Armor
Good
Spirit Visage
Good
Morellonomicon
Chain Vest
Titan's Resolve
Good
Sunfire Cape
Good
Protector's Vow
Good
Steadfast Heart
Good
CrownguardGargoyle StoneplateBramble Vest
Negatron Cloak
Adaptive Helm
Good
Ionic Spark
Good
Gargoyle StoneplateDragon's Claw
Frying Pan
Spellweaver Emblem
Encounters
3 Cost Start3 Cost Start
Reroll SubscriptionReroll Subscription
Directional Items
Defender Emblem
Blighting Jewel
Openers
Defender Cassiopeia
Cassiopeia
Fiddlesticks
Defender
Defender
Defender
Cassiopeia
Fiddlesticks
Leona
Ornn
Shen
Coven
Camille
Caitlyn
Elise
Cassiopeia
Flex
Camille
Caitlyn
Elise
Cassiopeia
Patch Changes
CamilleCamille
default Ability
PBE 18.1
PBE 18.1b
Slice the target for 170/255/435/740 (icon_ad Iconicon_ap Icon) physical damage and gain 60/85/160/235 Shield for 2 seconds.
Slice the target for 170/255/435/740 (icon_ad Iconicon_ap Icon) physical damage and gain 60/90/200/310 Shield for 2 seconds.
LeonaLeona
BUFFHealth IconHealth700/1260/2268/3277750/1350/2430/3511
CaitlynCaitlyn
default Ability
PBE 18.1f
PBE 18.1g
Passive: Every third attack is replaced with a Headshot that deals 220/330/545/925 (icon_ad Iconicon_ap Icon) physical damage.
Passive: Every third attack is replaced with a Headshot that deals 210/315/515/875 (icon_ad Iconicon_ap Icon) physical damage.
CassiopeiaCassiopeia
default Ability
PBE 18.1c
PBE 18.1d
Poison the target and the nearest non-poisoned enemy, dealing 425/640/1020 (icon_ap Icon) magic damage over 15 seconds. Poisons stack.
Poison the target and the nearest non-poisoned enemy, dealing 440/660/1050 (icon_ap Icon) magic damage over 15 seconds. Poisons stack.
FiddlesticksFiddlesticks
default Ability
PBE 18.1c
PBE 18.1d
Reduce the Magic Resist of the 3 nearest enemies by 10. Then drain life from them over 2 seconds, healing for 395/470/790 (icon_ap Icon) Health and dealing 70/105/170 (icon_ap Icon) magic damage to each over the duration.
Reduce the Magic Resist of the 3 nearest enemies by 10. Then drain life from them over 2 seconds, healing for 410/485/850 (icon_ap Icon) Health and dealing 70/105/170 (icon_ap Icon) magic damage to each over the duration.
Kha'ZixKha'Zix
BUFFAttack Speed IconAttack Speed0.800.85
BUFFHealth IconHealth850/1530/2754950/1710/3078
default Ability
PBE 18.1b
PBE 18.1c
Leap to the farthest enemy within 2.7 Hexes, dealing 260/370/550 (icon_ap Icon) magic damage. If they have no adjacent allies, deal 310/445/660 (icon_ap Icon) magic damage instead and gain 10 mana.
Leap to the farthest enemy within 2.7 Hexes, dealing 285/400/580 (icon_ap Icon) magic damage. If they have no adjacent allies, deal 310/445/660 (icon_ap Icon) magic damage instead and gain 10 mana.
LilliaLillia
default Ability
PBE 18.1
PBE 18.1b
Restore 280/360/800 (icon_ap Icon) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (icon_ap Icon) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Restore 300/400/800 (icon_ap Icon) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (icon_ap Icon) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
default Ability
PBE 18.1c
PBE 18.1d
Restore 300/400/800 (icon_ap Icon) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (icon_ap Icon) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Restore 325/475/800 (icon_ap Icon) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (icon_ap Icon) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
KennenKennen
default Ability
PBE 18.1b
PBE 18.1c
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 450/675/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
CovenCoven
PBE 18.1b
PBE 18.1c
Coven Cashout 4
185 EssenceCost Icon24 Est. Value
33.33%
Random Emblem
Random Emblem
x10Gold Coin
Gold Coin
Reforger
Reforger
x2Random Components
Random Components
Coven Cashout 4
185 EssenceCost Icon24 Est. Value
33.33%
x10Gold Coin
Gold Coin
Reforger
Reforger
x2Random Components
Random Components
DefenderDefender
PBE 18.1
PBE 18.1b
Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25 icon_armor Iconicon_mr Icon
(4) 55 icon_armor Iconicon_mr Icon
(6) 115 icon_armor Iconicon_mr Icon
Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25 icon_armor Iconicon_mr Icon
(4) 60 icon_armor Iconicon_mr Icon
(6) 120 icon_armor Iconicon_mr Icon
ExecutionerExecutioner
PBE 18.1
PBE 18.1b
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 50%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 40%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
InfernoInferno
PBE 18.1b
PBE 18.1c
Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 2% Burn
(7) Ignite 4 shop slots, 3% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3% Burn
(7) Ignite 4 shop slots, 3.5% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
3 Cost Start3 Cost Start
Chance5.618%5.6818%
Reroll SubscriptionReroll Subscription
Chance3.3708%3.4091%
Reroll Subscription no longer excludes the augment "Calculated Loss".
Change Log
17.9
Solo Plate Solo Plate downgraded tier modifier +2 → +1
Baron's Lair Baron's Lair added with tier modifier +2
0

Leave a Reply

0 Comments

    No comments found for this patch.